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First Impressions from an un-bias long time mmo-er

VelgauderVelgauder Member Posts: 2

Those who are wondering if they should try this, or need something to read while they're waiting for their 2.5gbs of game to download look no further.

 

Well let me just say, starting off I was amazed to hear the voice acting. Not that it's a difficult thing to pull off, it just let me know that this game has a larger budget than I originally anticipated. They let you know who you are and what you are doing. I found it easy to submerse myself into the story.

When I first got to controlling my character I enjoyed it. It felt very natural. I was reading on some other post earlier from this wanna-be troll saying it was click to move? it's definitely wasd. The animations are fluid and everything feels good.

My system is about average. It's a laptop, but a somewhat expensive laptop. I wont go to list specs because laptop specs are a bit different. However, I can play BF2142 on medium settings flawlessly, if that's any kind of benchmark.

It automatically put me on the low res mode. I found that my fps were  either perfect, or it was 2fps. Which was a little frustrating, especially when i was battling.

If you compare and try to relate this game to other known online games... I would say that it's 2 parts "Rakion" and 1 part "World of Warcraft" a lot of people are getting angry with comparing this game to WoW, but there are a few similarities that you just can't ignore....

Like the NPCs that give out quests have "!" above their heads, and I'm sorry but WoW trademarked that. (except they're not called quests in this game, i forget what they call them)

Or the mailboxes that bare a striking resemblance to WoWs... scratch that. The entire mail system bares a striking resemblance. and many more things I don't care to go on about.

I would say the whole skill clicking thing can be compared to WoW as well... however, that's 95% of mmorpg's these days (a sad age we live in indeed). I will admit though, with the speed of the game skill clicking in this game though does feel a touch different.

Basically... after the tutorial, the game revolves around sitting in a lobby, waiting for battles. You complete battles to gain items and level up. There are a few different kinds of battles. Also, you never sit in that lobby for longer than 5 minutes.

 

My ending thoughts? I would say it's worth to try. Personally I liked it . However, It's a pretty demanding game system usage wise, I wish I had a perfect system to enjoy this better. If my system could handle the game better, I would probably purchase it. I have a feeling that some people are going to either hate this game or love it. You really need to try it for yourself to see.

It's definitely a nice refreshing step away from the endless WoW instances and Asian grindfest games that seem to pollute this market today. However, I'm still going to be waiting for The Chronicles of Spellborn to take me away from that. =)

 

Comments

  • A55A5INA55A5IN Member Posts: 175

    Nice & honest review by someone for a change. Thanks.

     

    I wanted to add a little tip regarding fps.

    You do need to tweak your settings a lot and I didn't now about this till recently but the tooltips that appears when you mouse over your toolbar actually make your fps go from 60 to 30 (-30fps). Theres an option to turn these off when in battle which will save you some fps.

    Check your fps ingame by typing:

    stat fps

    Also if you don't like bloom effect you can turn it off gaining you some more fps possibly:

    show postprocess

     

    Lots of improvements recently to the game performance with the latest patch.

    You do still need a decent system and comparing performance stats with WOW is a bit daft as WoW doesn't run on the Unreal3 Engine.

    Any Core2Duo with 2 GB Ram & min 256Mb Gfx-card should have no problems.

    Now is definately the time to test drive this game if you are even slightly interested.

  • VelgauderVelgauder Member Posts: 2

    Bump! So more people read this instead of the trolling I see on this board.

  • DataDayDataDay Member UncommonPosts: 1,538

    The only resemblance it bears to world of warcraft as opposed to a general and commonly used features (example, hot bar, mailbox, wasd, ! mark), is that it has battle grounds (aka warzones) and imbalanced archetypes.

    The rest is pretty much common. For example, there really are no quest, they are trials and all they do is unlock a memory. So you dont really do anything except pay the cost with fury points, and then click unlock memory. The mailboxes are mailboxes. Mailboxes look like mailboxes, its not a WoW thing.

    If anything, the game is unreal tournament. The warzones are similar, the concept is similar, only difference is you pick your skills and use a hot bar, buy items and kill some more.

     

    The game definately needs optimization, as it shouldnt be that much of a resource hog for what it is. I dont have any problems with my rig, but I see some taking 3 minutes just for their war zones to load, and by that time they are already dead.

     

    Nice review though, however i disagree with the reasons for it looking like WoW, as wow has merely made popular designs that were already used before.

  • darkraptordarkraptor Member Posts: 178

    I felt it more like Guild Wars than Rakion. I'm playing it, and thoroughly enjoying right now. I was told pay will be optional but it will not be a pay-only system.

    In game however, your ranks don't really pay tribute to what skills people have and whatnot since you can downrank, thats the one issue. Think of a wow player with level 70 skills scaled down to level 30...looks it(AKA mentoring in EQ2)....but they're still way stronger than the average level 30.

     

    That happens up until you reach the peak in that game, at which point its 100% skill and combinations (ala guildwars)....which I love. However, this game isn't that optimized yet and it KILLS any pc at the moment due to that. People with 8800GTX's don't get that great of FPS off of this game. I have an 8600GT with an E6700 and this game demolishes my computer (dont think I've broken 40FPs anywhere).

    However, balance is good, unlocking skills is interesting, its a different system that has some nice balance. Also not having restrictions as to what class can you which skills is some great flexibility.

    /rant

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by darkraptor



    However, balance is good, unlocking skills is interesting, its a different system that has some nice balance. Also not having restrictions as to what class can you which skills is some great flexibility.

    woah there, i agree with most of your post, but no the balance is not good right now. The latest patch buffed death ability physical attacks while nerfing the life focus ability.

    The top players right now are pretty much all fire or air melee players, some hitting for over 1.2k... its amazing how imbalanced the game is right now.

    It is fun in a sense depending on which archtype you  play, but also its not fun for those who want to be something that gets them killed with no chance.

    Trust me, after playing for awhile... even with the character wipe, you start to see the severe problems with the game, balance being one of them, and hope they get fixed.

  • Dan_GrayDan_Gray Member Posts: 74

     

    Originally posted by Rabenwolf


     
    Originally posted by darkraptor



    However, balance is good, unlocking skills is interesting, its a different system that has some nice balance. Also not having restrictions as to what class can you which skills is some great flexibility.

     

    woah there, i agree with most of your post, but no the balance is not good right now. The latest patch buffed death ability physical attacks while nerfing the life focus ability.

    The top players right now are pretty much all fire or air melee players, some hitting for over 1.2k... its amazing how imbalanced the game is right now.

    It is fun in a sense depending on which archtype you  play, but also its not fun for those who want to be something that gets them killed with no chance.

    Trust me, after playing for awhile... even with the character wipe, you start to see the severe problems with the game, balance being one of them, and hope they get fixed.

     

     

    Actually, water based physical abilities were toned down slightly, and some water spiritual abilities were made stronger. Heals like Mend now start with slightly lower numbers to counter how strong they were in early-game combat, but they now get more powerful than before as you rank up.

    Fire damage across the board was tweaked slightly upwards by 7.5%. This includes spiritual fire damage abilities, not just the melee, and not just from the death school. All in all, one side of physical damage was slightly increased, and another side decreased. Spiritual classes got a buff across the board.

    If you are going to complain, at least get your facts right! ;)

  • DataDayDataDay Member UncommonPosts: 1,538

     

    Originally posted by Dan_Gray


     
    Originally posted by Rabenwolf


     
    Originally posted by darkraptor



    However, balance is good, unlocking skills is interesting, its a different system that has some nice balance. Also not having restrictions as to what class can you which skills is some great flexibility.

     

    woah there, i agree with most of your post, but no the balance is not good right now. The latest patch buffed death ability physical attacks while nerfing the life focus ability.

    The top players right now are pretty much all fire or air melee players, some hitting for over 1.2k... its amazing how imbalanced the game is right now.

    It is fun in a sense depending on which archtype you  play, but also its not fun for those who want to be something that gets them killed with no chance.

    Trust me, after playing for awhile... even with the character wipe, you start to see the severe problems with the game, balance being one of them, and hope they get fixed.

     

     

    Actually, water based physical abilities were toned down slightly, and some water spiritual abilities were made stronger. Heals like Mend now start with slightly lower numbers to counter how strong they were in early-game combat, but they now get more powerful than before as you rank up.

    Fire damage across the board was tweaked slightly upwards by 7.5%. This includes spiritual fire damage abilities, not just the melee, and not just from the death school. All in all, one side of physical damage was slightly increased, and another side decreased. Spiritual classes got a buff across the board.

    If you are going to complain, at least get your facts right! ;)

     

    So you are saying then the game is balanced? lol

    My facts were correct according to certain posts seen on the Fury site (and you just confirmed them with a lil more detail). Life heals and a few spells i saw were lower than when i had them before the wipe. The fire dmg did not need the buff, and melee has too many abilities and dps to choose otherwise usually. also  dont recall champions being that strong enough to deserve the nerf if what you say is true.

    Im not complaining as much as stating a simple fact. The games balance is shit right now.  You have actually managed to make it worse.

     

  • Dan_GrayDan_Gray Member Posts: 74

     

    Originally posted by Rabenwolf  
    So you are saying then the game is balanced? lol
    My facts were correct according to certain posts seen on the Fury site (and you just confirmed them with a lil more detail). Life heals and a few spells i saw were lower than when i had them before the wipe. The fire dmg did not need the buff, and melee has too many abilities and dps to choose otherwise usually. also  dont recall champions being that strong enough to deserve the nerf if what you say is true.
    Im not complaining as much as stating a simple fact. The games balance is shit right now.  You have actually managed to make it worse.

     

    The game balance definately still needs tweaking, and will for a while yet. There is no way you can make a PvP MMO style game with over 400 abilities and expect them to be balanced quickly and easily. Balance is difficult to judge without considerable experience with a game, and the metagame in Fury is barely taking it's first steps so it's a little premature to start making such broad disparaging statements.

  • 2D34DLY4U2D34DLY4U Member UncommonPosts: 62

    Besides, properly balancing Fury (or any game played by a ton of people and that has a large set of possible combinations of skills/abilities/items) requires a huge stats database so you can actually separate the random player complains from what is really happening with ability X and item Z, looking over the stats for 1000+ games where that specific combination was used, etc ... I have a hard doubt believeing such stats database can exist before release 

    IMO I think it's a fair enough start at the moment, most people haven't even reached "high rank/high gear" status and found their "optimal builds", considering FURY's "endgame" is at that level, I would be more worried about making the game balanced when people reach it and just fun at lower ranks. At the moment it's fun and fast, let's see where it goes...

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by Dan_Gray
    The game balance definately still needs tweaking, and will for a while yet. There is no way you can make a PvP MMO style game with over 400 abilities and expect them to be balanced quickly and easily. Balance is difficult to judge without considerable experience with a game, and the metagame in Fury is barely taking it's first steps so it's a little premature to start making such broad disparaging statements.

    Such "broad disparaging statements"? I do not see. Perhaps you are assuming a bit much. I do not say  Fury is a horrible game, but I am admitting one of its current problems (and a big one). Thats not a "broad disparaging statement" bud, thats just a fact.

    Those 400 abilities... ok lets be honest here. Those abilities are often exact duplicates of another abilitiy, the only thing that seperates them is the name. So in reality, there are not 400 actual different abilities. You know this. Then you have to ask yourself, why the certain few abilities are only used... meaning some abilities are too good that nothing else is worth it. Thus most of those abilities are going waste just sitting there, as no one really wants to use them.

    The fact still remains, buffing the already big damage dealing Death school was kind of stupid. It just doesnt make any sense really. It as already one of the more popular schools to be anyways due to the dual wield.

    Now lets look at why balance is so important for you at this moment in time. The game is focused purely on PVP right? right. And you want people to do what? Pre-order your product.  During this Fury Challenge, your company has put itself on the stage. Meaning you have all these people watching what you do. By telling these people they can win prizes, money, ...ect and then do something to further imbalance the classes, making the contest even more favored for a specific type, is a bad move.

    I think you should have done the necessary changes before the fury challenge, but now you have put yourself in front of everyone, with promises of prizes, yet by tweaking the game, especially in bad ways, it only shows a kind of ... unprofessionalism so to speak.

    The matchmaking system isnt even working. These things are very very very important for the type of game you have set, a pvp only game. These should have been dealt with before deciding to do the fury challenge. Thats just my opinion.

    Its a fun game dont get me wrong, but imbalance is a game breaker. Simple fact.

     

     

     

  • chadrosenchadrosen Member Posts: 36

    I think we just need to give them a bit of time to work out the game balance kinks.. They haven't even released the freakin thing yet..

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by chadrosen


    I think we just need to give them a bit of time to work out the game balance kinks.. They haven't even released the freakin thing yet..

    Its leans more towards a lack of foresight with some of the changes. You have to remember, they have been advertising this "fury challenge" as a way to get pre-orders and give prizes. There is less than a month before the game is released. Think on that.

    Again, not hating on fury, but lets not beat around the bush here.

  • MrGrimMrGrim Member UncommonPosts: 21

    I was considering trying this, I might actually go through with it now.

    And it is naive to say "unbiased" opinion, we are all biased.

     

    image

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Eh...

    Fury is a MMOG with some RPG aspects in my opinion. It's like Unreal Tournament with a RPG twist.

    I'd rather play Halo 3 while I wait for TcoS and WAR.

     I don't play MMORPGs for twitch gaming, I play FPS

    that's just me though.

    But graphics are nice.

  • chadrosenchadrosen Member Posts: 36

    Originally posted by Rabenwolf


     
    Originally posted by chadrosen


    I think we just need to give them a bit of time to work out the game balance kinks.. They haven't even released the freakin thing yet..

     

    Its leans more towards a lack of foresight with some of the changes. You have to remember, they have been advertising this "fury challenge" as a way to get pre-orders and give prizes. There is less than a month before the game is released. Think on that.

    Again, not hating on fury, but lets not beat around the bush here.

    My personal opinion is that they had the beta thing a bit early. The performance is pretty awful and probably turned a bunch of people off..

    It's hard to blame them for needing skill tweaks since you can't really tell until you have a bunch of people playing..

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by chadrosen


     
    Originally posted by Rabenwolf


     
    Originally posted by chadrosen


    I think we just need to give them a bit of time to work out the game balance kinks.. They haven't even released the freakin thing yet..

     

    Its leans more towards a lack of foresight with some of the changes. You have to remember, they have been advertising this "fury challenge" as a way to get pre-orders and give prizes. There is less than a month before the game is released. Think on that.

    Again, not hating on fury, but lets not beat around the bush here.

     

    My personal opinion is that they had the beta thing a bit early. The performance is pretty awful and probably turned a bunch of people off..

    It's hard to blame them for needing skill tweaks since you can't really tell until you have a bunch of people playing..

    No one is blaming them for needing skill tweaks, but lets face it. They buffed something that was already considered powerful and popular. It doesnt make sense. They think its normal and balanced for a Melee type to cast "silence" on a caster type, breaking that caster types defensive stance, yet, when a caster "subdues" a melee, they have free reign to go into a defensive stance and wait it out.

    It just shows a lack of foresight between the two styles of play, where one is clearly favored over the other. Some of these changes come with the "fury challenge". Imagine you enter a tournement and they change the rules which puts a certain archetype in a better situation than the others.

    Again, i dont know what in their right mind made them buff the death focus skills.  The timing was horrible as well. Sure give them time, but lets face it, there is less than a month untill release and people are in this "fury challenge tournament".

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