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Pvp Siege demoed on Leipzig

kishekishe Member UncommonPosts: 2,012

 

Theres like hundred or so npcs on field and about no lag!

 

This will put Warhammers static battlegrounds to shame...SHAME!

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Comments

  • gatherisgatheris Member UncommonPosts: 1,016

     how about a link?

    thanks

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  • elvenangelelvenangel Member Posts: 2,205

    Not sure what's really going to shame Warhammer I mean this video shows that Funcom although they've put together this beautiful game it has the same hack n slash appearing combat as any other MMO, that for a game that was supposed to release this year and is now pushed back they're much further behind than we thought, and the lag in just rendering the terrain (noticable banner and terrain shifting from the sky) disproves your 'no lag' statement.  

     

    We see a hundred or so npc's with little lag because most of them arent' DOING anything.  Start making those NPC's move around and all fight each other or actually get damaged by the explosions we're bound to see plenty of lag.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • LadyRenoLadyReno Member Posts: 218

    Originally posted by kishe



     
    Theres like hundred or so npcs on field and about no lag!
     
    This will put Warhammers static battlegrounds to shame...SHAME!
    Link doesn't work : (

     

  • miagisanmiagisan Member Posts: 5,156

    seriously unimpressed. While the graphics are nice, you cant judge the lag cause the npcs are pretty much not doing a thing but standing around. And it seems to lag a bit during the fight when there is the big white particle effect. Now imagine that with like 50 people...your gonna lag like crazy.

    The animations are also meh...nice but nothing to write home about, the seige weaponry concept is cool though....though i didnt like the fact the city walls fell so easily...

     

    all in all...meh to slightly above meh. and before anyone goes omg your a WAR fanbois....i dont really care for either game and prolly wont buy either of em...just being nosey :)

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  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Higher Quality version than YouTube here: http://www.yougamers.com/news/9688_a...egeDemo-HQ.wmv  - direct download.

    Personally I thought it looked great, the mounts looked very cool War Rhinos running around trampling people. The landscape was very big, supporting room for lots of different tactical layouts both from defending and attacking. You can see it was sped up considerably, couple of the animations looked a bit off, the blood was better, weapon connections were better and the seige weapons were very cool.

    As its a preview of what to expect I am most impressed. As for player lag issues, clearly Funcom thinks they can have many players on screen at once without this being too much of a problem, we will have to wait and see. In Total War I can have 2000 unit onscreen at once but they arent players, other mmorpg's and ex-pac's soon to be released promise much of what AoC is doing in this area. Maybe the tech has moved on... Only way to know is to try it for yourself.

    Just want to add in - supposed to see more either Sat or Sun or both - and lets not forget 7 months to launch exactly tomorrow...

    Its still Beta.



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by mcharj11


     
    Originally posted by kishe



     
    Theres like hundred or so npcs on field and about no lag!
     
    This will put Warhammers static battlegrounds to shame...SHAME!
    Looks good and yeh probably will be better than Warhammer's scenarios. However i don't think it will be better than Warhammer's non instanced city sieges that hundreds of players can take part in.

     

    We will only find out at release.

    War will share the same lag concerns as everyone sprouts out about AoC. Lets hope the tech is there for this not to be a problem for both games.



  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    I'm less impressed with AoC with every new video released.  I even had to take it out of my sig for one of the games I'm waiting for.  I didn't see much action in that footage.  Also many of the attacks were the same repetitive moves (i saw maybe 2 or 3 variations).  I can understand that maybe those guys were low levels, or didnt know what they were doing.  The thing is, how many times are we gonna hear those excuses?  It's time to bring in a high level character and a player that knows exactly what hes doing.  I know there are people that are still very excited about this game... but I know many people that were interested definitely aren't anymore.

  • LucifrankLucifrank Member Posts: 355

    Originally posted by bleyzwun


    I'm less impressed with AoC with every new video released.  I even had to take it out of my sig for one of the games I'm waiting for.  I didn't see much action in that footage.  Also many of the attacks were the same repetitive moves (i saw maybe 2 or 3 variations).  I can understand that maybe those guys were low levels, or didnt know what they were doing.  The thing is, how many times are we gonna hear those excuses?  It's time to bring in a high level character and a player that knows exactly what hes doing.  I know there are people that are still very excited about this game... but I know many people that were interested definitely aren't anymore.
    Unfortunately, I'd have to agree with most of your points here. This is the first AoC video I've seen where the animation complaints I'd previously chalked up to anti-AoC flamers were very apparent. Even the physics of the catapults bombarding the city walls looked a bit artificial. I also think this video might have come off as not so impressive because the presentation wasn't that great.

    The presenter might have been better off showing a video of a siege event that had already been played out rather than tripping his way through an event in progress. It just didn't capture the spectacle, grandeur, and excitement of what I'd imagine a siege event in AoC will play like with 100 players hacking each other to pieces. Funcom did push off release until March, so I'm sure they still have plenty of tweaking to do. I love the concept of this game, and if Funcom can pull off the execution, it could be a lot of fun.

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by kishe



     
    Theres like hundred or so npcs on field and about no lag!
     
    This will put Warhammers static battlegrounds to shame...SHAME!
    Wait a second.  a hundred or so "npcs"??? did you mean "npcs" or "pcs."

    If you did indeed mean npcs, then a big.... so what.... is in store.  Many Many games have had hundred or so npcs on the field at once with no lag. 

    100 or so PCs is something quite different.

    I didn't know that npcs was what they meant by "massive" siege.

    NPCs don't equal bandwidth so of course there'd be no lag.  PCs cause lag because of the bandwidth used to show everyone what everyone else is doing.

    Could you pleeease clarify this or tell me you meant PCs.

    And what exactly is static about taking over zones and assaulting a city? 

    ---------------------------------------------
    I live to fight, and fight to live.

  • LucifrankLucifrank Member Posts: 355
    Originally posted by checkthis500
     

    This will put Warhammers static battlegrounds to shame...SHAME!

    And what exactly is static about taking over zones and assaulting a city? 



    Correct me if I'm wrong, but WAR hasn't even shown any significant footage of it's large scale battles yet so I'd imagine the poster claiming they are "static" is just taking a juvenile stab at ruffling from feathers. Anyone who has taken the time to watch the WAR videos knows how beautiful and dynamic this game is looking so far. Personally, I'm looking more forward to WAR then AoC, but if both are good, I'll give both a shot. This "either/or" mentality, which constitutes a small minority of fans of both games, is nonsensical and petty.

  • zevianzevian Member UncommonPosts: 403

    Trebuchet bombardent looks very boring, sound was terrible.

     

     

    Demo could of been better but your presenter sucked,   thats one thing WAR knew is selling a game is in the presentation, some guy who is clearly afraid of public speaking is doing nothing but harm to your game.

     

     

    Look forward to see More.

     

    Looks like the EQ2 to its WoW.   ( graphics wise)

  • huxflux2004huxflux2004 Member Posts: 730

     Wait a second.  a hundred or so "npcs"??? did you mean "npcs" or "pcs."

    If you did indeed mean npcs, then a big.... so what.... is in store.  Many Many games have had hundred or so npcs on the field at once with no lag. 

    100 or so PCs is something quite different.

    I didn't know that npcs was what they meant by "massive" siege.

    NPCs don't equal bandwidth so of course there'd be no lag.  PCs cause lag because of the bandwidth used to show everyone what everyone else is doing.

    Could you pleeease clarify this or tell me you meant PCs.

     

    you are totally wrong here mate. npcs actually cause a harder strain on the systems,  since they live in the server and their data (movement, buffs, actions etc) are transmitted to all the connected clients (players). furthermore, apart from the network load this causes, the AI calculations take a huge amount of cpu time on the servers. actually it is less stressfull for the system to have players instead

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by mcharj11


    It never looked as if there were anywhere near a hundred NPC's at all, wasnt this meant to be a PvP siege video?....
    Still it looks as though it will be great fun to take part in battlekeep fights, i just want to see a proper PvP video not an NPC video labelled PvP.
    Kinda can't do that at a show - where floor space costs $$$

    Your asking for like 300 PC's set up in one area. Better off waiting to play it for real, or see some action from Beta testing when it comes around.



  • SavageLoreSavageLore Member Posts: 22

    I can see your excited about the game but  when talking about no lag you seem to be forgetting just how expensive their computer they are using is.  While I do not know that myself,  I can not believe any sales team would bring any system that was not atleast 5000 US dollars to try and sell their demo with.  Most likely it their computer cost more then that so giving us the imppressive of no lag is just an illusion as most people wouldn't come close to having the same game system they use for demos.

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  • sirespersiresper Member Posts: 317

    I think this is pretty good proof that funcom has been deceiving everyone about the state of the game and the reasons for the delay.

    They didn't fill the siege with pvp players not because they didn't have them but because their system can't handle that many live players. It can't even handle moving bots. Except for 4 units, everyone is just standing around. When there were more than a few people on screen at once, the game was extremely choppy. Not enough players? What a pathetic excuse. I can't believe people are so dumb that they actually believe that. They have an army of beta testers as well as leipzig visitors that are more than willing.

    Other than that, I thought it was really funny how siege walls just vanish when they are destroyed. Poof, wall gone. they need to put some animation in there of it crumbling before dissipearing at least.

    I'm sure the conebois will have a fit that I don't get on my knees and kiss funcoms butt but I guess thats the price of rationality. Shame on me for thinking they actually might have something good to show at Leipzig. So many promises but just one huge dissipointment. It seems like a lot of people on both the official boards and in the video page comments feel let down by the footage as well.

    Skating, fake npc siege, max 4 person battles, poor animations, button mashing combat and pvp.... sigh.

    The good news for fanboys is you can look forward to me not spending nearly as much time on the AoC boards from now on, since the last few things I had hoped to see were not there :) Though I will poke my head in from time to time, to make sure too many people aren't getting tricked into thinking the game has something it doesn't. For example I saw Fion on the official boards a few days ago still saying that hitting an enemy depends on if your weapon makes physical contact, heh. I hate it when fans try to trick others because they want 'their game' to succeed. But the truth always comes out eventually I guess.

    Good luck to you all 

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

     

    Originally posted by siresper


    I think this is pretty good proof that funcom has been deceiving everyone about the state of the game and the reasons for the delay.
    They didn't fill the siege with pvp players not because they didn't have them but because their system can't handle that many live players. It can't even handle moving bots. Except for 4 units, everyone is just standing around. When there were more than a few people on screen at once, the game was extremely choppy. Not enough players? What a pathetic excuse. I can't believe people are so dumb that they actually believe that. They have an army of beta testers as well as leipzig visitors that are more than willing.
    Other than that, I thought it was really funny how siege walls just vanish when they are destroyed. Poof, wall gone. they need to put some animation in there of it crumbling before dissipearing at least.
    I'm sure the conebois will have a fit that I don't get on my knees and kiss funcoms butt but I guess thats the price of rationality. Shame on me for thinking they actually might have something good to show at Leipzig. So many promises but just one huge dissipointment. It seems like a lot of people on both the official boards and in the video page comments feel let down by the footage as well.
    Skating, fake npc siege, max 4 person battles, poor animations, button mashing combat and pvp.... sigh.
    The good news for fanboys is you can look forward to me not spending nearly as much time on the AoC boards from now on, since the last few things I had hoped to see were not there :) Though I will poke my head in from time to time, to make sure too many people aren't getting tricked into thinking the game has something it doesn't. For example I saw Fion on the official boards a few days ago still saying that hitting an enemy depends on if your weapon makes physical contact, heh. I hate it when fans try to trick others because they want 'their game' to succeed. But the truth always comes out eventually I guess.
    Good luck to you all 

     

     

    Here is a quote for you:

    "The trade show is one of the largest gaming conventions in the world and by far the largest in Europe, with all of the major upcoming game titles represented.

    The award was won in competition with online games from all genres and across all platforms, and was presented by a jury consisting of gaming industry press and mainstream press.

    Other nominees for this award included: ‘Warhammer Online’, ‘Hellgate: London’ and ‘Unreal Tournament 3’."

     

     

    Funcom deceived no one, its pretty much what I expected as is the same to many, many others! The award they got goes someway to prove this.

     

    Its actually only you and half a dozen people, but you weren't on the panel / jury of world gaming industry press and mainstream press was you.

     

    All these people thought AoC showed up WELL at Leipzig, I'm sorry you was unimpressed and irked - but to be frank - your in the minority overall.

     

    Yes I saw a few "iffy" parts but there was more new exciting info to compensate, not too mention 6 more months of Beta to fix this SMALL issues.

     

    But you know and we know you prefer warhammer, so from the looks of that game - EA Mythic will prefer all the constructive crititism you can provide, im sure if you can pass it off similiar to you AoC bashing, they will be most pleased.



  • midwestnetsmidwestnets Member CommonPosts: 81

    So far I've seen nothing that impresses me about AoC, this included.

    It's good they put it off.

     

  • ndpunchndpunch Member Posts: 208

    Well that was a waste of time, I almost dozed off while watching that. They have a lot of work to do if they plan to offer combat that is anywhere near groundbreaking, that looked like any other hack'n slash. Sliding and lag was quite bad too, but with 7 months to go that doesn't meen anything at this point.

    Overall, disappointing.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by ndpunch


    Well that was a waste of time, I almost dozed off while watching that. They have a lot of work to do if they plan to offer combat that is anywhere near groundbreaking, that looked like any other hack'n slash. Sliding and lag was quite bad too, but with 7 months to go that doesn't meen anything at this point.
    Overall, disappointing.

    The Industry didn't think so

    They won the http://www.gc-germany.com/index.php?...c562b42b59ea89 (GC-Award Best Online, by the GC itself) and the Best online Game GC by onlinepresses Award



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  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Fion


    Boy Warboi's are out in force today. Pissed their game lost to AoC twice over I guess. It's not even worth posting stuff like this on here Avery. Warboi's that infest this forum would rip anything you post on here to pieces, as this thread clearly shows. Just stick with the official forums. Were at least even the complaint posts are constructive. I'd advise the Warboi's to do the same but, Mythic is to chicken shit to have their own forums, so they have to come here to work their frustrations out.
    You're a nut.  You go onto the WAR boards and say "this, this, and this impressed me"  then you come over here where you feel more like you're at home and say "Mythic is too chicken shit?"

    Ummmm ok.  You don't even come across as a Fanboi anymore.  Just a conformist elitist asshole. 

    You just try to blend in as easy as possible. 

    If you actually go to a WAR fansite, you'll see the demeanor amongst the posters is far different.  They argue about what bothers, them.  They praise what looks good.  Same as on AoC's official forums. 

    mmorpg.com isn't exactly a breeding ground for constructive posts.  Yours are evidence of that in the very least.

    When I read your posts I wonder what color you've changed to every time.  Will he be supporting WAR, expressing complaints about the way things are with AoC, praising AoC, bashing WAR, who knows. 

    It's like you roll an 8-sided die to see which personality gets to type.

    Now so that I'm not completely entirely off topic.  AoC is making astounding claims and is trying to really push the boundaries of the gaming industry.  If they didn't win I would be surprised.  I just really hope they don't repeat what happened with AO.  Apparently AO won a lot of show awards before their launch as well over DAoC, yet DAoC had more subs, and a better review after release.  Will be interesting to see how this round plays out. :) I'm looking forward to seeing how both games turn out after release.  I do have my doubts, but they're my own and for my own reasons as I'm sure I"ve stated more times than enough. :p

    If you check out the thread titled "Why AoC nominated and not WAR?" over at warhammeralliance.com you'll see that they say great things about AoC, and express concern the same as they do about WAR.

    ---------------------------------------------
    I live to fight, and fight to live.

  • midwestnetsmidwestnets Member CommonPosts: 81

    <yawn>

     

    Even the AoC Fanboi's don't impress me.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by midwestnets


    <yawn>
     
    Even the AoC Fanboi's don't impress me.





  • checkthis500checkthis500 Member Posts: 1,236

    See WAR guys have no problem with AoC. :p

    I just got done watching that Siege demo.  Interesting that that's the demo that won them an award.

    The trebuchets were probably my biggest pet peeve.  I reeeeeally hope they do some serious work on them.  The explosions were bad, the path the projectiles followed was incorrect, they just didn't act like a trebuchet would act. 

    The path would have been high and slow.  They really need to work on the physics if they're going to have siege engines in the game. 

    The combat ..... well the combat is being tweaked so I'm sure that's not the final appearance (hopefully).

    It didn't really feel like there was a siege going on.  Those walls instantly crumbled and the trebuchets fired as fast as a gun.  There has to be a delay if it's a trebuchet.  Like a 30 second delay, or even 10 seconds or something. 

    They need to go pick up a copy of Age of Empires 2, and build and fire a trebuchet.  Or watch the Minas Tirith fight in the Lord of the Rings Return of the King movie.  Being highly physics minded that video made me cringe.

    Please don't sacrifice the physics of a trebuchet for anything.... please. :(

    ---------------------------------------------
    I live to fight, and fight to live.

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