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Bethesda's Parent Company ZeniMax Announced it's Creation of ZeniMax Online Entertainment. Elder Scr

MisterSrMisterSr Member UncommonPosts: 928

ZeniMax, the parent company to Bethesda Softworks, who are known for their classic Elder Scrolls Series, announced it's creation of a new branch company, ZeniMax Online Studios. It's head, Matt Firor, who had worked at Mythic Entertainment for 10 years working on MMO titles, one of them being Dark Age of Camelot. Even though they haven't released any information on their current project, I think it is safe to say that it could very well be an Elder Scrolls MMOG. Even if it isn't, it has to be one  of a game in the making. 

 

Comments

  • ladyattisladyattis Member Posts: 1,273

    Actually, I suspect a different IP, tbh, and only because it would be better to utilize the 'brand' of the parent company without getting bogged down in the IP of its primary title (Elder Scrolls), along with utilizing its existing veteran (art and code) designer base.

    -- Brede

  • MrTumN3sMrTumN3s Member Posts: 439
    Originally posted by ladyattis


    Actually, I suspect a different IP, tbh, and only because it would be better to utilize the 'brand' of the parent company without getting bogged down in the IP of its primary title (Elder Scrolls), along with utilizing its existing veteran (art and code) designer base.
    -- Brede

    Actually, with the popularity of The Elder Scrolls, the IP itself could draw over some eyes and make it a good game as opposed to using a new IP. Just my opinion.

    ----------------------------
    Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

      Probably making an Elder Scrolls card game :P

    image

  • ladyattisladyattis Member Posts: 1,273


    Originally posted by MrTumN3s
    Originally posted by ladyattis Actually, I suspect a different IP, tbh, and only because it would be better to utilize the 'brand' of the parent company without getting bogged down in the IP of its primary title (Elder Scrolls), along with utilizing its existing veteran (art and code) designer base.
    -- Brede
    Actually, with the popularity of The Elder Scrolls, the IP itself could draw over some eyes and make it a good game as opposed to using a new IP. Just my opinion.


    I'm not completely discounting that possibility, but it would be better to leverage their technology and skill with it than to stick with the same story everyone has experienced at least two times by now (from ES:Arena to present). But that's just my judgment call, not theirs.

    -- Brede

  • TsollessTsolless Member Posts: 448

    The only way to make it would be to take away what Elder Scrolls is.

    Want to kill NPCs? Have to take it out or the whole world would be a wasteland.

    Sure you're the leader of the fighters guild but so is that guy over there.

    Etc. Etc. Etc.

    I used to think it would be cool, but thinking about that... It would suck.

  • area84area84 Member Posts: 335

    I'm not really excited about more fantasy MMOs coming out but they have the potential to bring something different, and perhaps better pvp or crafting than what we know off. But with our current fantasy games out, and speaking from what we know i would expect, level grinding, your typical fantasy races (orc,elf,human etc) and a who lot of animal slaughtering.

    A man dies daily, only to be reborn in the morning, bigger, better and wiser.

    -Playing AoC
    -Playing WoW
    -Retired- SWG
    -Retired- EVE
    -Retired- LotR

    Computer (- Phenom 9600 Black Edition @ 2.81 Ghz (Quad Core CPU)- Gigabyte MA790FX-DS5 - 4 Gigs of PC 8500 ram (1066)- EVGA GeForce 8800 GTS PCI Express 2.0 - WD 500GB 7500RPM - Zalman CPU cooler (air cooled)
    - 24" Widescreen 1080P HD display).

  • Jeff44Jeff44 Member Posts: 459

    Interesting news, thanks MisterSr.

    I'm probably dreaming, but what about a "Fallout" MMO?

     

     

     

    user
  • VidanVidan Member Posts: 45

    Originally posted by Jeff44


    Interesting news, thanks MisterSr.
    I'm probably dreaming, but what about a "Fallout" MMO?
     
     
     

    For whatever reason Bethesda did not acquire the rights to make an MMO out of Fallout. Activision still holds those, for now at least.

    I would be surprised if it's anything but a new IP personally.

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    I want to work for them, but they are still hiring thier senior staff.

    image

  • ElcoldElcold Member Posts: 39

    Hey if they make as big as Daggerfall, and just add to the 750,000 NPCs they had in that, you could probably  be able to kill NPCs by the hundreds and there would still be plenty left to kill.

  • moostownmoostown Member CommonPosts: 377

    Originally posted by mcharj11

    Originally posted by moostown


    oblivion was shit



    In your opinion, in my opinion and many many other peoples opinions it was great.

    Your probably one of these bitter old twisted PnP vets that always moan "It's not RPG if it has twitch combat".

    I'm all for FPS styled combat but Oblivions was slow and boring, you need a RPG to be more fats paced like DMM&M. MY main problems with Oblivion were the short 5 hour long main storyline and the boring world which was just grass and no diversity.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by moostown


    oblivion was shit

    Very true. If only Troika would somehow get back to business, open a MMORPG company and keep releasing games like Arcanum Online or World of Darkness:Vampire The Bloodlines Online!

    REALITY CHECK

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by mcharj11


    I agree the storyline was pretty weak but there were lots of other quests to do like the guild ones. To be honest though the best part of the game for me was the Dark Brotherhood quest chain / story.

    Aye those were great. But I wouldn't bother calling Oblivion a RPGame. I would call it action game with RPG elements. True RPG always gives you more options to complete a quest, giving you a chance to form your own alligment through quest decisions (evil path, good path, sneak path, fight path, diplomacy path etc). The leveling scaling system was completely broken in oblivion and didnt force players do level up because most effective way to finish it was just to stay level 1 and max out minor skills.

    REALITY CHECK

  • RuxR7RuxR7 Member Posts: 4

    Originally posted by Tsolless


    The only way to make it would be to take away what Elder Scrolls is.
    Want to kill NPCs? Have to take it out or the whole world would be a wasteland.
    Sure you're the leader of the fighters guild but so is that guy over there.
    Etc. Etc. Etc.
    I used to think it would be cool, but thinking about that... It would suck.
    But this is easy to solve. The "killable" NPC would appear only to the players who have not killed them yet.  The world would be a wasteland for the ones who killed theur NPCs. In 9 Dragons, for instance, some NPCs are "killable". They only appear to people who have active quests that requires them.

    Ok, I do not have much knowledge of game engines nor if my "solution" could be done.  But it would be hell of a good game! 

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