It looks like you're new here. If you want to get involved, click one of these buttons!
I see on the game list that AC2 is ranked #2, under City of Heroes. I think this is because there are ads for AC2 all over MMORPG.com. I hope that the added advertising will boost AC2's population, I'm very curious about the game and I think I'll sign up for another free trial and find a guild and some friends.
What server do you all play on?
Vendor buy us all a decent MMORPG bank guards recdu recsu
Vendor buy us all a decent MMORPG bank guards recdu recsu
Comments
I just signed up... I play on
Frostfell as Maxxxi
or Max Pad
Maxxx - Sieghardt - 3x Elf Scout - Lineage2
Currently Playing:
SWG, AC2, WW2Online
Retired:
Everquest, DAoC
_________________________________
Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW
Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
|
RISING DRAGOON ~AION US ONLINE LEGION for Elyos
Currently Playing:
SWG, AC2, WW2Online
Retired:
Everquest, DAoC
_________________________________
Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW
Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%
Ya well i thinkt the score is well deserved, the game has changed so much, the greta new crafting system(solo for me) and then there is a lot of great groups
Also my friends have been returning and it has been great to play the game with them
lol say that when the cacophos dungeon is collapsing on you and you have to make it to the escape portal before you die so you can finish the quest. =P
Or when you are fighting at the temples for your kingdom armor....
or when you are fighting swarm after swarm of olthoi!!
lv 1-10 tell you the WHOLE game.... not....
LOL! Dude, it is tooooo EASY to make Multi-Accounts on here at MMORPG.com!
1 person can make 20+ multi-accounts. Imagine what 10 people can do? Especially if they all wanted to inflate how "good" AC2 is? There are roughly 6,000 players playing AC2 for the past 3 months. It doesn't take much for some of them to get together and raid MMORPG.com with multi-accounts just to inflate the voting.
It would be even MORE intresting if all those who voted and "voted" for AC2 would POST! Heheh! Post the reasons why they like AC2! You, me, everyone here would likely see their post count is 10 or less LOL!
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
Vendor buy us all a decent MMORPG bank guards recdu recsu
Vendor buy us all a decent MMORPG bank guards recdu recsu
Warrior of Passion
Currently Playing:
AC2, WW2Online, SWG
Retired:
Everquest, DAoC
_________________________________
Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW
Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%
The begginings were unique that's for sure. I played at it's release, level 50 was the level cap and I reached it within 6 months or so. They were constantly giving us reroles when they changed the character templates. I started as an Archer, went to a Mage, then back to archer.
I played on the snowreap server, which I now understand has merged with another server??? The game population never exceeded 65 that i ever saw. Everyone knew eachother personaly, it had a nice feel to it but not enough variety. How many servers are running now? And whats the average population in them (ballpark).
I did like AC2, the quests were entertaining, the PvP was probably the best i've experienced, it was a fun game just back when I played it appeared to be headed into the ground.
Oh and the chat problems the game experienced would at times go on for days to a week at a time. Guild chat would go down, then tells, it was like being in a world where you could only talk to a person when they stood right next to you (I guess that would make it more realistic but who wants realism in an MMO )
Any info on how the game has grown in comparison to what I have described would be nice.
________________________________
Warrior of Passion
Currently Playing:
AC2, WW2Online, SWG
Retired:
Everquest, DAoC
_________________________________
Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW
Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%
Get off the carebear servers and bring your arse to Coldeve.
The protection of your kingdom is all the carebear you need.
"You can lay on your back for hours and imagine clouds are various animals, but in the end they are just clouds."
Krityc 2/9/04
holla!
[(T+G=W)=Gr*Nf]-S=FoF
T=Time G=Gear W=Win Gr=Grind Nf=NoFun S=Skill FoF=FullofFail
"Hey, I'll tell you what. You can get a good look at a butcher's azz by sticking your head up there. But, wouldn't you rather to take his word for it?" - Tommy Boy
sure. Well you named one of the top two reasons why people left ac2 - the chat system. The chat system was made up of outdated Microsoft chat protocols. Turbine would have had a fix done within two months but they needed special permission from Microsoft to build their own unique chat system.
Well Microsoft has sold the AC franchise to Turbine and that has basically revitalized the entire game. Turbine can now freely do whatever they please with the game and do not need special permission to devote time and effort into the game.
Things that you will notice changed are
-------------------------------------------
many exciting quests
Ac1 lore being reintroduced
new KvK system (final part coming sometime later this year - entirely dynamic and capturable)
Kingdom Sanctuaries
Kingdom Forts and some dynamic features like defensive turrets - core dungeon, and kingdom bonuses
new hero system with a cap level up to 150
a new continent from ac1 Arrmora (Marre Lassel)
lore books introduced
OLTHOI!!!
balanced classes (almost all done)
newly revamped (very well done) craft system
interesting concepts for dungeons such as "jump springs" to reach a higher place, low gravity in some areas, and even a color changing dungeon.
Quests designed for multiple groups without having to rekill over and over
escort quests
innovative escape from dungeon quests after destroying the dungeon's foundation
new elite yellow text items and unique (very rare) purple text items
race quest
new tyrant mounts that can be in a variety of colors (actually started out as a bug that was reverted.. but changed back because everyone liked it - it matches the original color of your helmet)
Scripted events (like the return of the gearknights) based on quests that you must finish
an entire month where a dynamic fvf battle took place between the Lords of Dericost (geraine, rytherean, aerefell) and the archons (saelar, hahanin) that was eventually won by the archon faction
And thats just some of the bigger highlights from the past 6-8 months or so I didn't bother mentioning anything before that because I assumed that you know about a lot of it from before.
Since it was asked for...
Been in Game since Feb'03
Chat problems - Fixed
Allegiance Dynamics - Fixed
Trade Channel - Fixed
Level Cap - Up to 150 now (highest recorded is 78 so far)
Crafting - Rebuilt to 2.0 (much improved, and more for solo players)
Questing - Constant additions (some 240 quests, not counting Incursions and Vaults, and Dungeon Boss slayer quests)
Content: Turbine has taken over the storyline HurraH! (Finally getting some lore in game again)
Loot: Fixed, less qty, more quality! Also, Crafting makes it nicer...
Ninja Looters: Fixed
Ganking: Mostly fixed (always someone with a new way to try....)
PVP: Fixed, longer fairer fights, more emphasis on play style rather than uber gear/toons
KVK: Fixed, LOTS of strategy and group dynamics!
Again, for 2 weeks free, why not try it?
Asheron's Call2 - UT2004
- Celebrin
False statement. The population of AC2 has shown no steady growth since release. In fact, except for the few weeks after the Hero patch in September 2003 and this week (the new crafting patch), populations for this game have trended steadily downward for 19 straight months. And even the upturn due to the new crafting system only raises the population from 1400 TOTAL peak nightly to 1500. Just 100 new subscribers is not "growing nicely" from a business perspective.
If you want proof, here it is: http://ac2population.freeservers.com/index.htm
AC2 has improved a great deal and continues to improve. They still need some basic things like personal storage and consignment vendors (both even more necessary with the new crafting system released). Additionally, the reward system for the hero levels needs to be reconsidered. Rewards come too far apart and too slowly for players to care too much yet.
But #2 here? Big deal. Self selecting surveys really are making FFXI, EQ, or DAOC devs quake in their boots. AC2, with a nightly peak of 1500 players doesn't have the sales of FFXI (500,000 total players, 120,000+ per night), EQ (400,000 total, 100,000+ per night) or even a DAOC (250,000 total players, 60,000+ per night).
Remember, some people thought the Edsel was a good car too.
The adventure is in the journey itself.
The adventure is in the journey itself.
Currently Playing:
AC2, WW2Online, SWG
Retired:
Everquest, DAoC
_________________________________
Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW
Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%
False statement. The population of AC2 has shown no steady growth since release. In fact, except for the few weeks after the Hero patch in September 2003 and this week (the new crafting patch), populations for this game have trended steadily downward for 19 straight months. And even the upturn due to the new crafting system only raises the population from 1400 TOTAL peak nightly to 1500. Just 100 new subscribers is not "growing nicely" from a business perspective.
If you want proof, here it is: http://ac2population.freeservers.com/index.htm
AC2 has improved a great deal and continues to improve. They still need some basic things like personal storage and consignment vendors (both even more necessary with the new crafting system released). Additionally, the reward system for the hero levels needs to be reconsidered. Rewards come too far apart and too slowly for players to care too much yet.
But #2 here? Big deal. Self selecting surveys really are making FFXI, EQ, or DAOC devs quake in their boots. AC2, with a nightly peak of 1500 players doesn't have the sales of FFXI (500,000 total players, 120,000+ per night), EQ (400,000 total, 100,000+ per night) or even a DAOC (250,000 total players, 60,000+ per night).
Remember, some people thought the Edsel was a good car too.
The adventure is in the journey itself.
Thorongil,
NICE graph! Is there a link to the main index page of that site?
I have been going by the information at Sir Bruce's site, which also shows AC2's population plummeting ever since it first released. And also the information posted by current AC2 players not afraid to post how many players play AC2, on the threads here at MMORPG.com on threads on pages 1 to 4. Heck, even on page 1 an AC2 uber-fanboy even posted AC2 has 2,000 players heheh.
AC2 has gone from roughly 50,000 players since release down to roughly 6,000 players as of April 2004. It is now 3 months afterwards. And the population for AC2 has shown no magnificant increase. By the time Turbine finnishes buying back the rest of AC2 (MicroSoft still controls the billing) the rest of the new big boy MMORPGs will be out, and then AC2 will have no chance in heaven or hell of ever increasing its population by 45,000 to 50,000
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01