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I am looking for something to keep me busy until AoC or WAR comes out. I played Guild Wars for a little while last year using the PVP-only chars. It was OK, but I didn't really get into it. Can someone please tell me how Fury will be different/better than Guild Wars?
Comments
Fury does look like gw 1.5 but prolly guildwars > fury
My blog:
How is FURY different to GW?
Short answer = 100% PvP focus, faster pace of play, no mana, you can jump, there's lots of power-ups, jump pads, ladders, all rewards are from PvP, competitive gaming from before we launch (CPL Championships this week in Dallas), no carebears
There's a lot more that could be said, so visit the Auran forums and register for the Fury Challenge event to see if you're competitive.
www.unleasththefury.com
Bossman
CEO, Auran Games
Thanks, Thilliam. As petty as it sounds in print, the no jumping thing really struck me as odd/antiquated when I tried out GW. I hated getting stuck on some terrain because I couldn't jump down. It made it seem kind of 2D.
I'm glad to hear Fury has more realistic movement. I'll give Fury a try, hopefully this weekend.
Fury, on the otherside of things is another beast entirely and apart from some of the die hard Guild Wars PvP community jumping ship to goto Fury, they can't be compared at all
lol well yeah pretty much like guild wars :P
wow now that make guild wars a handocap! guild wars in battle arena.. no jump, no jump pads, no ower ups, no ladders. fury has much stuff in battle ground.
Have to say that I didn't like guild wars that much, first lvling up and trying to get skills felt like a solo MMO, not having a persistant world is not really a MMO in my mind. Second Fury is like WoW's rogue class, built up points/counters then release, build counters then release. A lot of that would get very boring. So if they are any a like, I prob won't play fury, I will def give it a fair try when it comes out just incase some type of design decision is made before launch, but my initial thought wasn't overly good. Technically game was great, design wise, there could be a little bit more adjustment to make things fit.
Syth
MMO = Massively Multiplayer Online
Fury = multiplayers online. So it is an MMO
There is no levelling per se. That is all levelling is done while fighting PVP.
Character development, the skills you and your team bring to battle, the armor you wear, and how you equip is very important. Excaept you earn it all through fighting.
It's pretty damn fun!
Yea the char development and the skills and stuff are really neat. And of course its an MMO. But personally to myself, it just doesn't feel like one. Having the randomness of grouping with people or just meeting people out while doing stuff. IDK I think I liked something like Shadowbane more because you have to be on your toes at all times and you have a lot to loose ya know. Really sucks when ya loose stuff, but its stuff you can always get back within 1 day.
Its kind of an MMOFPS if you ask me which is really a good idea for PvP. With the jump pads and powerups like Quake and the Character tier development its a winning combo if you ask me.
I'm going to have to give this game a fair try when it comes out just to try something different for a change.....
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Fury is similar to Guild Wars, but it certainly isn't better. There are only 3 types of matches, there are few different maps (3 per match type I believe), and the gameplay is repetitive. It's so fast paced that there is no strategy involved and many rounds last less than 60 seconds in team vs. team. There are only 4 schools of abilities, and not much in the way of visual customization. So, many players look exactly the same. There are no "missions", no "objectives" other than kill the other team as fast as you can. Usually all the combat amounts to is spamming of your best ability, then firing off your special and hoping you drop them first. Healers aren't of that much use, and all they get to do is select the target getting beat on and spam their healing ability...
This game doesn't bring anything useful or new to the table, other than "Wow, I can make my character jump!"
If you think the game is that simple then I would recommend entering Fury Challenge. See how great your understanding of the game is when you pit it against the guys who have been playing since alpha, and know the real depth of it.
I have been playing some of the "Fury Challenge". There is no strategy to the game at all. It's only about hyper-fast button smashing, trying to get out as much DPS as possible. Then of course there is the fact that you aren't pitted against players of similar rank. With most of the matches I played, I was up against people who could do 1,000 damage (nearly half my hit points) and sometimes more in ONE SHOT. These players were decked out in higher rank gear and all but invincible to me. So, I spoke to some of the players in the sanctuary. They all said, "that's the way it is. Just play more and you can try to compete better. You get points whether you win or lose." Well, I'll tell you, I'm not playing a game to be a constant loser and provide points for some higher player to "farm" me... What is the point of playing a losing game with matches that sometimes only last 30 seconds? Several of the matches I played looked like this:
1. Gates open.
2. We engage the enemy.
3. All 4 players are slaughtered almost simultaneously.
4. Repeat until you have enough rank from losing 50+ matches in a row.
The guys who have been playing since alpha have no skill over those who jumped on part way through the "Challenge". Their only advantage is the number of matches played. And they get to pit themselves against newbies for easy farmed out points and equipment. At least in Guild Wars there is a level range to PvP. They don't take the arenas and PvP areas and pit the level 1's against the level 20's. And why not? Because the level 1's will lose EVERY TIME! It's the same thing in Fury, unless you're lucky to get in a match with some other poor newbies. Then you get more than 60 seconds of running around button mashing. Maybe more like 120 seconds.
What would make this game better? I'm not just all about negative criticism (although I have a lot of material to go with in that aspect). So, here are some things that might make the game saveable:
1. Make the matches (all 3 types) between players of the same rank. Pretty simple, and fair. You want the game to be about skill? DOn't give half the players in the match the added advantage of higher armor, damage, and abilities.
2. More than 3 types of play. I know you're adding in 1v1 and 2v2 for release, but that's still not enough! How about some capture the flag? Or how about some conquest battles? Siege-style combat? And why not have larger-scale battles, at least 12v12? Can the engine not handle having 24 players in the same zone?
3. More maps! There are only 9 maps to the combat zones, and the maps are rather small. It's not like you designed 9 full-size zones like you would see in other MMOs or FPS games. Even the basic 1-10 arena combat area in Guild Wars is bigger! You're basicly throwing people into a small-ish arena and making the use of strategy even more useless. Adding more players or objectives can make it more than a hack-and-slash last man standing.
4. Better match-making tools for the players. If you're going to have the game based on group combat, you need to have something more than a LFG channel. Now, maybe I missed this, but you usually just get thrown in with random people (whose strenghs may or may not match up).
5. Optimize the graphics engine, A LOT! Now, I have no problem running this game on my machine, but I'm a bit of an exception. Many/most players had to drasticly lower their graphics (which makes the game look terrible).
6. With the limit of all players being humans, you should have a more robust character creation system. I don't see why this isn't the case, because clearly the resources weren't spent on map development.
These are just a few things you could do to make the game more expansive. As of now, it still feels like a project in its alpha stage.
fury does not = guild wa, guild war is better than fury. maybe only the running is better than guild war besdies that the skills they set and the way to use is so unconfortable
I normally just read for fun, but I feel the need to respond to your post.
1) The matching system in Fury is based on ranks. There are something like 10 ranks. In each rank, you are allotted a certain amount of equip points. To equip armor or skills, you have to use these equip points. There is some advantage to being a rank 10 player playing in a rank 2 match, but it is very small. The difference between you and him might be that he has access to better skills and possibly better items (although making items is random and at lower ranks, gear doesn't make much of a difference). I've been playing for a little over a day, and once you get the hang of how things work it is very easy to catch up to those higher rank players.
2,3) Agreed.
4) I don't see how this could be any different I guess unless you had an invite system like City of Heroes uses (look up players by top rank,have option to set your preference to bb,elim,vortex)
5) Agreed, but it is beta and they are constantly making changes to improve. We are playing to help them find the performance issues, so we need to be patient.
Overall, I have had a lot of fun with fury. It started out that I was getting owned every game I played in when I first started, but I think that is the way it should be. I went back and read what skills were used to beat me up, tried them out, and adapted new strategies. The way I see things now is that you have a fast paced pvp game that you can play for free. On top of that, as far as I am aware, I have seen no cheating,hacks, or destruction of economy from gold farmers/sellers/buyers. It is very hard to find a nice pvp game be it fps, mmo, etc that doesn't have hacks or a destroyed economy. It does have some bugs and gltiches, but I think it is a welcome tradeoff for what we get for free.
Well I don't post eather but like the person above me said I need to trow my 2 cents in!
Started fury 2 days ago, played lets say 15 matches and there wasn't a single round that I didn't kill at least 1 person. Sure others may have better gear but that doesn't make them immortal. I even won a fight with what seemed to be a higher better equiped player, all it required was a HP boost + some other upgrades and right timing with skills. So its not as some said!
Any way the game is still beta, new things will get added, stuff will get ballanced, game play will improve.
Excuse my spelling!
He isn't say the game is simple. He's saying its a farm fest. And rightly so. The fact that newbies are paired with players that can wtfbbq them in a couple rounds doesn't equal balance. A few points...
Combat:
Here's what I saw of the combat....build up build up build up alpha alpha alpha die/kill. Granted since I was new I was mostly dying but wheres the skill? Possibly after being farmed countless times the newb progresses up the food chain but thats a lot of crap to shovel and it isn't particularly fun or skillful. Theres not even a rock/paper/scissors progression here. Everyone is the same thing and just standing around whacking at each other with varying degrees of success.
Graphics:
First off people are complaining about the game killing their systems. Quit whining, if your system can't run this quit playing on an pocket calculator and buy a grown up computer. Secondly, the character animations just don't feel right in my opinion. It's almost sluggishly over-animated. Lastly, character customization is woefully sparse and the faces and hair styles that are available are...unappealing, unless you like looking like a constipated Fabio.
Synopsis:
People can tout this as the anti-carebear hardcore pvp-fest that will redefine online combat but it just doesn't deliver. Theres a good skeleton there just no meat for the long run. Great concept. Poor execution.
If you think the game is that simple then I would recommend entering Fury Challenge. See how great your understanding of the game is when you pit it against the guys who have been playing since alpha, and know the real depth of it.
Wow, try to hype it up much there Dan? I've played for about a week now, I think. about 1-2 hours each night after I get the kids to bed. The game is almost identical to GW minus the PvE portion. If folks played only the PvP portion of GW, then they know Fury is the same thing, same idea, with just a different skin and new names and classes. Aside from that, it's the same dang thing.As far as your hype.. of course people playing since freaking alpha are going to really know the game, and be quite skilled for that matter. Taking some folks who have just started it and are figuring game mechanics out and then pitting them against each other... well it's a 'duh' type result there.
The game is average. It's not awesome, it's not piss-poor. Readers can take that for what they will.
That was true in early alpha and beta, however the system was changed when the first Fury Challenge build was moved to the test servers and it now matches players based on player skill ratings as determined using a Glicko-2 based calculation.
You should read the blogs linked in this thread on the official forums for more information.
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I beg to differ. In GW, the maps are more tactical, positioning is actually a part of the tactics, and some other similar stuff that Fury is lacking. To me, Fury felt like a dumbed down version of GW.
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Playing: Final Fantasy Online: ARR, Destiny
Most memorable games for me: UO, GW1, LoTRO
Fury is sort-of the mentally invalid bastard child of Guild Wars and the poor imagination of a teenage Asian anime addict. Both provided some of their DNA, but the offspring clearly got the short end of the stick and is obviously missing a chromosome or 2...
Maybe one day they'll invent the MMO Special Olympics, but until then Fury is going to be resigned to sitting in the front of the short bus with its helmet firmly strapped to its head. But hey devs, look on the bright side: at least Fury isn't as ugly as some of its other retarded classmates (yeah, I'm talking about you DreamLords, Horizons, and every other half-assed pseudo-game).
Next time, at least visit planned parenthood before you consider unleashing another waste in the already overpopulated MMORPG universe.
We have had the problem since alpha of Fury being something of a difficult game to get into. The pace, the parts that set it aside from other simmilar titles, and the very nature of the game all contribute to that. With this in mind I would definately not be so swift to judge it off your initial experience.
It is very easy for example to see it as a button spam fest at the lower ranks, but that essentially *is* just dumbed down gameplay to ease people into the game. Once you reach the higher ranks you have a lot more scope for flexibility and variety. It doesn't take long to get their either, you can reach the highest equip point rank (the rest being for show) over a weekend. The guys that have got to these levels and really experienced how deep the strategy is at the high end love it, and they make up our core player base at the moment.
The low populations haven't helped this either. We do have a very advanced matchmaking system, which given enough throughput will always result in well balanced matches. 'Enough throughput' is the key phrase there, and this was never something we were easily going to achieve in beta without having a very well known IP or being a large name developer.
Post release the numbers will easily allow the matchmaker to work effectively, and you will be able to enter into the warzone queues and swiftly be matched against an even opponent. Not being beaten down by someone who has played since alpha will actually allow you to experience the game properly, and see how much fun it can really be.
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Playing: Final Fantasy Online: ARR, Destiny
Most memorable games for me: UO, GW1, LoTRO
No idea how it works at all but it'd seem if it only takes a weekend to get "high rank" or w/e then that would only make sense that given enough time, everyone will be high rank and the few new people will be the low end making it hard to find a good match.