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A survival horror MMO thats like guildwars + city of heroes mixed

I think a resident evil MMO needs to be made, it worked okay for the PS2 it had alot of promise yet failed to deliver. A survival horror MMO where it has tons of character customization like city of heroes but with personal solo and group instancing like guildwars, for instance my favorite part of the resident evil online game was the first mission where you have to leave the city and the apartment building while hordes of zombies climb up the building with you.

A survival horror MMO needs to be made but in a smart way. It can be done.

Comments

  • ianubisiianubisi Member Posts: 4,201

    Survival horror is all about being lonely, surrounded by danger, with little hope of support. It doesn't make a good massively multiplayer game.

  • sailowsailow Member Posts: 1

    If they were to make a MMO game for survival horror. It could only be an FPS game. What good is a monster coming at you when you know they're coming. An for FPS, would have to be like 5-man team vs them. It would years to make even if it was funded well.

  • poopypoowupoopypoowu Member Posts: 73

    this would not work. horror games are mostly made for single player because you can get more of a "scare" out of it than MMO.

    why?

    you have teams to help you, whats the fun of that? playing by urself at night, not knowing what is going to pop out is more of an enjoyable game than playing with some1 that dies or sucks all the time

     

  • EstrusEstrus Member Posts: 357

    I would pay A TON of money for a zombie-based mmo.

    You listening devs??

  • iamsomeguyiamsomeguy Member UncommonPosts: 30

    You know.... I was just about to disagree with you.  To say that the zombie survival horror is still a type of post-holocaust story and that it could be done.

    But then I started thinking of some of the key parts that make survival horror an ejoyable genre.  It's not necessarily the isolation.  But having to survive on all levels (food, water, shelter) *and* zombies.  Also some of the other fear elements, getting bitten, turning, needing head-shots... etc.

    In order to make this into an MMO some changes would have to be made to the core elements of the survival horror.  Not sure if that would make it as enjoyable.

    ... something to think about...

  • GalaxoGalaxo Member UncommonPosts: 389

    Originally posted by Estrus


    I would pay A TON of money for a zombie-based mmo.
     
     

     

    You should try Requiem: Bloodymare i don't to much about this game but i know is horror mmorpg

  • fischsemmelfischsemmel Member UncommonPosts: 364

    Mmm... I'm not sure the whole "When the zombies beat you to a pulp, you then take 2 minutes to run your spirit back to your body to try again" thing that MMOs are so stuck on would really mesh, at all, wish a survival-horror theme.

     

    Who cares if you survive? You just come back to life.

    What's scary about it? You've died a hundred times before and you're still here.

    Etc.

     

    And, of course, I'm not going to give any game design company the benefit of the doubt that they would actually go and innovate an MMO mechanic that did mesh with survival-horror. Cause they won't. They worship the gods of boredom, copy-catting and lame-ness.

  • Par-SalianPar-Salian Member Posts: 284

    If you had instanced maps to play with only a select group of players (like in Guild Wars), it might work.  I doubt, however, that you'll get the scare factor that you normally do from a Resident Evil-type game.

  • WickershamWickersham Member UncommonPosts: 2,379

    This has been discussed on this forum before.

    Horror survival is not about killing zombies - it is about surviving with zombies as obstacle to overcome.

    - The death penalty would need to be extreme to increase the fear factor.  You die, rez at a station, and need to reclaim the loot on your body.

    - It would need to be about collecting gear and not about leveling skills or classes.

    - it would need to have a massive map with all places of western civilization covered - cities, suburbs, small towns, office buildings, shopping malls, etc.

    - a barter system would need to be in place so players could trade items for items.

    So basically you start in your safe zone and fan out across the areas to collect stuff you need to be better at survival.  The stuff you collect would be parts to larger items like batteries, bulbs, and a casing for a flashlight.  A barrel, stock, trigger assembly, and shells for a shot gun.  Medkits and stimulants.  You can find them on zombies, in loot crates, or even on a player corpse lying in the street.

    Imagine creeping along and seeing a players corpse lying on the ground infront of you.  "OMG!  it prolly haz some sweet lootz!" you think, but do you click on it to loot it?  What if it is one of them?  You take the chance and click on it and it shouts at you and starts attacking you so now you gotta beat it down with a baseball bat.  However being incombat increases your toons aggro radius so now more zombies are closing in on you like a net and you need to get out of the area and out of combat to clean your aggro radius  (maybe have stations around the city that will cleanse your aggro when you enter them.) Until you reach a station you are running for your life from a slow moving zombie aggro train - don't make a wrong turn down a blind alley...

    You are punished for fighting - the idea is to creep around slowly and methodically avoiding the zombies aggro radius while you collect what you need to make surviving easier for you.  Killing one zombie is comparable to striking the head off a Hydra.  The more you fight the more they will come until you are doomed.

    Being in a group increases your survival chances (just like in real life) but means you will need to share what you loot (just like in real life).  In this game the fear and paranoia of the most frightened member within the group would be infectious.

    I think it could be a fun game to play

    "If thou openest not the gate to let me enter,

    I will break the door, I will wrench the lock,

    I will smash the door-posts, I will force the doors.

    I will bring up the dead to eat the living.

    And the dead will outnumber the living."

     

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • greyishgreyish Member Posts: 2

    Exanimus The Game

    Sounds pretty cool to me. Zombies ftw:)

     

  • ArtifacTArtifacT Member Posts: 222

    i think i would definitely try it out :] tired of the fantasy genre... im waiting for a good sci fi mmo right now but anything different will do :D

  • AlienovrlordAlienovrlord Member Posts: 1,525

     

    Originally posted by Wickersham
    You are punished for fighting - the idea is to creep around slowly and methodically avoiding the zombies aggro radius while you collect what you need to make surviving easier for you.  Killing one zombie is comparable to striking the head off a Hydra.  The more you fight the more they will come until you are doomed.
    Being in a group increases your survival chances (just like in real life) but means you will need to share what you loot (just like in real life).  In this game the fear and paranoia of the most frightened member within the group would be infectious.
    I think it could be a fun game to play

     

    And what do you do about the hardcore uber-guilds that bring in 50 players at once?   Do you have 1000 zombies spawn with the resulting lag-fest?    What about the griefer-jerks who decide their idea of fun is aggro every zombie around to kill other players who are trying to sneak while spamming 'LOLZ Look at me! I ROXXORZ!! LOLOL!!1111"

    Survival horror games, more than any other game are all about RESTRICTIONS.   You are limited and restricted in your weapons, items, ammo, places that are safe, places to hide, ways to escape etcetc.  That's what gives that feeling of tension. 

    You will never get that same feeling on a Massive Online game simply because of John Gabriel's Internet F***wad Theory which applies to games as much as forums.   There will always be those who enjoy ruining the game for others and tension and suspense are fragile things that are very easy to ruin. 

    Valve's upcoming Left 4 Dead is probably going to be the best we will see of a cooperative online survival game and it is full of very limited choices.    There are restricted maps, restricted characters, restricted weapons and you can only play with a group of 4 people on your side and 4 on the opposing side.  That is what will make it work.  

    MMORPGs with too many restrictions get branded as too linear and derided by the community.  Restrict them so much that the jerks and uber-guilds can't ruin the experience and it will end up more like a single player RPG.   

    Until someone can figure out a way to solve these problems, this idea will never work. 

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Survival horror does NOT have to be alone. Most SP games in the genre is about a char being alone but I think a slightly different setting (like people in a mall trapped with monsters outside) can also work.

    The core mechanics (killing monsters with tank, dps & healing) need to be changed though. May be you gain experience by surviving longest without being killed as opposed to kill stuff, or for going from point A to point B.

    The core mechanics should include things like hiding, creating hiding places, ability to stay still & make no noise and things like that. Think of it as a obstacle course game with stealth elements. You may have to group to create diversions, and barriers to keep each other alive.

     

  • resonate6resonate6 Member Posts: 83

    Originally posted by Melendu


    I think a resident evil MMO needs to be made, it worked okay for the PS2 it had alot of promise yet failed to deliver. A survival horror MMO where it has tons of character customization like city of heroes but with personal solo and group instancing like guildwars, for instance my favorite part of the resident evil online game was the first mission where you have to leave the city and the apartment building while hordes of zombies climb up the building with you.
    A survival horror MMO needs to be made but in a smart way. It can be done.

    How wouldp layers progress? Just killing zombies?

  • mgarcia85mgarcia85 Member Posts: 31

    Sorry to bring this old thread up but...

    Like the guy above me I would pay out the ass for a well developed horror mmo(fps.) I am stick to my face of ****ing elves and dwarfs. Sigh...

    If it was up to me there would be no re-spawning, one life  survival horror mmofps where ammo and guns where pretty damn hard to get a hold of. And the zombies moved sort of like the zombies on 28 days/weeks later (move fast, like running full speed at you.) The game wouldn't be about stuff popping up and scaring you, but more about I have one life, and have to keep on my toes kind of game.

    I know this would be hard as hell to make work with one life, but the game would just suck if you would respawn, what's even the point? And also you could have some ass (which all mmos have) who would probably pk you just because it amuses him.

     

     

    There could be like cities and because it is one life, people really wouldn't want to leave the cities unless it was well organized parties (to gather supplies or whatever.) The cities could also be attackable, lets say a city attracts a lot of attention and isn't well defended. The zombies could over run it.

    Imagine you log on to find yourself in the middle of a zombie infested city with everyone either dead or trying to survive.. :D  Damn I'd love that..

    I'm a fps person over a "I CAST SPELLS WITH 1 2 3 4 5" kind of person and really I could only see it work this way.

    I doubt this will ever happen though, most people seem to like the elf crap and want to roll dice and all that lameness... blah... It would be really hard to make this work too...

    I swear if I ever become a millionaire.......................... ;/

    The fact that in Examinus people can play zombies really turns me off; I really don't want a zombie coming at me going LOLLOLOLOL and teabagging me after he kills me.. come on...

     

    sigh... fking elves I swear

     

     

  • WickershamWickersham Member UncommonPosts: 2,379

    Originally posted by Alienovrlord
    And what do you do about the hardcore uber-guilds that bring in 50 players at once?   Do you have 1000 zombies spawn with the resulting lag-fest?    What about the griefer-jerks who decide their idea of fun is aggro every zombie around to kill other players who are trying to sneak while spamming 'LOLZ Look at me! I ROXXORZ!! LOLOL!!1111"

    Let them get 50 players at once - only the 1st zombie killed will have a chance to drop loot and not a very good chance at that.  Look at it this way: if you died right now as you read this what would you have on you?  Me - A pair of jogging pants a t-shirt and underwear - there is nothing worth looting off me right now and I doubt you got a gun on you at the moment - even dressed for outside the only thing worth looting my corpse for would be my boots or coat.  Like I pointed out before the idea is not to kill zombies - zombies are an obstacle not the goal.

    The griefer will not get very far "running around shouting."  He paints a big target on his back doing that which will bring more and more zombies that will ignore you and go for him since he is full of life - you can sneak away unnoticed as the wall of zombies close in around him.  Maybe you can see if you should loot his corpse when he dies from them.  He will not be able to scrape them off onto you unless you make a bigger stink than him.

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

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