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Is EVE the best MMO business?
Yesterday I logged on to EVE and I saw that I have been playing for over 3.5 years and my 2nd character for 1.5 years.
I have tried out more than 12 other mmo's and I have not played any past 4 months (As I gain max level by this time). My summary as to why EVE is the best mmo business model to be created.
* Offline experience system allows people who work full time to continue playing and keep up with friends who can play all day.
* Non grind XP system allows players to ignore combat and pursue many other avenues even if they are levelling combat skills.
* Updates, hardware upgrades and huge patches launched semi regularly.
* Communication on upcoming events, upgrades etc. Is excellent.
* Its impossible to max out skills via grinding. Several years would be needed to max out.
* You can have a lengthy break and come back to the game and still not lose out on xp.
* Hundreds of skills are available and fighting style is totally personal and not forced to follow a race or class format.
Now I am not saying EVE is the best mmo game out there but I am saying that its the best business model. As a hardcore gamer for the past 20 years I am amazed that CCP has managed to obtain my subscription for 2 accounts for a total of 5 years and will probably do so for the forseeable future. Even when I try out AOC, Tabula, War, POTbs and any other major release I will continue my EVE subs as I know its inevitable that once I hit the 4th month mark and maxed out I will be heading back to my EVE universe.
Comments
Ding ding ding! We have a winner!
i have to agree, i think their business model is a very good one.
the single server for a true persistant world. free expansions (well base subs include expansions), no end game (although titans are sort of it, but you must be active in and supported by an alliance).
All I can say is that I play mmorpgs since 2000 and the one that still gets my money is EVE. I came back for the 4th time to EVE after trying Vanguard (no comments, lets not talk about sad things). EVE has great thought behind it and its a very deep experience.
Ive left several times, and I always find my way back, the game only gets better and better.
Im not sure what you guys mean with a "business model" but seeing as Eve is hovering at around 35.000 active subscribers I think as an MMORPG it is quite unsuccesful. And the mainreason for that I think is that it the death penalties are way too harsch for the majority of players.
One death in a BS with T2 modules can set an average player back for a week of mission/rat farming. And death in Eve can occur very easily if you venture out in <0.4 sectors. Even the toughest tank can be destroyed in a matter of seconds by focus fire.
So the MMORPG model for Eve I find quite bad. Harsch death penalty system coupled with the ease of dying makes for most people to stay away from it. And the ones that are still playing are often quite reluctant to risk dying which makes it hard to find any decent PvP battles.
Then add the fact that you really arent playing your character but rather a ship and it makes for a quite unpersonal game which again deters people from playing it.
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Eve has 200,000 active subscribers...30,000 players online at the same time.
Its true, death hurts in EVE, so you have to be very careful..... and you don't venture into <0.4 sectors without adequate back-up and planning....and never fly what you can't afford to lose. (I've lost a T2 fitted Caracal, Raven and Drake all in the last week in 0.0)
But it is a good business model, even if some other factors like a lack of an avatar reduces the potential player base. I love the fact my skills train while i'm offline.. that alone will make me pay for my 2 subs for next to forever, cause I can always find time to log in and train even if I'm off playing another game....
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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depends what you define as succesful. sure it has never had the greatest market share, but it was around from before WoW i am pretty certain it will be around after WoW.
the buisness model is not a boom/bust structure, it anticipates a continuous growth.
i have played lots of mmorpg and i keep coming back to eve. but to say there is no grid is sorta false the isk grind is the same as an xp grind in most games and unless you have 2 or more accounts getting isk can be rather difficult add to that the death penelty (which i like btw) and the xp system ( which i like also) eve will always have low subs. but the fewer the better its already starting to get soft in some aspects. so i would have to say the have a rather poor business model.
ps if i had a nickle for everytime ive heard "dont fly what you cant afford to lose" i would have alot of nickles we need to come up with a new cliche
30,000 is overkill!
and it's 200,000 players. which the real number by the way I found out on IRC is 216,000 but those extra accounts are counted out for now because people have alts and stuff.
Also, 100,000 different players log in every day.
Sorry about your loss, but I'm sure that is a lesson you won't forget (I learnt like that too) and yes I also like the death penalty and the skilling system just rocks my socks .
My basic rule when I undock in unsafe space is if I undock in a ship I consider this ship already dead and if I come back alive its a bonus .
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Member of Coreli corp.
We have the boosters you crave!
" One death in a BS with T2 modules can set an average player back for a week of mission/rat farming. And death in Eve can occur very easily if you venture out in <0.4 sectors. Even the toughest tank can be destroyed in a matter of seconds by focus fire."
Jeez, first rule in Eve: Dont fly a ship you cannot afford to loose.
Fly a frig or a ceptor. They're small, their fast.
Playing since Beta. Never left.