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Trinity Mercs Recruiting

Ayden88Ayden88 Member Posts: 6

Trinity is a clan of Mercenaries, that will have Humans, dwarves and mirdian as races allowed in. Trinity will also be accepting anyone that is serious crafters or traders because we plan on running a city with a booming economy if possible. The website is here for more info or to apply check out the site. Trinity will be hired assassins, hired guards and warriors. Trinity will also have a navy. Anyone questions can be sent to me (ayden). We still have positions open for Master Crafter and Officers. We have a Clan Leader Ayden and a General in 2nd command Nubcakes. We are not Rpers and are looking for people over the age of 17 or anyone that doesn't mind using a Vent or Ts server with people cursing.  We are trying to build our numbers so we can try and get into the clan beta which is launching soon.



Thanks

      Ayden


Comments

  • Ayden88Ayden88 Member Posts: 6

    Our branches

    Trinity has a few branches of service that players can join. If you choose one you can change at any time if you meet the requirements. With that being said there are four branches in trinity each will have its own sub divions to specialize in.



    The navy is in charge of protecting our cities, camps, and seas by using sheer power and strategy. The navy is also going to help transport men and materials to hot spots or town for selling goods In market.



    Subdivisions: captains who pilot the ship, with a first mate incase of emergency( first mates will be choose by the captain of that ship), the canoneer who are very important to ships necause they get to man the guns which cant be fired otherwise, and then there is the admiral who is in charge of the whole fleet.

    Side note captains are choosen by the admiral, to man clan ships, if one purchases their own ship they will be captain of it only until verified by clan, ships will be made as fast as possible but only launched if enough navy men are around to use it effectivly.





    The legions or our ground forces who charge into battle and fight the enemy on ground (with aid of navy when possible), also they will ne in charge of protecting our assests and completling contracts.



    Subs: yet to be defined by leading officer feel free to apply by sending me pm with ur Exp and ideas.



    Craft hall will be in charge of producing everything from weapons and ammo to ships and foods, the craft hall will also be in charge of getting things to market and the economy of the city.



    Subs: grand master in charge of whole hall followed by masters who will have multiple specializtions and will over look certain craft types ie. Weaponsmith and armorsmith overlooks both. After masters comes journey man who is full time craft hall and has shown decent craftsmen ship to his master, finally the apprentice who is either new to hall and has yet to prove his wprth or is part of another branch full time and crafts on the side.



    Finally the logistics which is in charge of getting supplies to our forces, gathering intel, and aid in protection of towns via healing and seige equipment (if implemented).



    Subs: yet to be decided pm me with details and your experience.

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