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I play world of warcraft, but i´m looking for another mmorpg. I´m a casual gamer and i can´t play enough hours to do instances, raid, so i must do quest alone (not always, )
Do you think this game is fine for me? (not necessary for me to reach the best gear )
Thank you in advance
Comments
In my opinion LOTRO is a good game for solo/casual players. I've level most of the game on my own, with some random needs for groups to do either some of the instances or some of the group quests. I can easily level more faster solo then waiting to get some people to make a group (i'm not saying its hard to find groups to make the group quests), to do some hard group quest (and wiping at the end of the quest). So yes, its very solo/casual friendly game.
The future is ours.
This game would probably be perfect for you from what you posted.
In America I have bad teeth. If I lived in England my teeth would be perfect.
I personally think it would be the perfect game for you. Im a Solo Rper and Lotro is just heaven . You dont feel any pressure to progress beside whatever internal motivations you have.
Yes, it's very casual and solo-friendly. I'm in a large guild but because of my weird work hours I often have to solo. There are some quests that are for groups, but they have an icon in your quest log so you'll be able to tell if it's a group quest or not, giving you the choice whether to try it or skip it. However, the best quests are the Epic Book quests, and they always have group quests at some point during the Book so I wouldn't suggest spending 100% of your LOTRO time being 100% anti-social or you'll miss out on some great experiences.
Also the instances in LOTRO are polar opposite from instances in WoW, and they are part of several quests. They do not take hours and hours like a WoW dungeon would. The raid... yeah, that one is apparently long but even then it's shorter than a WoW raid. We'll see what Turbine does with feedback on Helegrod -- if they wind up changing it a bit, or leaving it but making design changes in future raids so we don't have to spend all that time in one sitting. I like what I hear about Vanguard's upcoming raid and how it will be split into wings that take each 1.5 hrs at the most to complete, if I'm reading that correctly. Something like that would be fine by me, I want to raid in LOTRO but I don't want to become a hardcore guy raiding all damn night several nights a week like I was in WoW.
I'm at level 46, and this game seems more like a SOLO game than an online type of game IMO.
I ran into the opposite situation at level 46. When I got my Loremaster that high I was grouping constantly. That was more or less by choice rather then function though. I guess since you play a Guardian you mite be able to solo alot though Gbug.
Champion
did you do something to get a bad reputation on the server or something? I do have a small ignore list, and there are even certain guilds I avoid simply because the players cannot play worth a shit and will get you killed a lot
I miss DAoC
I played the first 10 levels (just to get to mp) and never talked to a soul. Got a few blind invites but that was it. But to some that's a bonus.
The game is good solo or grouped, but the way they have the quests liked in a chain really makes it a PITA to group unless you have a guild I suppose. If you are depending on PuGs, its going to be painful to find a bunch of people who happen to be where you are in the quest chain.
The game could take a lesson from CoX in group dynamics as far as questing with others, it seems pointlessly annoying to just get a group and go do a quest that means anything to everyone.
You can solo quite well till 35 or so though.
I've been playing for around 12 days and it is so far very easy to solo. I don't quest and though this game is being pushed as a quest game, there is plenty of AI at all levels and you can sandbox it the whole distance. There are spots, usually quest driven ones that you get ganked and any time I have 'retreated' (died) in LotRO it was much like pretty much every MMO I played. "I Got Ganked", It is just like every game you play in terms of leveling too. Quest exper comes at the cost of being sent some place away from the quest giver, to then return and cash in the quest. Many times, continue quest and run a little further. Chop all that away and just stay some place and kill, you level just as fast.
Unlike many MMO's your crafted items can be the best available. Competitive with the best of looted equipment. If you don't quest and don't confront the boss level AI, you have more than enough weapon and armor to have fun. To get the stuff you would need to defeat boss level stuff, you will need to quest and group. It's pretty solid. Not revolutionary or rare in many ways. Solid and fun though and yes, solo or group friendly.
its beyond me why people play a game designed to be multiplayer if all they want is to play by themselves. why not just play an offline game? But then again, half the time people only group with others out of need, and not because they want to. When i played UO we did things together because it was fun to do things together, not to get uber gear.
Extremely true. And while I love my 30 min before work sessions or a hour before dinner play periods any MMORPG quickly becomes a drag without the multiplayer aspect. That is why you need to find a good guild. Find one that fits your play style and if you are in one and they don't have group hunts etc, find another. In my guild the core (about 15 players) has played together since DAoC's launch and I know most of them better than I know my next door neighbors.
Oh and Die, book 9 added a lot of quests for lvl's 30 to 40 and tommorows update has a lot of new quests for the 40 to 50 areas. The reputation syste is geared toward people so that you can get uber gear soloing and crafting. On the other hand you can make 300 to 500 exp a mob and 5 to 20 silver a pop solo hunting the right areas at lvl 45 on. ( Nan Gurth rocks at lvl 46 to 50 ) I could do a level in about 8 hours of grinding orange, yellow, and white mobs in there. I did half of lvl 46 in a group hunt in about 3 hours, there were three of us that just went back and forth through an area killing every mob that moved. Made almost a gold from that one hunt after repairs also.
I miss DAoC
Well, these days I tend not to socialize too much in MMO's. I very often get called away from the keyboard, for a variety of reasons, which can make grouping stressful. At other times I'm just happy to do my thing and not feel obliged to hang around and do someone else's bidding.
I also work an irregular shift pattern, some nights, some days and every other weekend which can make regualr grouping with friends difficult, as in getting left behind.
That being said I do enjoy the feeling of being a part of a living environment, people going about their business etc. It's what makes MMO's special. Offline games are all well and good, but they just don't feel right to me after playing online games for so long.
If time is an issue, give up WoW! I'd go with LOTR at this point. WAR when it comes out may have a lot of content for casual players as well.
PreCU SWG? Yes, I know. Been there, done that, played for 2 years. If your first and only goal is the race to the top, quests are a grind. By sandbox in LotRO I meant that most traits are the result of killing specific creatures and not a quest unlock. You can go out and get mats, level crafting and build traits. Accumulate a pretty good bank account and never touch a quest chain. You can wear your own armor, make your own weaps, jewelry, buff potions and trade out this with others. You can stay in your race area or travel to the areas of 3 other races and level there, unique AI in each place. I don't know what your definition of sand box is. That gets pretty close to mine.
PreCU SWG? Yes, I know. Been there, done that, played for 2 years. If your first and only goal is the race to the top, quests are a grind. By sandbox in LotRO I meant that most traits are the result of killing specific creatures and not a quest unlock. You can go out and get mats, level crafting and build traits. Accumulate a pretty good bank account and never touch a quest chain. You can wear your own armor, make your own weaps, jewelry, buff potions and trade out this with others. You can stay in your race area or travel to the areas of 3 other races and level there, unique AI in each place. I don't know what your definition of sand box is. That gets pretty close to mine.
Well my definition is choice. I dunno if i would call it a sanbox by nature. But there are part that can be if you desire to only do it that way. More of an illusion of some elements which is fine by me. I try to only use crafted items and weapons and food just to give myself the illusion of a more player run economy. It doesnt mean there is one, but you can have it if you want wich is good.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Never understood why somebody wants to solo play a MMORPG.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
And I, in turn, have never understood the above attitude.
choices are a always good
I miss DAoC
You ever think that ALOT of players problably have jobs in the real world, families and other obligations that prevent them from playing "peak" hours?
I can only play after 1am EST most of the week due to work obligations. So the point of asking or wanting solo play in an mmorpg is that while everyone else joins up, quests, raids etc and your working or whatever, when you do log in during those crazy hours you do have the option to gain exp and grab quest rewards solo.
And there is the other option of players not wanting to be boggled down and drwan into the unavoidable "Drama" that goes along with guilds.
So while I am a fan of guilds and good peeps, I also enjoy some relaxing solo play as well.
Not everyones is 10 yo and needs to brag about their new shiny sword they just got today lol
Let's put on our geek hats and jump into LOTRO, with its interdependent crafting. Do you actually bother to involve the other crafters in your own by talking to them, trading or buying crafted materials from each other so you can each further your own crafting skills? Or at *least* buying the crafted materials you need from the auction house, even though there's no social factor in that? What's that? You'd rather roll alts and mail stuff to yourself? Thought so.
*Most* MMORPGs are virtual worlds, that's one of the main features that draw us in. Just like the real world, we have moods where we want to be alone or social. We can play solo yet participate in the general chats, or guild/kinship chats - that's still being social. You have any idea how many players I've grouped with who never said a damn word in group chat? Grouping does not always mean you're being social.
To the OP: it sounds like LotRO would be a very good fit for you. Its definitely aimed at casual or semi-casual players, not hardcore players. And its very easy to solo, you can solo most of the way to 50, except for a few parts of the 'epic' storyline quests. It gets a little harder to solo after lvl 35 or so, but I have (mainly) solo'd several characters into the 40s during beta and since. But its good to group now and then because it helps you learn how to play your character in a group, and how the other classes play and interact.
You should give the game a try. There are buddy keys and other marketing tools out there to give players like you a free look at the game, and you can decide for yourself. Good luck!!
Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC