When I signed up in 2003...the markets sucked. Nothing was for sale, except NPC junk. The Mondo loot was Minner II's. Battleships were a distant dream...
What would happen on a new server? The same, except no tech II items on the market, no player made ships, no high end gear. Just hundreds of newbie ships sitting at the belts minning for the first three weeks.
And anyone that starts buying expensive BPO's that first week...well you know they are ISK buyers and should get the boot.
No its far too late for a second universe for Eve-online....far too late.
This is basically why myself, many eve players and (according to CCP's stance till now) are against have a seperate pve server, you wont be playing eve you will be playing hello kitty online in spaceships.
So if they wouldn't really be playing EvE and would apparently be more interested in a playstyle that you can't help but insult .... would you really miss them from the "real" EvE server?
EVE PvE is so boring, I don't see how people are even suggesting a PvE shard. Sure, you can do the PvE missions, no problem, but if there's no risk of PvP action, EVE just doesn't cut it as a game. EVE is all about being FFA PvP and a sandbox game, making it a carebear, dumbed-down experience would destroy its appeal entirely.
It would be nice for them just to open another server so that new people could get stuck in and have a chance at taking 0.0 and being up there with skills.
Unlikely though seeing as so few subscribers opening another server would just dilute an already small userbase
I miss the days when there where 10k online max was alot more fun. so please dilute the so called small userbase having 30K+ online nowadays just makes for lag
When I signed up in 2003...the markets sucked. Nothing was for sale, except NPC junk. The Mondo loot was Minner II's. Battleships were a distant dream... What would happen on a new server? The same, except no tech II items on the market, no player made ships, no high end gear. Just hundreds of newbie ships sitting at the belts minning for the first three weeks. And anyone that starts buying expensive BPO's that first week...well you know they are ISK buyers and should get the boot. No its far too late for a second universe for Eve-online....far too late.
Why should isk buyers get the boot? CCp is in the time card for isk selling buisness now, lol. Why doesnt CCp just have a EVE online store where you can buy anything in game for cash.
CCP could piss on our backs and many fans would just say its raining .
Even tho I do not play EVE anymore, anyone that ever played EVE for a while can clearly see that a PVE server would ruin the game.
There are a few concepts in EVE that make this game great, 3 of these concepts would be destroyed if you release a PvE server :
- 2 Servers, it should have been 1 server, but there were problems with chinese law so they made a second. Still 2 servers is alot cooler then hundreds of servers, you live in a truelly massive world, and if you are from Europe or USA you know that all other European or US players also play on the same server.
- Meaningfull World PvP, you conquer a part of space with your corp and/or alliance.
- Player run economy based on PvP and PvE.
Making a PvE server for EvE Online would not only be a waste of resources, but it would remove the diversity from EvE, harm the player run economy, make it less Massive, spread the population, and with only PvE it would be pretty dull after a while imho.
greetz
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
When I signed up in 2003...the markets sucked. Nothing was for sale, except NPC junk. The Mondo loot was Minner II's. Battleships were a distant dream... What would happen on a new server? The same, except no tech II items on the market, no player made ships, no high end gear. Just hundreds of newbie ships sitting at the belts minning for the first three weeks. And anyone that starts buying expensive BPO's that first week...well you know they are ISK buyers and should get the boot. No its far too late for a second universe for Eve-online....far too late.
Why should isk buyers get the boot? CCp is in the time card for isk selling buisness now, lol. Why doesnt CCp just have a EVE online store where you can buy anything in game for cash.
CCP could piss on our backs and many fans would just say its raining .
sounds fine to me. i don't sit and cry like a little girl about isk sales who cares it's in every mmo out and there nothing thats gonna stop it period. just play the game you like to play and have fun.
EvE Online is the ONLY sandbox Mass PvP mmorpg game that has stayed true to it's roots. It has evolved and improved, but still is a great sandbox and mass pvp game.
Please do not create another ultima online disaster ( where they split the world in 2 ), or the SWG crap SOE pulled off by removing anything that was cool and good about the game until it was nothing more the a bad WoW clone.
EvE Online is the proof that something special, a true MMORPG game can exist and flourish.
There are dozens of PvE games in MMORPG land, do not kill the last hope for serious mmorpg gamers.
The only reason why I do not play EvE Online anymore is because I find the combat system too slow and not dynamic enough. If the combat system would be like the SWG Jump to Lightspeed ( real Space Combat simulation ), then I would still play it.
Currently looking forward to Jumpgate Revolution
greetz
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
1 more thought here, EvE Online is the ONLY sandbox Mass PvP mmorpg game that has stayed true to it's roots. It has evolved and improved, but still is a great sandbox and mass pvp game. Please do not create another ultima online disaster ( where they split the world in 2 ), or the SWG crap SOE pulled off by removing anything that was cool and good about the game until it was nothing more the a bad WoW clone. EvE Online is the proof that something special, a true MMORPG game can exist and flourish. There are dozens of PvE games in MMORPG land, do not kill the last hope for serious mmorpg gamers. The only reason why I do not play EvE Online anymore is because I find the combat system too slow and not dynamic enough. If the combat system would be like the SWG Jump to Lightspeed ( real Space Combat simulation ), then I would still play it. Currently looking forward to Jumpgate Revolution greetz
I'm pretty much with you in my feelings regarding EVE, the combat system just does not cut it for me, especially as the game is PvP centered.
EVE isn't a single server though since they opened one in China right? I meant all the subscribers aren't on one server anymore anyway, so what would it matter if they made a third server? It would certainly reduce lag and improve PvP since large fleet battles have been nothing but slide shows for a long time, often ending in a node crash which causes a cascade failure throughout the entire server!
The Chinese server is seperate because it had to conform to Chinese internet content laws.
Making 2 servers or 5000 servers wouldn't do anything to help a node with 500 people on it.
For me at least its readily apparent why you don't want CCP to offer a PVE server where players can go and simply enjoy what Eve has to offer without having to constantly look over the shoulder. You'd loose all your would be victims, you know the guys that cross the boundary of relatively safe zones for zones less so just to try and get ahead only to find the sociopaths waiting to shove the dagger into their backs. CCP has demonstarted that they are more than willing to open Eve up to other markets, is it really so far fetched that they give the PvE style player an equal shot at playing their game. Like guy said on the Eve video thread, its okay not to get that the PvE player would find that kind of server a good thing. The PvP player would still have Tranquility to play on with all the intrigue and suspense they crave.
EvE isnt a PvE game so yes it is that far fetched. In fact you should go smack yourself simply for being that ignorant. Without the PvP there is NO PvE. If I wasn't there to blow you up the miners wouldn't need to mine so the builders could make more ships.
Talk of a PvE EvE server is just plan moronic. Go play WoW.
I'd probably try EVE right now if they had a PvE server. Otherwise, I'm still waiting for the walking-in-stations patch/expansion. I plan on trying it out when that happens. Of course, if I try the game then and get constantly ganked, I'll have to quit. No matter how much I like the game. I just care for nor tolerate PvP. This is a PvP game, no changing that, so I just have to find out how much it influences my playstyle.
Any current EVE players want to provide links to previous posts or want to comment on the difficulty of avoiding PvP, I'll be happy to read them.
Any current EVE players want to provide links to previous posts or want to comment on the difficulty of avoiding PvP, I'll be happy to read them.
avoiding PvP is easy, stay in high sec and never fly anything that would be worth suicide ganking. you would probably explore all of that subset of content in 3-4 months.
Any current EVE players want to provide links to previous posts or want to comment on the difficulty of avoiding PvP, I'll be happy to read them.
avoiding PvP is easy, stay in high sec and never fly anything that would be worth suicide ganking. you would probably explore all of that subset of content in 3-4 months.
Unless you meet someone like me who comes to flip your cans for you. Or war decs your corp out of boredom.
I dont sit around and cry about it either. I just stoped playing (though not for that reason) ISK buyers are the lowest of gammers, if you cant earn what you need in game, then YOUR PLAYING the game wrong. Money cant buy the experience needed to play Eve the way it needs to be played. Takes out all the challange. And yes it can be stoped, but CCP is afraid they will lose to much real ISK stopping it.
Any current EVE players want to provide links to previous posts or want to comment on the difficulty of avoiding PvP, I'll be happy to read them.
avoiding PvP is easy, stay in high sec and never fly anything that would be worth suicide ganking. you would probably explore all of that subset of content in 3-4 months.
Unless you meet someone like me who comes to flip your cans for you. Or war decs your corp out of boredom.
cool, a couple i missed. don't leave the newb corp, it can't be wardeced. and could you explain can flipping?
the issues of agression are obviously important ones. if there is a can that is not yours, don't touch it even if that person says its ok. if someone takes your stuff, it's gone. don't agro them. Anyways here is a good story about what can happen to newbs and how they can bite back.
[quote=Niques Leutre]This is a story. A story of courage, sacrifice, and revenge. A story of something that happened yesterday.
I myself have been in the State War Academy for a month and a half, so as one of the more experienced players, I took it upon myself to help some day old rookies when they asked for help in corp chat. A few of them had been killed claiming a few members of the corp SteelGrave were high sec pirating. Leaving cans scattered for newbies to pick up, stealing others' cans to try and get newbies to attack them, and so on.
At first I just though it was a few bored PvPers or would-be pirates making trouble, but then I heard they were flying Feroxes. Feroxes for pirating frigates and rookie ships? Sounded more like griefing or some PvPers showing off how big their e-peen was to clueless newbies. I hopped in a Scorpion and headed out to Kisogo, home of the State War Academy.
Upon arrival I quickly docked my Scorpion and went out in a Kestrel to see it for myself. They were indeed trying to provoke newbies by taking every can in site, as well as dropping items as newbie bait. One of the pilots that requested help suggested that we take out the leader first, to send a warning to the rest of the corp about high-sec pirating. So, I told the other players to let Slaughter SteelGrave, the corp leader, take their cans and flag himself.
We had one of the condors scan him and found, to our surprise that he was mounting a full stack of Warp Core Stabilizers as well as fairly weak weapons, set up for more anti-frigate work than head-on PvP. I was sort of disappointed hauling my Scorpion all the way out there to fight two experienced PvPers in Battlecruisers only to find they weren't set up for PvP at all, only griefing frigates. But I already had my Scorpion there, so I decided to proceed in any case.
After having some of the members to add extra Warp Disrupters, we proceeded to attack. A Scorpion, two Condors, and a Vexor. I bombarded Slaughter with ECM and Warp Disrupors, then let loose with heavy missiles. The Condors moved in to throw in extra Warp Disruption support and the Vexor let forth a swarm of drones.
In only a minute or two he was destroyed, Slaughter not even having an opportunity to fire back. I suppose he was shocked by the fact a newbie corporation could mount an effective counter-attack, or maybe he simply dropped his guard because he was in high sec and had a rack of Warp Core Stabilizers. Or maybe it was the rack of ECM arrays, several Warp Disruptors, Webbers, and Nos on him. In any case... victory was ours!
As soon as Slaughter's ship was destroyed and looted, his companion's Ferox decided to take flight fearing he would be next.
I know it wasn't an equal fight, an epic battle or anything like that. And I know killing the leader of a PvP corporation doesn't make us lords of PvP either. But it was still satisfying.
The morale of the story? People who use can bait to pirate newbies are not cool. Neither is using multiple Battlecruisers to kill newbie frigates and rookie ships. And beware the newbie corps. [:pirate:][/quote]
I'd probably try EVE right now if they had a PvE server. Otherwise, I'm still waiting for the walking-in-stations patch/expansion. I plan on trying it out when that happens. Of course, if I try the game then and get constantly ganked, I'll have to quit. No matter how much I like the game. I just care for nor tolerate PvP. This is a PvP game, no changing that, so I just have to find out how much it influences my playstyle.
Any current EVE players want to provide links to previous posts or want to comment on the difficulty of avoiding PvP, I'll be happy to read them.
Avoiding EvE PvP is simple, go play WoW.
Typical. How childish.
--
In response to the real information:
Thank you, Nurgles. Those are some good tips. I have a friend who plays heavily, and know a little bit about sectors from him and my own research into the game. I don't cause trouble myself, I don't steal things from other people, and I doubt I'll ever have a ship worth suiciding for, so I'm probably safe in those regards.
I'm really interested in their skill system, it sounds pretty good and I have briefly played a game with a similiar setup in how training in EVE works. Looking forward to giving it a good run.
Originally posted by PrinnySquad Any current EVE players want to provide links to previous posts or want to comment on the difficulty of avoiding PvP, I'll be happy to read them.
If you are good at the game, avoiding PvP is trivial in all but the most war-torn regions of 0.0. If you are bad at the game, you will die early and often. Most people are bad at the game.
Wont work, simply because there is more to eve than combat pvp. The market alone will be stuffed. Prices would be extremly cheap. So cheap that there will be no point to selling as it would cost more to make than sell. The supply will be so big and demand will be so small. No one will be losing ships, no one will be buying.
All it will be is ppl sitting in belts npcing, ppl doing missions, be very little in mining as well. WILL NOT WORK
Also eve is one shard. not 2. China eve is a seperate game and is not apart of our world. Reason behind eve china was something to do with the law or something. There was a strong demand for eve in china and im not sure if the law over there would let them pay ccp for their service. Not totally sure on that.
Well Eve has a pve area policed by Concord that will wtfbbq anyone that attacks you without being flagged for pvp (ie: the person is not in a corp/alliance that has wardecced you, you have not stolen anyones can, the people in ur gang are not at war with your attacker). If you still get suicide ganked in empire and die it is because you are carrying very valuable cargo in a cheap weak ship and tbh you deserve to die then cos doing that is just plain silly.
And yes there will be no PVE server in EVE EVER!!! (unless of course the entire CCP staff are abducted by Aliens and replaced by blizzard staff *god forbid*) CCP have a special thing going here and I am sure they are aware of it. Seriously with out smacking or flaming the guys wanting the PVE server. EvE has evolved but remained true to itself ( a dark dangerous unpredictable world where a lapse of concentration may cost you everything. The constant sense of danger makes this game special, remove this and you no longer playing EvE but some watered down spaceship simulation.
PVE people you just need to be carefull, know what you are doing and always think before you peform an action that will save your life alot. I also started with PVE for the first 5 months of EvE and did get griefed once or twice but kept my head screwed on and got out of it alive. Everytime I died in Empire it was due to my own stupidity. Trust me guys it is very possable to live in empire without getting killed just be carefull.
Sorry but a PvE server wont work with eve as without PvP so much ust wont work as well in eve such as the market missions etc. So when playing eve you will just have to be carfull and think about how you proceed if in low sec space [i know thinking is hard but it is needed ].
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
You know its plain that the PvP crowd just doesn't get it, the PvE player doesn't care about what drives the PvP economy they just want to play the game. Thats pretty much the crux of the issue, they don't won't care that about this motivations that drive the PvP game. The problem is that you don't see it, not that it wouldn't work because the style works on any game out there to include Eve. The key is to not conitue to throw bigger and better stuff without making the NPC just as bigger and badder.
CCP keeps handing out bigger and better stuff so that players can kill other players which is what drives the PvP economy. The PvE player could care less about that side of it, so long as the NPC's were made challenging then there would be losses not to the extent in the PvP game but they would exist, and thus a much more realistic economy would be driven.
You know its plain that the PvP crowd just doesn't get it, the PvE player doesn't care about what drives the PvP economy they just want to play the game. Thats pretty much the crux of the issue, they don't won't care that about this motivations that drive the PvP game. The problem is that you don't see it, not that it wouldn't work because the style works on any game out there to include Eve. The key is to not conitue to throw bigger and better stuff without making the NPC just as bigger and badder. CCP keeps handing out bigger and better stuff so that players can kill other players which is what drives the PvP economy. The PvE player could care less about that side of it, so long as the NPC's were made challenging then there would be losses not to the extent in the PvP game but they would exist, and thus a much more realistic economy would be driven.
There is no PvE/PvP Economy. There is only The Economy.
What you want is a system where you grind to get gear to grind to get gear to grind to get gear to grind to get gear to grind to get gear until the developer finally loses enough players to close the game. You want basically want the entire working part of the game to be thrown away to placate people who already have their holy grail of PvE games. <MOD EDIT>
Comments
When I signed up in 2003...the markets sucked. Nothing was for sale, except NPC junk. The Mondo loot was Minner II's. Battleships were a distant dream...
What would happen on a new server? The same, except no tech II items on the market, no player made ships, no high end gear. Just hundreds of newbie ships sitting at the belts minning for the first three weeks.
And anyone that starts buying expensive BPO's that first week...well you know they are ISK buyers and should get the boot.
No its far too late for a second universe for Eve-online....far too late.
So if they wouldn't really be playing EvE and would apparently be more interested in a playstyle that you can't help but insult .... would you really miss them from the "real" EvE server?
EVE PvE is so boring, I don't see how people are even suggesting a PvE shard. Sure, you can do the PvE missions, no problem, but if there's no risk of PvP action, EVE just doesn't cut it as a game. EVE is all about being FFA PvP and a sandbox game, making it a carebear, dumbed-down experience would destroy its appeal entirely.
I miss the days when there where 10k online max was alot more fun. so please dilute the so called small userbase having 30K+ online nowadays just makes for lag
CCP could piss on our backs and many fans would just say its raining .
Even tho I do not play EVE anymore, anyone that ever played EVE for a while can clearly see that a PVE server would ruin the game.
There are a few concepts in EVE that make this game great, 3 of these concepts would be destroyed if you release a PvE server :
- 2 Servers, it should have been 1 server, but there were problems with chinese law so they made a second. Still 2 servers is alot cooler then hundreds of servers, you live in a truelly massive world, and if you are from Europe or USA you know that all other European or US players also play on the same server.
- Meaningfull World PvP, you conquer a part of space with your corp and/or alliance.
- Player run economy based on PvP and PvE.
Making a PvE server for EvE Online would not only be a waste of resources, but it would remove the diversity from EvE, harm the player run economy, make it less Massive, spread the population, and with only PvE it would be pretty dull after a while imho.
greetz
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
CCP could piss on our backs and many fans would just say its raining .
sounds fine to me. i don't sit and cry like a little girl about isk sales who cares it's in every mmo out and there nothing thats gonna stop it period. just play the game you like to play and have fun.
1 more thought here,
EvE Online is the ONLY sandbox Mass PvP mmorpg game that has stayed true to it's roots. It has evolved and improved, but still is a great sandbox and mass pvp game.
Please do not create another ultima online disaster ( where they split the world in 2 ), or the SWG crap SOE pulled off by removing anything that was cool and good about the game until it was nothing more the a bad WoW clone.
EvE Online is the proof that something special, a true MMORPG game can exist and flourish.
There are dozens of PvE games in MMORPG land, do not kill the last hope for serious mmorpg gamers.
The only reason why I do not play EvE Online anymore is because I find the combat system too slow and not dynamic enough. If the combat system would be like the SWG Jump to Lightspeed ( real Space Combat simulation ), then I would still play it.
Currently looking forward to Jumpgate Revolution
greetz
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
I'm pretty much with you in my feelings regarding EVE, the combat system just does not cut it for me, especially as the game is PvP centered.
I'd probably try EVE right now if they had a PvE server.
Otherwise, I'm still waiting for the walking-in-stations patch/expansion. I plan on trying it out when that happens.
Of course, if I try the game then and get constantly ganked, I'll have to quit. No matter how much I like the game.
I just care for nor tolerate PvP. This is a PvP game, no changing that, so I just have to find out how much it influences my playstyle.
Any current EVE players want to provide links to previous posts or want to comment on the difficulty of avoiding PvP, I'll be happy to read them.
Making 2 servers or 5000 servers wouldn't do anything to help a node with 500 people on it.
Talk of a PvE EvE server is just plan moronic. Go play WoW.
Avoiding EvE PvP is simple, go play WoW.
Unless you meet someone like me who comes to flip your cans for you. Or war decs your corp out of boredom.
I dont sit around and cry about it either. I just stoped playing (though not for that reason) ISK buyers are the lowest of gammers, if you cant earn what you need in game, then YOUR PLAYING the game wrong. Money cant buy the experience needed to play Eve the way it needs to be played. Takes out all the challange. And yes it can be stoped, but CCP is afraid they will lose to much real ISK stopping it.
Unless you meet someone like me who comes to flip your cans for you. Or war decs your corp out of boredom.
cool, a couple i missed. don't leave the newb corp, it can't be wardeced. and could you explain can flipping?
the issues of agression are obviously important ones. if there is a can that is not yours, don't touch it even if that person says its ok. if someone takes your stuff, it's gone. don't agro them. Anyways here is a good story about what can happen to newbs and how they can bite back.
[quote=Niques Leutre]This is a story. A story of courage, sacrifice, and revenge. A story of something that happened yesterday.
I myself have been in the State War Academy for a month and a half, so as one of the more experienced players, I took it upon myself to help some day old rookies when they asked for help in corp chat. A few of them had been killed claiming a few members of the corp SteelGrave were high sec pirating. Leaving cans scattered for newbies to pick up, stealing others' cans to try and get newbies to attack them, and so on.
At first I just though it was a few bored PvPers or would-be pirates making trouble, but then I heard they were flying Feroxes. Feroxes for pirating frigates and rookie ships? Sounded more like griefing or some PvPers showing off how big their e-peen was to clueless newbies. I hopped in a Scorpion and headed out to Kisogo, home of the State War Academy.
Upon arrival I quickly docked my Scorpion and went out in a Kestrel to see it for myself. They were indeed trying to provoke newbies by taking every can in site, as well as dropping items as newbie bait. One of the pilots that requested help suggested that we take out the leader first, to send a warning to the rest of the corp about high-sec pirating. So, I told the other players to let Slaughter SteelGrave, the corp leader, take their cans and flag himself.
We had one of the condors scan him and found, to our surprise that he was mounting a full stack of Warp Core Stabilizers as well as fairly weak weapons, set up for more anti-frigate work than head-on PvP. I was sort of disappointed hauling my Scorpion all the way out there to fight two experienced PvPers in Battlecruisers only to find they weren't set up for PvP at all, only griefing frigates. But I already had my Scorpion there, so I decided to proceed in any case.
After having some of the members to add extra Warp Disrupters, we proceeded to attack. A Scorpion, two Condors, and a Vexor. I bombarded Slaughter with ECM and Warp Disrupors, then let loose with heavy missiles. The Condors moved in to throw in extra Warp Disruption support and the Vexor let forth a swarm of drones.
In only a minute or two he was destroyed, Slaughter not even having an opportunity to fire back. I suppose he was shocked by the fact a newbie corporation could mount an effective counter-attack, or maybe he simply dropped his guard because he was in high sec and had a rack of Warp Core Stabilizers. Or maybe it was the rack of ECM arrays, several Warp Disruptors, Webbers, and Nos on him. In any case... victory was ours!
As soon as Slaughter's ship was destroyed and looted, his companion's Ferox decided to take flight fearing he would be next.
I know it wasn't an equal fight, an epic battle or anything like that. And I know killing the leader of a PvP corporation doesn't make us lords of PvP either. But it was still satisfying.
The morale of the story? People who use can bait to pirate newbies are not cool. Neither is using multiple Battlecruisers to kill newbie frigates and rookie ships. And beware the newbie corps. [:pirate:][/quote]
Avoiding EvE PvP is simple, go play WoW.
Typical. How childish.--
In response to the real information:
Thank you, Nurgles. Those are some good tips. I have a friend who plays heavily, and know a little bit about sectors from him and my own research into the game. I don't cause trouble myself, I don't steal things from other people, and I doubt I'll ever have a ship worth suiciding for, so I'm probably safe in those regards.
I'm really interested in their skill system, it sounds pretty good and I have briefly played a game with a similiar setup in how training in EVE works. Looking forward to giving it a good run.
Thanks again!
All it will be is ppl sitting in belts npcing, ppl doing missions, be very little in mining as well. WILL NOT WORK
Also eve is one shard. not 2. China eve is a seperate game and is not apart of our world. Reason behind eve china was something to do with the law or something. There was a strong demand for eve in china and im not sure if the law over there would let them pay ccp for their service. Not totally sure on that.
Well Eve has a pve area policed by Concord that will wtfbbq anyone that attacks you without being flagged for pvp (ie: the person is not in a corp/alliance that has wardecced you, you have not stolen anyones can, the people in ur gang are not at war with your attacker). If you still get suicide ganked in empire and die it is because you are carrying very valuable cargo in a cheap weak ship and tbh you deserve to die then cos doing that is just plain silly.
And yes there will be no PVE server in EVE EVER!!! (unless of course the entire CCP staff are abducted by Aliens and replaced by blizzard staff *god forbid*) CCP have a special thing going here and I am sure they are aware of it. Seriously with out smacking or flaming the guys wanting the PVE server. EvE has evolved but remained true to itself ( a dark dangerous unpredictable world where a lapse of concentration may cost you everything. The constant sense of danger makes this game special, remove this and you no longer playing EvE but some watered down spaceship simulation.
PVE people you just need to be carefull, know what you are doing and always think before you peform an action that will save your life alot. I also started with PVE for the first 5 months of EvE and did get griefed once or twice but kept my head screwed on and got out of it alive. Everytime I died in Empire it was due to my own stupidity. Trust me guys it is very possable to live in empire without getting killed just be carefull.
Sorry but a PvE server wont work with eve as without PvP so much ust wont work as well in eve such as the market missions etc. So when playing eve you will just have to be carfull and think about how you proceed if in low sec space [i know thinking is hard but it is needed ].
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
You know its plain that the PvP crowd just doesn't get it, the PvE player doesn't care about what drives the PvP economy they just want to play the game. Thats pretty much the crux of the issue, they don't won't care that about this motivations that drive the PvP game. The problem is that you don't see it, not that it wouldn't work because the style works on any game out there to include Eve. The key is to not conitue to throw bigger and better stuff without making the NPC just as bigger and badder.
CCP keeps handing out bigger and better stuff so that players can kill other players which is what drives the PvP economy. The PvE player could care less about that side of it, so long as the NPC's were made challenging then there would be losses not to the extent in the PvP game but they would exist, and thus a much more realistic economy would be driven.
There is no PvE/PvP Economy. There is only The Economy.
What you want is a system where you grind to get gear to grind to get gear to grind to get gear to grind to get gear to grind to get gear until the developer finally loses enough players to close the game. You want basically want the entire working part of the game to be thrown away to placate people who already have their holy grail of PvE games. <MOD EDIT>