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You should be able to get XP from PvP.

zethcarnzethcarn Member UncommonPosts: 1,558

I honestly don't see why you shouldn't.  You can in DAoC and you will be able to in Warhammer.  So why not WoW?  Everyone knows PvPing is why more challenging anyway, so why not add a little more incentive to PvP? 

And exploitation is not a real reason.  Killing the same person over and over should result in a significant loss to XP...sorta like a "cooldown"  to get XP from that person again.

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Comments

  • cupertinocupertino Member Posts: 1,094

    No i dont like EXP from PvP, wow is a PvE game foremost.. add exp for PvP and you'll have teams of gankers running around the world, ofc if you roll on a PvP realm then expect the gank.. but adding exp will realy take it a stop too far.. thus why WAR PvP is only in PvP zones and not PvE zones.

    I do think there should be world PvP quests, such as "bring me 10 nelf ears" etc, little things like that to spark up the good'old world pvp that battlegrounds destroyed.

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  • HrothmundHrothmund Member Posts: 1,061
    Originally posted by zethcarn


    I honestly don't see why you shouldn't.  You can in DAoC and you will be able to in Warhammer.  So why not WoW?  Everyone knows PvPing is why more challenging anyway, so why not add a little more incentive to PvP? 
    And exploitation is not a real reason.  Killing the same person over and over should result in a significant loss to XP...sorta like a "cooldown"  to get XP from that person again.

    This was possible before, when you handed in battleground tokens, you got EXP.

  • ShadoedShadoed Member UncommonPosts: 1,459

    Maybe a good idea as additional realms for people to join, but not as a universal thing for the game. Maybe the addition of a PvPXP realm, but there would have to be a target cooldown of some sort and of course a level cap of maybe +/-5 levels with no xp given outside these restrictions.

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  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Warhammer Online.. what? Huh?.. first quater 2008

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  • zethcarnzethcarn Member UncommonPosts: 1,558
    Originally posted by DeserttFoxx


    Warhammer Online.. what? Huh?.. first quater 2008

    yeah it's a MMO..perhaps you've heard of them.

  • daelnordaelnor Member UncommonPosts: 1,556

    I think pvp xp is a good idea, it adds more versatility to a game. If you are concerned about gankers, input a lvl restriction on xp gains, and a cooldown on killing the same person, like other people have mentioned previously. You could also restrict the areas you gain pvp xp in, or perhaps add new open world areas in an xpac. It would be pretty cool I think.

    D.

    image

  • jaharjahar Member Posts: 234

    i think it would move the focus slightly more in the direction of PvP, and away from PvE. PvP in WoW is more intended to be something to do other than PvE,  and adding exp to it would pull people from their PvE.

  • They wont add in EXP from PvP because that requires you building the game with that in mind.  they would have to do alot of work and a huge patch to be able to make it even possible and it would still just be people grinding lvls in BGs unless they did some restrictions on that.  But wow was made to be a PvE game, if you want PvP find a new game.

  • jaharjahar Member Posts: 234

    It would be somethign to see though if they did build a game with the idea of PvP'ing to get a good portion of your exp.

  • zethcarnzethcarn Member UncommonPosts: 1,558
    Originally posted by Muirin


    They wont add in EXP from PvP because that requires you building the game with that in mind.  they would have to do alot of work and a huge patch to be able to make it even possible and it would still just be people grinding lvls in BGs unless they did some restrictions on that.  But wow was made to be a PvE game, if you want PvP find a new game.



    So how is grinding xp in BGs any different then mindlessly grinding mobs for xp?  Oh,  and you can rest assure I'll find a new game as soon as a better one than WoW is released .........which probably won't be too far off into the future.

  • daelnordaelnor Member UncommonPosts: 1,556


    Originally posted by jahar
    It would be somethign to see though if they did build a game with the idea of PvP'ing to get a good portion of your exp.

    DAOC

    D.

    image

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I agree. I don't know why some people care whether you get XP from PvP or not. I guess some people just like to pee in others cherios.

  • OdenathusOdenathus Member UncommonPosts: 605


    Originally posted by jahar
    It would be somethign to see though if they did build a game with the idea of PvP'ing to get a good portion of your exp.
    Wouldn't that be Guild Wars?

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  • area84area84 Member Posts: 335

    You can do pvp quests and get xp by completing them, theres some Arathi Basin ones and quite alot of AV ones, its not much but something.

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  • tinhattinhat Member Posts: 12

    Just thought i'd ask a question as im confused on something. A few people have been saying that WoW is a PvE game and less of or not a PvP game. This is apparently why they wouldnt implement exp. for PvP kills as it would draw players away from PvE.

    What im confused about is that surely it's up to the players what they do?! Just because a new route to leveling is opened, doesnt mean everyone is gonna take it.

    exp. for PvP kills would hardly change a thing on PvE realms, hardly anything happens outside BGs so i don't think you'd be seeing hoards of gankers roaming around for some rare kills. As for PvP realms it would promote more world PvP, something blizzard have been trying to do?

    I dont see the problem or the reason as to why blizzard wouldnt consider/do this. Maybe someone could read their minds and enlighten my ignorant mind.

  • OhaanOhaan Member UncommonPosts: 568

    IMO if a MMO includes provisions to allow PvP then players should be provided equal opportunity to advance their characters by participating in it. If devs are not willing to allow this then I seriously think that they should NOT be including PvP features. Otherwise, players that chooses to spend a higher percentage of their time at PvP end up penalized and that is discriminatory game design.

  • observerobserver Member RarePosts: 3,685

    The raiders would be upset and cry though.  They'll complain they can't level their alts up because of gank groups. 

  • tinhattinhat Member Posts: 12

    Originally posted by observer


    The raiders would be upset and cry though.  They'll complain they can't level their alts up because of gank groups. 

    But how would that happen? If they were leveling low level alts, then they would be below too low to yield exp to high level players. Also, they'd likely be able to afford the best gear and probably hold their own against players a few levels higher.

    If they were on a PvE server then they wouldnt even have to flag themselves - nothing changes. On a PvP server, ganking is something you see anyway. People roll PvP because suprisingly  enough they want to PvP - exp for PvP kills just promotes more world PvP. Your point seems to imply that people will complain fpr getting more of what they ask for as well as an incentive to do it?

  • Enforcer71Enforcer71 Member UncommonPosts: 780
    Originally posted by Hrothmund

    Originally posted by zethcarn


    I honestly don't see why you shouldn't.  You can in DAoC and you will be able to in Warhammer.  So why not WoW?  Everyone knows PvPing is why more challenging anyway, so why not add a little more incentive to PvP? 
    And exploitation is not a real reason.  Killing the same person over and over should result in a significant loss to XP...sorta like a "cooldown"  to get XP from that person again.

    This was possible before, when you handed in battleground tokens, you got EXP.

    Yep, was going to say that but you beat me to it.

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  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by zethcarn


    I honestly don't see why you shouldn't.  You can in DAoC and you will be able to in Warhammer.  So why not WoW?  Everyone knows PvPing is why more challenging anyway, so why not add a little more incentive to PvP? 
    And exploitation is not a real reason.  Killing the same person over and over should result in a significant loss to XP...sorta like a "cooldown"  to get XP from that person again.



    So then I should get PvP xp for killing mobs.  That sound ok to you?

    image

  • zethcarnzethcarn Member UncommonPosts: 1,558
    Originally posted by Pappy13

    Originally posted by zethcarn


    I honestly don't see why you shouldn't.  You can in DAoC and you will be able to in Warhammer.  So why not WoW?  Everyone knows PvPing is why more challenging anyway, so why not add a little more incentive to PvP? 
    And exploitation is not a real reason.  Killing the same person over and over should result in a significant loss to XP...sorta like a "cooldown"  to get XP from that person again.



    So then I should get PvP xp for killing mobs.  That sound ok to you?

    You mean honor?  No,  that wouldn't be ok.  Killing mobs doesn't require any skill or thought.

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by zethcarn

    Originally posted by Pappy13

    Originally posted by zethcarn


    I honestly don't see why you shouldn't.  You can in DAoC and you will be able to in Warhammer.  So why not WoW?  Everyone knows PvPing is why more challenging anyway, so why not add a little more incentive to PvP? 
    And exploitation is not a real reason.  Killing the same person over and over should result in a significant loss to XP...sorta like a "cooldown"  to get XP from that person again.



    So then I should get PvP xp for killing mobs.  That sound ok to you?

    You mean honor?  No,  that wouldn't be ok.  Killing mobs doesn't require any skill or thought.



    So you don't want me to get something for nothing and yet you want to get something for nothing.  And while it may not require any skill or thought, it does require time.  And there are those that would argue that it doesn't take a lot of skill or thought to get honor either.  I don't agree, but I don't agree that it takes no skill or thought to kill mobs either, just not as much.

    image

  • FlodgyFlodgy Member Posts: 108

    Was watching the GC07 Wrath of the Lich King Presentation this morning.. Something doesn't quite click.

    The Blizzard fellow stated that the majority of WoW players are PvPers, yet why don't they cater to this? Yes WoW has shitloads of PvE instances and content, but how many players actually have time to see that content? A small minority.

    I think XP from PvP kills is an excellent idea and encourages World PvP. People used to go out in hunting parties looking for players to wipe, then those players would call enforcements in and we'd have huge battles. Of course, this idea is only as good as the thought put in behind it. Blizzard should keep the flagging system they have to protect lower levels, but if someone is within your level range or you attack them first... PvP away. Just has to be controlled.

    With the ideas present for the expansion, they'll need to implement something like this if they actually want people to consistently use the World PvP areas and so on. That and you'll gain more from Battlegrounds rather than an endless grind.

  • SinentSinent Member Posts: 137

    kinda strqange but in the past from my eq1 days i had major beef with pvp and third person view , but because of wow i feel more inclined to do pvp instead of useless grinding in zones where after you get said reward you must move onto another zone just to get next reward. that said i really prefer battlegrounds and the way it used to be .

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  • zethcarnzethcarn Member UncommonPosts: 1,558
    Originally posted by Pappy13

    Originally posted by zethcarn

    Originally posted by Pappy13

    Originally posted by zethcarn


    I honestly don't see why you shouldn't.  You can in DAoC and you will be able to in Warhammer.  So why not WoW?  Everyone knows PvPing is why more challenging anyway, so why not add a little more incentive to PvP? 
    And exploitation is not a real reason.  Killing the same person over and over should result in a significant loss to XP...sorta like a "cooldown"  to get XP from that person again.



    So then I should get PvP xp for killing mobs.  That sound ok to you?

    You mean honor?  No,  that wouldn't be ok.  Killing mobs doesn't require any skill or thought.



    So you don't want me to get something for nothing and yet you want to get something for nothing.  And while it may not require any skill or thought, it does require time.  And there are those that would argue that it doesn't take a lot of skill or thought to get honor either.  I don't agree, but I don't agree that it takes no skill or thought to kill mobs either, just not as much.

    Getting XP for PvP is not considered nothing.  It requires a lot more concentration and skill to kill players than mobs. 

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