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1. Something worth fighting over. And I dont mean bounty points or crap like that but rather territories which hold some tangible value. Such as good hunting grounds, or good spawn sites for quest mobs or good NPC towns where you can buy/sell things. This way PvP becomes something more than in a FPS game.
2. Balanced death penalty so that is isnt so low that you dont care if you die or not but also not so bad that you are discouraged from fighting unless you are 99% sure you will win (like in Eve).
3. A possibility to retreat from a battle if it is going bad. That makes combat more interesting if there is a way to retreat if you do it in time. Also it makes griefing less common if you have the possibility to retreat if you are alert.
4. Big world which has enough room for large clans but also enough room for small clans to hide and thus not be dominated by the bigger clans.
Does AoC has any/all of these?
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I thought you where going to end this post with something like "A great PvP game needs all of these features, good to see AoC has included them all."
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Rethaul, Dark Templar and squad leader of Scions of War
where did you read that at?... you pull it out your ass?
where did you read that at?... you pull it out your ass?
Mr Mobfigure wannabe its commonly known via the devtracker say at www.bymitra.com that the developers have hinted at such a thing for a long period of time now. So if he did pull it out of his ass lets hope he rubbed it all over your face.
While your at the dev tracker search for "gaute" too you will see something said similiar from a recent interview.
You could also do a search for manners, but I think you will find it lacking like you comment.
I meant more in the line of controlling territory that actually gives the clan power in some way and thus incentive to fight over. Like good leveling/farming grounds etc.
For example look in the real world. Why is the Middle East such a big hotspot and a constant magnet for violence and war? Because it holds richness in the form of oil and hence many countries want to control the flow of oil.
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I meant more in the line of controlling territory that actually gives the clan power in some way and thus incentive to fight over. Like good leveling/farming grounds etc.
For example look in the real world. Why is the Middle East such a big hotspot and a constant magnet for violence and war? Because it holds richness in the form of oil and hence many countries want to control the flow of oil.
Watch this and listent to the commentry: http://www.mmorpg.com/gc-germany.cfm/section/videos/id/1098
A battle keep IS something worth fighting over.
PVP also need one more thing ... FUN , it has to be fun.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
And what is "Fun"? For me, "fun" is the adhrenaline factor. Fighting where if i die i'm gonna feel like quitting and if I win I'm gonna feel like i knocked out Mike Tyson. (Bring on Full Loot!)
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I will play no more MMORPGs until somethign good comes out!
But is that fun after you gear up and instanetly lost all your equip the second you step into pvp 4 times in a row. the answer is no , becuase yes is a lie. PS i go back to the rel pvp day playing duris land of bloodlust (a mud). Still PVP was fun in that game, beucase you often won.And what is "Fun"? For me, "fun" is the adhrenaline factor. Fighting where if i die i'm gonna feel like quitting and if I win I'm gonna feel like i knocked out Mike Tyson. (Bring on Full Loot!)
I agree with you however, no matter what it has to be fun.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
But is that fun after you gear up and instanetly lost all your equip the second you step into pvp 4 times in a row. the answer is no , becuase yes is a lie. PS i go back to the rel pvp day playing duris land of bloodlust (a mud). Still PVP was fun in that game, beucase you often won.And what is "Fun"? For me, "fun" is the adhrenaline factor. Fighting where if i die i'm gonna feel like quitting and if I win I'm gonna feel like i knocked out Mike Tyson. (Bring on Full Loot!)
I agree with you however, no matter what it has to be fun.
I grew up on Full Loot MUDs, specifically WoTMUD and Dark and Shattered Lands, I want those days back in an MMORPG, i can't go back to text. Starport is fun cause its a graphical update of Trade Wars which i also played.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
I meant more in the line of controlling territory that actually gives the clan power in some way and thus incentive to fight over. Like good leveling/farming grounds etc.
For example look in the real world. Why is the Middle East such a big hotspot and a constant magnet for violence and war? Because it holds richness in the form of oil and hence many countries want to control the flow of oil.
AoC Siege Warfare isn't like DAoC keeps, where they are taken in a half-hours time by a large zerg and mean next to nothing. In AoC the territory you control in terms of Battlekeeps and Battletowers will be hotly contested because of several reasons. First of all, only so many Battlekeeps and Battletowers can be built on a single server. 9 for the first, and 12 for the second. Also, owning a Battlekeep not only means significant prestige for your guild, but all kinds of nice bonuses for your guild. Improved crafting facilities so your guild crafters can make items they wouldn't be able to otherwise, a guild bank, and other various guild wide bonuses.
Oh and destroying an enemy guilds battle keep will take a lot of planning and several hours of time. It won't be easily done at all. Oh and there are also resource nodes that can be captured by a guild, so that'll increase your guilds resources for crafting and such.
So yea, in short, it has exactly what you ask. Oh and FYI, the PvP servers (100% open PvP everywhere outside cities) does have item looting. The devs haven't worked out the specifics, and it probably won't be 'full looting.' But it's there for those that enjoy that kind of thing. Personally I'm to carebear for that. Blood Money looting is plenty good enough for me.
You know this sounds interesting and Im looking forward to see how it turns out but it is not excactly what I ask. I mean more that clans fight for the control of territory, not developer designed keeps which give bonuses. But rather that clans claim an area in the world as their own because it has things in it that is worth something. That could be good leveling spots, good farming spots, good quest drop spots or whatever the clan feels like its worth something to them.Having X nr of keeps that the devs say: Fight over this and you will get bonuses! Sounds a bit artificial. But if there will be 100% open PvP servers then maybe the keeps can be combined with what I describe above and then you truly have a MMORPG PvP and not an MMORPG with PvP added on top. Understand what Im trying to say?
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To me NOTHING is more fun the loading up on loot from your freshly slaughted foe. I gotta say it really makes me happy, even if its crappy loot, its just fun taking it. Now I say this because I usualy loot, more then I die, not to say I'm the best every, or anything like that, but If i had a disability and couldn't keep up and kept getting looted, then hell no, that'd suck butt. EVEN if I lost as much as I won, the Feeling of a WIN is FAR FAR better then the sorrow of a loss. THIS IS WHY PEOPLE COMPETE! EVERYONE! You may lose 100 times, but if you win 1 time, your happy. (LOOK AT THE COLTS How many play offs did they have to lose, befor they got a Superbowl win, They kept playing!!! ) lol
And what has that got to do with PvP in MMORPGs, you could aimlessly slaughter people in any FPS. Or is it taking their stuff that appeals to you so much?
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