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In last podcast a guy said there are two different healer types ranged like Shaman and Runepriest and melee like Warrior Priest and Zealot. So is zealot melee/healer class? Just was wondering about that since they have cloth (looks like it) armor and a dagger. Want to know what kind of melee "things" do they have? What they can do with the dagger?
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You Are Not Tifa, Cloud, Aeris, Barret, Red XIII, Vincent, Yuffie, Cait Sith, Sephiroth or even Cid.
Not Any Other FF Character.
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I played one at Games Day Baltimore. From what I saw they are like a support class. The main damage they dealt was through a spell that called down Crows to attack your enemy. Then they had a healing spell. The Zealot they had was low level, so I am assuming you will get specials for your dagger later.
Oh thanks for the info.
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You Are Not Tifa, Cloud, Aeris, Barret, Red XIII, Vincent, Yuffie, Cait Sith, Sephiroth or even Cid.
Not Any Other FF Character.
Sounds like someone made a mistake in that video. Zealot is definitely a ranged/support class. They pew pew like other casters and wear little in the way of armor. Unless the Dark Elf support class (unannounced) does something different, the WP is very unique in the way he heals.
I am not in beta, I'm just bored and read up on Warhammer like it's my job.
so...
A close combat aggressive support class.
The following was found in part 3 of a 3 part series of the authors impressions of the game:
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Healers: Healing was kind of interesting for me, since I’m used to the “Whack-a-Mole” style healing of WoW. There weren’t any huge damage spikes – as a general rule, all the careers were pretty tough, and it doesn’t take a spectacular twitch-master to keep a group up at this point in time. As a Shaman in particular, you should definitely be nuking at least some of the time, simply because unless your Black Orc is getting pounded on by an entire group, you really don’t need to be spamming heals. It’s just not efficient with the action point system they have in place. As for the Zealot, it’s another aggressive caster, but you rely more on buffs and debuffs, rather than the huge nukes and heals of the Shaman. Some people have been calling me out on describing the Zealot as a close combat career rather than a Ranged healer; all I’m going to say is…I’ve played the career, and according to the podcast description, Mythic’s own description of the career, and the answers I got at PAX, the Zealot is indeed a close combat aggressive support class. If that’s not good enough for you and you still insist on calling it a ranged healer, well…I don’t know what you want. If you try to cast your rituals at long range, people will simply run out of the circle. It’s as simple as that, and if you play without rituals, you’re seriously gimping yourself. The Runepriest has a lot of skills that seem to mirror the Zealot’s, but in a more defensive fashion. When I played one, I tried standing in the back and doing the “heal, heal, heal” thing, and it didn’t work too well. I tried a different approach with the Zealot, and it paid off, so that’s what I’m going to go with at release. Simply put, damage/healing players will contribute significantly more than a player who strictly heals, in my opinion. It’s fantastic.
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The 3 parts are linked at the top of this page. All very insightful reading.
I have been puzzled with the statement that shaman and runepriest are doing ranged damage ? I think of the runepriest as a weaponsmith with a serius mellee attack from a very muskular arm! but i migt be wrong here
I saw a many videos with Zealot and none of them had zealot attacking in melee. That's why I just can't get it when ppl from Mythic say it is melee/healer and I didn't see any melee on this class at all.
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You Are Not Tifa, Cloud, Aeris, Barret, Red XIII, Vincent, Yuffie, Cait Sith, Sephiroth or even Cid.
Not Any Other FF Character.
From what I understand, the zealot can indeed cast ranged abilities.
BUT, a core element of the Zealot is their ritual circle. Within the circle, you can damage and debuff the enemy like crazy. However, what do you think happens if you aren't standing inside your own ritual circle? That's right, neither is your meleeing enemy.
So yes the Zealot can cast ranged stuff, but ideally, they are using their own ritual circle as protection. From within it, the enemy is weakened and the Zealot is strengthened.
Just my interpretation of why people are confused.
Well I can not remember where I read it but I seem to remember reading about the various archetype armor classes and it was quite different than what I would assume they would have been. It was listed as being like this (if my memory serves me right):
Tanks (Black Ork, Chosen, Blackguard, Ironbreaker, Knights of the Blazing Sun, Swordmaster) will be wearing Heavy Armor
"Healers" (Shaman, Zealot, ??, Runepriest, Warrior Priest, Archmage) will be wearing Medium Armor
Melee DPS (Choppa, Marauder, Witch Elf, Hammerer, Witch Hunter, ??) will be wearing Light Armor
Ranged DPS (Squig Herder, Magus, ??, Engineer, Bright Wizard, ??) will be wearing Very Light Armor
Zealot gona be some kinda type of warlock?
QFT
Ppl dont seem to be reading the important part of the whole thread, so i just had to quote it!!! It's from someone who actually played a zealot...
and if you read the 2nd part of the link, the writer actually talks about all classes, and one of them is the Zealot.
SO THE ZEALOT IS A MELEE/HEALER!!!
This is taken from the 2nd part of the link above...
Zealot - Hands down, my favorite class not just in this game, but in any MMO from UO to date. We've all heard Mythic talk about how casters will be able to hold their own in melee, and I'm sure that like me, you've smiled politely while thinking to yourself "BS." However, 5 minutes into playing my level 21 Zealot, I had an epiphany - they're not just capable of holding their own in melee. They're bloody freaking good at it. I'm not talking about taking hits on the chin, ripping your opponents to shreds. That's far too simplistic. Zealots, on the other hand, are one of the most beautifully innovative and complex careers in recent memory. The Harbinger I was most fond of reduces all damage done by a whopping 25%. After that, I'd put down a ritual which debuffed opponents considerably. Predictably, a melee class would charge at me, and get hit with a debuff the second they entered the ritual circle. My own buff, a Mark of Chaos, boosts my fighting skills by a good amount. The speed with which I was able to drop enemies with auto-attack after my debuffs, buffs, and DoTs were stacked was pretty surprising. I barely even needed to heal. There were also some very powerful nukes (my eyes popped out of my skull when I saw the numbers on the Tier 3 morale ability for the zealot, I can't remember what it was called, but goddamn that thing was amazing), most of them in the Morale section. It's not that the Zealot is any better at melee combat than any other caster, but didn’t seem nearly as prone to interrupts. As of now, it's definitely my career of choice - hopefully Black Guard will be up to the task of luring me away once I get to try them out. If they end up being as cool as the Zealot, there's a good chance I'll be playing this game for years to come.
Hope it helped!
Well, you have to keep in mind that many of the videos are made by people who have only been playing the game for an hour and are still really bad at it Heck, they probably barely have time to read their ability descriptions before they have to start fighting.
The more detailed descriptions are made by people who get to play multiple times and get to try different classes and become more familiar with the game mechanics.
People probably see the lightly armored Zealot and instinctively stay out of melee combat, it will just take time before we see some videos with people really taking advantage of the Zealot's strengths.
Every time they describe a class or introduce a new class ... I get worried. I get worried because I can see myself not wanting to UNDERESTIMATE any of these WAR classes.
And I think that's a good thing.
All the classes seem fairly capable of opening a can o' whoop ass on you!
~ Ancient Membership ~
I can't wait to try it. I made up my mind a looong time ago that the Zealot was gonna be my first roll. From UO to now I've never rolled a healer type so I decided to make a healer my first character in WAR. The more I learn about them the more I see I made a good choice.
If a cloth wearer can stand their ground in melee combat they have GOT to have some bad ass moves!
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They are one of the two melee/healers in the game yes.
While they may seem to be casters off the bat all the impressiosn and write-ups state that in pvp (and thus pve) they are close combat class. Why simple while they can heal and debuff at range; they also have ritual circles (kinda like rune priest's bigs buffs) These are set in a certian location and the popular one makes any enemy in it do i think 20-25% less damage. (thats a lot, i forget which one it is 20 or 25) So when you engauge a target be it npc or player you want to cast your debuff and dot and then move in to melee and place your ritual. In a way this makes you more effective in melee and verse melee than verses ranged classes, as they can just stand outside of the ritual and dps you.
this is an old concept its mostly true but so far it not like this 100%.
So far Bright wizards seem to be more squishy that enginers and a bit more than magus. and there are other things that seems to differ. Ps this doesn't mean B?W suck froma ll the info i have read they are the most like a glass cannon in the game were they do a ton of damage but are more squish , while magus also to alot of damage are squishy they are just a bit less so in both areas.
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Its not so much that they wonderful at melee but they can make other weaker and themselves stronger to the point where they are on close footing, well with the addition of dots. Still a fresh class that i would in no way all a pally.
Now warrior priests looks a lot like pallys in lore at least. Have to wait for more info about their game play for me to know however.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
As Jetrpg already said, warrior priests look like more paladins. And I was wondering what kind of melee dps zealots will have. I mean someone said they can backstab enemys, other one said they can buff up and tank the things. Last one seems to be wrong
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You Are Not Tifa, Cloud, Aeris, Barret, Red XIII, Vincent, Yuffie, Cait Sith, Sephiroth or even Cid.
Not Any Other FF Character.
I don't think they ah many positionals , backstab side attack etc. And they are not a Meele dps toon that being said in meele combat they do fine using other abilities. And yes they do buff.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
As Jetrpg already said, warrior priests look like more paladins. And I was wondering what kind of melee dps zealots will have. I mean someone said they can backstab enemys, other one said they can buff up and tank the things. Last one seems to be wrong
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