It looks like you're new here. If you want to get involved, click one of these buttons!
I am thinking of giving EVE a try, since it is free for 14 days. I like a game that I can learn how to play while following a storyline. Is there a storyline in EVE that will keep my interest while I learn the ropes?
Comments
Not really. There is a fairly nice tutorial, But after that don't expect any unique quests; they're all randomly generated ones. Go kill X pirates,, deliver X to Y, etc. Much like SWG's mission generation system.
There is some Lore, but it does not seem to be significant and no one I met during my trial seemed to care about it. There are four different factions, but if you're a member of, say, the Caldari, you can still use the other faction's ships and join Corporations with members of different factions. Basically, choosing a faction affects only your starting skills and starting area in the world.
The storyline is not run by CCP, it's run by the players in the corps. its about their struggles and triumphs. The storyline revolves around you and your life in the game. Spend enough time and you will be reminesing about old fights in a chat channel or bar(soon). The time that you spend in EVE is your storyline and is as ambitious or devious as you want it.
actully there are game events all of the time. they are hard to get into but if you join an event corp they are quite easy.
it is called project aurora.
basicly there are GMs piloting the ships, and lots of live roleplaying by them in local setting up the mission in real time. these missions leads to being posted new on the main site and in the game charcter selection screen.
These range form encounters with the jove, to saving a palnet form (or not opps) form a bio-warfare attack.
to thousands of players killing a stolen caldari titan.
EvE has a great 5 time a week event quest system run by a deacated team, it's just so hard to get into it... but like I sai, get into the right corp and away you go!
there was even a whole live dev blog on the matter.
http://www.eve-online.com/background/
and the events active player driven storyline website.
http://www.eve-aurora.com/
what is cool is the player decide the outcome of the event and you can fight on whatever side you choose. they are a lot of fun but you got to know whats going on and know people. trust me it is very wroth it.
In the distant future, we (humans from Earth) find a wormhole that leads to another side of the cosmos. We go through it and start building an empire out there. The wormhole closes and splits the two apart forever (or until we can create a propulsion system that can travel at incredible speeds, but that's not part of the story). You can't get any better than that. Love it or hate it, this game kicks butt.
Which for MMORPG is really bad. It means that all your "struggles and triumphs" take place in isolation. With no context.
Why bother saying, "we won the fight in U-SUK" when you mean "we managed to erase more records in the items database table than you did".
CCP need to get their fingers out their ass on this one. Events should not be there just to give good stuff to their favorite alliance.
And as for the current events of putting up buy orders for some trade goods, that is just lazy. And the story behind them, well they are just laughable. "Oooo we have a strike on our hands, so we'll buy some foodstuffs this will make the strikers go back to work." Yeah, thats how the world really works. Not.
There are two distinctly different areas regarding storyines, the first is empire and the second is 0.0 alliances. Empire contains the majority of the PvE content, where the four races and a few other factions 'interact' and trouble is of course brewing. for the starting player, the missions given by all releate to these storylines. This is extended by the aurora team, and often these storylines are taken up by roleplaying corporations, where extensive writting of subsidurary stories occur.
the 0.0 storylines really realate to the large area of PvP which occurs over the most resource rich areas that have the highest risk. The storylines there are only player related, which corporations are in which alliances, what coalitions are forming etc. this is where teh first player buildt outposts were made. where the first titans were made, and destroyed. the political upheavals there are extensive but solely player based.
one thing to remenber is that it is one server, everyone on is part of your storyline, just as you are a part of theirs.
But the best storyline of EVE is politic affairs among players. The fight chronicles and alliance press releases are more interesting then any quest in classic MMORPG
Also if you do win a fight in U-SUK [to use your example] It does actually ahve meaning as it usually means you are free for a while to set up Player Owned Stations and attempt to claim soverenty of that system.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
Eve-online is not one big Story line. There are multiples going on at once. If you keep up with the forums.
CCP tries to put out some story lines, but they are more the NPC side of what is going on.
Unlike some other MMORPG's, Eve is more Player driven. Players have control of the economy of the game. Out in the less secure place its more like playing a big game of Risk, or as Brain use to say "Try to take over the world, Pinky"
D&D Online:
Aerenal Imotep, Letter
EVE: Fizgig
we create the big storyies our self
Which for MMORPG is really bad. It means that all your "struggles and triumphs" take place in isolation. With no context.
Why bother saying, "we won the fight in U-SUK" when you mean "we managed to erase more records in the items database table than you did".
CCP need to get their fingers out their ass on this one. Events should not be there just to give good stuff to their favorite alliance.
And as for the current events of putting up buy orders for some trade goods, that is just lazy. And the story behind them, well they are just laughable. "Oooo we have a strike on our hands, so we'll buy some foodstuffs this will make the strikers go back to work." Yeah, thats how the world really works. Not.
Erm... you haven't read the whole thread have you? And your grasp of what the player impact on the game is weak at best. In EVE when you defeat an enemy it's not just about blowing their ships up. Empires have risen and fallen in EVE. D2, a once mighty alliance which spanned 2 entire regions of space is no more, they were destroyed by MC with a smattering of other alliances. In the south ASCN, one of the largest and most powerful alliances ever was destroyed by BOB and the war rages on between Bob, it's allies and RAGoon and their allies.
In EVE the story really is about the players. What we do has impact on the game. Players conquer regions of space and hold them like Rome did or, like the Greek Empire, fade away just as quickly as they came. Player politics are even more interesting.
But, as far as a GM run storyline? See the post above about that stuff. There is a GM run storyline that runs in parallel to the going's on in the universe. Even so, EVE isn't about being force-fed content. It's about making your own story in the world.
"A ship-of-war is the best ambassador." - Oliver Cromwell
The game has a background, like anything else, but as far as I know, the rest is player-made.
It doesn't need a storyline..the players ARE the storyline.
That's the beauty of eve and why many who don't play eve don't get why this game is liked that much under people who stillplay and people like me who used to play.Eve is the only mmorpg that REALLY let's the playerbase make the story/world themselves in my opinion.If you can't see how an mmorpg can live without story line then you have only played games in wich the players really didn't matter that much to the "big part" of the game.In eve the players made the past...the present and the future of the game.
This is one of the reasons why i find it hard playing another mmorpg.I tried lots of them after eve online but i really get the feeling it doesn't even make the slightest difference if i log in or not.In eve i had the idea that it did matter...even if it was only for a reaallyyyyyy small part .
wow everyone is ignoring the live events they have every other day.
There's more storyline in this game than any other MMO except Final Fantasy XI. Period. You just lacked motivation and short/long-term goals.