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Okay so WoW has 8-9 million players... Kinda lost track, but last time I checked it was around 9ish. But what confuses me, is for ages now the Lineage 2: Interlude box says they have 14 million +... Blizzard always boasts about how many subscribers they have, but is 8-9 million actually any good? I like WoW, I like Lineage 2, I'm a big fan of alot of MMO's... Just Blizzard seem to boast about numbers which aren't too impressive to me.
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for the millionth +13 time who gives a shit?
I'm not trying to come off like an ass, but this argument is really pointless. It's just a marketing tool used by the marketing team. These numbers, on paper and in game, have very little to do with a persons enjoyment of said game. As long as a persons chosen server has a steady decent population it could hardly matter to the player whether the developers have 200k subs or 50 million. It may affect the profitability or longevity of a title but beyond that it's nothing but marketing bragging rights.
Well I don't know anythign about Lineage 2, but I know there was a time when you would be surprised by 500,000 to 1 million subscribers on one game. 8-9 million subscribers is way more then most any other mmo's. It could also be the way each mmo counts their subscriber base, whether they count just active subscribers or active and not active. Yeah blizzard does boast alot about numbers, but when you have such a successful game... why not?
Lineage II calculates by total accounts created not paid subscriptions. Lineage II right now is about 990K paid subscriptions with a peak of 2.11 million middle of 05. Blizzard has 9 million paid subscriptions which is a very significant number. There are games out there with more active accounts but I don't think there are any past or present that have had 9 million paid subscriptions. You have to read between the lines when looking at the subscriber data released by games. For instance almost 2/3 of WoWs paid subscriptions are in Asia which tend to pay far less then the $15 monthly fee.
-Atziluth-
- Never underestimate the predictability of stupidity.
You also have to take into account that people earn a lot less in China, on average, compared to richer Western countries, so while they may seem to be playing less than us, they're probably paying around the same all things considered.
Still waiting for your Holy Grail MMORPG? Interesting...
As previously stated it's the fact that the subscriber's are ACTIVE subscribers. The game Audition Online for example has 50 million registered accounts, but only a handfull of those people actually play.
WoW’s 8-9 million subscribers is a bit misleading. Some people multi-box. A few people play over 20 characters at the same time. Most multi-boxers do between 2 – 5.
So lets say WoW has 8 mill subscribers. And 5 percent multi-box 5 accounts.
8,000,000 = X + (.05 * X * 5)
8,000,000 = X + (X/4)
X = 6,400,000 actual players.
9 milion subscribes is not same as 9 mil characters...i have one account and i have few characters...i dont think blizzard told they have 9 milion characters...they have 9 milion players, copyes of game sold, accounts.......afaik
but he 6 mil is not bad allso....
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Would you like some cheese with that whine?
I know. But multi-boxers need an account for each char they are going to play at the same time.
What is the point in debating the numbers? There is nothing to be gained here by discussing the numbers and no way to verify your bullshit percentages and numbers than the same bullshit numbers put on the box. They have 8-9 million accounts active that paid them some form of financial payment greater than 0 to play their game.
"""....Okay so WoW has 8-9 million players... Kinda lost track, but last time I checked it was around 9ish. But what confuses me, is for ages now the Lineage 2: Interlude box says they have 14 million +... Blizzard always boasts about how many subscribers they have, but is 8-9 million actually any good? I like WoW, I like Lineage 2,......"
actually...in china and korea they only earn about .04 cents per hour per player....its a much different setup in the cafes( where 99.999% of the playing goes on overseas)
as far as the 1.5-2 million accounts in Europe/canada and the US, lineage has 500k after how much time being released? and wow only has 1.5-2 million?
well blizzards had a MTV type of distribution...lineage had 0 advertisment and promotion......0
blizzard should actually have 9 million accounts in just the US alone.to me, to be considered blowing away all other mmorpgs.imo.
if blizzard had the same exact disrtibution that 100% of the other mmorpgs had........WoW would have about 200k-500k players...worldwide. which would probably mean they would only have about 100k-300k in the US alone..NOT including europe lumped in the same number to bloat it alittle to show not-so-real numbers.( if you worked the numbers backwards...blizzard and WOW has had only marginal suceess compared to games like uo,eq1 and daoc. marginal.
for distribution that far and wide...honestly they should have numbers after ONLY three years up around 5-9mill in US alone....2-3 mill in Europe and 10+ mill in china...but they diont have those numbers, which would put them above the performance of other mmorpgs...sales vs numbers vs distribution. but blizzard is doing ok...considering everything else. I just fear withinthe next year....WoW will become a ghost town as EQ1 and daoc became in their 5-7th years.
plain and simple.
also yes..as a previous poster posted...this point is moot and there is nothing to converse about....In example: .we ALL know singers like Britney Spears and Justin Timberlake, along with many other boy bands and pop artists are massivley distributed, advertised and video promoted......and they outsell a-n-y other artist or true talent in the music world that has ,basically, 0 distribution.
but since they sell the most...they MUST be the best
millions of people have spoken, they all cant be wrong....they serve up the best music to grace our ears simply because some 'other' company sold and promoted the product...which i consider.....quite....subpar.
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That's the most thinly-vieled dig at WoW I've ever seen on these forums. Such bile!
Btw: Led Zeppelin have had bigger selling albums than Britney Spears or Timberlake. Why don't you use them in your analogies? Oh, but of course, you can't compare WoW players to teenage girls then, can you?
You're just trolling the WoW forums aren't you? WoW sub-par? Your post was sub-par.
Still waiting for your Holy Grail MMORPG? Interesting...
its true.
plain and simple.
and its well known. not thinly vieled..maybe i explained it in laymans terms because it is quite: the common knowledge
look in my previous posts...all the numbers are there..this is Old old news....( oh and it wasnt a dig at WOW....my whole family still plays wow...it is a DIG at misunderstanding and misinformation. thats all
no biggie...its just common knowledge.
quite
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What people here fail to grasp is the concept of people who work in marketing.
The definitions fo a subscriber set forth by Blizzard allow for a maximum right now of ~9 million WoW players. The marketers take this largest, ideal number and paste that on a sticker on the box.
To someone who is new to the genre in a store they see some stupid ass box with no sticker and one that says 9 million. Uninformed customer buys the one with the sticker on the box. Score another one for the marketing dept at Blizzard.
It's really that simple.
yes..true
its funny how..when you goto the book store to buy that NEW steven king book......if it JUST came out on the shelf..( this includes HARRY POTTER BOOKS too)......if it just came out on the shelf and not one copy has been sold....and YOUR the first person inline to buy the book...
then how the HECK can it be true , when you look at the cover it already has printed on it......OVER 10 million copies sold!
lol
but you bought the very first copy.
distribution at its best
people dont understand.
ashame'.
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You're saying that the US should have 9 million subscriptions in the US? Inferring that it hasn't because it's falling short somehow?
There aren't that many MMO players in the US combined.
That simple logic blows your "truth" out of the water. Trolling, nothing more.
Still waiting for your Holy Grail MMORPG? Interesting...
""......You're saying that the US should have 9 million subscriptions in the US? Inferring that it hasn't because it's falling short somehow? There aren't that many MMO players in the US combined......."""""
exactly above poster..
thank you
exactly
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If SOE had a game that had 9 million subscribers, you can bet your ass they would post stickers on their bloody boxes. They might even actually have boxes in the stores.
Still waiting for your Holy Grail MMORPG? Interesting...
Um, you're welcome...
Still waiting for your Holy Grail MMORPG? Interesting...
^ very true
it is something that has been done since the 1950's and is still being used today
i just have a problem with people saying how WoW ( the very game my family is in) has wftpwned all other mmorpgs in its numbers....respectively speaking, this is just not the case..blizzard has about the same exact success and sales rates and player retention numbers as all the other mmorpgs.
sure they distributed more..ALOT more...but they ended up with the same sales and player retention percentages...actually..slightly under that of eq1 and uo's success.....almost borderline with the relatively unknown DAOC( regarding its distribution back-in-the-day)..heck , hardly anyone knew daoc existed until after 1 or 2+ years of it being out...and with mythics/abandon entertaiments first printing of CD's for store shelves consisting of a production run of a mere 250k copies...i'll say that was...successful.
quite.
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If SOE had a game that had 9 million subscribers, you can bet your ass they would post stickers on their bloody boxes. They might even actually have boxes in the stores.
People grasp the fact that markets only speak in the mose ideal situations for said product. That's their job. Arguing accounts to physical players is pointless cause in all reality even Blizzard can't do that.
How the hell do you get from my comments that I had anything at all against WoW? All I stated was the obvious truth most people seem to fail to grasp in this thread. I never said one damn thing against Blizzard or the simplicity of the marketing that works for them. If other games had such success they would do it too. At this point in time there are no real worthy competitors with numbers even close enough to show on a box. Please lets not group me in with a bunch of fucktards just cause in my post I don't praise Blizzards ass.
^ i feel the same way about my posts..
but no need to worry...now that Blizzard has takemn the dive into the realm of MTV type distribution on a vast scale....even the crappy mmorpgs in the future may take this route too:( ( provided they find a backer to follow thru with the distribution and marketing)
we KNOW all the big boy MMorpg companies will indeed follow suit.
god help us...lol
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You do realize that World of Warcraft literally sold out in the first month. You couldn't buy the game for weeks. The distribution wasn't high enough for demand.
So your theories about higher distribution = more sales is totally wrong. The only think you could infer is that they didn't distribute enough do drive up demand, but they sold something like 400,000 boxes before they ran out. Like Nintendo did with the Wii.
Still waiting for your Holy Grail MMORPG? Interesting...
oh...sorry..i wasnt thinking of teeny tiny numbers such as 400k sold in the first month
i was merely looking at 3 years of millions and millions of copies distributed all over the world. or more for that matter. i assume they are still printing cd's for bestbuy shelves and the like.
i only put forth the common knowledge that for "X" amount of copies distirbuted vs "X' amount of copies sold vs "X" amount of copies STILL ingame numbers....and then compared those rates to other mmorpgs.
thats all..
ez math.....uo,eq1,daoc still have 1-2% better sales rates and player retention. plain and simple.
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If SOE had a game that had 9 million subscribers, you can bet your ass they would post stickers on their bloody boxes. They might even actually have boxes in the stores.
People grasp the fact that markets only speak in the mose ideal situations for said product. That's their job. Arguing accounts to physical players is pointless cause in all reality even Blizzard can't do that.
How the hell do you get from my comments that I had anything at all against WoW? All I stated was the obvious truth most people seem to fail to grasp in this thread. I never said one damn thing against Blizzard or the simplicity of the marketing that works for them. If other games had such success they would do it too. At this point in time there are no real worthy competitors with numbers even close enough to show on a box. Please lets not group me in with a bunch of fucktards just cause in my post I don't praise Blizzards ass.
By inferring that people buying WoW are only doing so because of the sticker on the box, and also suggesting that they're "uniformed". Honestly, are there any PC gamers left who don't know about MMORPGS now?
It's really not that hard to see now is it?
Still waiting for your Holy Grail MMORPG? Interesting...
So despite the fact I've pointed out there was a huge demand for the game you still insist it's success depends more on distrubution than other MMOs?
Demand drives distribution in PC games, not the other way around.
Still waiting for your Holy Grail MMORPG? Interesting...