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I think that a lot of people get the impression of this game from the way it is set up in the first 4 levels. While the entire world is instanced there are many many very large instanced areas. Many of the quest ideas and dungeons are very original and very challenging. Frankly I am sick and tired of looking at these forums and seeing everyones opinion of a game they didn't play out of the newbie area. It's fine for you not to play but there is absolutely no reason to be like that. I have no problem finding a group on my server. While I agree that there are some problems fundamentally, the game is very enjoyable to play. I invite all of you to sign on to Sarlona and group. -Chaia, Thisbe, Aster, Synna
Comments
My biggest problem with this game was the fact that at level 10 you coudlnt do anything else running the same dungeons over and over again got dull in a hurry and oo they added dark elves...big woop (yes i had several) put in some higher levels and give the wizards a little loving and put in the monks and i might concider the game worth while to go back to
Have you thought about maybe roleplaying as if you were playing DnD? Roleplaying never maxes out in level, always changing, and can provide players with more content than can be programed by any developer. Just a thought.
BTW they have added a ton of updates and content, plus you can now level up to 14.
14..?
I'm sorry but the lack of stuff to do over an extended time just isn't much fun.
While I do understand the old aDD lovers are in bliss,
I just can't handle such a low goal.
Also, they should add Planescape.
THEN I'd care, ALOT.
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
If you play DnD like a typical questfest MMO like WoW or EQ, yes you will run out of content fast. If you play DDO like how DnD was played years ago, you will have plenty to do for some time. Why not try a permadeath guild and then we'll see how level 14 is a low goal.
P.S. Greyhawk > Planescape
I would be most impressed if someone in a permadeath guild was level 14. Talk about nigh impossible. If you've done it, I want to borrow your cleric.
If you play DnD like a typical questfest MMO like WoW or EQ, yes you will run out of content fast. If you play DDO like how DnD was played years ago, you will have plenty to do for some time. Why not try a permadeath guild and then we'll see how level 14 is a low goal.
P.S. Greyhawk > Planescape
How does a permadeath guild work? I've never seen one before in game.Just curious. Thanks.
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Permadeath usually (not always) means that if your character dies, he truly dies and you delete the character. Some permadeath guilds will allow a resurrection, some do not.
On my server, Thelanis, the main permadeath guild is Sublime. One of the devs also has a character in a permadeath guild but he never said which guild or which server, he plays anonymously so they don't know he's a dev.
Wonder why the devs don't make this an option in character creation. A check box for perma deth. The next character you make would inherit some of the gold or maybe items your perma deth character had, but would also have to be permadeth.
My dislike of DDO has nothing to do with level advancement rate/cap, it is a combination of two features:
Add in the ease of obtaining magic items, with the small overall pool of magic items (compared the the cannon material) and you have a game that says it is D&D but plays nothing like it.
I can't comment on role-playing, as I only did it in short spurts and it seemed fine. Then again, RP is about the people, not the game - you can RP in any game out there with the right people.
If someone ever makes the equivalent of a modern Pool of Radiance (the AOL Online Version, not the Console Game), with a semi-turn based MMO engine, I'll buy stock in their company. And no, NWN/NWN2 do not count, as (sadly) they don't work well as MMOs.
i played ddo for a year now and i am a big time rusher and when i make a new char i can go from lvl 1 to lvl 14 in about 7-10 days so if u are a rusher and a xp grinder u can easily do it fast and the game gets boring very fast but the idea with the permadeath guild is looking fun and i agree if u do it that was u will take abit longer time to get to lvl 14 but not if u are an exsperiensed player and play with people u know it is exsperienced allso so that dont rly make a difference tbh anyways i had some fun in that game but it was too small for me ....
Cheers sendrio
That said, I quite enjoy DDO and have officially migrated over here after 3 years at WoW and some time at EQ2. Frankly, I really enjoy quest-based experience development, I like that there are solo options (and even non-solo dungeons can be tackled by the ornery and insane) and I like all the extra content that seems to have been added in since I last tried DDO almost a year ago....plus, I finally upgraded my rig, and the game now looks verrrry nice instead of like monkey butt on my PC, so that helps too
As an old RPG grognard from back in the day, I don't really have a problem with the DDO style of play....while it's definitely got a "D20 system on steroids" feel to it, I feel that the real problem with the enhancements is that they work better in the DDO style of play than the traditional feats do....I tend to click them before I click my activation-required feats, essentially, because it's gonna guarantee a better result to hit my enhancement for a damage or hit bonus than it is to click on cleave and cross my fingers (cleave should be auto, I think btw given how frantic the real-time clicky combat is).
As far as play style goes, I think DDO really captures the spirit of old school gaming better than the more current trendiness of gaming....I was a big fan of the old solo adventures for Tunnels & Trolls and Runequest back in the 80's, for example, when the best PC game on the market was Zork, and as such, the essence of dungeon crawling and defeating labyrinthine deathtraps is really here, in spades.
In the end, I think the only other real problem DDO has is that it needs more low level content and options, and people need to stop being railroaded through Waterworks to get their commendation to pass through to the next area. I tried to play this game on two previous occasions and got frustrated because I hit a wall and wasn't sure where to go, couldn't find a group, and began to wonder if all the game's content was about killing kobolds. When I got back in to it, I suddenly found the Cerulean hills and read about all this new outdoor content at higher levels, and for some reason, miraculously, every night that I log on there are people looking to get me in a group....absolutely awesome (Thelanis server btw, great server!) Obviously not all servers are created equal, as they just announced a merger of low pop to high pop servers, and that will be good for those people stuck in deserted turf, but that brings me to my last point....
WoW is an awesome game, I will not begrudge it, although the endgame content is inpenetrable to all but the most addicted and OCD who have no real lives to care about (or are willing to toss away for those purples and blues). It has 9 million players. I am one of those people who would rather not follow the masses on what is good, hip and cool....I am burned out on WoW. DDO is a fun game, not perfect. but most importantly: DDO is something that nicer than average people play. The problem with a 9 million player population is, you get a lot of good people....and a lot of gang-banging leet-speaking numbskulls who can't type and think swear words are perfectly normal communication. DDO might have that, yeah (haven't seen it at all, though) but all things being relative, if 5% of all players in an MMO are worthless numbskulls, in a game with, say, 100,000 players that means that 5,000 of them are idiots. But in a game with 9 million players, that means that 450,000 of them are retards.....
Or, to make an analogy, some people like to live in the big city and learn to live with crime and rude behavior. Some people like the comfort and familiarity of a small city, where people tend to be a bit more respectfult o each other. And whiel crime may go on, it's not perceived to be so great a problem, relatively speaking.
(BTW, I think WoW has waaaaay more rude and unpleasant people in it than any other MMO I've played to date. Offhand, I would say that EQ2 and DDO have the friendliest players, and GW has the unique honor of receiving what I call the "stupidest and most pointless conversations in towns" award. I don't meet many rude people in GW....I just meet people I can't understand because they are using a dialect of leet speak that is untranslatable to my old gorgnard brain.)
Current MMOs: Rift, GW2, Defiance
Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)
Just to let you know Monks are supposed to be coming (fall maybe?) and wizzies, sorces and clerics are starting to come into their own. They are starting to dominate with Finger Of Death, PK, and Destruction.
If you play DnD like a typical questfest MMO like WoW or EQ, yes you will run out of content fast. If you play DDO like how DnD was played years ago, you will have plenty to do for some time. Why not try a permadeath guild and then we'll see how level 14 is a low goal.
P.S. Greyhawk > Planescape
Your logic is extremely flawed my friend. If you want to level at the same pace as pnp, you would have to only do 2-3 quests a day. Not much fun for an mmo dont you think? It is turbine's fault for putting +1 weapons inside a starter tutoiral dungeon, and giving 200 gold rewards at first level. DDO is not true to pnp, and thats a fact. You dont have nearly as many spells as the pnp does either.It isnt the players fault that completing 5 quests (which takes under 20 minutes) levels you up, or stk in 30-60 minutes (depending on difficulty and group) to get 6k+exp. Turbine didnt set the experience or loot levels to a reasonable, real pnp level, and made this game way to easy for anyone.
I love to roleplay, but its hard to stay in character every dungeon is the same one except slightly harder, and the traps never change. DDO wont die for a while, but thats mainly due to its niche players who stay.
This game has none of the feel of Dungeons and Dragons. I've been playing DnD for about 15 years and to say this is a bastardization of the PnP version is putting it lightly. Yes i am aware that some elements simply don't transfer into a MMO with any semblance of practicality, but they shot waaaaaayy off the mark on this one. I'm not sayin the game itself is bad, and definitely not sayin it should be closed, i just don't consider it DnD. Plain and simple. This game coulda been so much more than it is, but i guess thats how all MMOs end up these days eh?
Have you thought about maybe roleplaying as if you were playing DnD? Roleplaying never maxes out in level, always changing, and can provide players with more content than can be programed by any developer. Just a thought.
BTW they have added a ton of updates and content, plus you can now level up to 14.
I hope Bioware's Dnd rpg ill kill this trash ddo online. I have every condifidence Bioware will do a better job then Turbine in terms of dnd.
I play AD&D from 1987 PnP and I found DDo one of the best PnP ruleset conversion into game and one of the best AD&D games ever released. And you can be sure I played all of them from eye of beholder 1-3, curse of azure bonds, .. there were like 20 of them, also all AD&D games from bioware. Amongs the highest rated I would put BG1, Planescape, Greyhawk: ToEE, Eye of Beholder 1 and DDo.
REALITY CHECK
Crafting is comming around Fall, as well as some more races and classes[Half elves, Half orcs, Monks]...., as wel las Guild Housing, Titiels etc......so their adding more, just not at the rate some of us wish.
Does D&D have crafting though? I don't remember it ever having crafting back in the 2nd. Edition days. D&D is just about the only license out there that I don't mind the fact your gear is 100% drops or quest rewards, because that's always how the PnP game was.
I just don't see how crafting fits into the scope of what DDO is...
In our regular group, we have a Dwarven Fighter who is a Blacksmith. We have invested gold in the local tavern's expansion and have received permanent housing in return and my Character is a guild officer in the local thieves guild.
This is why DDO is a disappointment for me in it's current state.
We will see after some new aspects are added if my opinion changes.
Started in beta and have been playing almost daily since then. It's a good game although the devs had made quite a few questional decisions along the way. And even though I'm not into the high level game (and that goes for all games that push raiding as the endgame) I've been happily rerolling, designing characters and trying out new ideas over the last few months. That and the comraderie of questing with others made the game worthwhile and fun for almost a year and a half. Finally, I am reaching the end of my time with the game. No real fault of Turbine but just getting tired of the game (losing most of my cash after the first merge didn't help my attitude since I have no idea what caused it (I could of missmailed it...who knows).
What would keep me interested? New classes, new ways to add some flavor to character design, some specialization in casting (trading generalization for immense power against certain types of foes) and finally I want to be a mummy, liche or any evil creature in the game. The possibilities would be endless. But I know what I listed is either months away or impossible as Turbine continues to cater too the fast levelers, raid and loot fiends all the while trying to become more appealling to the warcrafters.
And the types of players over time has changed from the sturdy adventurer types to a younger and younger crowd who seem to have the patience of fleas.
So unless something peaks my interest soon I can feel the end coming. And nothing current or planned holds much interest these days. Thanks for reading.
In our regular group, we have a Dwarven Fighter who is a Blacksmith. We have invested gold in the local tavern's expansion and have received permanent housing in return and my Character is a guild officer in the local thieves guild.
This is why DDO is a disappointment for me in it's current state.
We will see after some new aspects are added if my opinion changes.
You obviously didnt get the whole point of the D&D concept. Of course you could play anything you like if your DM wanted to. You could play skellies and killing adventures in a dungeon if you wanted that setting, but thats not WHAT the main purpose of AD&D was. It was always about getting a group of adventures, venturing a few days to an old crypt and there just killing everything. This is the core of D&D and AD&D.
Of course it allows players to play in any way they wanted, but how could they implement all of those features if they wanted to give endless possibilities as they are in PnP. Its currently best game on market for what it is, great conversion of D&D rules for MMORPG, great combat and fantastic dungeon design in compare to other mmo's. Plus the montly free updates that contains more new features then WoW/EQ2 payed expansions make this game grow rapidly.
REALITY CHECK
In our regular group, we have a Dwarven Fighter who is a Blacksmith. We have invested gold in the local tavern's expansion and have received permanent housing in return and my Character is a guild officer in the local thieves guild.
This is why DDO is a disappointment for me in it's current state.
We will see after some new aspects are added if my opinion changes.
You obviously didnt get the whole point of the D&D concept. Of course you could play anything you like if your DM wanted to. You could play skellies and killing adventures in a dungeon if you wanted that setting, but thats not WHAT the main purpose of AD&D was. It was always about getting a group of adventures, venturing a few days to an old crypt and there just killing everything. This is the core of D&D and AD&D.
Of course it allows players to play in any way they wanted, but how could they implement all of those features if they wanted to give endless possibilities as they are in PnP. Its currently best game on market for what it is, great conversion of D&D rules for MMORPG, great combat and fantastic dungeon design in compare to other mmo's. Plus the montly free updates that contains more new features then WoW/EQ2 payed expansions make this game grow rapidly.
On the contrary, I believe it is you who does not "get" the core concept of D&D/AD&D. I will dig up quotes from Gary Gygax in the very first issue of Dragon magazine if I have to where he says something to the effect, "the best thing about the game is that you can make it anything you want"
I am not saying that this concept could have been implemented completely into DDO, that is un-realistic. I am saying that they could have implemented the concept to some degree, giving us players Something else to do other than the same dungeons over and over ad nauseam.
www.ddo.com/article/845
If you read that article from March, Crafting in some form or other is comming, be it Metacrafting or some other form is yet unknown.
As a fan of table top D&D I really enjoyed my 2 runs through the trial of DDO. Forming a party and completing an instanced dungeon was tons of fun! I regret that I have been too involved with other games and haven't been able to see too far into the game, but I was able to get further than most were able in my second trial run.
I hope the games player base has not advanced to far for me to enjoy this game when I finally come around. But I guess like table top you eventually try a new class / character for a different roleplay style!
PLEASE don't insult us "old AD&D lovers" like that.
DD0 is the worst D&D game ever and possibly the worst MMO to date and that includes AO at release.
It's not D&D and it's not a MMO.
http://www.greycouncil.org/