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Should I join VG?

    I played the beta and there were so many bugs it wasn't worth it.  My favorite MMORPG was EQOA and this seams to have a lot of similarities.  I want to know how the crafting system works in VG because I didn't like it in EQ,EQ2 or WoW. I was wondering if VG held anything different.  I also want to know about the community and if groups are a big part of the game (even at low levels.)  So should I pay for VG or just keep playing my free Guild Wars account until a MMORPG worth playing comes along?

"In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory."

Comments

  • eldanlocoeldanloco Member Posts: 210

    Yeah, I will sell you my account with a level 15 character and a bunch of good names and the collectors edition box if you want ;)

    --------------------------------
    Darkfall: December or vaporware!

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    The game IMO is a good game.  Where it shines is class deversity, world size, dungeons, combat mechanics and crafting.  It is also deeply flawed in many areas such as performace, quality of quests. lack of challenging encounters.

    To answer your questions crafting is very good.  EQ2 was button mash fest with litte skill or thought.  WoW crafting was terrible,  Vanguard;s is very good it takes some thought and skill.  I ntoice that when I am sleepy its much harder to craft well but as one levels up crafting gets a lot easier where it becomes almost impossible to not get a A grade.

    In regards to grouping.  Unfortuntaley no.  Vanguarsd is a solo/duo game.  A good duo group can do every dungeon in the game except Lucent medals and gets the best exp.  Grouping is slower but IMO more meaningful and fun.

    The community is very good and the best I have seen since DAOC.  I have not encounetred many immature kjiddies like we see in most new games.

     

  • FidoceFidoce Member Posts: 4

       No immature WoW kiddies? Then it's a must have.   So what is a "good duo" that you were talking about? A healer and a tank?

    "In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory."

  • truenorthbgtruenorthbg Member Posts: 1,453

    Everquest 2 is a game for Everquest 1 fans.  You are wasting time, money, effort, energy, everything in Vanguard.

    -----
    WoW and fast food = commercial successes.
    I neither play WoW nor eat fast food.

  • FidoceFidoce Member Posts: 4
    Originally posted by truenorthbg


    Everquest 2 is a game for Everquest 1 fans.  You are wasting time, money, effort, energy, everything in Vanguard.

    I don't like EQ 2. Im looking for something better.

    "In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory."

  • homeskillethomeskillet Member Posts: 119

    It was pretty much developed with EQ players in mind because of course, it was built from the ground up by one of the original EQ developers. However, I cannot recommend this game because spite the fact that I can see some classic EQ roots in this game, it needs MUCH more polish to be a game worthy of playing and enjoying.

     

    I still think this game has a ton of potential though, and yes, I have been saying that for some months now but I would give it a wait and see how SOE goes with their first expansion and along with the regular updates to the game. As of right now, it is not very playable, for me at least. The game needs more polish, bug fixes, more content (especially for the high end players), and it has got to be able to run on the non highend PC's to target a wider audience. I can definitely see this game turning into an EQII project with what the horrible launch and hopefully the game will completely transform into an enjoyable MMO with time.

  • ZippyZippy Member, Newbie CommonPosts: 1,412
    Originally posted by Fidoce


       No immature WoW kiddies? Then it's a must have.   So what is a "good duo" that you were talking about? A healer and a tank?

    The duo I see doing all the content in a duo including RI is Bard/Necro.  But anything with a bard is good.

  • KrossliteKrosslite Member Posts: 317

    Originally posted by Fidoce


        I played the beta and there were so many bugs it wasn't worth it.  My favorite MMORPG was EQOA and this seams to have a lot of similarities.  I want to know how the crafting system works in VG because I didn't like it in EQ,EQ2 or WoW. I was wondering if VG held anything different.  I also want to know about the community and if groups are a big part of the game (even at low levels.)  So should I pay for VG or just keep playing my free Guild Wars account until a MMORPG worth playing comes along?
    This should answer all your crafting questions:

    www.vanguardcrafters.com/forum/

    A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die.

  • LoothurLoothur Member Posts: 120

    Originally posted by truenorthbg


    Everquest 2 is a game for Everquest 1 fans.  You are wasting time, money, effort, energy, everything in Vanguard.
    This above quoted statment is a highly biased opinion and highly contradictary to a lot of people's opinions.  I would take it with a grain of salt.

    To me, Vanguard has many, many features that make it a true second generation EQ1 hybrid.  The open ended combat/encounter system is probably the closest you will find in the industry to the traditional EQ1 combat/encounter system.

    Just keep in mind when you ask questions like this on these and other forums, there are a lot of Vanguard haters that will go out of their way to try to misslead you away from Vanguard.  Why they do it is beyond me.  If they hate the game so much, you would think they would move on.... but they don't.

     

    Loothur VonRichten
    Wood Elven Ranger of the Florendyl RP Server

  • MwahahaMwahaha Member UncommonPosts: 126

    Vanguard IMO is a good game for EQ Live players but the server populations are low (or were since the last time I played).  Currently I'm playing CoV and from the 2 weeks I've been playing I've got more groups there than the 4 months I played Vanguard. 


    Played:  EQ, EQ2, Vanguard, WAR, WoW, LoTRO, CoX, CO, GW2, FFXIV: ARR, AoC, Rift, TSW, SWTOR, TERA, BnS, ESO

  • FidoceFidoce Member Posts: 4

      I have another question.  What does the armor look like in Vanguard?  I don't want it to look the same as the armor you get at level 1 but I also don't want it to look like the cartoon armor of WoW.

    "In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory."

  • ZippyZippy Member, Newbie CommonPosts: 1,412
    Originally posted by Fidoce


      I have another question.  What does the armor look like in Vanguard?  I don't want it to look the same as the armor you get at level 1 but I also don't want it to look like the cartoon armor of WoW.

    Armor looks good IMO although the character models look blocky but not near as ugly or as bad as EQ2 although not as lifelike or alive as WoW's.  But thats all subjective..

  • therain93therain93 Member UncommonPosts: 2,039

    Originally posted by bloodlich


    Vanguard IMO is a good game for EQ Live players but the server populations are low (or were since the last time I played).  Currently I'm playing CoV and from the 2 weeks I've been playing I've got more groups there than the 4 months I played Vanguard. 
    That's because CoX rocks! ( ' :

    To the OP: with the enormity of the second publish about to come out, I'd say hold off for a few weeks and see how it is received by the community, then consider joining. 

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by Loothur


     


     
    To me, Vanguard has many, many features that make it a true second generation EQ1 hybrid.  The open ended combat/encounter system is probably the closest you will find in the industry to the traditional EQ1 combat/encounter system.


    Could you explain this open-ended combat you speak of? What do you mean? I never played EQ1 much.

  • ZippyZippy Member, Newbie CommonPosts: 1,412
    Originally posted by Die_Scream

    Originally posted by Loothur


     


     
    To me, Vanguard has many, many features that make it a true second generation EQ1 hybrid.  The open ended combat/encounter system is probably the closest you will find in the industry to the traditional EQ1 combat/encounter system.


    Could you explain this open-ended combat you speak of? What do you mean? I never played EQ1 much.

    The combat is a lot closer and more of a copy of the DAOC combat system than that of EQ1 with reactive, positional and chain attacks.  What Vanguard adds are the use of rescues which are very well done.  One other feature that is quite good and that I hope other games copy is having two targets at once, a defensive and offensive target and having all your enemies assisting the mob you are fighting in a queue on the side of your screen. There also group abilities in the vulnerability/exploit system but it needs work.  I would not call Vanguard's combat system revolutionary but rather evolutioinary, well done and the best combat core system we have seen in a game since DAOC.

  • Die_ScreamDie_Scream Member Posts: 1,785

    You know, i never really thought about it that much in my time there, but it does make me want to try again..if only they could fix the performance.

  • LoothurLoothur Member Posts: 120

    Originally posted by Die_Scream

    Originally posted by Loothur


     


     
    To me, Vanguard has many, many features that make it a true second generation EQ1 hybrid.  The open ended combat/encounter system is probably the closest you will find in the industry to the traditional EQ1 combat/encounter system.


    Could you explain this open-ended combat you speak of? What do you mean? I never played EQ1 much.

    What I mean by open-ended is that the combat system is such that you can fight the way you want to rether then the way that the designers force you to fight.  In a lot of MMORPGs like EQ2, you are forced to fight 3 mobs if there are 3 mobs in the "encounter".  You can't attempt to split them.  If your tank moves to try to position the mobs in WoW, the mobs move in bizarre patterns making it impossible to position them for your fellow group/raid members to get the best position on them.  In Vanguard, your tank moves and the mob follows like it should.  You can turn the mobs for positional fighting if you like.  Effects like snare and root actually work on the mobs in Vanguard unlike how it is pretty much ignored in a lot of other MMORPGs.  For instance, you can actually kite mobs in Vanguard where as in a lot of other MMORPGs, if you try to kite mobs, the mobs magically catch up to you or quite simply teleport to you or even worse, they magically call you to them instantly.  The list goes on and on.

    Basically, to me it feels more like a realistic battle rether then just a game.  My actions matter in the combat rether then just mashing buttons till the mob dies.

     

    Loothur VonRichten
    Wood Elven Ranger of the Florendyl RP Server

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