Yes, what do they lack?
I'm working on my thesis and need to know what many of these intefaces lack, so I can make them better.
In my opinion they should be more simple, so I dunt have to read the instructions before playing XD or be customizable, what if I like changing items constantly and need that up all the time?
So, what do you guys think they lack or need in order to be better? I really appreciate your opinions in this matter.
Thank you!
-PaperRabbit
Comments
well i'll ding in with my 2 cents on this one. 1st off MMO UI's depend totaly on the game and style of play, city of heroes, all u need is hp/mana/xp and quick bars. they are what all MMO's need i have seen them done in many ways (i like EvE onlines hp/armor...just looks cool) so to say its lacking something is very hard, for prue pick up and play well WASD works on most mmo's and u can change basic controls when u get into game 1st time, so i'm not totaly sure what you think we need, i say put a poll up on things you seem to think are missing cos all the games i play have everything any1 could need and if u still play wow there r tons of add-ons for there UI
I agree with the above poster.. not alot of answeres in this area... I would suggest hitting some of the Interface MOD sites... Like wowmods.com (was tat it?) there are several others, theres eq2interface.com , they seem to ahve the need to have somthing different in their intercae.. the basic package thats comes with the games are all I usually need.
For example, I play Dofus, and what really bothers me is having to drag new skills into the usable area, specially at first since I was just expecting them to appear there XD.
Thank you for the responses, I really, really appreciate your trying to help n.n, if you do find anything or remember anything, please dunt doubt on posting it here.
Thanks
-PaperRabbit
PS: thanks for the links tyler, I shall check them out! n.n
I have a few ideas.
1.) I truly enjoyed the 3rd party advanced map for AC1 called 'AC Explorer'. Any player in the game could post notes to the shared database (which was searchable for locations and also words or terms used in these notes in game), you could auto generate shortest travel routes through portals, you could zoom in and out and look at the terrain anywhere in the world down to a few meters resolution, you could leave your own detailed points of interest notes, etc.. I found AC Explorer an extremely useful time saving tool to avoid doing things which I didn't like doing anyway. For example combing forums to retrieve small shreds of information at a time.
I realize many people object to this type of tool, but that "spoiler" information always gets around on websites with MMORPGs anyway. The trick is to make the world so vast and populated by unique mobs and POI's that using a tool like this doesn't ruin your experience. Something that requires more work on the devs part, so...
2.) Another neat AC1 tool was called the Monster Database. Again it was user updatable, gave good information on the multitude of damage/weakness types and different mob AI behaviour, and again it was able to be used on the fly in game. Of course we don't have many damage/weakness types in MMORPGs anymore these days, and the AI is usually basically all identical anyway. So what's it matter anymore.
3.) All the recent MMORPG's I've played have required a 3rd party interface to put up extra command bars in the main window (and place them according to personal preference). When I want to do something unimportant like perform a bow emote, I don't want to be screwing around with pressing or remembering 'shift + alt + cntrl+ b' (and then having my combat bars out of whack afterwards). Why devs don't put this feature in like modders always do, I can't fathom.
I think that having a fully moddable UI is key. Developers will never make everybody happy, but if they allow and support XML based UI mods, then people can have the UI they want.
A witty saying proves nothing.
-Voltaire
A UI that is true “fully modable” is a bad idea because it makes writing bots very very easy. Also, XML can’t really do anything you can’t do in dozens of different ways, its main strength is that it’s portable but that doesn’t get you anything in this context.
Personally, I would like to see a game with a voice-to-text chat system. This type of system has the benefits of a voice chat system (quick communication) without the disadvantages (loss of immersion).
"Those who dislike things based only on the fact that they are popular are just as shallow and superficial as those who only like them for the same reason."
I think they are excessively bulky now. Some take up 50+% of the screen. The unclosable windows are blocking my view from monsters trying to rush me from the back. I would like to see UIs cut down alot and nearly everything hideable. Or atleast an expertmode like alt-x that closes all the UI.
World of Warcraft has a VERY good UI system, the base stuff is customisable from the interface menu alone, it's fairly slimmed down and has lots of closeable menus, with a minimap.
And that's not even counting the many mods that have been made for it. Soulshard counters, item counters, old school arcade games, timers, map mods, fishing mods.
Easily one of the best UIs out.
Customizable UI's such as WoW's, EQ2, Vanguards etc. are a great advancement for the UI of MMO's. Blizzard has taken a lot of the more popular UI Mods and put them inside the game. Putting creative control in the hands of the user has incredible amounts of power, not to mention giving a company ideas of their own for their UI.
The UI's grow and change much like the industry and it will slowly change depending on playstyle. The same can be said about the UI for console games, ie the controller. Think of early MMO's like the original Atari controller. It was clunky and daunting. Nintendo revolutionized the controller and gave it a small sleek appearance. And that trend continued on while complexity was added. And MMO UI's followed the same path starting with odd hand positions and slowly working towards a natural movement.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath