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This game seems very fun to play!
The FFA PvP available; attack anyone you want
Loss and gain of gear in PvP
FPS perspective
Mounts, Ship combat
Merchants and controlling the economy
Controlling land and dominance in your server
These all look very good on paper but I'm a little skeptic on how they will properly execute the game. There are NO limits to interaction in this game and that can lead to pit falls in almost every aspect of the game. Such as some zerg guild dominating everybody, or perhaps and overpowered skill list makes it so that if you dont have skill X then you are a gimp/noob . I also hear (and this could be very wrong) that the developers are inexperienced as a team and haven't made any other MMO projects or related games.
Although with all the potential drawbacks, I see this game succeeding for a lot of players. The players who want more skill then gear based combat. Since this game is PvP full loot then I'm sure gear will be very generic and one player will not be able to dominate unless he has skill.
I hope though I am wrong, because I can't wait to play a game with as much freedom as this one, but more often then not.. games without structure fail.
Comments
Dark fall seems crazy FAke.. Serious can the mods kill DF message boards they can't met the requirements of an MMO , when other games that REALLY exist that are multi online games are at least real, but not MASSIVE.
Guess not oh well.
DF i personlly do not believe is real from the lack of any real evidence do the repeped lie about beta and the E3 " opps we FORGOT OUR GAME , YEAH RIGHT !!!"
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
yeah sounds like what UO2 shoulda be but its still vaporware so far.
darkfall can never implement the real time fighting they were talking about with a company size like this..... you guys who think they could pull it off just doesn't know how difficult it is to problem this feature for a mmorpg. AoC is already having problem with their real time fighting thingy, and their budget is a lot higher than darkfall's.
not to bash darkfall or anything, but to be realistic, it is very hard to imagine that darkfall can pull this off
It looks and sounds like a great game. If done right it will be truly awesome. The only problem is it's been in development for a long time, no word on beta any time soon. No showings at any games convention and no publisher. Until they can come out with new information and concrete play demos or go to beta sometime soon I don't think it will make it out the door. Because of all these facts it is commonly referred to vapor ware because it is very unlikley it will be released. Which is a shame because it has some great things going for it, they just cant get it off the ground, mostly because of funding which leads to a small dev team which leads to a game that takes 5 years to make and has almost no public press surrounding it.
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Played (In order of favorite first to least): DAOC, EQ2, EVE, WOW, Vanguard, AC2, City of __, Guild Wars, LOTRO, EQ, Sword of New World, FFXI, Lineage 2, Second Life, DDO, Anarchy Online, RF Online, Archlord, Uru, Ragnarok Online, Shadowbane, Planetside, Auto Assault, Ryzom, Matrix Online, Horizons, Entropia, Sims, Runescape, Lineage 1, AC1, Dungeon Runners
I'm quite a nay-sayer myself but I do hope that the game arrives. The company which develops the game (yes, it IS under development) just had a quite big injection of money (correct me if I'm wrong) so hopefully it will be released and kick ass.
Man, I got at least 100 different of things I want to do in the game... o_O
Well in any case Adventurine took out a 27 million dollar loan which is a good sign, i really hope they come through cause everything else coming out is totally carebear.
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I will play no more MMORPGs until somethign good comes out!
I'm guessing you didn't get involved with MMORPGs until the turn of the century correct? Trust me it looks good on paper and plays even better such as orginal UO.
The game will be released eventually, we just don't know what state it will be in. Trust me I think my record shows I am not fan of Aventurine but the drive by troll responses should stop. Call them out on misleading statements not a random fan post.
Great concept for a game... poor company to develop it. Everyone will have to wait and see if it comes even remotely close to delivering on what it promises.
-Atziluth-
- Never underestimate the predictability of stupidity.
I feel the same way...are they going to be able to pull all these features off without becoming an embarassing, overly ambitious disaster like Vanguard, especially since the team is apparently unexperienced and never made anything else before just like Sigil? The lack of info on the game's progress is worrying. I haven't followed this game for very long, but remember hearing about so many years ago lol...I can't help but think this will be a major let down but we'll see.
It certainly is a reasonable concern, but on the other hand a zerg guild in my opinion would not last for long. No one will want such a guild because with complete dominance there will be virtually no resistance. That means the people in the guild will become sick of having no one to kill resulting in a guild schism. Also a small pack of rebels would still be effective because regardless of guild sizes a small battle you can still achieve equality. As long as there is a superpower there will be people who want to stop it rather than join it, which is why generally in pve raiding games there are many competing guilds to be the best, rather than the whole server merging together to create an ultimate raiding guild.
Assuming the game does get released, it does have some interesting design concepts that "seperately" have worked for other games. What it really comes down to is execution and implementation.
What are the limits to open pvp? What keeps geared and experienced players from camping noobs?
How do you make a first person perspective work for caster when not even Oblivion seemed to get it just right?
Assuming support roles are out of the question in a strict pvp game, how are dedicated healing classes balanced with powerhouse dps classes? With penalties as harsh as they are, no class should be an easy kill in theory, even healers.
And as you can imagine these are only a minute fraction of the number of factors then have to address. One would have to assume the Devs will be looking closely at how UO and Eve both made it work and going from there.
I hope this game succeeds just as much as any of you but as with any mmo, expect a lot to change and many great ideas to be cut out before it goes gold.
to Xiliaro: Games like UO, Shadowbane, and Lineage suffered harshly from many "single super power guild" senerios where they just obliterate the competition and ruined a server. Darkfall unless handled correctly will run into the same problems.
Currently Playing: GW2
Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR
The Aphelion MMO Blog - GW2 Initial Impressions
What kinda scares me though is the thought of there only being 10.000 people per server, they should go EVE style and let _EVERYONE_ in the West (Europe & NA) play on one huge server. But then again..... Darkfall will pwn anyway! Noone will stop me from creating taverns all over Agon and slowly manipulate it a lá Al Swearengen.
Answer!
There are no classes so the support classes cannot get picked on. I would be suprised if there was no support route, but perhaps you should shy away from those skills until you have a reliable group of players whom you trust.
You will be as resiliant as you aim for, you will be as aggressive as you aim for, and you will heal as well as you aim for (assuming you put the work in too). Each of those is a personal priority issue though, would you rather be able to heal or kill first. Im sure both routes will be taken and more so killing, but they are social roles that will be filled once a gap is realised. A supply and demand world in effect, if a player knows being a healer will get them into a mighty guild, he/she will do it. If he or hse knows a 5v5 skirmish will be much easier it will also become a consideration.
Supply and demand will work if there is a large enough advantage to having support roles. Historically though in sand box style games like DF the general player base muddy their skills, trying to become a 'jack of all trades' type character with subpar healing, good dps, subpar tanking, and very little buffing. In other words just enough to get by in world pvp.
Because of this, games of this nature are extremely hard to balance pve around and it is my suspicion that you won't find any 50+, 40, 25 or 15 man raids for pve like some are used to in traditional MMOs. I would say count on the devs making specailization extremely powerful in pve, but have it balanced by their de-emphisis on large scale pve.
Thoughts?
Currently Playing: GW2
Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR
The Aphelion MMO Blog - GW2 Initial Impressions
the big risk to a new developer from what I'm finding out is the network portion. So I'd expect LAG to be the biggest risk. you can build a basic engine like have multi-core, decent graphics, procedural terrain, etc but its the networking thats the big killer for a small studio. the engine I built does the client stuff but networking? Its hard, real hard. if you go open/closed beta to early players might get discouraged and bash your title. wouldnt want Auto Assault to be recreated
That is my big fear for our project is the server side solution.
I am not so sure how to stop zerging guilds. Been trying to study EVE. my solution is to simply have an incredible land mass. parallel universes, space, jsut whatever the hell you gotta do to make that thing massive world where people dont get their butts whooped at every turn. of course my project isnt really FFA but more controlled by player created governments
I also think they're goals are a bit lofty. I can see the city portions, skill system, FFA, and such being done but its the 10,000 players promise thats a little troubling. Ship and horses, thats scary too. I knwo they're trying to go full blown sandbox but its really lofty
plus they want to have more creatures then any other MMO.
really looking forward to this title its #1 on my list but I must admit i have my reservations
but was really keen on seeing Darkfall come out to see their approaches to the zerg guild.