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Instancing -- Should be Banned from all MMO's

LilFunahoLilFunaho Member UncommonPosts: 30

Am I the only one that thinks instancing is the stupidest creation known to MMORPG's?

Yea yea I know it makes it easier on everyone having their own little zone where their group can go and level up, but I'm not a complete and total wuss. I want competition and I definitely do not want the game to cater to my every want and need. Every MMORPG I've played so far with instancing has seriously dissapointed me.

Any other thoughts on this?

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Comments

  • Shai-HaludShai-Halud Member Posts: 117
    I don't like it

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    Waitin on a new MMORPG with hardcore PvP.

    "The angels in my dreams... have turned to demons of greed that's mean.."- Soul to Squeeze

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    Yea.. I'm in

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I think it's ok as a vehicle for those with limited time to grab an instanced solo mission or two, but as the main focus for leveling? Hell no.

    -------
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    I'm closing in; hate all around
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    Hearing them; them in my head
    How can they be so sweet... sweet?

  • rathmarathma Member UncommonPosts: 3,786
     Call me crazy, but i have better things to do in my life than camp a spawn for 7 hours. image

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    Playing: City of Heroes/ Dark Age of Camelot
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  • GenjingGenjing Member Posts: 441

    There are fun challenges like playing a sport... then there are annoying challenges like filing taxes or looking for a parking spot. Competing with other players for mobs or camping falls into the annoying category. Why can't the challenge come from tough, intelligent mobs?

  • LilFunahoLilFunaho Member UncommonPosts: 30

    It's not really for cutting down camp times, I just want there to be some sort of competition, and to not have a game cater to you just because your favorite hunting spot is taken.

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  • ghoul31ghoul31 Member Posts: 1,955

    Whats the point of playing on a world with thousands of people on it if you are going to be totally cut off from them?

    If you want that, just play Neverwinter Nights or something.

     

  • GenjingGenjing Member Posts: 441

    Well then i guess its a preference thing... because competing for "favorite hunting spots" is not my idea of a fun challenge.

  • LilFunahoLilFunaho Member UncommonPosts: 30
    I dunno Im just sick of games trying to make everyone get their own way. Call me crazy, but I don't want to always get what I want.

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  • ianubisiianubisi Member Posts: 4,201

    Static and instanced encounters are both good for certain things. I prefer an MMOG with both.

  • ZombaisZombais Member UncommonPosts: 14

    If its used for a quest where the group has to kill a monster or do a certain thing like that, I find it much more entertaining when I finally get to the monsters lair or wahtever to have him there and waiting... not get there to only wait for him to magicaly appear in an hour or so..

  • GenjingGenjing Member Posts: 441


    Originally posted by ghoul31
    Whats the point of playing on a world with thousands of people on it if you are going to be totally cut off from them?
    If you want that, just play Neverwinter Nights or something.

    Well its not like you're going to interact with all thousands of them at the same time. Whats wrong with going into an instanced zone with 5-10 different people each time? Its a matter of control; you can interact with others when you want, and keep them out when you don't.

  • Sir-SvenSir-Sven Member Posts: 773

    I'm sorry, what's instancing?

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  • FinweFinwe Member CommonPosts: 3,106

    Instancing is a ploy used by the devil to corrupt us all!

    Well, actually, I just hate it. Why not instead make it where you can go to something like battlefields or whatnot and blast the crap out of everything till your hearts content. As well, remove static spawns, they make the game seem really fake. How the crap do 15 goblins respawn every 5 minutes out of thing air, IN THE MIDDLE OF A DESSERT! No less!

    PvP also removes camping, because people fight over the good hunting grounds. Which maybe having a large dungeon with tons of orcs or whatnot (think Khaza'dum in LoTR:FoTR), where there is tons of them. But sooner or later, you will kill them all, and they dont respawn, but rather enforcements could be sent out from a fortress and sooner or later would arrive there. And battling and gaining skills wouldnt be got from camping a hunting ground. But rather you could raise your swordmanship skill or whatnot by just sparring with a friend etc. Or if you wanted to earn glory and riches, go to a battlefront and help keep the enemy from coming unto your land. etc.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • GenjingGenjing Member Posts: 441


    Originally posted by Finwe
    Instancing is a ploy used by the devil to corrupt us all!
    Well, actually, I just hate it. Why not instead make it where you can go to something like battlefields or whatnot and blast the crap out of everything till your hearts content. As well, remove static spawns, they make the game seem really fake. How the crap do 15 goblins respawn every 5 minutes out of thing air, IN THE MIDDLE OF A DESSERT! No less!
    PvP also removes camping, because people fight over the good hunting grounds. Which maybe having a large dungeon with tons of orcs or whatnot (think Khaza'dum in LoTR:FoTR), where there is tons of them. But sooner or later, you will kill them all, and they dont respawn, but rather enforcements could be sent out from a fortress and sooner or later would arrive there. And battling and gaining skills wouldnt be got from camping a hunting ground. But rather you could raise your swordmanship skill or whatnot by just sparring with a friend etc. Or if you wanted to earn glory and riches, go to a battlefront and help keep the enemy from coming unto your land. etc."The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    The way most mmorpgs are set up, you won't gain as much exp killing lots of weak mobs, than you would be killing a strong one with a group. Thus you can't just run around bashing because other monsters may aggro and annihilate you. And static spawns are a characteristic of seamless worlds, an instanced zone can have more content and stuff going on inside, because its separated from the main part of the world.

    As to the rest of the post... you seem to suggest that having more mobs that spawn faster is the solution... which won't really work imo... But i like the idea of gaining skills in training fights.

  • FinweFinwe Member CommonPosts: 3,106

    Uhm....You mustnt of read it very well. I said remove spawns altogether. And instead have reinforcements and the sort. I dont much like the whole thing of get a group, and go camp Big bad dragon up north.


    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • AnnekynnAnnekynn Member Posts: 1,437

    Instancing is good for areas that are needed to complete a quest.

    Otherwise it takes away from the immersiveness of the game.

    --------------------------------------
    Played: AC1, DAoC, E&B, SWG
    Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2

  • FinweFinwe Member CommonPosts: 3,106



    Originally posted by Annex1

    Instancing is good for areas that are needed to complete a quest.
    Otherwise it takes away from the immersiveness of the game.
    --------------------------------------
    Played: AC1, DAoC, E&B, SWG
    Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2



     

    Thats another thing. What is with these quests that allow everyone to have a Sword of Bhaelzoreth, if you just complete the quest? It makes it seem to be more like a chore to get another hunk of iron then to actually go on a magnificent one of a kind quest.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • GenjingGenjing Member Posts: 441

    The only difference between spawning and "reinforcements" is that one looks more realistic... which is not the problem i was talking about. Even if more monsters arrive in the form of reinforcements, you'd still be in your camp pulling them 1 by 1. Unless this game of yours makes battling large numbers of mobs equal or weaker to you worthwhile, then its pretty good, but once again doesn't solve anything... as other groups can still come by and compete for the mobs. The reinforcements would have to gradually increase in number with the more of the mobs that are killed in the area.

  • QuickSlothQuickSloth Member Posts: 5

    In response to Genjing:

    "Why not instead make it where you can go to something like battlefields or whatnot and blast the crap out of everything till your hearts content."

    "But sooner or later, you will kill them all, and they dont respawn, but rather enforcements could be sent out from a fortress and sooner or later would arrive there."

    How is this any better than spawning?  If this were the case once the monsters were killed from the battlefield, everyone would camp the fortress where the mobs come out.  Now the battlefield is totally empty and just a big waste of space.

    "you could raise your swordmanship skill or whatnot by just sparring with a friend etc"

    How is that fun?  Why would anyone want to spar with a friend forever instead of adventuring to kill different mobs?  This idea is almost as bad just having everyone camp a hunting spot, except there is no respawn to deal with.

    "Or if you wanted to earn glory and riches, go to a battlefront and help keep the enemy from coming unto your land. etc."

    imageNow there is a good idea, an immersive battle which requires you to work with others for a much greater purpose than just leveling.

    IMO, instancing is beneficial to MMO games, but you definitely need a healthy mix of both options. Instancing appeases the people who just want to go with a couple buddies on their own mission without worrying about camping, PvP, or kill stealing and as long as it is not required for everyone to do, then I don't see how it can be bad.image

  • 2pacalypse2pacalypse Member Posts: 198

    See thats exactly were having instancing becomes a good idea because there are some really big dumasses that do stuff like wat you just said and ruin the game for everybody else.

    Having the ability to control that is very beneficial and i think its a great idea although some of the player limit caps maybe need revising.

     

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  • GenjingGenjing Member Posts: 441


    Originally posted by QuickSloth
    In response to Genjing:
    "Why not instead make it where you can go to something like battlefields or whatnot and blast the crap out of everything till your hearts content."
    "But sooner or later, you will kill them all, and they dont respawn, but rather enforcements could be sent out from a fortress and sooner or later would arrive there."
    How is this any better than spawning? If this were the case once the monsters were killed from the battlefield, everyone would camp the fortress where the mobs come out. Now the battlefield is totally empty and just a big waste of space.
    "you could raise your swordmanship skill or whatnot by just sparring with a friend etc"
    How is that fun? Why would anyone want to spar with a friend forever instead of adventuring to kill different mobs? This idea is almost as bad just having everyone camp a hunting spot, except there is no respawn to deal with.
    "Or if you wanted to earn glory and riches, go to a battlefront and help keep the enemy from coming unto your land. etc."
    imageNow there is a good idea, an immersive battle which requires you to work with others for a much greater purpose than just leveling.
    IMO, instancing is beneficial to MMO games, but you definitely need a healthy mix of both options. Instancing appeases the people who just want to go with a couple buddies on their own mission without worrying about camping, PvP, or kill stealing and as long as it is not required for everyone to do, then I don't see how it can be bad.

    Lol those arn't my words those are Finwe's....

    I like instancing ::::28::


  • FinweFinwe Member CommonPosts: 3,106



    Originally posted by QuickSloth

    In response to Genjing:
    "Why not instead make it where you can go to something like battlefields or whatnot and blast the crap out of everything till your hearts content."
    "But sooner or later, you will kill them all, and they dont respawn, but rather enforcements could be sent out from a fortress and sooner or later would arrive there."
    How is this any better than spawning?  If this were the case once the monsters were killed from the battlefield, everyone would camp the fortress where the mobs come out.  Now the battlefield is totally empty and just a big waste of space.
    "you could raise your swordmanship skill or whatnot by just sparring with a friend etc"
    How is that fun?  Why would anyone want to spar with a friend forever instead of adventuring to kill different mobs?  This idea is almost as bad just having everyone camp a hunting spot, except there is no respawn to deal with.
    "Or if you wanted to earn glory and riches, go to a battlefront and help keep the enemy from coming unto your land. etc."
    imageNow there is a good idea, an immersive battle which requires you to work with others for a much greater purpose than just leveling.
    IMO, instancing is beneficial to MMO games, but you definitely need a healthy mix of both options. Instancing appeases the people who just want to go with a couple buddies on their own mission without worrying about camping, PvP, or kill stealing and as long as it is not required for everyone to do, then I don't see how it can be bad.image




     

    1. Because think of it like this. Remember in Lord of the Rings the fortress of Sauron where they were breeding orcs, had Nazgul, trolls, building armies, etc? That place was pretty much impenetrable. And no one in their right mind would even try to attack it. Let alone 10 or 20 adventurers that would camp it for ph4t l3wt.

    2. This wouldnt be a battlefield that you could wipe out. Think of it. In real life it involves tens of thousands of soldiers. I mean of course you'd have NPC's that back you up. But you'd have at least hundreds of combatants to deal with that come in waves. And to empty out the battlefield would take days. And by then reinforcements would come back.

    3. Because sparring gives more of a sense of realism. And going out and hunting monsters would actually be dangerous. And imo, there should be a real penalty to death.

    4. What i'm all sayin about is alot of realism. And less cookie-cutter, which these games need. They're becoming easy, redundant, and repetitive.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • GenjingGenjing Member Posts: 441

    I still just like the gaining skill from training part. Logically one should get stronger when sparring against a fighter of equal or greater skill... thats how its worked in countless movies and anime's, no?


  • KnoxayKnoxay Member Posts: 98
    Instancing works for dungeons and encounters that have to do with your mission/quest, but it shouldn't be used for everything.

  • TheMagickDollTheMagickDoll Member Posts: 29

    From my experience with Instancing, I like it. I hate camping.

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