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I don't understand why this game's population is so low!! It's one of the best MMO's currently on the market, but it's one of the lowest populations??? That doesn't make any sense!
The graphics are amazing!! The amount of classes and races are lliterally insane! With 3 sides, several races on each side, and there's like....40+ classes? Yea, something like that.
Magic effects look amazing, textures and everything is great, the PvE is great, the RvR used to be great when the pop was high....why is the game almost dead? Why is it dying, not reviving?
This game owns LOTRO, it owns EQ1, UO, MappleStory, DDO, AO, FF XI, WoW, RF, and almost every single game on the MMORPG.com list! There are few games that are as good as this one, even the ones about to be released.
Yet it has such a low pop, which is getting lower and lower as time goes by? This makes no sense! This game should still be flourishing! It should still be popular!
Maybe if they made the game free, it would skyrocket to be one of the biggest MMO's! I hope they make it free when Warhammer releases and the population gets so low, the game is practically dead.
This has to be one of the best MMORPG's, both PvE, PvP, classes, races, sides, environment, gameplay, and nearly everything! The fact you have 40+ classes and 3 sides, each with like 6 races? That's 18 races and 40+ classes.
Yet the game is dying? WHY? It can't be the graphics. It just doesn't make any sense! Maybe it's the ToA servers? When new players join, they don't choose the Classic Servers, and thus they get a ghost-town that is a dead game?
I just don't understand why this is dying, but WoW is so big, and so many other MMO's have higher populations....
Comments
maybe cause the game is old.. isn't it 5 or 6 years now?
Jeah, I don't know either. Maybe they should merge all toa servers and open a new server which can only be joined with a new account, then actually open that server once a certain minimum number of people are on the waiting list. Even it were just trials. Then keep that server open for all new subscribers (not for existing) for 6 months after that and then open it up for others to roll toons on as well. Then rinse repeat.
The real issue underneath it all is how great the end game is, how many players do you know that have been playing for 5-6 years (on and off), it's a lot. It also means that new players often get the feeling they are too far behind (which isnt necessarly the case). Imo the trial/new subs only server should stand a real chance as long as a waiting list mechanic is used to make it start with sufficient people (2000-ish).
Another big mistake imo is the split between Europe and the US... Why? Localization? Stuff that, EvE Online is able to run all from one location with muliple language support. Sadly thats a mistake they are going to make with WAR again (and I won't play WAR for that reason alone, unless I can join the US servers).
DAoC has adapted incorrectly, instead of encouraging grouping, they have eradicated it inplace with complete solobility. Even in WoW there were quests you had to group for. Social interaction at low levels is key to a MMO's success.
Insta level 20 has stopped existing players grinding the low levels, reducing the amount of players to group with. Whats more is the amount of new players joining the game is slim, which again reduces the amount of groups. The few that do play past level 10, are faced with a solo grind and end up quiting due too boredom before 30.
Some argue that the ease of the game should buffer for the lack of groups. But who plays a game just becuase its easy? There needs to be a level enjoyment and 3-4 days of constant solo grinding just to spend a few hours in BG doesnt really count for it.
My solution? Bring players back! How? Make DAOC Original FREE!
It worked for AO, it can work for DAOC.
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Old as with all MMORPGS is a perception issue. Old with MMORPGs usaully means better allthough we all still have the boxed game set of mind where a 6 year old game is considered a classing or bargainbin material.
Best example here is EvE Online, it sucked big time when they launched, soooo buggy and it stayed like that for many years, now it's slowly getting over that, yet the game is 4 years old.
An issue not discussed with regards to DAOC is that they don't have forums and the semi official ones are a very hostile environment, also even 6 years in each and every patch still contains balance tweaks, nerfs and then some which is something people get upset about (allthough often needed).
Then the interface... It's rough to learn all the slash commands but once you do it's the best interface out there given that you use a custom one (the UI allows you to play the game by mouse 100% or keyboard 100% or a combination). That's one thing they should do copy all that basic functionality that the custom UI's offer (floating target bar), game related info screens, 100% mapping, redone group window, healers helper and melt that into the standard UI. That would make things a lot more accesible.
That is a very good idea. If DAoC original was FREE, then the populations would significantly rise! This still allows paying subscribers, since most people will want the expansions.
Ah jeah I forgot about that. /level should be removed, period. That was just stupid.
I started just after they introduced it, was ready to quit after soloing to lvl 8-9-ish (that was when leveling was still very hard). My guildies then pl-ed me to lvl 16 and organized a battleground event where they dragged basicly everyone from the entire server to the battleground (boy were we clueless) which got us all befriended (still play with people met that day!) and we started grouping and leveling all the way to 50 together, I still play to this day (after having been away for 1.5 years).
For a 6 year old game, it is still better than most current MMO's. Why?
1) Graphics were updated. This is an amazing update, where the chainmail armor have detailed chain links. IMO, it looked as good as most game's chainmail armor. The details were very nice, and the new graphics are actually BETTER than WoW. Graphics definitely isn't the problem, because it has new graphics, not 6 year old graphics.
2) Classes- What other game provides so many classes? Unique classes at that. Not only does it provide for originals such as Warrior, Cleric, Rogue, Wizard, but it also has very unique classes such as Friar, Thane, Archer, etc. Few other games have a class entirely devoted to Archery. Multiple stealth classes, multiple tank classes, multiple pet classes, multiple magic classes, multiple healing classes, and multiple realms which give each set of multiple classes uniqueness, making every class different and unique. This results in over 40 classes!!! They are ALL very cool classes too!
3) Races- What other game has so many races? EQ2 and Vanguard are the only ones that come close. Not just this, but completely unique races. Their version of troll is unique. Valkyn, Kobold, tree-people, Lurikeen, Minotaur, the list goes on! Plus all the original races, and then some!
4) Theme- What is more amazing than having three different themes? Arthur's Camelot Albion, a Viking-Cold Northern style Midgard, and a Magical Tree-loving Lush Hibernia.
5) RvR- When populations are high and balanced, this is amazing!!! Literally the best.
6) UI- you can import your own, and there are plenty good ones. No excuse here.
7) Gameplay- Pretty much the same as most MMORPG's, although IMO the best. Melee combat having styles, and the spells are great, with BEAUTIFUL animation graphics! All current MMORPG's have the same gameplay. Spells you click on your taskbar. Melee has styles, skills, or spells too. This game has that, and more.
8) Development of Classes and Skills- Every class also has skills, so each class can be unique. One wizard can focus in ice, while theother earth or fire. One bard can focus on healing, while the other swords and stealth. One tank can focus shields, while the other a mix between shields and two handed weapons. Very good choices in where you put your skill points.
For a 6 year old game, it sure is amazing, and just as good as any other MMORPG to date. I do not think its age hsa anything to do with it- it just can't.
Wow....at the end of writing this, it made me realize....after 6 years, MMORPG's have barely changed at all....wow....just wow. MMORPG's are almost still the exact same as they were 6 years ago............
Warhammer Online will be the new Dark Age of Camelot. In my opinion of course. But I do understand what you mean, since I went back a couple months ago to check to see if anything changed. Yeah, it changed, ghost town is about the right term for it-plus I was on a popular realm too. I checked out RvR on the weekend, assuming it would be packed with players... Nope there was absolutely no one around all day. I'm thinking DAoC pretty much turned into what EQ1 has (population wise) where most of the players just stuck with it, because of their guild or friends still playing. I'm pretty much assuming here as some others have, but I'm still on agreement that WAR will take over DAoC, and maybe the remaining DAoC players will flood into it.
DAOC suffered a critical blow when Trials of Atlantis came out. At the time leveling to 50 was a harsh grind that many gave up on but for those who saw it through to 50 they were rewarded with awesome RvR. Then ToA came out and suddenly after grinding to 50 you had a second leveling grind to level Master Levels and acquire and level Artifacts. This second tier grind was worst then the first one but without it you simply couldn't compete in RvR.
The PvE was never very exciting in DAOC as it was based on hunting (not questing ala EQ style). This made grinding teadious but worth it for the RvR. ToA ruined it for a lot of players and so the subscribers starting leaving. Eventually Mythic effectively admitted they messed up and released the Classic servers without ToA and suddenly those servers became the most popular. They also started improving the PvE experience with better questing and since EA took over they have greatly improved the UI (which they started prior but EA allowed them the resources to accelerate those changes).
I just re-subscribed last night having quit when EA took over and I am really impressed with the PvE changes. It's like a whole new game and it looks and plays great. I'm trying to convince my old guild to come back and play on the Classic servers.
Edit: However I do agree that when WAR comes out it will likely be lights out for DAOC which is why I think it may be time for a DAOC II. And the Classic servers have plenty of players. I kept having to turn down group invites because I only had 20 minutes to play around.
I reactivated my account at the beginning of May and played till Jully only to quit once again. I wasn't playing anything at the time and wanted to see what DAoC had turned into. I went directly to the Classic servers knowing full well that the regular server population woud be dwindling at best. That and the knowledge that if I were to continue playing my original characters I would have to get all the ToA equipment to compete. Granted that Mythic has made the aquisition of arties and ML's a lot easyer now where they allow you to use your bounty points to purchase everything but my lacking of a buffbot would put me at a disadvantage.
Regarding the UI, I personally like it. I liked it way back when the game was released, and I still like it.... more so then any of the others out there. It was not hard to understand. People could not alter it to the point where it would give them an kind of advantage over people who did not use custom UI's. I bring up WoW's UI as a comparison where you could get an UI that would tell you how long your stun was gonna hold, or how long your target was gouged for. They might as well have had the UI scream at you "OK GOUGE NOW!!!!". The macros or "/" commands were not hard to understand. I think they were actually quite straight forward. Once again I think they were simpler then macros in WoW.
The insta lvl 20 was not implemented on classic servers. Any person starting there, regardless of max level characters (on the classic server or anywhere else) must start from 1. When you start out on the Classic cluster there are quite a good number new newbies you can group with. The bg's are fairly active, with Thidranki (lvl 20-24), Molvik (lvl 30-34) and Cathal Valley (lvl 45-49) being very active. As active if not more so then the actual RvR zone itself. The rate at wich experience is aquired now has been increased substantially. The experience you gain from pvp alone can level you quite nicely, almost to the point that you barelly have to do any PvE at all. Speaking as a person who favors PvP (DAoC style) over the pve aspect of the game I'd say that they have improved the PvE content of the game as well. The experience has been increased. Quests have become better, with a map that gives you better directions as opposed to the old days where you would be sent off with vague directions.
Forums, or as some peole feel the lack there of is not a big issue with me. I have been to VNboards and I've talked to people there and don't find them overly trollish or beligerant. Granted that there are those people there who intentionally try to arouse the ire of others but what board doesen't. Just look at MMORPG.COM. I still frequent the Igraine server boards on vn just to read what the people who still post there have to say. The people that still post there have almost completely stoped playing the game but remain there just to keep in touch with one another for the sake of friendship and community. When the game was released I did not frequent ANY of the message boards, be they official or not. I was too busy fighting in game, getting experience or just chatting in the game itself. I guess I'm just old fashioned.
The Constant Patching:
When you have as meny classes as DAoC it is a given that when you tweak 1 class it is going to tip the scales in somebody's favor, no matter how small the shift is. I don't expect them to get it right and somewhat sympathise with the deveopers.
I think I've written qute a bit here for some of you to mull over. But in closing I'll just say that there will more then likely not be a DAoC 2. Warhammer Online will take it's place as the next big thing by Mythic, be it good or bad. But I think no matter what, DAoC will in many people's eyes be the thing to aspire to. They seem to have had quite a few good things, things they got right the first time at a point where the next closest mmo was mostly devoid of pvp (a la EQ). With World of Warcraft supposedly boroadening the audience of the mmorpg, wich I think is a relative and somewhat flawed view, meny people do not want to go to older games simply because their taste of mmo's came from WoW and then did not even know of the MMORPG genre before hand. If the population came back to what it was at release and they reduced the ammount of eletist "solo" minded people in rvr, and brought back the "for the realm" attitude that was present at launch then I would more then likely go back to the game, or I'd actually be playing it right now. The actions and attitudes of meny of the people left behind left a bad taste and the more sociable friendly people become harder to find nowadays.
Those are my (very long) 2 cents
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
DAOC is the best mmo ever made.
The classes and complexity of combat are what i feel push peopel away .. it drew me becuase its was something that you could always get better at. Skill shines through in the game more than how old your character is.
The i love doac thread really are true. and the only reason i am not currently playing it is because i have for 5 years. I will proably be back playing it however.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
The quality of the game has nothing to do with its success. The issue with DAOC was a culmination of bad decisions and then to fix those issue they waited too long. ToA was an EQ expansion made for DAOC. It gave a lot of PvE content - and longevity - to DAOC, but was done the wrong way. It went from a grouping model to a raid model. It doubled the amount of time it took to get ready for RvR. Finally this ToA is a group model. If it had been that way from the start it would not have caused issues. Unfortunatly the "classic" server were released before them and have had detramental affects on the other servers.
TD emptied out the zones. LotM added a huge dungeon to RvR in but that makes NF look empty. NF was too big before that. They waited too long to cluster the PvE zones on the regular servers. 5th yr aniversary collection was a bad name. People always think new=better. I can't tell you how many times I hear people talk about WoW or LotRo and act as though those games were the first to do something when you can find the same things in older games.
With declining populations you have a choice - either get more players and make the content able to be done by fewer people. Those have chosen the later. This means there are reduced reasons for grouping, which leads to less groups. But if they didn't do that and you didn't have anyone to group with and you needed to group, then you couldn't do anything. So this really was their best option.
In order to stop the decline of DAOC they need to invest more than EA is willing to do. They fixed ToA, they have clustered the PvE areas, they have made XP better outside of TD, they have made it easier to get around, faster the level, they are now redoing the Fronteirs and keeps. They have been doing class adjusts for over a year now.
But the problem is the lack of players (WoW appears to have dealt a mortal blow to DAOC it is just a long slow bleed now). You need to bring in a lot of new players and keep the old players playing. The problem is that the older you get, the less time you spend playing. New players login and some same. The biggest issue with DAOC in terms of word of mouth are messageboards. People, I guess motivated to "help" other people tell them not to play DAOC and the usual reason is population. This causes many people not to even try and those that do try have this in their mind and it shapes their experiences.
It is going to be difficult to get people to play DAOC if the only way people see it and can get it is online. There aren't enough people looking and when they do look and see, they are often scared off. What needs to happen is a new box set and a marketing campaign as though the game is new. This means forcing the stores to carry it and putting up posters. It means taking out ads in magazines. It also means advertising on TV. It means sending out come back to camelot emails to all of the old accounts at the same. time. It would mean trying to get all of the old players to reroll around the same time and group with new players.
Dont think i got an accurate reply to that but i think several things has to do with
*game is starting to get old
*ppl fled the game with Trials of atlantic and New frontiers
*They miss out that ALOT actually of there playerbase are older ones with kids and simlpy cant spend all time need to get the artifacts farm this and that scrolls fix temps etc.
Personally i miss old emain, the lv 49 BG i was told was closest to what old emain was but hell no it does SUCK. it is the 2nd best BG i think after thid.
And no when EA runs the show it wont get better for sure, Sanya leaves them and several others has aswell got fired or left for other jobs who knows...I just know from other mmorpgs when longtime staff etc starts to ditch the sinking ship it is time to look for a new game....a quite good example is Ultima Online
I also think Mythic / EA are trying to get old players back with all kinds of methods that i consider is good to expand the player base if it wasent for the fact that it is to late...i belive classic servers have a decent amount of players on peek hours but other than that bleh
What is killing DAoC is they are putting the game on easy mode. It might as well be a single player game right now.
There are so many BOTs running around there is no chance of a group. Artifacts have been trivialized. Everyone and anyone can make TONS of cash with no effort at all. Instances further alienated players from one another. MLs (master levels ) are not even a challenging anymore. Champion levels and the quests are soloable by several classes. The new dragons revenge rewards have the same stats as the Champion rewards and the list goes on.
But the main thing is there isnt any goals or anything to work towards. You can pretty easily get to a point where there is nothing else your characture can do. The only thing left is to make alts and do the whole thing over again. This is what essecially killed it, especialy for me. No exceptional loot items at end game and its just too easy now. I really hate this because way back when I had alot of great times with this game. One other point is I dont think EA is worried too much about it either, they are banking on WAR to give them the profits and I wouldnt be suprised to see the game cancelled once its out.
I have to agree with most here, DAOC was and is a great MMO. Its just a shame not many dont play it, or at least gave it a try. The only problem for new people to give this great game a try is the lack of people to play with, most will say they tried and quit b/c they could not find anyone to play with. They should try to offer more trials that include all expansions, they should also reopen former accounts with a free upgrade to any expansion that sub is missing. They need to keep improving the game, they need people who will be willing to stay b/c they are having fun. If they can do that, then i might even go back to play.
To get the game back onto it's original roots, (pre-toa style) follow these instructions, mythic.
Make DAoC free. The population has taken a severe hit from ToA and was not helped by Catacombs, DR and Laby. A new approach is necessary.
Trash every pay expansion except shrouded isles. Expand on SI to have more land and increase the drop rate and the bonuses the items there have. These extra expansions were just a time sink which made the game less and less appealing because of horrible PvE grinding. Keep them focused on raiding the SI Epic dungeons and the secondary SI dungeons. (Krondon)
Add tons of scripts to the PvE content more appealing and innovative. As it stands, over 90% of the mobs in the game have attacks other than melee'ing. This results in boring and mindless grinding. People enjoy doing quests in games because it doesn't entail standing in a field pulling the same mob thousands of times. Make questing a viable option to get to 50. This, in conjunction with the game becoming free would steal some players from WoW's population.
Remove line of sight bugs that have plagued this game since old frontiers and remove blatant RvR exploits dealing with graphical issues (lag casting) and worldd issues (casting through walls.) This would synergize with player's interest with RvR.
Greatly increase the difficulty of all epic mobs in the game. Decrease crafting skill so that crafting masterpieces are only 95% quality. 96 and 97% quality items would only drop from mini epic mobs (Colialt, Amphetere, epic dungeon trash mobs) 98-99% quality items would drop off of the dragons. 100% items would drop off of legion, beliathan and epic dungeon bosses (apocalypse)
Eliminate New Frontiers and re-establish Old Frontiers and expand it slightly. Also, position towers and keeps appropriately in Old Frontiers. Reallow portal keeps to be in place to travel to the enemy's realm and attack players in their own realm. (Realm Invasion) Put two portal keeps. One in lyonesse, the other in llyn barfog. (I'm only speaking for albion because that is the realm i am versed in. Naturally the other realms would have these exact same changes.) Portal keeps could only be entered if your realm controlled the most towers and keeps in Old Frontiers. there will be a fourth portal keep stationed inside of darkness falls. To enter, you are required to kill your realm's prince and enter it. The portal keep is behind the door that the prince stands in front of and holds the key to. Naturally, the prince would have a slightly worse drop rate due to the convience of being right next to a portal keep.
Make character caps become hard caps and eliminate bonus to stat cap bonuses. Casters having 350+ dex is ridiculous. Tanks having 400+ strength is ridiculous
Allow mainland epic monsters (llyn barfog epics) to randomly drop a piece of epic armor for that realm. Each epic monster would drop a specific piece of clothing. King of the Barfog hills would drop sleeves, wrath of mordred would drop the helmet, etc. Epic armor would be 97% quality and be a decent, but not the best set of armor to have. There are 6 pieces to an epic armor set. There are 6 epic monsters. hmmmm...
These and various other fixes to the game that's been asked over and over would help this game immensely.
"I refuse to prove that I exist" says God. "For proof denies faith, and without faith I am nothing..."
Its pretty much in the same boat that shadowbane and AO were in at once time. Both were dying games that company's had no interest in puting money into. Solution both games went into a free-to-play mode that renewed both games population.
I think DAOC should start merging servers (not clusters) then they can cut their operation fee's in half by killing off 50% of those unused servers. Next go the Guild Wars route and release the client as a stand alone package, where the game itself is free. (this puts a shiny new box in stores). Next throw some in-game advertising into the mix to keep the money rolling past the initial fee.. (keep it small and tasteful)
Last they'll need a nooby server or two, no new player wants to play on servers with 5-6 year veterans.
I agree that a server merge would be the best move. Keep the classics up and keep one of the other types up. If you merge them all youll have an average population of 2000 on the server and it will make the game feel alive again. A problem does lie within a server merge thou. What type of server would they keep up? what about those out there that play on the server that allows them to group with characters from other nations will they get shafted and told that they cant group with their friends who happen to be a troll and a briton? What they should do is make it so you can group with anyone just not visit that nations town until you get enough faction, kinda like in Everquest and when you go to a PVP area then the friendship is off and you fight for your nation. Just an idea I had like 100s of others im sure and it most likely wont happen due to Mythics attention being focused on WAR now. They could also do a station pass subscription like Sony did. Im not sure how much it is but I think its like 30 bucks and that gets you access to all the games. They could but UO, DAOC, and WAR on it and charge around 20. Im not sure how many people still play UO but I cant belive its more then DAOC. From what ive read WAR isnt going to be at all like DAOC. WAR is going to be PVP heavy. I havent read much on it lately since ive lost interest in the game so im probably wrong. I think that Mythic is just going to wait the game out and let it die a slow death once WAR comes out.
Let me first say that DAoC was my first mmorpg, and when I played the game I loved it.
But when i went back to play the classic servers a year or two ago, I found the graphics to be very outdated. It really looked old. It was shocking in fact because in my memory those graphics had seemed so good and realistic, but 6 years since daoc's release is a long time and daoc really shows its age.
As far as what went wrong with DAoC, it was a lot of things. I left right before ToA came out (a good choice, in hindsight, haha). But even then the problems were evident: a split between the casual player-base and the hardcore players that always wanted more more more. Even before ToA, a new level 50 had trouble being effective in the frontier compared to characters with tons of realm points and the huge increase in abilities those gave. So casual players become cannon-fodder for the hardcore players who just farmed realm points every day. ToA just took a bad situation and made it worse... much worse, by further rewarding hardcore players with items and abilities that vastly increased their power. Casual players, who had spent many months getting their characters to lvl 50, now found that they had to spend hundreds of hours more doing ToA and getting lots of realm points before they could be effective....and those casual players just shrugged and quit.
And I wont even go into the problems with buffbots, and how that further helped hardcore players and alienated casual players. But Mythic didnt want to lose their multiple subscriptions from biffbot owners, so they pretty much let them be. Thats why the subscription numbers for daoc have been so misleading, because so many accounts are simply buffbot accounts... there are far fewer active players than there are active accounts, and its been that way for years.
And I noticed that as the casual players drifted away, the playerbase became more d00d-ish. I was shocked when I came back to the classic servers (of which there was no rp server, sigh, daoc's rp servers were quite good), and I could tell right away that the player base was so much worse than it had been a couple years previously. Sad.
The good news is that i am sure Mythic learned from this, and will not repeat the same mistakes with WAR. But the bad news is that I much preferred the DAoC world to the WAR world, so that doesnt help me much
Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC
Just like you, DAoC was my fist mmo, but since then I've played many more.
Regarding the graphics, they have been updated lately, and the player models though they resemble somewhat the old models have been updated along with armor and weapons with new textures, designs, and overall looks. In recent months the UI has gotten a face lift which I didn't think was necessary and they are planing to redo the frontier castles, towers and bridges.
I will however agree with your "dood" description on the people. On the classic servers, a large part of the population has changed drastically from what I remember the people to be. They are so intent on finding a 1vs1 fight that for a new person who happens to get to 50 and is running through the rvr zone sees this and jumps in to help his realm mate he gets yelled at and belittled for ruining the other persons game... I think this in turn chases away the people who come in there with a "for the realm" attitude. The trailers that they see when they do install the game shows people working together for the greater good, which was one of the shining jewels of camelot. The ability to positively affect your own realm by negatively affecting the enemy was a very good idea IMO. They walk in there with this expectation of a great and helpful community but instead get turned off by the eletist attitudes. The game just does not feel the same as it used to and that's one of the main reasons I don't play anymore.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
When i left it was for star wars galaxies, before that went to hell, i considered going back to daoc, but i hated the insta lvl 20 system with a passion, and even though i used it a few times its a feature i wish was never added