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The beta testers may be roleplayers, but the average Joe like me needs an incentive.
This sounds like Silithist and the Plaguelands to me. Those incentives are almost nonexistant.
Comments
stuff is more expensive i guess? limits access to resources.
From what I've read.
You have have to pay taxes when making goods, selling/buying goods. If the port belongs to your country, it's low. If it isn't, it's higher. And if you're hated by that nation, you can't even build structures in that port. Each port has its own unique resources, like you can only mine iron in certain ports. Iron are needed for ammunitions and a lot of other stuff I bet. If a country have monopoly over all the ports with iron, that country would certainly kick everyone else's ass and make their lives miserable.
Also, if a nation can conquer all the ports, that nation *wins*. Not sure what the rewards are, temp bonuses or something. And the map reset to it's original state. But I doubt this will happen, probably take a lot of teamwork and coordination and constant playing to conquer the whole map.
Another thing about contesting ports is that it creates PvP areas. That's an incentive or disincentive depending on your desires.
This isn't the sort of game where everybody has the same goals (most good MMO's aren't). The part of the game about contesting ports will appeal to some people, and it won't matter to others. It will impact your gameplay to some degree whether you get actively involved in it or not. If you don't get very involved in the economy, and you don't care about PvP, that part of the game won't be very interesting to you.
Yeah but whats in it for me.
"Its all about me, its all about me. I've got allot of stories to tell and theyre all about meee."
In WWIIONLINE towns change hands, and a game will last for months, sometimes like 4 months. The incentive is the satisfaction knowing your efforts will last at least 2 months before a map reset, that I (me me me me) had an effect on the gaming world which will last a long time. Months. Not weeks, not days, not halves of months, or several halves of months added together to form a whole month, but months, almost a half a year too.
So if you do missions and fight NPC shipping around a contestable port you can drive it into "contention." Not all ports are contestable, the capitals and the newbie towns aren't for example, but most of them are. Once a port goes into contention a PvP zone opens around it, allowing pirates and eventually all players to engage in PvP battles in a fairly large radius around the port (large enough to encompass nearby ports as well). Players then earn contention points for their side, which can make it stable again or drive it to a final battle.
Contributing to destabilizing a port gives you a better chance at getting invited to the 25 vs 25 final battle that determines who gets it. After a porrt changes hands, the economic game in that town changes. As a previous poster stated, the cost of doing production in the port will go up or down based on if your side controls it, and you may no longer be able to build structures in that port. Your personal rep with the trade factions of the controlling nation makes a difference as well, as does your class (Freetraders have an easier time, naturally). Since ports have strategic economic value (resources that can't be found everywhere), taking key ports can have a serious impact on the ability for your side to make goods. Since pretty much everything in the game is player made, this matters.
Ports can flip back and forth, and as time goes by your side earns points for how many ports they control, and for each time they take a port. Since Pirates can't hold a port for very long before it reverts (they basically sack it), they have an incentive to keep taking them for more points. Other nations can have more of a "take and hold" policy. Eventually, over the course of months, one side will accumulate enough points for a server victory. But it won't happen in days or weeks. Then the parent nations in Europe sign a treaty, things get rearrange, and the process starts all over again.
A more detailed (and probably accurate description of the whole port conquest system can be found here:
http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10311
Rick Saada - FLS Dev & EPFBM
Rick Saada - FLS Dev & EPFBM
I suggest that if you don't get involved with the economy and don't really care about PVP then this is not the game for that type of person..from what I read at least thats a HUGE chunk of gameplay.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Well.. Personally. I agree that is a huge chunk of the game.. But I think i'm just in this one for the heck of blowing people up in my cheap ships.