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Over at Ten Ton Hammer:
Snippet:
"Which made it even harder for the team to delay the game and keep it from the hands of the players. But, as Jørgen commented, they didn't want to make an "okay game", and that was a possibility if they released too early. "We were looking at our feedback, alot of which was about combat," Jorgen said. "We decided another six months was necessary to make the combat system perfect and really hone the rest of the game. However, our March 25th, 2008, date is what we must hit now, so that's what we're working towards."
In the end, Jørgen wanted to discuss how the the employees at Funcom are getting into their sort of "escalation mode", which consists of constantly showing new content to the industry press - and subsequently the consumer - then going back and reshowing the same content that we had seen earlier but in a more polished state. "There are things we like to unveil early, like siege combat, horseback riding, and character creation; but there are things that we are keeping really under wraps until we are totally comfortable with how things look," Jorgen said. "As a quick example, we want our female character models to look absolutely spectacular, therefore everything you have seen so far has been almost exclusively male."
Comments
So far, it looks like many big titles for the remainder of this year and Q1 2008 have pushed back release dates so they can give us a higher quality product rather than rushing an unfinished game to the shelves just to recoop their own expenses as quickly as possible. Hopefully this is a trend that stays around for a long time in the MMORPG industry. It's much smarter business and shows a great deal of respect for the fans.