Boring. This formula is tired. Classic EQ1 system where most experience was earned from combat was better.
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Boring. This formula is tired. Classic EQ1 system where most experience was earned from combat was better.
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
Please tell me it's not as bad as LORTO. Can you at least get some DECENT XP grinding to break the monotony of quests? Also are the quests somewhat entertaining or the same old "Kill a million animals and bring me back pelts." type quests?
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
Very true.
As a primarily soloer, I feel the quest driven game, or more accurately task driven game, because quests require problemsolving and what is being offered in the newer MMOGs does not, that WoW-LOTRO-GnH etc are all copying, is antisocial and dull.
Classic EQ1 had the simple fetch and kill tasks but also real problemsolving quests, neither of which were big experience gainers for the most part. Combat was the way to earn most of the experience required to gain levels and advance skills, as it should be.
Boring. This formula is tired. Classic EQ1 system where most experience was earned from combat was better.
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
He didn't state that point whatsoever in his original post. In fact the only thing he said was that quest xp became "tired", then referred to an even older form of xp gain, which in turn for most would = just as tired.
Also, no where did anyone mention that because something is older, that it is in turn worse.
Boring. This formula is tired. Classic EQ1 system where most experience was earned from combat was better.
Erm ..are you in Spell born beta? well i have been for 10 months so are you saying spell born is not quest driven?
Be careful how you answer because i know a lot about the game you are promoting in your sig...
No I am not in the Spellborn Beta. If you want to arrange for me to have a beta trial I will be able to determine if it is also task driven, and if so will certainly be just as critical. My enthusiasim for Spellborn is based only on what I have read and seen so far in the public arena. If you have been in the beta for 10 months, apparently you like something about it.
Boring. This formula is tired. Classic EQ1 system where most experience was earned from combat was better.
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
He didn't state that point whatsoever in his original post. In fact the only thing he said was that quest xp became "tired", then referred to an even older form of xp gain, which in turn for most would = just as tired.
Also, no where did anyone mention that because something is older, that it is in turn worse.
His point was that soloing = boring, because in EQ1 (the game he mentioned) soloing was rare. Also your post suggested that EQ's "formula" was worse by saying "Ok so you recommend an EVEN older game" It's pretty obvious you were saying it was worse.
Boring. This formula is tired. Classic EQ1 system where most experience was earned from combat was better.
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
He didn't state that point whatsoever in his original post. In fact the only thing he said was that quest xp became "tired", then referred to an even older form of xp gain, which in turn for most would = just as tired.
Also, no where did anyone mention that because something is older, that it is in turn worse.
His point was that soloing = boring, because in EQ1 (the game he mentioned) soloing was rare. Also your post suggested that EQ's "formula" was worse by saying "Ok so you recommend an EVEN older game" It's pretty obvious you were saying it was worse.
This is getting funny. I think you missed my point entirely, as well as invented something else entirely out of his. Let me explain it yet again, I was pointing out the irony that he claimed something was tiresome (overused), yet recommended something even older as the solution (which in turn would be even more "tired out" and overused). I actually enjoyed FFXI ( hardcore group play ) more than any other MMO to date. I would never claim new = better, probably quite the opposite.
I think LotRO went too far in making questing much more viable than grinding. Just because Gods and Heroes has a ton of quests doesn't automatically mean it's not grind friendly. If you want grind fest games, there are plenty from Asian developers. The key for the Western market, IMO, is balance.
As far as grouping goes, it isn't quests that discourage grouping. It's the fact that in most MMOs today, the penalty to XP/hr for grouping vs. solo is too large. I tried duo and small group xp grinding in WoW. With the possible exception of particular pairings designed specifically for duo play, it just wasn't possible to maintain a high XP/hour efficiency outside of solo play when it came to grinding.
Let's wait and see how GnH balances these things before we start crying that it's overly quest driven.
This is getting funny. I think you missed my point entirely, as well as invented something else entirely out of his. Let me explain it yet again, I was pointing out the irony that he claimed something was tiresome (overused), yet recommended something even older as the solution (which in turn would be even more "tired out" and overused). I actually enjoyed FFXI ( hardcore group play ) more than any other MMO to date. I would never claim new = better, probably quite the opposite.
Ok when you said "Go play FFXI, you'll love it" that sounded like sarcasm. Maybe you weren't being sarcastic. But it just seemed like you were saying grind games like FFXI are a worse formula for getting XP. It's hard to read sarcasm through text, my apologies if you were being serious.
I think the description of CoX above is dead on but I still play every once in a while.
As someone who still plays and enjoys WoW, can anyone offer me an (informed) opinion as to whether G&H offers any innovation or experience beyond that offered in Warcraft?
I personally wouldnt say G&H is anything like WoW. And i've play WoW for almost 3 years. I will be moveing to G&H when it comes out, let me put it that way.
I think the description of CoX above is dead on but I still play every once in a while. As someone who still plays and enjoys WoW, can anyone offer me an (informed) opinion as to whether G&H offers any innovation or experience beyond that offered in Warcraft?
Well, G&H doesn't feel like WoW at all. But, the game has only 2 things to offer ATM(beta): grinding and questing.
It has dungeons where minions are required, but i've never tried them.
It also has an NDA. It's a good time to post ideas and all that though. By what the devs have shared, I think the game can use a little more. Though they are going to add stuff later, I think a good run out of the gate never hurts. It also doesn't hurt to throw around ideas on their forums, usually feels like a lost cause on most game forums, but you never know when they might pick up on something.
When I read "Combat Driven" I expect a grinding game, to be honest.
So there are no quests to give you a XP boost towards the next level? I need to kill hundred if not thousands of enemies to gain my next level or rank? That's Combat Driven to me. (You can also call it the Asian Grind trend, but they usually have quests to help you along the way as well.)
I am amazed at this thread, normally all you get is people asking for not having to grind out levels as killing hundreds of the same mob is boring.
I like to do quests as it adds depth to a game ( as long as they are correctly done and not just kill 10 boars ), would rather lvl up with quests than go and stand in one area killing 300-500 mobs.
I like quality quests also, classic EQ1 had many, but you pursued them for the possible item rewards and satisfaction of solving them as well as the lore experience. They rarely were designed as experience pursuits. Combat oriented experience systems allow more freedom of where to hunt and what to hunt since there are usually a great variety of mobs available. Every group is a new experience because of the different classes and skills of each character and the individual players themselves.
The problem with the WoW, LOTRO, GnH task oriented quest system is that it becomes very linear and boring. They are tasks, not quests, because they require no problemsolving skills and funnel players from lower tiered zones to the next. You have NPCs with unrealistic icons floating over their heads showing you exactly who to see and minimaps with arrows directing you exactly where to go. Its like being led around by your nose without any freedom to explore and adventure. These newer games treat players like dummies, or is it that the newer gamers are just too stupid?
Comments
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
Please tell me it's not as bad as LORTO. Can you at least get some DECENT XP grinding to break the monotony of quests? Also are the quests somewhat entertaining or the same old "Kill a million animals and bring me back pelts." type quests?
originally posted by zethcarn
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
Very true.
As a primarily soloer, I feel the quest driven game, or more accurately task driven game, because quests require problemsolving and what is being offered in the newer MMOGs does not, that WoW-LOTRO-GnH etc are all copying, is antisocial and dull.
Classic EQ1 had the simple fetch and kill tasks but also real problemsolving quests, neither of which were big experience gainers for the most part. Combat was the way to earn most of the experience required to gain levels and advance skills, as it should be.
Be careful how you answer because i know a lot about the game you are promoting in your sig...
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
He didn't state that point whatsoever in his original post. In fact the only thing he said was that quest xp became "tired", then referred to an even older form of xp gain, which in turn for most would = just as tired.
Also, no where did anyone mention that because something is older, that it is in turn worse.
Be careful how you answer because i know a lot about the game you are promoting in your sig...
No I am not in the Spellborn Beta. If you want to arrange for me to have a beta trial I will be able to determine if it is also task driven, and if so will certainly be just as critical. My enthusiasim for Spellborn is based only on what I have read and seen so far in the public arena. If you have been in the beta for 10 months, apparently you like something about it.
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
He didn't state that point whatsoever in his original post. In fact the only thing he said was that quest xp became "tired", then referred to an even older form of xp gain, which in turn for most would = just as tired.
Also, no where did anyone mention that because something is older, that it is in turn worse.
His point was that soloing = boring, because in EQ1 (the game he mentioned) soloing was rare. Also your post suggested that EQ's "formula" was worse by saying "Ok so you recommend an EVEN older game" It's pretty obvious you were saying it was worse.
I don't find soloing boring, just soloing in a task(quest) driven game as opposed to a combat oriented game.
Alright so your argument is that the quest driven type of xp is not innovative and copies previous games. So you recommend an even older type of xp gain, from an even older game.
Go play FFXI, you will love it.
Actually he has a good point. Quest driven games promote soloing because people just focus on their quests and ignore everything else (like in WoW). Combat driven games like EQ1 promote grouping more, IMO. Also just because something is older doesn't make it worse.
He didn't state that point whatsoever in his original post. In fact the only thing he said was that quest xp became "tired", then referred to an even older form of xp gain, which in turn for most would = just as tired.
Also, no where did anyone mention that because something is older, that it is in turn worse.
His point was that soloing = boring, because in EQ1 (the game he mentioned) soloing was rare. Also your post suggested that EQ's "formula" was worse by saying "Ok so you recommend an EVEN older game" It's pretty obvious you were saying it was worse.
This is getting funny. I think you missed my point entirely, as well as invented something else entirely out of his. Let me explain it yet again, I was pointing out the irony that he claimed something was tiresome (overused), yet recommended something even older as the solution (which in turn would be even more "tired out" and overused). I actually enjoyed FFXI ( hardcore group play ) more than any other MMO to date. I would never claim new = better, probably quite the opposite.
Actually, City of Heroes is very mission-driven, and also very team-oriented.
There are plenty of solo people, but it's also very easy to find a group -- FAR easier than in FFXI.
Granted, most of the missions are very grindy and only nominally story-driven, but still.
If you feel comfortable speaking in absolutes, it only means the range of your gaming experience is too narrow.
Well considering everyone is copying WoW's format, I think we are going to be talking absolutes for a while,
I think LotRO went too far in making questing much more viable than grinding. Just because Gods and Heroes has a ton of quests doesn't automatically mean it's not grind friendly. If you want grind fest games, there are plenty from Asian developers. The key for the Western market, IMO, is balance.
As far as grouping goes, it isn't quests that discourage grouping. It's the fact that in most MMOs today, the penalty to XP/hr for grouping vs. solo is too large. I tried duo and small group xp grinding in WoW. With the possible exception of particular pairings designed specifically for duo play, it just wasn't possible to maintain a high XP/hour efficiency outside of solo play when it came to grinding.
Let's wait and see how GnH balances these things before we start crying that it's overly quest driven.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
This is getting funny. I think you missed my point entirely, as well as invented something else entirely out of his. Let me explain it yet again, I was pointing out the irony that he claimed something was tiresome (overused), yet recommended something even older as the solution (which in turn would be even more "tired out" and overused). I actually enjoyed FFXI ( hardcore group play ) more than any other MMO to date. I would never claim new = better, probably quite the opposite.
Ok when you said "Go play FFXI, you'll love it" that sounded like sarcasm. Maybe you weren't being sarcastic. But it just seemed like you were saying grind games like FFXI are a worse formula for getting XP. It's hard to read sarcasm through text, my apologies if you were being serious.
Actually in eq 1 I hardly ever grouped....my necro or druid could do just fine solo so I really only grouped for raids or guild stuff.
I think the description of CoX above is dead on but I still play every once in a while.
As someone who still plays and enjoys WoW, can anyone offer me an (informed) opinion as to whether G&H offers any innovation or experience beyond that offered in Warcraft?
I personally wouldnt say G&H is anything like WoW. And i've play WoW for almost 3 years. I will be moveing to G&H when it comes out, let me put it that way.
It has dungeons where minions are required, but i've never tried them.
It also has an NDA. It's a good time to post ideas and all that though. By what the devs have shared, I think the game can use a little more. Though they are going to add stuff later, I think a good run out of the gate never hurts. It also doesn't hurt to throw around ideas on their forums, usually feels like a lost cause on most game forums, but you never know when they might pick up on something.
Never give up and never surrender!
Apples and oranges.
A game can be quest-driven and still reward grouping over soloing
A game can be combat-"driven" and still be mainly a solo game.
Question is, what do you honestly expect from Gods and Heroes?
soloing wasn't rare in eq in fact I pretty much soloed my necro all the way up if I remember correctly.
When I read "Combat Driven" I expect a grinding game, to be honest.
So there are no quests to give you a XP boost towards the next level? I need to kill hundred if not thousands of enemies to gain my next level or rank? That's Combat Driven to me. (You can also call it the Asian Grind trend, but they usually have quests to help you along the way as well.)
Gamer by nature,
poet by heart.
I am amazed at this thread, normally all you get is people asking for not having to grind out levels as killing hundreds of the same mob is boring.
I like to do quests as it adds depth to a game ( as long as they are correctly done and not just kill 10 boars ), would rather lvl up with quests than go and stand in one area killing 300-500 mobs.
I like quality quests also, classic EQ1 had many, but you pursued them for the possible item rewards and satisfaction of solving them as well as the lore experience. They rarely were designed as experience pursuits. Combat oriented experience systems allow more freedom of where to hunt and what to hunt since there are usually a great variety of mobs available. Every group is a new experience because of the different classes and skills of each character and the individual players themselves.
The problem with the WoW, LOTRO, GnH task oriented quest system is that it becomes very linear and boring. They are tasks, not quests, because they require no problemsolving skills and funnel players from lower tiered zones to the next. You have NPCs with unrealistic icons floating over their heads showing you exactly who to see and minimaps with arrows directing you exactly where to go. Its like being led around by your nose without any freedom to explore and adventure. These newer games treat players like dummies, or is it that the newer gamers are just too stupid?