Because the initial thrill was derived from your first "virgin moment" via MMORPG. While some new games can crack a few smiles, nothing is better then your first MMO.
My second MMO was way better than my first. (Though both were excellent).
Different games, different reason.
For the games I actually enjoy, the reason is always the same, lack of content. I like it but I have run out of things to do places to explore. The pace at which new content appears in the game doesn't warrant the cost of subscription or the time spent twiddling my thumbs trying to organise a team who wants to do it.
There are the games that were good but eventually got boring. Games with different themes, not just the bod standard fantasy again scenario.
Games that had a good little run but ultimately dried up .
Planetside, lack of content.
COH' lack of content.
WoW, lack of content.
While ending up bored with these, they all had a good run.
And then there are the games which just suck
MAtrix, immense lack of content, loads of bugs. It looked really different but 8 days in....no more content. The end.
Then there are the games which even though they lacked content were very intresting and almost didn't suck.
Eve online, lack of content, horribly slow pace, plagued by frustrating technical issues. 2 Weeks in the constant server crashes every 45 minutes kills the fun. Boredom added to frustration.
Anarchy Online. Uninspired graphics and totally devoid of scripting. Where were the heroic adventures? The intresting charcters to interact with?
Good games these often thought about giving them another whirl, just never really got round to it. Bored I suppose.
And then there is the whole list of didn't even make it a couple of days games. The Lineages, the Ultima's, Neocron, Runescape. Final Fantasy, And god knows what else.
These games which just had nothing new to offer, which looked and played like any other RPG I had been playing since the 1980's. Fantasy again or an empty server. Primitive yesteryear graphics. Tedious uninspired quests if any at all.
Chod.
All of them with their own little merits, but none of them excellent.
Nromally I like to play games on the day they come out, so there aren't any/many walkthroughs. Developing the tactics for the first time is good fun. Often I will be happy to save effort and time using walkthroughs, I'm not anti them. WoW quests for example. I've used a lot of walktrhroughs for them. I didn't play WoW when it first came out because COH was released then too. Walkthoughs don't really kill it for me. They help to make it less boring. I could spent the next 30 minutes looking for the magic mushroom which I know is around here somewhere even though i have wandered all around the zone 5 times already looking, or I could just look it up and move on to the next little area.
I also used Walkthroughs for City of Heroes to get all my exploration badges.
well OP, i cannot just agree with some of the things you say but how about all of the above is so dang true. Also as mentioned in another post on this tread, there is way to much info now, We expect Books now on the game stating everything to a bloody tee before it is even in Alpha stage.
For us hardcore players that like to see and do everything in a game has about come to it's end, the Online games now are not what they once were to us. those games meant Fun, sharing, grouping, loyalty, HONOR, good luck finding that in games today.
My reason for lost interest in Online gaming is two fold, One, i like to do things in games and that is what developers make them for but as we can see this also is vanishing. Two i don't like PvP because it's meaningless and thoughtless and holds no value so it's pointless to me. We pay to play these games to have fun but as we can see one persons fun is another's demise.
EQ was my stepping stone and it was a great game for Five years (sigh) then it started to change as well. Speed hacks, Ninja looters, Heal bots, Account Theft, and many more things the suit the life of crime.
Who's fun was i paying for yours or mine. (yours = someone else's fun).
Like the OP stated Online gaming is getting boring. Well games could still be fun if the people in them were.
OMG i laughed so hard i almost fell of my Chair LMAO. Ohh I am so Saving this LOLOLOLOLOLOL. I do not know the Young fella but thank hime for making my day..
Funny, I had almost the exact same impression of LOTRO as those mentioned. It is a good game, but I was bored after a few months, wasnt even to 50 yet either. Hard to put your finger on "whats wrong" a lot of times. Lack of depth, as some said, is a good way to put it. Lack of sandbox elements is a big one for me. In general, the only console games Ive ever been into were the ones that had some sort of sandbox element or some kind of "free mode", where you could just wander around. Questing/grinding just feel way too linear and repetitive.
For me the very best moments of my MMO life were in FFXI when I first got into grouping and levelling up with other players. My play times are too irregular to ever be in any all conquering guild but I could always find a decent pick up group and I enjoyed levelling for hours. There would be fighting but also plenty of waiting (or Zoning) or whatever and I just enjoyed the group atmosphere. I also liked the fact that when combat commenced we all had to pay attention and work together.
Although the combat did follow a similar sequence it could easily get disrupted if someone other than the Tank took too much aggro or if the Tank took too little. Also you had to watch what other people were doing which made you feel part of a team. I think the Renkai skill chains were an awesome idea and parties soon learnt that faster EXP was only possible through communication.
The problem for me is that since FFXI (which ironically I left because at higher levels I was too long waiting for parties) I have found group fighting disappointing. Most of the time it feels like a mad rush to clear every room as fast as possible and I also have very little feel for what everyone around me is doing. Similarly, I don't really feel I have that much of an impact. Like all games there are times when I blow it and times when I achieve miracles. If, as a healer, I've saved a whole party from a wipe by great use of spells timed well and cast on the appropriate people I occasionallly expect people to notice. In recent games I've rarely felt part of a team.
I would love to see a game where group combat is much more of a team process, this also applies to PvP. Tanks should be able to physically stand in the way and protect the cloths and archers. AoE attacks should be powerful but also affect your own players if they are in range. Rogues or similar should be able to set traps that your players have to avoid before the charging enemy falls foul. Also cover and terrain should make a difference so your snipers or archers can hide out of view, but similarly if they get into hand to hand combat they will have simply no chance against a Warrior class.
Today games often don't have housing option ( one of great feature of Daoc and other games) , a good crafting system so i can have fun without grinding when i have only 30 min to play. A big world without instance , good pvp system , many class with many build so not everyone have the same skill. Hardcore class to play , but useful one .
A way to dye your equipment so not everyone look the same.... i don't really care if we have all the same face, but i don't want to look like you if i want.
Well maybe i m burnout of the same mmo ... we didnt have big change in the last 9 years. Still hope for something.
I did'nt said that mmo for the last 9 years was suck , but i feel i did'nt play anything really new.... friend and the communauty keep me alive all these years in the mmo world i think...
For me the very best moments of my MMO life were in FFXI when I first got into grouping and levelling up with other players. My play times are too irregular to ever be in any all conquering guild but I could always find a decent pick up group and I enjoyed levelling for hours. There would be fighting but also plenty of waiting (or Zoning) or whatever and I just enjoyed the group atmosphere. I also liked the fact that when combat commenced we all had to pay attention and work together. Although the combat did follow a similar sequence it could easily get disrupted if someone other than the Tank took too much aggro or if the Tank took too little. Also you had to watch what other people were doing which made you feel part of a team. I think the Renkai skill chains were an awesome idea and parties soon learnt that faster EXP was only possible through communication. The problem for me is that since FFXI (which ironically I left because at higher levels I was too long waiting for parties) I have found group fighting disappointing. Most of the time it feels like a mad rush to clear every room as fast as possible and I also have very little feel for what everyone around me is doing. Similarly, I don't really feel I have that much of an impact. Like all games there are times when I blow it and times when I achieve miracles. If, as a healer, I've saved a whole party from a wipe by great use of spells timed well and cast on the appropriate people I occasionallly expect people to notice. In recent games I've rarely felt part of a team. I would love to see a game where group combat is much more of a team process, this also applies to PvP. Tanks should be able to physically stand in the way and protect the cloths and archers. AoE attacks should be powerful but also affect your own players if they are in range. Rogues or similar should be able to set traps that your players have to avoid before the charging enemy falls foul. Also cover and terrain should make a difference so your snipers or archers can hide out of view, but similarly if they get into hand to hand combat they will have simply no chance against a Warrior class.
I feel mostly the same way !!! It's been a long time since i played ffx1 but i still remember the fun i had grouping with other .... feeling powerfull with the ranger/ninja class , having a blast with a redmage or redmage , agroing stuff with blackmage , and having fun playing music with the bard. Sometime i hope i did'nt quit ...
I honestly don't know. I'm loving Everquest 2 at the moment (third time I've tried, first time I've loved it), but I know what you mean. It's a different kind of enjoyment than what I experienced in Everquest, but the point is, I still love it, even though it's ultra casual and whatnot.
1st: content, quests are too generic. Read a bit of text then follow a marker till you find a monster and kill. We need stories, the enviroment changing, More danger and quick action. We need more player interaction, not just grouping but ways that players can compete within the world using the enviroment.
2nd: graphics in mmos can look ok but i alway feel that npcs feel disconnected with the enviroment. The way npcs react and move doesn't feel real.
3rd: We need more sandbox stuff. Players using the enviroment or npcs. Such as a faction system that works like a strateg were players can take control of npcs, buildings, to take control of wealth and power.
I felt the same way for a few years and even gave up on MMO games at one point. Anyways, my advice is to be friendly and try to make friends. A game that seems extremely boring can be extremely fun with a good guild and some nice friends.
I think the "i have seen it all" is also a facotr. And the fact that the new mmos give us so much hype that games released now doesn't not satisfy the hunger we want fromt he new mmos
Comments
Because the initial thrill was derived from your first "virgin moment" via MMORPG. While some new games can crack a few smiles, nothing is better then your first MMO.
My second MMO was way better than my first. (Though both were excellent).
Different games, different reason.
For the games I actually enjoy, the reason is always the same, lack of content. I like it but I have run out of things to do places to explore. The pace at which new content appears in the game doesn't warrant the cost of subscription or the time spent twiddling my thumbs trying to organise a team who wants to do it.
There are the games that were good but eventually got boring. Games with different themes, not just the bod standard fantasy again scenario.
Games that had a good little run but ultimately dried up .
Planetside, lack of content.
COH' lack of content.
WoW, lack of content.
While ending up bored with these, they all had a good run.
And then there are the games which just suck
MAtrix, immense lack of content, loads of bugs. It looked really different but 8 days in....no more content. The end.
Then there are the games which even though they lacked content were very intresting and almost didn't suck.
Eve online, lack of content, horribly slow pace, plagued by frustrating technical issues. 2 Weeks in the constant server crashes every 45 minutes kills the fun. Boredom added to frustration.
Anarchy Online. Uninspired graphics and totally devoid of scripting. Where were the heroic adventures? The intresting charcters to interact with?
Good games these often thought about giving them another whirl, just never really got round to it. Bored I suppose.
And then there is the whole list of didn't even make it a couple of days games. The Lineages, the Ultima's, Neocron, Runescape. Final Fantasy, And god knows what else.
These games which just had nothing new to offer, which looked and played like any other RPG I had been playing since the 1980's. Fantasy again or an empty server. Primitive yesteryear graphics. Tedious uninspired quests if any at all.
Chod.
All of them with their own little merits, but none of them excellent.
Nromally I like to play games on the day they come out, so there aren't any/many walkthroughs. Developing the tactics for the first time is good fun. Often I will be happy to save effort and time using walkthroughs, I'm not anti them. WoW quests for example. I've used a lot of walktrhroughs for them. I didn't play WoW when it first came out because COH was released then too. Walkthoughs don't really kill it for me. They help to make it less boring. I could spent the next 30 minutes looking for the magic mushroom which I know is around here somewhere even though i have wandered all around the zone 5 times already looking, or I could just look it up and move on to the next little area.
I also used Walkthroughs for City of Heroes to get all my exploration badges.
well OP, i cannot just agree with some of the things you say but how about all of the above is so dang true. Also as mentioned in another post on this tread, there is way to much info now, We expect Books now on the game stating everything to a bloody tee before it is even in Alpha stage.
For us hardcore players that like to see and do everything in a game has about come to it's end, the Online games now are not what they once were to us. those games meant Fun, sharing, grouping, loyalty, HONOR, good luck finding that in games today.
My reason for lost interest in Online gaming is two fold, One, i like to do things in games and that is what developers make them for but as we can see this also is vanishing. Two i don't like PvP because it's meaningless and thoughtless and holds no value so it's pointless to me. We pay to play these games to have fun but as we can see one persons fun is another's demise.
EQ was my stepping stone and it was a great game for Five years (sigh) then it started to change as well. Speed hacks, Ninja looters, Heal bots, Account Theft, and many more things the suit the life of crime.
Who's fun was i paying for yours or mine. (yours = someone else's fun).
Like the OP stated Online gaming is getting boring. Well games could still be fun if the people in them were.
OMG i laughed so hard i almost fell of my Chair LMAO. Ohh I am so Saving this LOLOLOLOLOLOL. I do not know the Young fella but thank hime for making my day..
Still LOL.
FREEDOM!
Funny, I had almost the exact same impression of LOTRO as those mentioned. It is a good game, but I was bored after a few months, wasnt even to 50 yet either. Hard to put your finger on "whats wrong" a lot of times. Lack of depth, as some said, is a good way to put it. Lack of sandbox elements is a big one for me. In general, the only console games Ive ever been into were the ones that had some sort of sandbox element or some kind of "free mode", where you could just wander around. Questing/grinding just feel way too linear and repetitive.
For me the very best moments of my MMO life were in FFXI when I first got into grouping and levelling up with other players. My play times are too irregular to ever be in any all conquering guild but I could always find a decent pick up group and I enjoyed levelling for hours. There would be fighting but also plenty of waiting (or Zoning) or whatever and I just enjoyed the group atmosphere. I also liked the fact that when combat commenced we all had to pay attention and work together.
Although the combat did follow a similar sequence it could easily get disrupted if someone other than the Tank took too much aggro or if the Tank took too little. Also you had to watch what other people were doing which made you feel part of a team. I think the Renkai skill chains were an awesome idea and parties soon learnt that faster EXP was only possible through communication.
The problem for me is that since FFXI (which ironically I left because at higher levels I was too long waiting for parties) I have found group fighting disappointing. Most of the time it feels like a mad rush to clear every room as fast as possible and I also have very little feel for what everyone around me is doing. Similarly, I don't really feel I have that much of an impact. Like all games there are times when I blow it and times when I achieve miracles. If, as a healer, I've saved a whole party from a wipe by great use of spells timed well and cast on the appropriate people I occasionallly expect people to notice. In recent games I've rarely felt part of a team.
I would love to see a game where group combat is much more of a team process, this also applies to PvP. Tanks should be able to physically stand in the way and protect the cloths and archers. AoE attacks should be powerful but also affect your own players if they are in range. Rogues or similar should be able to set traps that your players have to avoid before the charging enemy falls foul. Also cover and terrain should make a difference so your snipers or archers can hide out of view, but similarly if they get into hand to hand combat they will have simply no chance against a Warrior class.
Today games often don't have housing option ( one of great feature of Daoc and other games) , a good crafting system so i can have fun without grinding when i have only 30 min to play. A big world without instance , good pvp system , many class with many build so not everyone have the same skill. Hardcore class to play , but useful one .
A way to dye your equipment so not everyone look the same.... i don't really care if we have all the same face, but i don't want to look like you if i want.
Well maybe i m burnout of the same mmo ... we didnt have big change in the last 9 years. Still hope for something.
I did'nt said that mmo for the last 9 years was suck , but i feel i did'nt play anything really new.... friend and the communauty keep me alive all these years in the mmo world i think...
Sorry for the english!
I honestly don't know. I'm loving Everquest 2 at the moment (third time I've tried, first time I've loved it), but I know what you mean. It's a different kind of enjoyment than what I experienced in Everquest, but the point is, I still love it, even though it's ultra casual and whatnot.
You left out the one I would have voted for.... "zero skill required"
(people even still play chess and it's like a thousand+ years old?)
For me it's a few things.
1st: content, quests are too generic. Read a bit of text then follow a marker till you find a monster and kill. We need stories, the enviroment changing, More danger and quick action. We need more player interaction, not just grouping but ways that players can compete within the world using the enviroment.
2nd: graphics in mmos can look ok but i alway feel that npcs feel disconnected with the enviroment. The way npcs react and move doesn't feel real.
3rd: We need more sandbox stuff. Players using the enviroment or npcs. Such as a faction system that works like a strateg were players can take control of npcs, buildings, to take control of wealth and power.
For me its what you guys have said, the SAMEness of it all.
RIP Orc Choppa
I felt the same way for a few years and even gave up on MMO games at one point. Anyways, my advice is to be friendly and try to make friends. A game that seems extremely boring can be extremely fun with a good guild and some nice friends.
well..true..when you play a mmo for a long time..u get bored of it..and it's not fun for you..no kind of challenge in the least...
I think the "i have seen it all" is also a facotr. And the fact that the new mmos give us so much hype that games released now doesn't not satisfy the hunger we want fromt he new mmos