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Tabula Rasa: Beta Preview

24

Comments

  • ZorvanZorvan Member CommonPosts: 8,912

     

    Originally posted by fiontar
     
    One thing I have to really question is the comment that the game has "tons of innovation".



    I stopped reading the review the minute that word "innovative" popped in. There is nothing in TR that hasn't been done before.

     

    I'll be looking for this one in the bargain bins in a month or two after release, just to add it to the copy of Auto Assault I bought the day after the servers shut down.  Absolutely worthless, but good as a collectible memento of a failed game.

    Far as Richard Garriott, he has shown the same failing as Brad McQuaid. A one trick pony (Ultima series) who's time is over.

  • GeneralCrazyGeneralCrazy Member Posts: 64

    The action in TR is fun but at the same time coming from Playing FPS/RPG like Deus Ex and System Shock 2 and as well as playing  games like Neocron I don't fell like aiming is not that well designed,  even being all the way behind some cover you still get hit if you where standing in the open but can't hit back(Yeah I know it is still beta but It's still there at this stage),  in some areas run out real fast and it gets boring waiting for repops, which makes the XP bonus system seem useless when this happens, also some areas have way to much action.

    The Story the goes with the quests are great but the quest them selfs seem to be the same quests you find in all games, I rather have less quests and a lot more areas to explore and mixed with action along the way.

    Also some area's(usually caves) in TR become to crowded from people trying to kill a mob that is only found in that one area, this seems to be much worst then other games that have this same problem, well it takes 15-20 minutes to kill 6 - 10 mobs for a quest that can be killed in less then 5 seconds there is a problem.

    I not seeing any long term depth in the game crafting could have been handled better, they could have made crafting more important and make way better quality weapons then the store bought ones.

    Ammo Useage / Cost is way unbalaced between the weapons where some weapon use lots of ammo way to fast with little reward you get from kill a mob with it, also some weapon do almost or very little damage compared to other weapon's of it's level and shot frequency.

    I really feel that it would make a better single player games then a MMO as I don't see much that it offers to keep you playing or wanting to log in for that matter, also has the feel of a game more like Guild Wars then a P2P MMO

  • HoldMeHoldMe Member Posts: 99

    Like others who have actually PLAYED some mmos in the past decade I couldn't continue past this part..

     

    "This Sci-fi MMO by NCSoft displays a ton of innovation, from premise to gameplay"

     

    Whatever it takes to stay in good relations with NC though right?  I don't blame ya, the sites gotten pretty popular.

  • URMAKERURMAKER Member UncommonPosts: 671

    i agree with the review 100%. was really excited about this game but, i can't recommend it as a game worth spending $50 on.

    image

  • TaeraTaera Community ManagerMember CommonPosts: 1,078

    Originally posted by fiontar


    I largely agree with the preview, except that I think it's too generous towards the game.
    One thing I have to really question is the comment that the game has "tons of innovation". I'm wondering what innovation the reviewer was talking about? The game is hyped as innovative, but aside from the hybrid combat system that ultimately satisfies neither RPGers nor FPSers I didn't find anything innovative about the game. Repeating hype with no real basis is not a good way to start with an objective review.
    The game is a huge disappointment. It would be disappointing in any event, but it's made even more so knowing the money and time (six years) that went into it and the fact that Richard Garriott is behind it. What a wast of time, money and talent.

    The combat system, as well as the unobtrusive AI, are really different than anything I've seen in 10 years of MMOing.  I think it's a great idea, and I actually do feel satisfied with the meld.  That being said, I don't think it's a standalone sellpoint.

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • TaeraTaera Community ManagerMember CommonPosts: 1,078

    Originally posted by Redshaman


    IS there no pvp at launch then?

    There's some consentual PVP, but what I was really hoping for was player/clan controlled control points.

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • talideriantaliderian Member UncommonPosts: 75

    Three things.

    First: Way too much spin on a negative review. Tell it like it is, leave the candy coating at home.

     

    Second: There was absolutely nothing in this review that hasn't been posted in the numerous reviews in the TR forum on this site. What was the point?

    Third: Why do people still use the "it's in beta" excuse? Beta is for bug finding/fixing and stress testing. The core gameplay ain't gonna change and that's the problem with this game. (The original TR was tons better.)

     

    "Cry "Beta!" and unleash the Fanboys...

  • CuppaJoCuppaJo Member Posts: 15

    Originally posted by Taera


     
    Originally posted by Redshaman


    IS there no pvp at launch then?

     

    There's some consentual PVP, but what I was really hoping for was player/clan controlled control points.

    Which is something we want too. :) We'll get there.

    For now - I can say that before launch we will have the control point functionality will be much more as promised. They are already fixed on the internal development servers.

    Also, as I said on another thread, we are adding chat bubbles, resizable chat box, resizable chat font, and a tabbed inventory, as well as a revamp of the crafting system to be more 'worth-it.' All before launch. And those voiceovers on logos aren't all for naught. They are telling the backstory of the game.

  • _Shadowmage_Shadowmage Member Posts: 1,459

    The big content patch someone was saying is I expect the other two high level continents which are currently closed in beta. I expect they will be opening them up so the beta testers can hunt for bugs before the game goes live.

    With the review - Laura said most bases are capturable. At the moment thats one or two a map. I think the AFS needs to stop using blue forcefields. They have forgotten that the thrax are an insect race and hung these big blue bug-zapper forcefield doors that attract the thrax.

    I am finding the first couple of maps really well polished - with the intel recon for the map/instance giving you some idea of the objectives for that map. It would be nice if this could display when you look at a map.

    The intro movies for the instances are cool.

    The voice overs for the logos are nice - apart from the bug at the moment where you get it twice, and the bug where you can hear the darned thing from 20 miles away :)

    Sound effects are nice - from the whoosh of wind turbines to the sound effects on guns. But please fix the stupid double firing animation on pistols :)

    I like the graphics (running on high), buildings, logos, Eloh ruins, pillars, Eloh caves all look good. Love the moon in the sky over foreas. The trees, plants, ground dont look as good - but they dont bother me.

    I am hoping the polish in the first few maps - wilderness, divide etc gets applied to the other maps before release.

    T.R is a fun action game. It runs fine on my core 2 duo E6600, 2 gig DDR2, 256M 7900GT video, and Win XP pro. Dont try running it on minimum requirements - the 2 gig memory makes a big difference.

    Stability is good - I have had minimal crashes.

    Character customization - Face options are good, you can vary height but not build. Dont bother coloring your starting armor - it will be gone by the time you finish boot camp and you wont ever see it again.

  • FSKPZNSFSKPZNS Member Posts: 4

    Why not creating a new human fraction (fully playable of cours). Humans who dont wont to back on ruined earth. Who wont to stay on a new planet and start to build new human civilization  on Eloh  world.  People who wont to destroy portal to earth to prevent other humans to back in earth hell. Two ideas. Two playable fraction. Both enemy to the Bane but also enemy amongst themself .

    Than we have two humans fraction:

    GOOD Humans who wont to back on earth

    BAD (this is just a name.... we can call him REBEL HUMANS) Humans who wont to stay on new planet. This fraction is not friend whit Bane. Thay also wont to clean Eloh world from Bane.

     

    Of cours.... some Eloh can hate humans. Eloh who try to drive back humans to earth. Thay dont like new comers. So we can have another two fraction in Eloh race. Of cours both playable.

    Friendly Eloh (Who try to help humans to back on earth and fight against Bane, BAD humans and Eloh human haters )

    Eloh who hate humans (just becouse thay dont love that some new comers occupy theirs world)

    And at the end..... why player can choice to play Bane race.

    We need to have a choice. I dont think that only clan wars will be enough (for hard core players) for any serious PvP system.

    So this is 5 playable fraction involved in great war on Eloh world.

     

    Sorry for my bad english.

  • FailedFailed Member Posts: 15

    TR is a very fun game.. it's perfect when you want 5-15 minutes of action packed blasting and it's just as good when you want to head out with a bunch of friends and clear out an instance or hold a base.

    Equipment is sufficiently "sci-fi" to be different from previous games you've seen and the Logos powers add a nice spice to the gameplay.

    Personally I would recommend this to anyone who likes a little faster paced action and is tired of all the elves and orcs.

    Difficile est satiram non scribere

  • soximussoximus Member UncommonPosts: 18

    *Sigh* Only if this article was written after the next two patches.

    The Next two have some really good stuff planned, and alot of buggs etc too fixed.


    Well i hope it gets a better After Realse review.

  • boingedboinged Member UncommonPosts: 161

    This seems like a fair review. The innovation is the combat system, branching missions, PVE flipped bases. Exploring for Logos is a newish idea too. Of course, most MMOs launch with little to no original features these days. Despite all the action, it gets boring fast. I once jotted down a few features I'd want in the ultimate MMO, and TR has a few of them but it still gets it wrong.

    I see parallels with Auto Assault, but at least then I wanted to see the next area, unlock new vehicles and weapons and get to the PVP end-game. There doesn't seem to be anything drawing you along like that.

    I'd recommend giving it a try if you can for free. Good throwaway fun in small doses, ideal for the casual player but beware even semi-hardcore players. I'll be playing LOTRO, PotBS, WAR, AoC, STO... by which time Richard Garriott himself has hinted this game will be dead and there will be another one on the way. 

  • elockeelocke Member UncommonPosts: 4,335

    I agree that the Reviewer was overly generous on this article. He/she should have really gone off but I guess they don't want to "offend" anyone. Innovative?! HA, No way!

    Not so clunky UI and combat system? HA! Its the main part I couldn't stand. Should have been made an FPS off the bat not some strange over the shoulder hard to control camera view, annoying right click 4 times to get the skill I need crap that I played.

    Sorry, this game needs to go away, I'm tired of hearing about it.

  • korvasskorvass Member Posts: 616
    Originally posted by boinged


    This seems like a fair review. The innovation is the combat system, branching missions, PVE flipped bases. Exploring for Logos is a newish idea too. Of course, most MMOs launch with little to no original features these days. Despite all the action, it gets boring fast. I once jotted down a few features I'd want in the ultimate MMO, and TR has a few of them but it still gets it wrong.
    I see parallels with Auto Assault, but at least then I wanted to see the next area, unlock new vehicles and weapons and get to the PVP end-game. There doesn't seem to be anything drawing you along like that.
    I'd recommend giving it a try if you can for free. Good throwaway fun in small doses, ideal for the casual player but beware even semi-hardcore players. I'll be playing LOTRO, PotBS, WAR, AoC, STO... by which time Richard Garriott himself has hinted this game will be dead and there will be another one on the way. 

    To be honest, I didn't find the combat to be very innovative at all. It was basically SWG NGE combat. After being in the closed beta, I had no inspiration to log on after day 5. Maybe it's my level of experience, or gaming style, but the game had nothing to keep me interested. Certainly not a game I would pay a monthly fee for.

  • eris0023eris0023 Member Posts: 62

    My big issue with the combat is the lack of visceral feel you get from a shooter and the lack of tactical choice making feel you get from a standard mmo.

    What really burnt me out as odd as it sounds was making the decision on whether to click fire 45243905724395782439857 times to kill one bane or to just hold the button down. Both of these options really break the immersion, how many shotgun blasts to the face can an enemy take after i have shot them 4 times with my rifle, 3 times with the pistol all while closing the distance.

    So really its the Hit Points of the npc's that bother me and break the fun/immersion of the game.

    Lick Here you could be one of the lucky 10!!!

  • MMO_FanMMO_Fan Member UncommonPosts: 178



    A Beta Preview published a couple of weeks before release? Oh, my....

     

    Multiplayer Roleplaying? Not even close...

     

     

     

     

  • StraddenStradden Managing EditorMember CommonPosts: 6,696

    Originally posted by fiontar


    I largely agree with the preview, except that I think it's too generous towards the game.
    One thing I have to really question is the comment that the game has "tons of innovation". I'm wondering what innovation the reviewer was talking about? The game is hyped as innovative, but aside from the hybrid combat system that ultimately satisfies neither RPGers nor FPSers I didn't find anything innovative about the game. Repeating hype with no real basis is not a good way to start with an objective review.
    The game is a huge disappointment. It would be disappointing in any event, but it's made even more so knowing the money and time (six years) that went into it and the fact that Richard Garriott is behind it. What a wast of time, money and talent.
     

    I just wanted to point out that since we haven't seen a combat system similar to Tabula Rasa's ever before in a AAA MMORPG, it is indeed innovative.

    Now, I'm not saying that it's a good innovation, I haven't played TR enough yet to make a personal decision one way or the other, but something doesn't have to be good in order to be innovative. Just different, which TR is.

     

    Cheers,
    Jon Wood
    Managing Editor
    MMORPG.com

  • StraddenStradden Managing EditorMember CommonPosts: 6,696

    Originally posted by MMO_Fan




    A Beta Preview published a couple of weeks before release? Oh, my....
     Multiplayer Roleplaying? Not even close...

    We ran our beta preview as soon as we could after the NDA was lifted. Writers who are invited into Beta are under the same Non Disclosure Agreement as everyone else...

    Cheers,
    Jon Wood
    Managing Editor
    MMORPG.com

  • MMO_FanMMO_Fan Member UncommonPosts: 178

    Fair enough.

    It is extremely interesting for me to monitor how TR is promoted and marketed and how that process uses sites like this one to achieve their goals :P

  • StraddenStradden Managing EditorMember CommonPosts: 6,696

    Originally posted by MMO_Fan


    Fair enough.
    It is extremely interesting for me to monitor how TR is promoted and marketed and how that process uses sites like this one to achieve their goals :P
    I'm sorry?

    NCSoft had absolutely zero input on this preview. In fact, I don't even think they knew that it was being written.

    The beta preview was completed by our writer based on her experiences playing the game. Nothing more, nothing less.

    Cheers,
    Jon Wood
    Managing Editor
    MMORPG.com

  • BeowulfAgateBeowulfAgate Member UncommonPosts: 40
    Originally posted by Itanius


     
    Originally posted by MMO_Fan


    Fair enough.
    It is extremely interesting for me to monitor how TR is promoted and marketed and how that process uses sites like this one to achieve their goals :P

     

    Why wouldn't MMORPG companies use MMORPG.com as a marketing tool? That is the entire purpose of this site; its purpose isn't just for the forums and the all-too-common trash talk that (mostly) fills them.

    What? I thought this site sole purpose now a days was to be the center piece of negativism about all things MMO.  And it's secondary function is to bash WoW? 

  • herennowherennow Member UncommonPosts: 70

     

    Originally posted by Itanius


     
    Originally posted by MMO_Fan


    Fair enough.
    It is extremely interesting for me to monitor how TR is promoted and marketed and how that process uses sites like this one to achieve their goals :P

     

    Why wouldn't MMORPG companies use MMORPG.com as a marketing tool? That is the entire purpose of this site; its purpose isn't just for the forums and the all-too-common trash talk that (mostly) fills them.



    I don't see a problem with devs using this site to get their ideas out. once that isn't all they do and forget to dev the game... as seems to have happened over at vanguard. It kinda makes sense that they are reading forums they do not control if they are genuinely concerned with developing a game people might want to play.  I come to this site for information and comment. That means encouraging devs to use this as a forum to explain what they are working on . What's the point of criticising people for not communicating and then denying them a voice? doesn't mean you have to agree with them though...

     

    I'm relieved to hear cuppajo say the bubbles are in, be nice to be reassured they have fixed the /e personalised emote and swimming anim while he's at it. Yeah, this game's not perfect but it has a new take (it does not play like the NGE as somebody erroneously posted. love or  loathe the hybrid; at least you can hit things and not fire away at nothing due to lag as people complained about in the NGE).

    However they'd better get the pvp in some time soon if it is to work properly as a shooter.  I mean, you have a gun, a nice big one firing rockets and everything. And you have to ask somebody nicely if they'll let you shoot them with it?? Flagged zones, attackable bases, instanced CTF- i don't care but patch something in asap.

  • torioustorious Member Posts: 66

    if i HAD to pay for a client... i'd say 39.99 ($50 just seems like so much money) :'(

    but the game looks better than you would expect for a 29.99$ client - i attribute my laaaaaaaaaags to memory leaks and not service (i didn't bother logging out or restarting my computer during playsession so it just piled up ^^; but you do get kinda lost in time when you're burning through bullets xD more bullet recipe's please :D

     

    and per month? $11.95 :P

    $15 is standard and when you boil it down 50 cents a day isn't that much, but 11.95 just feels so much less than 15$ with cloning they could limit it to 1 character per server, and 1 server per account - then charge $1 more per extra character per server like FFXI does - that way if you only want to play 1 character you don't have to spend as much per month as someone who wants to spread themselves over 5 characters

     

    one of the reasons i still play FFXI and why i stayed with SWG as long as i did was the community, i can do nothing all day and still feel like i did something, ....mostly crafting >.> - TR just feels like a bunch of people all running around shooting at stuff, all trying to kill the same Bane Officer but only 1 (or a few) getting credit for the kill, even if you were right in there swinging too (they can have the XP but plz to gief kill credit 4 quest plz ^^ - there's not much community feel to TR that i can see (at this point) ...text bubbles might help for spacial chat (because the log window fades out and i lose track of what's going on considering everyone speaks in general and not spacial)

    if there was more "sandbox" i might be more inclined to play - credits were coming in well enough to keep my guns loaded (shotguns use 3 rounds per shot :O - but i wish crafting was more of a sideline that i could do instead of spamming bullets at targets - crafting also uses the same spec points as your combat skills, so its either power up your force lighting or be able to make a better grenade

    there's also no auction house for those dye recipes or amor mods that you can't use (if you're wearing specialist armor and have a commando recipe for example) - even something like a black market dealer would help, to sell things on the sideline and avoid paperwork

    if crafting would become a side-job a munitions crafter would have a BOOMING success (no pun intended even with caps) but then their money sink of having to buy more bullets would be shot....... >< once again sidestep that pun.

    though my pistol is more effective as a melee weapon then as a gun >.> /whip

     

    i would like to see them add something like a cantina - even that TV show MASH had that bar they'd go to now and again right?

    a place for clans/guilds to come to plan their next instance/raid/assault mission

     

    not enough RPG in this MMO imo >.> sure one soldier can't ammount to much alone against the bane, but i feel like i'm playing an avatar instead of being a character (if that makes sense) i'm not IN the game, i'm looking AT it.

     

    "This class creates biological pets that other players can use" exobiologist = creature handler / bio-engineer?

  • LeGrayLeGray Member UncommonPosts: 65

    the problem I see, independent if you like the gameplay or not, who will p(l)ay it?

    I mean, the market gets more and more crowded, and most ppl won't pay two monthly fees (that'S why I think the lotro lifetime membership is pretty clever). and ncsoft is greedy. imho, AA could still be available if they would have introduced a station pass system or reduced the fee. but no, they tried to charge the "full" price for a niche game, and fell flat on the floor.

    I like TR, and I would play it - but I won't pay 15€ for it (or 12€ whatever.. not to mention that it's 12$. different currency same price?).

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