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While Im stil waiting for a key, I wanted to know if the games lag had gotten a little better. Last time I tryed playing this game even thou I loved it I was unable to play with all the lag.
Comments
Thought people might be interested in some of the changes that have made their way to the game so i put together a list of stuff. Note none of this stuff is dated so some of it might be irrelevant to 'newer' players and i might have mised stuff for 'older'/beta players.
"A neighbourhood mob restructure saw the gangs of richland and westview laid out for a better natural level/city progression, they were also given more personality with emotes, moods, and general trickery."
"CR2 (combat revision 2) brought about much more clearly defined and fleshed out leveled loot tables (as well as refined collector, hideout and construct items) meaning theres useful stuff to be looking out for and hunting down every step of the way. Instead of stopping dead at those level 20 red derin pants . Definately adds to the leveling process if you let yaself get into it too, especially if you like mixing clothes with specific loadouts for the best combos.
The clothing tables were made a lot more diverse in terms of buffs in relation to looks too as the general emphesis was taken off needing so many buffs and more onto your characters attribute points and loadout. Basically, the style vs strength problem was largely fixed with CR2.
CR2 also balanced, streamlined, simplified and generally improved every sector of combat. Removed hughely flawed systems like zero-sum and multi-lock."
"Stability and lag are much improved. Live events no longer crash servers everytime they're held and of course theres the destruction of the dreaded Downtown Lag which plagued the game since launch."
"Unnumerable bug fixes. Big ones that jump to mind is stuff like the evade bug and sound looping"
"Many little features added/fixed. (more recent examples include /AFK and Description Change)"
"In-Game Email system. (allows you to send messages to other players at any time. Items can also be attached to a mail, so you don't have to wait for or meet with anybody to hand over info or an item. Doubles as extended storage by self-mail too) "
"Pandora Box Quest Lines. (Content for level 30-50 with deep story and a range of awesome rewards. Requires some strong replay value for the best of em, too.)"
"Missions Archive. With several obtainable rewards including chapter specific special FX for your character and org specific clothing (these also span the game's entire storyline critical mission history, so thats... 315 hand made, narrative driven missions with even more xp to be had than standard grinding.)"
"White Hallways/Org specific Meeting Constructs. Now with org specific level 70 combat sims modeled after major storyline characters such as Morpheus, The Assassin and The Twins this provides the game with an interesting and challenging end-game combat goal. Not to mention you'll need 100 reputation points and 100 million $i, this is a definate group investment encouraging pooled resources."
"Prop Vendors (adding over 100 RP-useful prop items)"
"The Zero One End-Game Quest has higher level players teaming up to take down a large number of robot modelled mobs plus a level 60 boss in a PvP enabled environment for the awesome level 50 Area K Trenchcoat."
"All the game's weapon and numerous clothing textures have been spruced up with specular highlight mapping."
"A much more refined (be it to your tastes or not) story telling system with more emphesis on smaller yet nigh constant episodic releases (the old 15 critical mission packs have been spread over a three per week scheme and live events happen daily and although they're on a smaller scale they do have a much greater level of direct and personal interaction with both players and the more coherent whole that is the storyline.)"
"Stat Hack. Now player regret really is a thing of the past with your leveled gained attribute points now redeemable after running a mission brought from the archivists which will test your patience"
"LESIG 2.0 and the reactivation of the World Events Button - allowing you to keep up to date with your servers organisational liasions (3 per org), meaning better RP encouragment, a more immersive story experience and better notification/involvement with live events."
"RSI Pills can now be looted from the game's exile hideouts (dungeons) allowing players to change any physical aspect of their character which was available at creation (apart from gender change of course)"
"The Wasteland Corruptor Quest introduced in Update 52 pushes the MxO quest content to new boundries. Providing content and rewards for levels 30-50 the quest is group based and includes level scaled red con enemies (3 on 1 at that), level 100 bosses and the strong need to consolidate farmed resources."
"A new item type called Luggables have been introduced. These items are persistant in the world and can be dropped into the game space itself but can not be uploaded or kept on your character on log-out. They actually achieve quite a bit, finally bringing some meaning to pvp as the items flag you for player versus player combat and provide buffs that will be sought after by deterministic fighters. Not only that but Luggables were the first step to help breath new life into the nigh pointless Data Miner class who are the only ones capable of tracking this new items across the city."
"Latest DM/Coder Stuff, gotta write this up. Check this space xD"
Wow, thanks can't wait till I get a key
Wow, that is a LOT of changes...this game might be worth paying for after all! Just need a buddy key now.
Current: EVE, GW
Past: WoW, MxO, SWG, AA, EQ2
Future: LOTRO?
a FEW things were added since beta but no real content.
Game is repetitve and boring, even if the game was free I wouldn't play it. That's how bad it is.
...not
...not
http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300013274
http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015087
http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300004471
http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300001761
http://forums.station.sony.com/mxo/posts/list.m?topic_id=13100011601
I could go on and on, I simply invite readers to visit the mxo forums and see for themselves.
What's left in mxo are hardcore matrix roleplaying fans with visions of virtual grandeur.
You have to love how people judge a game and tell people it sucks when they clearly have never played it.
my thoughts exactly
Just started playing recently and it's pretty cool...
Don't base your opinion solely on bits of stuff you read on the forums...
I passed on this game when it first came out, kinda am regretting I did to be honest since I still am not tired of the Interlock system...beats the hell out of the usual hacknslash stuff...and I'm only level 10, not even specialising in martial arts yet...
Hyperjump is a lot of fun by the way...
I may just give it another chance after reading this.
I bought the game when it was released and played 1 or 2 nights :S
Gamer by nature,
poet by heart.
What server are you on? If you like RP I can get you into it or introduce you to people if your on a different server. Dont you also love the fact that you can change you abilities at any time? <----one of the best parts.
I'm applying to machinist faction already on Recursion, playing Metadrive as handle.
On Syntax I'm probably going for EPN faction...
Well, I gave it another chance. Played for 3 days, and remembered why I stopped playing years ago.
The mission system feels like you are doing the same things, over and over again.
That's my only quarrel with the game though, and, in my eyes, one of the two most important factors in any game. Combat being the second.
Gamer by nature,
poet by heart.
A good portion of beta players didn't play at release because of the final 'release' patch. I thought I would give it a go and the only thing the game had going for it was the live events. Then SOE took over and COMPLETELY killed it, they stopped the live events and screwed up the game play. CR2 just made it pretty much what it was before they took over, except for the live events of course.
All that being said, I currently started playing again as my friend is hooked on the Matrix universe and wanted someone to play with. And guess what I found... It's still the same repetitive mess its always been... There's only so much you can emerse yourself in the Matrix universe within MxO without the live events. So thank you again SOE for screwing up yet another MMO...
To wank, or not to wank. The ultimate MMO sacrifice.
Yes, SOE stopped all live events, of course.
Oh wait, no they didn't - they still happen daily
Do your research before spreading inaccuracies kthxbi.
Those live events might as well be player run... I'm talking about the epic live events, the ones that had everyone making an effort to log on to be a part of it all. When they where every couple of weeks it gave you something to look forward to, you could make arrangements to be there. Daily live events take the magic out of it, it doesn't feel epic at all... And what happens when I miss a day, or a few because I have things to do in RL? The level of immersion becomes extremely short lived, it's just not the same catching up with events in the forum. You want to be a part of it, that's what we're paying for!
Killing the major live events that had everyone scrambling to get online is one of the main things that crippled the game and is still crippling it to this day. Yes it's fine if you have nothing better to do and can make it to all the events, but the majority of us who can't...well there you have your problem.
To wank, or not to wank. The ultimate MMO sacrifice.
Those live events might as well be player run... I'm talking about the epic live events, the ones that had everyone making an effort to log on to be a part of it all. When they where every couple of weeks it gave you something to look forward to, you could make arrangements to be there. Daily live events take the magic out of it, it doesn't feel epic at all... And what happens when I miss a day, or a few because I have things to do in RL? The level of immersion becomes extremely short lived, it's just not the same catching up with events in the forum. You want to be a part of it, that's what we're paying for!
Killing the major live events that had everyone scrambling to get online is one of the main things that crippled the game and is still crippling it to this day. Yes it's fine if you have nothing better to do and can make it to all the events, but the majority of us who can't...well there you have your problem.
QFT, forgive Skyjackal though he wasn't around for the real events. He also doesn't realize that many of the things he listed as "new" are well over 2 years old.
And for everyones information i started playing at UK launch so i've saw first hand every 'old skool' LE (apart from The Race For The One, was before UK launch)
Of course you no doubt already knew that Frei since you oh so love to bash my casual stance on leveling. So please, stop with the lies and inaccuracies... again.
And for everyones information i started playing at UK launch so i've saw first hand every 'old skool' LE (apart from The Race For The One, was before UK launch)
Of course you no doubt already knew that Frei since you oh so love to bash my casual stance on leveling. So please, stop with the lies and inaccuracies... again.
You listed things that are well over two years old as "new." You were too low a level to have seen or participated in any of these events, remind everyone how long it took you to level. So why do you feel the need to push things as "new"... that aren't... and to compare new events (which aren't even really events) with old events which are in no way similar. In short, stop lying.
And for everyones information i started playing at UK launch so i've saw first hand every 'old skool' LE (apart from The Race For The One, was before UK launch)
Of course you no doubt already knew that Frei since you oh so love to bash my casual stance on leveling. So please, stop with the lies and inaccuracies... again.
You listed things that are well over two years old as "new." You were too low a level to have seen or participated in any of these events, remind everyone how long it took you to level. So why do you feel the need to push things as "new"... that aren't... and to compare new events (which aren't even really events) with old events which are in no way similar. In short, stop lying.
Disgruntled player! C'mon
Its interesting to note that i did not in fact state any of that list as new, merely 'changes that made their way into the game'. I even made a note regarding the lack of time stamping thus a certain level of irrelevancey dependant on the player's previous experience.
In short, stop lying.
He's already played the game as he clearly stated and if you bothered to read th title it would be perfectly clear he was looking for new info. "Has it gotten better" leads a rational person (see: not you) to assume he's looking for new things.
Fickey aka Jurymen set you up as a new mod yet?
And if you'd read you'd realise he wasn't even refering to content additions but the lag he experienced last time he played. No time frame was given on the departure either, giving no basis to even begin speculating the indivisual definition of 'new' in this case.
Oh things are alot better...and if they can implement the wall moves..itl be a whole lot better.
Oh, those wall moves are in there...Rarebit just needs to crank up the volume on them a little bit. In case you haven't see it, check out my Merv RSI breaking the rules and pulling off a wall-kick before they're officially turned back on....
http://www.youtube.com/watch?v=WAq9MmRluIM