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Time sink in BC raids.

f1sebf1seb Member UncommonPosts: 194

I have bought the expansion when it first came out but quit fairly early on.  At the beginning of April I decided to either quit or take a break.  I tried out other MMORPGs which couldn't hold my interest for longer than a few days.  So now I again have my demons calling me back to WoW to explore BC content more.  I didn't get very far if memory serves me right I quit at either 67 or 68, did a couple of the dungeons in Hellfire and some forest place I forget.  The biggest raids that I have had been a part of was ZG, MC, and up to the 2nd Boss of BWL.  I didn't like instances, sure it was fun when you were successful but the nights of practice and constant failures before getting it right was not.  I only did it because I needed the drops to be more competitive in PVP.  As I understand this has not changed in BC and you still need to raid if you want to survive longer than 5 seconds.  How are these dungeons on wasted time?  Is it the same as the ones I mentioned before or a bit easier, or harder?  What is with the difficulty settings that can be chosen? Does it affect the quality of drops as I'm assuming? I know that you can just join a guild that has these dungeons on farm but that is easier said then done, especially when it concerns warlocks where they're needed the least.  Is there a way where you can really tackle these raids in a mellow non hectic pace?

Comments

  • valunvalun Member UncommonPosts: 203
    All I can say is that BC = grindfest 10x.

    Are you stupid? Do you think i'm gonna waste my life for real life?image
  • ThrageThrage Member Posts: 200

    Arena gear rivals that of the tiered raid gear.  And, you get it through PVP.

    Also, arena gear is guranteed.  You get it, win or lose.  The only thing about it is, you may or may not get it slower or faster depending on how well you do in the arena.  So even if you completely suck, you'll eventually be able to gear up and then smash faces.

  • RushagRushag Member Posts: 39

    TBC endagame is much different than old one.

    Raiding.

    Raiding became much more "user friendly". There is much more seamless transition from usual instances to raiding. While raiding starts from 10man Karazhan you can also count Heroics as raiding because its very similar to Karazhan by difficulty.  Karazhan (first raid instance) have very right difficulty. Its hard at first but become doable very soon. You will need just right items, not some special items... even good mix of blue and green items will work. You will also need right team composition, right talent builds and some skill. There is no wipefests, you will be able to progress on very steady rate. Im very casual raider so i will not tell you much about 25mans. We are one of many Karazhan guilds but soon we will move to 25man raids.

    Raiding gear vs PvP gear.

    Blizzard did great job to resolve "you need to raid for PVP" issue. PvP and PvE gear is very different now. Although good PVE gear still not bad for PvP, PvP gear still better. Same works in other way, epix PvP gear can work good in raids but PvE gear is still better for PVE.

    They reached this by changing both PVE and PVP mechanics and playstyles and introducing "Ressiliance" stat for PVP. Ressiliance is your resistance to crits. It lowers a chance you can be critically hit and reduces damage from crits. Im playing rogue and difference between PVE and PVP gear for rogues is

    +AP +to hit +sta on PVE gear

    +crit chance +sta +ressiliance on PVP gear

    Difficulty to obtain gear from PVE VS PVP

    Its pretty balanced too. As i have said before, progressing through Karazhan is pretty smooth so if you raiding it will give you a steady stream of PVE epix.

    Battlegrounds give you Blue gear now (not epix as it was on level 60) but still very good blue grear with lots of sta, ressilience and other stats. Also BGs give you great epic sockets and some useful trinkets/cloaks/necks

    Another thing is Arena. Its new system Bliz introduced in TBC. At level 70 you can create arena teams and participate in ranked fights. Arena gives you arena points not for number of fights but for your rating. Even if you fighting really bad, in about 4-6 weeks, you will be able to get for example great sword for rogue, much better than any Karazhan weapons. And you need to play only 10 fights per week to get your arena points. (~1h per week)

     

     

  • GalaxiacelesGalaxiaceles Member Posts: 154

    You DO NOT have to raid to PVP anymore. Arena gear is good (Resilience) and it will SCALE every season to match not top gear, but slightly below. Next season there might be rating restrictions to purchase new gear, but that makes sense to me.

    Next, Warlocks are WANTED, I do not know emo forums you are reading, but DoTs, UA, Insane HP. Wanted PVP and PVE. Warlocks outdps mostly every single class besides a equally epicced BT/Hy rogues.

     

  • f1sebf1seb Member UncommonPosts: 194

    Great so it's possible to be causal and only do pvp to gain gear. I like that. Well with warlocks I have been looking around on guild recruitment forums and from what it seems is that they always have enough of them and registration is only open to priests and druids as was the case most of the time. 

     

    Another thing, how long do arena matches usually last on average? Are they cross-real like the BG's? If not I'm looking at a possible reroll since the realm I was on seems very dead according to it's forum.

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