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Why hasnt anyone tried this?

mkpvpksmkpvpks Member UncommonPosts: 37

Here's an idea that no one game I know of has tried.  It goes something like this.

Oh wow I was just running around killing stuff and got this neat new sword.  It sure is nice but I think it needs a fire enchantement.  I better go to the wizard and get him to enchant it for me.

Wizard charges a minor amount of gold for a small fire enchantment.  The sword is slightly improved and now glows red slightly.

A day or 2 later.

Man this sword I got enchanted is nice but I think it could use a bigger enchantment.  Back to the wizard.

This time mere gold will not suffice and the wizard sends you on a simple quest and afterwards he increases the enchantment.  It glows a brighter red and does more fire damage.

2 days after that.

This sword has been working out well but its still not enough fire damage.  Lets see what the wizard will do for me.

Once again gold is not enough and the wizard sends you to kill some monsters and bring back their body parts.  Afterward he encreases the enchantment once again.  The sword doesnt glow any more than the time before and the wizard informs you that to enchant the weapon anymore it will need to be reforged by a smith first.

1 day later.

Ok I am gonna do it I want more fire damage it will be worth it to get the sword reforged.  Time to go to the smith.

The smith charges you more gold than the wizard did but informs you the weapon is now more deadly along with having the fire enchantment.  The smith then tells you that you will get to choose between 2 handle designs that he can put on the sword.

 

 

OK Maybe some of you have read this far and still dont see where this is going.  Its simple really.  Its one weapon or armor piece or item of your choice that you can continually quest to upgrade.  It doesnt have to be a sword it can be an axe or a helmet or a breastplate.  So you start off with a plain old everyday sword and with enough time and effort you end up with a weapon completely created by you.  You would get to name it choose the enhancements you want to quest for to be placed upon it and even have its look changed as you see fit.  Gone are the days of "oh boy I hope I get that uber weapon soon" instead it would be "as soon as I finish this quest I will have the perfect weapon for my style of play".  Why hasnt anyone done this in a MMORPG???  The first one who does will make some good money.

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Comments

  • eq1 had similar to that if i remember correctly

  • stickmstickm Member Posts: 219

    Lots of games have something like this. In some cases its just built into teh crafting system...

  • MarleVVLLMarleVVLL Member UncommonPosts: 907

    Yeah. A lot of games do that type of thing, especially single player RPGS.

     

    I couldn't think of a better response because "The road to hell is paved with good intentions." was driving me crazy (under your name).

     

    Its a dumb saying, please get rid of it!

    MMO migrant.

  • SymoneSymone Member Posts: 277

    Originally posted by MarleVVLL


    Yeah. A lot of games do that type of thing, especially single player RPGS.
     
    I couldn't think of a better response because "The road to hell is paved with good intentions." was driving me crazy (under your name).
     
    Its a dumb saying, please get rid of it!

     

    lol, neuortic much?

    image

  • mkpvpksmkpvpks Member UncommonPosts: 37

    No I played eq1 for 2 years it had nothing like this.  There are a few single player rpg with something like this but I havent seen anything in a MMO even close to it.  It wouldnt be crafting it would be quests to continually upgrade whatever item.  Not a different item with each quest but the same one is being improved each time.

     

    As for the saying "The road to hell is paved with good intentions" if you dont get it you never will.

    image

  • ormstungaormstunga Member Posts: 736

    WoW has some craftable endgame epics you can upgrade in a similar way... I havent got any myself but I can imagine its close enough

  • mrdoublerrmrdoublerr Member Posts: 269

    OH WOW ! you get a better weapon if you give some gold or do "simple quest" ,thats the same then grinding quests to get better items. and getting free stuff for gold is not a very good idea, it will just make people buy gold even more, thats to easy.

    ffxi has a ring that get better as you level up , AO has something like that with newbie armor, but you dont have to talk to a npc or give gold.

     

  • ThekandyThekandy Member Posts: 621

    The answer is quite simple really, see a mmo developer team is usually interested in two things, fame and money.

    Now the first can be gained by making a good game and/or hyping it a lot, however to gain the most money you must make your player want to play for as long time as possible, and how better than making a system where you have to spend a lot of time (example: Instances, grinding, low droprates/multiple visits to a mob).

    A system that upgrades your weapon as you see fit would work, but not without some kind of timesink (As the developers want to make the most money they can outta their mmo) and quite frankly, while it may be much more interesting it may just amount to the same thing, instead of waiting for that one item to drop you are now waiting for that one bodypart/reagant to drop.

    I wish it was different but that's just the way mmo's work.

  • MarleVVLLMarleVVLL Member UncommonPosts: 907

     

    Originally posted by mkpvpks


    No I played eq1 for 2 years it had nothing like this.  There are a few single player rpg with something like this but I havent seen anything in a MMO even close to it.  It wouldnt be crafting it would be quests to continually upgrade whatever item.  Not a different item with each quest but the same one is being improved each time.
     
    As for the saying "The road to hell is paved with good intentions" if you dont get it you never will.

     

    No, I do get it.

     

    But its false. Are you askin' me to preach now?

    MMO migrant.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by MarleVVLL


     
    Originally posted by mkpvpks


    No I played eq1 for 2 years it had nothing like this.  There are a few single player rpg with something like this but I havent seen anything in a MMO even close to it.  It wouldnt be crafting it would be quests to continually upgrade whatever item.  Not a different item with each quest but the same one is being improved each time.
     
    As for the saying "The road to hell is paved with good intentions" if you dont get it you never will.

     

    No, I do get it.

     

    But its false. Are you askin' me to preach now?


    Agree with Marle.

    if you 'get it' in the sense that Mkp means, it's time for a re-evaluation.

  • MarleVVLLMarleVVLL Member UncommonPosts: 907

    That wasn't really the point of me saying that.

     

    I won't take this topic anymore off topic than it already is....

     

    unless 'something' happens.

     

    :-)

     

    Sorry, OP.

    MMO migrant.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    I'd prefer to have the option to fully customise my weapon through crafting rather that a mob grind to get the parts.

    To have the instant ability to go and add your own enchanments / enhancements / upgrades via your own means.

    Paying someone to do it, when you can do it yourself is something I hate in game.



  • RonnyRulzRonnyRulz Member Posts: 479

     

    Originally posted by MarleVVLL


     
    Originally posted by mkpvpks


    No I played eq1 for 2 years it had nothing like this.  There are a few single player rpg with something like this but I havent seen anything in a MMO even close to it.  It wouldnt be crafting it would be quests to continually upgrade whatever item.  Not a different item with each quest but the same one is being improved each time.
     
    As for the saying "The road to hell is paved with good intentions" if you dont get it you never will.

     

    No, I do get it.

     

    But its false. Are you askin' me to preach now?

     

     

    Why force him to change his signature because you dislike it?

    In internet debate, I've seen people change their mind about once every Mars Landing. This means that never yet, but maybe eventually it'll happen.

    But you know, I prefer an individual who has a set of beliefs over one of those hippies who are like, "Perhaps all religions are right." or "Truth is subjective." I don't care if you're a fanatical muslim or militant atheist if the other option is those types of hippie, lol. Oh course, I prefer people who are open-minded, but not gullible, who will receive information in a kind and polite manner. Just anything besides those "Truth is subjective" hippies.



    Truth can't be subjective, that doesn't even make sense. Truth is a compilation of FACTS in REALITY. Reality is not subjective, facts are not subjective, and Truth is not subjective. I hate that type of "mindset". If you know what kind of mindset I'm talking about when I say the "All things are subjective. In fact, reality could be a dream" type of mindset, then you understand what I'm talking about. If you don't know the "mindset" I'm talking about, then nevermind, you just gotta know those types of people, usually cat-ladys in MMORPG's.

    Burn the hippies!!!!! lol

    I actually ran into one of these cat-lady "Everything is subjective" people when playing Vanguard last night. The type that randomly shares with EVERYONE needless information like "I am on the toilet going to the bathroom while using my laptop and wireless internet." and then proceeds to be a "Third Person" to every topic, debate, or conversation, spouting off pseudo-wisdom like "Rules are always subjective." and "I did not say that, but what I said means many different thigns." and other anti-logic things that make me want to commit genocide on their cats, which would result in a total breakdown of all the cat-ladys, because everyone knows they have to have their cats.

    *shudders* Crazy Cat Ladies are my worst fear, worst annoyance, worst nauseating, and worst everything. WHY are they so crazy and WEIRD?

    One of my favorite quotes from Futurama is when....

    *Bender recovers from the dream where he becomes a wood-robot because he is jealous of Robot 1X*

    Bender: But that dream was so real.....could it be that reality itself is actually a dream.....?

    Scientist: NO!!!!!!!! *pulls lever*  NEXT!

    image

  • VolkmarVolkmar Member UncommonPosts: 2,501

    OP: your enchantment example is bad to start with if what you want to talk about is upgradeable items. why? cause WoW for example has exactly that.

    you can enchant your weapon to do damage to beasts or demons for example and it start glowing, the higher the enchant, the more glow... and it is a PC that does it, but again gold might not be enough cause some of the high level enchanments requires exotic components, so he could very well tell you to "bring mats" and you have to track down the mats, that is equivalent to your example as it could involve just buying them or go kill this or that critter for them.

    Now, your second example is much more significative of your topic as a whole, pick a weapon design and stick with it, maybe improving it over time.

    To me it sounds like a great idea and I wrote a good lentgh post lot of time ago on how WAR could have something similar (as crafting details are 0 but it was hinted once that it might have something to do with upgrading equipment).

    I'm not sure why nobody has thought of it, I suppose it is because sticking with same weapon from day 1, albeit seeing it design change considerably, do not feel so good to the developers and istead they prefer a item market where you can sell and buy whole nice looking items.

    I suppose the point has some validity, it surely looks better to sell the Sword of Doom than the "little scrap doom metal" that will transform your sword to the sword of doom.

     

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • RonnyRulzRonnyRulz Member Posts: 479

    Originally posted by mkpvpks


    Here's an idea that no one game I know of has tried.  It goes something like this.
    Oh wow I was just running around killing stuff and got this neat new sword.  It sure is nice but I think it needs a fire enchantement.  I better go to the wizard and get him to enchant it for me.
    Wizard charges a minor amount of gold for a small fire enchantment.  The sword is slightly improved and now glows red slightly.
    A day or 2 later.
    Man this sword I got enchanted is nice but I think it could use a bigger enchantment.  Back to the wizard.
    This time mere gold will not suffice and the wizard sends you on a simple quest and afterwards he increases the enchantment.  It glows a brighter red and does more fire damage.
    2 days after that.
    This sword has been working out well but its still not enough fire damage.  Lets see what the wizard will do for me.
    Once again gold is not enough and the wizard sends you to kill some monsters and bring back their body parts.  Afterward he encreases the enchantment once again.  The sword doesnt glow any more than the time before and the wizard informs you that to enchant the weapon anymore it will need to be reforged by a smith first.
    1 day later.
    Ok I am gonna do it I want more fire damage it will be worth it to get the sword reforged.  Time to go to the smith.
    The smith charges you more gold than the wizard did but informs you the weapon is now more deadly along with having the fire enchantment.  The smith then tells you that you will get to choose between 2 handle designs that he can put on the sword.
     
     
    OK Maybe some of you have read this far and still dont see where this is going.  Its simple really.  Its one weapon or armor piece or item of your choice that you can continually quest to upgrade.  It doesnt have to be a sword it can be an axe or a helmet or a breastplate.  So you start off with a plain old everyday sword and with enough time and effort you end up with a weapon completely created by you.  You would get to name it choose the enhancements you want to quest for to be placed upon it and even have its look changed as you see fit.  Gone are the days of "oh boy I hope I get that uber weapon soon" instead it would be "as soon as I finish this quest I will have the perfect weapon for my style of play".  Why hasnt anyone done this in a MMORPG???  The first one who does will make some good money.



    Someone DID already try this.

    image

  • mkpvpksmkpvpks Member UncommonPosts: 37

    It seems like everyone is getting my point to some degree and thanks for all the input.  For the most part I think some of you are saying it is a good idea and thats cool.  I doubt any developers were watching but I had to put it out there and see what the responce would be.  I dont think I should have said give gold for the first upgrade because a few people took that the wrong way thinking that would be the primary means of upgrading.  Another thing no one seemed to get was the part about it possibly being a piece of armor instead of a weapon.  Oh well thanks for your input I appreciate it.

    Now about the saying "The road to hell is paved with good intentions" here's my take on it.

    Its not a religious saying at all.  Its about being in your own personal hell.  You know the other saying "nice guys finish last"?.  Those nice guys are generally not happy people.  They do what everyone else wants never get the girl and dont speak up when they should because they have good intentions and mean well.  All the time they are miserable and unhappy with life.  So my favorite saying is actually telling you not to be so nice and think about yourself once in a while or else you will be unhappy with life.  It basically says be kind of an a-hole.

    Thats just my take on it.

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  • HorusraHorusra Member EpicPosts: 4,411

    Sounds like some of the weapons in AC1.  Atlan that changed by the stones that you quested for and that lightning ax that you got the gems for.  Remember some others, but it has been so long.

  • soulstealerssoulstealers Member UncommonPosts: 1

    ^^

  • JatarJatar Member UncommonPosts: 348

    I'm on the design team on a new MMORPG project that is currently in production.  No, I'm not here to hype the game, and will not mention the title.  I am, however, interested in opinions on one of our game concepts, which happens to tie into this topic.

    We're considering a type of crafting through questing.  You would obtain an item on a quest.  If you like the item, but would like to have it improved, you could go on further quests specifically to gain features for your item. 

    Example: the item might have a crafting value assigned, call it 1000 points.  How you use up these points is up to you.  If this were a sword, and you went on a quest to the fire pools of Manitoc, you could dip the sword into the special pool at the end of the quest and that would add fire damage to the blade, and use up 100 points of the crafting value.

    In this system you can choose what you want to add to your item, and then go on a quest to get that feature added.  This is quest crafting, as opposed to standing in front of a 'forge' and clicking on ingredients over and over.  You don't have to be class of crafter, you just have to complete the quest to add the feature.

    The question is, would this system of item improvement through questing appeal to you as players? 

     

  • BrainyBrainy Member EpicPosts: 2,208

    Originally posted by Jatar


    The question is, would this system of item improvement through questing appeal to you as players?  
    Well I think its obvious this would appeal to some players.  Doubtful it would appeal to more than a small minority.

     I think the concept of mixing crafters and adventures is a big mistake.  Most people are usually inclined to be closer to one side or the other.  Crafters usually like to craft/trade/merchant .... and have a completely different mindset than an adventurer who likes to dungeon crawl or PVP.  From my experience having these completely separate is the best idea because it leads to a thriving economy.  Crafters make money via merchant/trades/crafting who buy raw materials/items from adventurers, and adventurers make money via pvp or dungeons and buy finished products/goods from crafters/merchants.  Seemed to work well in UO at least.

  • UmbroodUmbrood Member UncommonPosts: 1,809

    Originally posted by Jatar


    I'm on the design team on a new MMORPG project that is currently in production.  No, I'm not here to hype the game, and will not mention the title.  I am, however, interested in opinions on one of our game concepts, which happens to tie into this topic.
    We're considering a type of crafting through questing.  You would obtain an item on a quest.  If you like the item, but would like to have it improved, you could go on further quests specifically to gain features for your item. 
    Example: the item might have a crafting value assigned, call it 1000 points.  How you use up these points is up to you.  If this were a sword, and you went on a quest to the fire pools of Manitoc, you could dip the sword into the special pool at the end of the quest and that would add fire damage to the blade, and use up 100 points of the crafting value.
    In this system you can choose what you want to add to your item, and then go on a quest to get that feature added.  This is quest crafting, as opposed to standing in front of a 'forge' and clicking on ingredients over and over.  You don't have to be class of crafter, you just have to complete the quest to add the feature.
    The question is, would this system of item improvement through questing appeal to you as players? 
     
    Maybe not a bad idea, if you seperate the crafting and the adventuring.

    If for example you need crafting skills to dip that sword into the fire pool this system dies.

    IF you are asking for further advice here is an idea.

    Have crafters, ( the old kind, by the forge and all that ), make items as per usual.

    Then make the skill of these crafters, the materials used, rare components or whatnot decide some basic features.

    Say you craft a broadsword, this can then turn out 5 different ways.

    Broadsword:

    10-20 Damage, 3 Sec delay, 1000 upgrade points

    Fine Broadsword:

    10-20 Damage, 3 sec delay, 1100 upgrade points

    Exquisite Broadsword

    12-22 Damage, 3 sec delay, 1200 upgrade points

    I bet you all se were this is going rigth?

    Or whatever configuration you like.

    Something like neocrons slot system meets horizons enchant system meet lotros "crit" system.

    Forcing a crafter to adventure or adventurers to craft is a bad decision if you want serious crafters.

    WoW And Lotro both force you to lvl adventure to be able to craft, but I am sure we can all agree that they both have among the most pointless crafting systems in MMO's today?

    ------------------------------------------------------------------------------------------
    Originally posted by Jerek_

    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
    ------------------------------------------------------------------------------------------

  • mkpvpksmkpvpks Member UncommonPosts: 37

    This is more of what I was talking about originally.  It wouldnt replace the old system of crafters and adventurers but would fill that nich  for those who get an item and want to take it to its full potential but would rather do so through a series of quests than crafting.  The old system would still be there this would just be an added element to it.  I also think alot of players would jump on board when they realized the full potential of what this could mean.  Maybe you gotta get a crafter to make something for one of your quests or buy something from an adventurer for one of your quests.

     

    Some players dont like crafting or adventuring they just like to do quests.  This would definately appeal to those players.  Crafters could even make the initial items that you have to work from.  Like the guys said a basic broadsword and through your quests its no longer basic but a poison laced, high dps, broadsword with the most awesome looking blade and hilt you have ever seen with a eerie green smoke continually rising off of the entire weapon.  That my little fantasy anyway.

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