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What do you like about TR?

RdlabanRdlaban Member UncommonPosts: 396

With the NDA lifted we can finaly talk about the game.

I am fairly impressed of what they have managed to make with Tabula Rasa. It have some feutures and ideas i really love.

What I like about the game is:

-Sci-fi setting; nice storyline with the Bane beeing the ubha baddies.

-You actually shoot at something istead of just click and cast fireball.

-Running gives + to defence. Crouching gives +to hit.

-If you have conselement you take less dmg. 25% conselement gives 25% less dmg taken.

-You can clone you char so you dont have to play 30 levels just to undo a class choice.

-You get 6xXP when on killingsprees

-You have shotguns that have knockback.

-I like the ui, aldogh it was completely different from WoW or any other MMO I have played.

-You run by a battlefield on your way to a quest and a dropship drops 4 Thrax on you; you kill them and move on. Love run by killing:)

 

Edit: forgot one of the new things: Bane often fight critters so you can actually gank them:D

Comments

  • JohnnyCacheJohnnyCache Member Posts: 96

    reeeeaaallly now...

    that does sound cool.  but i dont think i can handle doing reports on another beta (in three right now...its almost too much work to be fun)...

    is there more than one server in this stage ?  is one more popular than another ?

  • RdlabanRdlaban Member UncommonPosts: 396

    Two servers: One US and one EU.

    They are deviding the same area on different servers. At least for now; you log on depending on your region:; then you enter the world. If the game is laggy bc of to many players online you visit a teleport to be moved to "Wilderness 2" or "Wilserness 3", If your current named mob is killed or beeing overcamped; visit a teleporter go "Wildness 4 (low pop) enjoy.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    I love how the world around you is active, bane and friendly npc's duking it out in the zone, bane assaulting outposts, etc

    Keeps the excitment meter up for me personally

  • JohnnyCacheJohnnyCache Member Posts: 96

    Ok...EQ2 uses the same system where max users triggers the creation of anther instance of the zone, though it is usually 50-100 players require to make the switch.  Hopefully, TR will have that problem.  If the game is good, then the lag we suffer by too many people will be quickly resolved by the implementation of more or better servers (lots of players = more capital = better systems = more players....well, in theory anyway...)

    Johnny

  • daeandordaeandor Member UncommonPosts: 2,695

    I think that the devs in TR set a static number of instances of each region to run during beta although I don't know if that is going to happen when live.  For example, on EU server there are always 8 instances of the "wilderness" zone and 6 instances of the "divide" zone.

  • VolkmarVolkmar Member UncommonPosts: 2,501

    I think the game is still a bit raw, but is showing good potential. I particularly love the dynamic of the action and the never ending of it.

    get yourself on the front and you will always be surrounded by friendlies, fightign baddies. Just today, the outpost where I was supposed to end a quest was conquered by the Bane, so I decided to take it back... I arrived there to find the outpost under attack by numerous people... and iti s really hard to see who is a nPc and who is a player in this game, withouth targeting them.

    A frenetic fight later, the commander was dead and the outpost back in our hands.

    the whole thing took a few minutes but the impression it gave me is something i do not get from other mmorpgs, definitly different.

    Now, my only worry is if they will fix the performance problems in a month and my 8-ball tell me "not a chance, buddy". so TR will be a relativly unfinished game at release. Still, the client is stable, no crashes or the like, it is just missing some details (for example, some of the guards of the first base have bows as their weapons, but such bows are invisible some of the time, then they "pooof" in the guards' hands and then they go back to being invisible..)

     

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • raygunraygun Member Posts: 49

    so far, i really like the game, and its concept.  it feels really organic and the sci-fi setting has been waiting for this kind of game.  the only part is the unforgiving nature of spending skills points and the content that is repeated with cloned characters.  mouse and UI setup is really nice and natural for the game and the UI does not get in the way.  i keep finding quests to do at every new location and new ones pop up when i go back to old bases.  graphics and sound is great, could be very slow on older computers as mine is fairly outdated but it is still playable.  the idea of logos is neat but it seems  that they are all some sort of attack or DOT, i am still a low level however as i am not that hardcore and i have a full time job so i only get to play in the afternoons and weekends.    an opposing player faction would make this game great tho, as well as the systems that are lacking. i have heard they are putting in an auction house but a LFG function is very needed as well  even tho you can get through the content almost by yourself most of the time.  overall, i would say that TR is pretty cool, definately will hold my attention for a while if i decide to pay for an mmo at the time when it is released.

  • JohnnyCacheJohnnyCache Member Posts: 96

    Your description of taking an outpost reminds me of Dark Age of Camelot where you had to attack caers and castles with siege engines, take it over and then defend it.  I spent marathon runs on my computer trying to capture the entire frontier, and while i am sure TR's outpost capturing will be different, i will never forget how good i felt to get away from the xp grind that EQ1 had become.

    I went thru old email the other day and found a TR Beta invite, but i think it was a bit old as i tried to use it but could not get registered.  Even if it did work, i dont know how much time i have to play it with the other beta stuff i am doing right now...and since release day is not too far away, i can wait.

    As for bugs upon release, i do not think i have ever used an enterprise level software that went live completely bug free (including the ones i have been involved on), so the cosmetic bugs will not disappoint me.  Hopefully, enough people will keep this game alive so P2P will pay  dev's to do good work.  I have been talking it up in EQ2, LON and G&H, so maybe some of those guys will come to TR...

    cheers !

    Johnny

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