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POLL: Which MMO has the best crafting system?

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Comments

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680
    Originally posted by MarkusDark


    I would have to also say SWG.  I can't say anything about it post NG as I stopped playing when they put in the Jedi Village.  I think alot of people are saying Pre-NG or pre-CU because that is when they quit.  I tried a free trial of SWG recently but the place was a literal ghost galaxy.  Maybe everyone was off in higher level areas but if the game doesn't support the lower areas to the point of population, it really isn't worth it.
    I tried Ryzom but for some reason, I couldn't get into it.  I don't know if it was the harvesting of the materials or just the confusion of starting off.  I should note that I played this in Beta just before release so my impression is old.
    Horizons had potential but the lack of people around had me stop trying way before I got too involved in the crafting.  What good is crafting if there is no one around to buy it? :D
    A Tale In The Desert is a great crafting game, but it is more about personal crafting and building and not so much about buying and selling - important parts in crafting items, IMO.
    World of Warcraft - It is a very simple system but you do have those gems of items that people are willing to pay out the nose for so you can have some fun.  When Jewelcrafting came out, those that enjoyed the crafting got up and were in high demand.  But again, when the raid items beat out the crafted items, once you reach max level, you're more or less unwanted.
    Everquest II - Again, I stopped playing a few months after launch because it felt as if nothing you did mattered in the world.  Crafting was quite involved, and working wiht others and specialization was important.  However, I felt that the 'skill' section of the crafting to stop mishaps was useless.  It seemed that there was no difference to randomly mashing keys as it was to use the proper 'repsonse' key.  I have heard it has changed though so who knows.
    Vanguard - welcome to Everquest 2.5.  The only difference is that you don't burn resources while leveling - they supply you with crap to level your crafting.  You still stay in some dark hole though.
    Lord of the Rings - Welcome to Everquest 2 with hobbits.  System is different but overall it feels the same.
    Eve Online - I have just started playing this but it looks like it has alot of potential.  And with people around in this game and the player driven economy, I might be able to go the distance and see what there is to do.
    The things that make crafting in a game fun (IMO) are:
    1) Resource gathering being more than rush to a node and click.  SWG did an excellent job at coming up with a new gathering system.
    2) Items are on par or better than loot drops.  This keeps the crafter in demand and the dedicated crafter all but worshipped.
    3) Player based economy.  Somewhat tied to #2, it is useless to build something if a player can just go kill something or buy it off of a vendor.
    4) Item experimentation.  You want a weapon that does alot of damage but might snap or do you want one that does less damage but won't break?  Up to the crafter - and thereby all items are different depending upon who crafted them and what they wanted.
    5) Specialized crafting areas.  The more the better - that way, you don't just have the top 3 weaponsmiths but have the top 3 fletchers, the top 3 boyers, the top 3 blade crafters, the top 3 mace crafters, the top 3 hilt desingers (affecting the overall quality of the weapon) etc.  Granted, you'll still have an 'elitist' group but with #3, cheaper but less UBR items will always be in demand.
    SWG met all of the above requirements (well maybe not quite #5 but the wide range of #4, linked to specific resource requirements all but made #5 even amongst the 8 or so crafting areas).

    I really dislike forum Necromancy 

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  • Miner-2049erMiner-2049er Member Posts: 435

    When playing SWG I played as a tailor.  I had my own shop and spent time planning the interior with garments on display that were on my auto-merchant. People would even give me orders and we'd haggle over the price. Then someone in the town wanted a complete set of matching items for 15 people and he put me in touch with a guy who was getting the raw materials cheaper than I could.

    I was making money I was pleased with, just by selling something that pretty much only had a cosmetic value in the game.

    It just felt like a real craft and I can think of a few reasons why in my opinion it was head and shoulders above other games I've played.

    1) There was a high degree of customisation, even early on.

    2) I actually met a fair number of my customers.

    3) I could put as many items on my auto-merchant as I could afford to produce, not a small limited number on a auction.

    4) Sometimes I would be making clothes in my shop and customers would just walk in and do business.

    5) I could make money levelling up rather than just dumping produce I'd made to level

    6) *In my opinion the most significant* - Since there was a limit to skills people could learn they could not max out their combat skills and dabble in tailoring. This meant we were few and far between. You'd get the 'drive-by' tailors who were levelling everything in succession, but they'd never stay a tailor long before they were onto the next profession.  

     

     

  • LeerixLeerix Member Posts: 43

    UO for me, crafting is usless in games where you cant lose all your stuff.

  • MarkusDarkMarkusDark Member Posts: 5

    Originally posted by METALDRAG0N


    I really dislike forum Necromancy 
    Well I suppose I could have just started yet another thread on "What's the best MMO for crafting" but figured might as well keep it all in one place.

    I dislike multiple threads on the same topic more than forum necomancy.

     

  • EggFteggEggFtegg Member Posts: 1,141

    Horizons has great crafting. There was much that I enjoyed about that system.

    The best I've played has to be Ryzom though. The main reason would be that I didn't realise just how good it was until I'd been crafting for some months. I've seen people try to describe what's so good about it here, but really you need to give it a good try (and I mean playing long enough to be experimenting with boss mat recipes and supreme dig mats) to get a grasp of the complexity that can be involved.

  • KedoremosKedoremos Member UncommonPosts: 432

    Originally posted by Produde


     
    Originally posted by Jopl


    I would say Ultima Online. Why? Because you were free to do anything. You could chop a three, make a stool and sit on it. You clould mine some iron, and make a sword. And you were actualy able to sell those items (as people needed swords and furniture and so on...), not unlike, for example, in WoW, where crafters can make the best usable items only for themselves (almost all of 'em) so there's no way they can make any profit out of it.
    So, UO for me, there is.
    Your statement regarding WoW is not entirely accurate. High lvl Armor sets, Jewelry and Pots that can be made and sold all via the AH, some for huge profit.

     

    That's just 3 for example there are many more....

    The best crafted armor is BoP. This was added in TBC. Check it out on wowhead.

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    Life of an MMORPG "addict"
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  • PhosPhos Member Posts: 455

    UO. But SWG was unique and fun too!

    - Phos

    imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  • elockeelocke Member UncommonPosts: 4,335

    I personally would like a mix of SWG(especially the harvesting part) and FFXI (the ability to level in almost all crafting jobs, so rewarding due to how difficult it is to craft. The direction you face actually affects the outcome, elements and stuff.)

    I also want the simplicity of WoW though. Instead of click click clikc click click, like in SWG, you can have all that stuff, and other variants but the end move should be one click to create all.

    EQ2 has an interesting system too, with the sheer amount of items you can craft and the special effects and sound effects involved.

  • Mixing EQ1 and EQ2 makes no sense,

    EQ1 has one of the worst, while EQ2 has  one of the best.

  • vladwwvladww Member UncommonPosts: 417

    The two best crafting mmo's are not even in the poll.

    They are imo

    1-Horizons

    2-Ryzom

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