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initially there were mud's, diablo, FPS's, and RTS's... then came the MMO revolution.... we were all head over heels in love with our first MMO and many of us spent way more time playing then we should have. Years down the road the genre has moved on and many of us are burnt out on MMO's. We mostly feel its because the new MMO's aren't like the old ones.. but even if they were many of us would simply have had enough by now.
The next revolution in online gameplay was the Battlefield game.. large scale warfare with vehicles etc. This really took off and I myself still play BF2... but this is getting stale too.
The next logical step I see coming is persistent FPS games.... I don't know what kind of progression there might be in them.. but i expect it would be like Battlefield taken to the next level.. where war is constantly being waged in a persistent world.... I dont know how it will work.. but I think it will come, in fact MMO's are kindof moving in that direction somewhat right now.
What do you see coming next... what will the next online gaming revolution be?
Grymm
MMO addict in recovery!
EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!
Comments
It will probably be MMOAG, Massively Multiplayer Action Game.
The Old Timers Guild
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64bit games with up to 16gigs of ram soon.
MAGA
I could totally see that.. For the longest time, I've been waiting for an MMORPG/Action game... You know, plays like Zelda or Power Stone... But still RPG character elements to it
Id also agree with the MMOAG. Not sure if it will be the next revolution, but maybe the next big thing. Just seems like someone shouldve tried it by now...
I don't understand why you include BF2 as a revolution, but not Counter Strike. Battlefield games are hardly a revolution, just a different enhancement to FPS's. Counter Strike still blows the entire BF series COMBINED away. Counter Strike, in my opinion, isn't a revolution either, but the amount of people who play it would disagree. There's no disputing facts, so my opinion is worthless when it comes to Counter Strike. Still, I'd say it was just a good, popular game, but hardly a revolution.
In my opinion, everything other than the original FPS,RTS, and MMO's are really just an evolution, not a revolution.
Give me an MMORPG that isn't even close to EQ. A truly persistent world that so many people say is "Impossible." with today's current technology. Give me that, and I'll say revolution. Give me an FPS where it's more about tactics and commanding entire squads of soldiers along with you instead of fragging with mouse-clicks, and I'll say Revolution for FPS, evolution for gaming. Give me Empire Earth's stone age to future age, combined with SupCom's epic scale or CoH's small scale, and I'll say Amazing Evolution!
Enhancement, yea. Evolution? Occassionally. Revolution? Hardly.
UO and EQ were revolutions.
Muds, the first RTS, the first FPS, the first RPG, those were revolutions.
Battlefield? Enhancement. Other games already had vehicles. Bigger maps give negative qualities as much as positive. 64 players is hardly a revolution, especially when the bigger maps are so big, it feels like LESS people than DoD's small maps with only 32 players.
Any MMO after UO and EQ? Copy or Copy w/ enhancement.
DAoC's RvR? Debatable evolution or revolution. I'd say revolution, but UO did have guild wars, faction wars, etc, so arguably evolution.
City of Heroes/Villains? Big evolution in MMO's.
WoW? Copy of EQ w/ enhancement.
To me, a small step in change is just an enhancement. A combination of what already exists is just an enhancement. Games that introduce an entirely new style of gameplay, or small leaps is evolution. A major change that drastically alters what it means to be a certain genre, or a feature that is so big it changes the genre, is a revolution.
I think its circular and we will all go back to MUDs, however they will be graphical muds this time around with sleek minimalist graphics and an incredible depth in gameplay. Take a look at Starport, its a graphical remake of the original BBS game Trade Wars.
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I will play no more MMORPGs until somethign good comes out!
I think the next big innovation will be in game economies.
I think the genre is crying out for more sophisticated trading and economic systems. Entropia Universe has a real-money system, EvE Online has a full time economist examining trends and controlling the ISK supply to help prevent inflation, and other games are starting to take their respective in-game eonomies more seriously.
Since the days of Pong, video games have been mostly about making a sprite under your control smack / destroy / blast a sprite controlled by either the computer or another player but the technology has matured enough to take gaming beyond that.
I think innovations in the social and intellectual aspects of gameplay will be largely dependent on innovations in these in-game economies.
Thats in interesting idea about MUDs.
And, I definately agree with the need for more innovative in-game economies. IMO, thats a big reason why MMOs are almost exclusively focused on linear character progression. With out a true, player driven economy, theres really nothing to do other than combat or leveling.
I think the next big thing will be the next generation of consoles, if they support and include a mouse and keyboard out of the box.
Current-gen systems have the storage, processing, internet, and (HD) display capabilities to play complex, PC-style games (read: MMOs, RTS, and to a lesser extent FPS games). Right now they're only limited by the controller, which, aside from the addition of analog directional sticks and a few analog buttons is just an evolved version of the venerable NES controller.
Aftermarket add-ons for consoles, even first-party ones, have traditionally not done well, which is why support for more complex control schemes has to be out of the box. Once this happens though I think we'll see a big convergence of the PC and console gaming communities, with possibly more traditional PC functions being done on a console. It's hard to argue with a $400 device that can do what a $3000 PC can. That's been the promise for a long time and with the current-gen systems that promise is close to being realized.
more Sandbox titles like Second Life which has already impacted mainstream bigtime. Basically anything that lets gamers drive content
Counterstrike? Wouldnt be here if Half Life wasn't open to modding
Developers know they cant really keep up with the gamer. They must either innovate their AI systems to 'learning AIs' to provide more dynamic content or figure out a way to let gamers drive the content more
Basically what I'm thinking of is an MMO that allows mods to run server-side. deployable agents.
I think an MMO with tons of customization. Like more than CoX. Like facial recognition and body recognition and then voice chat but not in Vent or anything. You talk in the mic and the person next to you in the game can hear u but the player 20 yards away in game cant, kinda like RL
You cannot anticipate revolutionary change.
I always thought of an MMO that played kind of like the DMC series. Knowing the enemy and dodging its attacks. No levels, you basically kill what you are good enough to kill. So even a beginner with mediocre gear but awesome skills could beat a long time player with good gear but sucks.
~[cough]~ReNzO~[cough]~