And give us pre-CU SWG. I mean, I'm STILL royally pissed, I enjoyed the game for about a month and a week before the NGE came out. >.>
will never happen, waste of time, get over it etc I was royally pissed aswell tbh, but in the long run it's just not good for ya. Took me a whole 2 weeks to get over it
And give us pre-CU SWG. I mean, I'm STILL royally pissed, I enjoyed the game for about a month and a week before the NGE came out. >.>
will never happen, waste of time, get over it etc I was royally pissed aswell tbh, but in the long run it's just not good for ya. Took me a whole 2 weeks to get over it
EDIT: I would play pre-CU SWG if I could lol
I think the majority of people on these boards would. Which is my point, the CU and the NGE WERE bad marketing ideas, and yet they won't just swallow their pride and give them back to the players?
The decision not to bring Pre - NGE servers has nothing to do with pride.
For one, they would get into serious trouble for future content and expansions because the gameplay mechanics of SWG Pre NGE and post NGE are so different.
That, or they have to stop adding new content to the SWG - pre NGE servers all together, and I don't think many people are prepared to pay a monthly fee when they are not going to get any new content whatsoever.
and despite what this forums might want you to believe, I don't think that there are that many people willing to play a Pre - NGE server.
Originally posted by Gameloading and despite what this forums might want you to believe, I don't think that there are that many people willing to play a Pre - NGE server.
And why exactly would you believe him? You're putting a lot of faith into someone who leads a company that has mislead it's subscibers before.
Because it makes sense. If a pre - NGE server was profitable, they would have launched one already.
Alright lets break it down then.
What constitues a "heavy" server on SWG? Don't worry, I wont hold you to a speculative number. I'm just curious what you think a heavy server means in terms of numbers. How many people makes a heavy server?
And why exactly would you believe him? You're putting a lot of faith into someone who leads a company that has mislead it's subscibers before.
Because it makes sense. If a pre - NGE server was profitable, they would have launched one already.
Alright lets break it down then.
What constitues a "heavy" server on SWG? Don't worry, I wont hold you to a speculative number. I'm just curious what you think a heavy server means in terms of numbers. How many people makes a heavy server?
I really have no idea what the average server population is on SWG, but for a heavy server, lets say around 4000 ~ 6000 people online at any given time.
I really have no idea what the average server population is on SWG, but for a heavy server, lets say around 4000 ~ 6000 people online at any given time.
Alright cool.
Then at one time SOE was proud to annouce that SWG had I think it was between 350 000 to 500 000 subs. This was of course during pre-CU. At this point in time I think it's widely understood that SWG has approximately 100 000 - 120 000 subs. Again, this is speculative but reasonable IMO, but for the sake of argument lets say it's 1/2 half of 350 000 or 175 000 current subs.
Are you trying to tell us that out of those 175 000 canceled subs SOE couldn't get 6000 to come back? Enough to make 1 heavy server?
6000 subs X $15/month X 12 months is over 1 mill per year. That is at the absolute minimum IMO.
I'm quite sure the negative word of mouth the NGE has caused cost SWG at least that much in lost revenue.
If we recall that just after the release of the NGE there was an online petition that showed 17K signatures. Many people wanted to claim that it was the same people signing multiple times even though I believe it register the IP of the person signing. If it were multiple people signing I would guess that perhaps 1/2 half of that petition was legitimate, or clsoe to 9000 signatures.
Nothing has ever persuaded me to think it's not possible. Even with a dislaimer of "no new content", and SOE asking for 6000 people to sign up for 1 year (kind of like season ticket holders) I think it would work and be successful.
What I meant by 4000 ~ 6000 as a heavy population is the amount of people online at any given amount of time. To actually reach a server population like that it requires (very rough estimate) around 16.000 ~ 20.000 people.
Next is the number you mentioned. keep in mind that the reason those people left is unclear. Its a bit easy to say "all of them left because of NGE".
SOE also has to release a new client, which also adds up to the cost.
And without a healthy stream of new content added, I just don't really see the server as having a whole load of staying power.
What I meant by 4000 ~ 6000 as a heavy population is the amount of people online at any given amount of time. To actually reach a server population like that it requires (very rough estimate) around 16.000 ~ 20.000 people. Next is the number you mentioned. keep in mind that the reason those people left is unclear. Its a bit easy to say "all of them left because of NGE". SOE also has to release a new client, which also adds up to the cost. And without a healthy stream of new content added, I just don't really see the server as having a whole load of staying power.
So you're still trying to tell me SOE couldn't even get 16K to 20K people to play pre-CU?
Do you hoenstly believe that because I beleive that there is at least that number who are curently playing that would switch to a pre-CU server in a second.
And do you honetly believe they don't keep archives? I'm sure that between SOE and LEC there is an archived version somewhere.
All I ask is to keep an open mind and not be quite so dismissive.
What I meant by 4000 ~ 6000 as a heavy population is the amount of people online at any given amount of time. To actually reach a server population like that it requires (very rough estimate) around 16.000 ~ 20.000 people. Next is the number you mentioned. keep in mind that the reason those people left is unclear. Its a bit easy to say "all of them left because of NGE". SOE also has to release a new client, which also adds up to the cost. And without a healthy stream of new content added, I just don't really see the server as having a whole load of staying power.
In a skill-based game like SWG, you don't NEED content added.
It's not a constant upwards progression, it's non-linear. You progress however you like.
I think that I am having a better time in Eve. And yes I would play a classic server. The real problem here is that the SWG was cut in half after the NGE was released. They now have a good model to add content with the expertise system yet they wont hire a large staff that could make the game huge because of some damn reason.
Pre-CU is coming back whether SOE wants it to or not.
They aren't smart enough to bring it back themselves. It would solve many of their problems. Indeed, as I said, if they offered classic, it'd give haters of SOE (I don't hate SWG... I DO hate SOE) nowhere to go. It'd give them an answer to every accusation.
We didn't start the fire. Smed did. But I will be throwing gasoline on it as long as I have to.
SOE won't be bringing it back, why? Because they actually said that it won't be coming back and from what I've read on the issue with those kind of servers they're actually denying the Pre-Cu source code ever existed, I for one don't want them touching it ever again, I'd rather leave the game in the hands of loyal players bringing it back for FREE than a bunch of retarded executives who think that money can get them out of anything and get them anything.
Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.
BTW, At 16K subs we'd then be talking about nearly 6 million a year.
Perhaps, but what you and so many conveniently ignore are the costs associated with a return to preCU.
Those costs include switching back to preCU, to be added on top of the cost of switching to the NGE in the first place. There is also the cost of preCU servers and code, which was more expensive to maintain than NGE. And don't forget miscellaneous cost, such as company overhead, SWG must bear for before any profit can be claimed. SWG must demonstrate a payback schedule for a game already four years old that maybe has – at best- another two or three years of life.
Notice I’m not providing any hypothetical numbers to argue over. I have no guess what these costs are any more than you do. But all the supposing on how profitable a preCU server would be always ignores these facts. Instead, the claim is “$14.95 x hypothetical returning players = mucho money SOE is too stupid or stubborn to go after.”
So what of your hypothetical numbers? Will you get 16k for a year or 16k for a month? Remember, preCU was loosing subscriptions. This was stated by SOE but you don’t believe them. Do you believe your own friends list? If you were there, then you know it was true. 16k might return, but what makes you think they will stay? I submit your $6 million a year would be substantially less. I’ll concede you an average of $3 million a year, making $9 million over three years.
Given all this- and from a business, not emotional, perspective - do you still believe a return to preCu is justified at this point in time?
Comments
EDIT: I would play pre-CU SWG if I could lol
EDIT: I would play pre-CU SWG if I could lol
I think the majority of people on these boards would. Which is my point, the CU and the NGE WERE bad marketing ideas, and yet they won't just swallow their pride and give them back to the players?
Pre-cu has been gone longer then it was around...
The decision not to bring Pre - NGE servers has nothing to do with pride.
For one, they would get into serious trouble for future content and expansions because the gameplay mechanics of SWG Pre NGE and post NGE are so different.
That, or they have to stop adding new content to the SWG - pre NGE servers all together, and I don't think many people are prepared to pay a monthly fee when they are not going to get any new content whatsoever.
and despite what this forums might want you to believe, I don't think that there are that many people willing to play a Pre - NGE server.
ding ding ding
My youtube MMO gaming channel
From what I gather LucasArts had the biggest hand in the CU and NGE, perhaps it is they that should be a target of all the bitching and not SOE.
I think you'd be very surprised. I'd even bet Obraik would play it.
I think you'd be very surprised. I'd even bet Obraik would play it.
I doubt it, I remember even smedley saying that is the reason they won't set up a pre-NGE server.
I think you'd be very surprised. I'd even bet Obraik would play it.
I doubt it, I remember even smedley saying that is the reason they won't set up a pre-NGE server.
And why exactly would you believe him? You're putting a lot of faith into someone who leads a company that has mislead it's subscibers before.
I think you'd be very surprised. I'd even bet Obraik would play it.
I doubt it, I remember even smedley saying that is the reason they won't set up a pre-NGE server.
And why exactly would you believe him? You're putting a lot of faith into someone who leads a company that has mislead it's subscibers before.
Because it makes sense. If a pre - NGE server was profitable, they would have launched one already.
Because it makes sense. If a pre - NGE server was profitable, they would have launched one already.
Alright lets break it down then.
What constitues a "heavy" server on SWG? Don't worry, I wont hold you to a speculative number. I'm just curious what you think a heavy server means in terms of numbers. How many people makes a heavy server?
Almost everythng SOE touches turn to shit eventually anyways.
Poopystuff,
Please edit your post as that is a sure way to get this thread locked.
Because it makes sense. If a pre - NGE server was profitable, they would have launched one already.
Alright lets break it down then.
What constitues a "heavy" server on SWG? Don't worry, I wont hold you to a speculative number. I'm just curious what you think a heavy server means in terms of numbers. How many people makes a heavy server?
I really have no idea what the average server population is on SWG, but for a heavy server, lets say around 4000 ~ 6000 people online at any given time.
Alright cool.
Then at one time SOE was proud to annouce that SWG had I think it was between 350 000 to 500 000 subs. This was of course during pre-CU. At this point in time I think it's widely understood that SWG has approximately 100 000 - 120 000 subs. Again, this is speculative but reasonable IMO, but for the sake of argument lets say it's 1/2 half of 350 000 or 175 000 current subs.
Are you trying to tell us that out of those 175 000 canceled subs SOE couldn't get 6000 to come back? Enough to make 1 heavy server?
6000 subs X $15/month X 12 months is over 1 mill per year. That is at the absolute minimum IMO.
I'm quite sure the negative word of mouth the NGE has caused cost SWG at least that much in lost revenue.
If we recall that just after the release of the NGE there was an online petition that showed 17K signatures. Many people wanted to claim that it was the same people signing multiple times even though I believe it register the IP of the person signing. If it were multiple people signing I would guess that perhaps 1/2 half of that petition was legitimate, or clsoe to 9000 signatures.
Nothing has ever persuaded me to think it's not possible. Even with a dislaimer of "no new content", and SOE asking for 6000 people to sign up for 1 year (kind of like season ticket holders) I think it would work and be successful.
What I meant by 4000 ~ 6000 as a heavy population is the amount of people online at any given amount of time. To actually reach a server population like that it requires (very rough estimate) around 16.000 ~ 20.000 people.
Next is the number you mentioned. keep in mind that the reason those people left is unclear. Its a bit easy to say "all of them left because of NGE".
SOE also has to release a new client, which also adds up to the cost.
And without a healthy stream of new content added, I just don't really see the server as having a whole load of staying power.
So you're still trying to tell me SOE couldn't even get 16K to 20K people to play pre-CU?
Do you hoenstly believe that because I beleive that there is at least that number who are curently playing that would switch to a pre-CU server in a second.
And do you honetly believe they don't keep archives? I'm sure that between SOE and LEC there is an archived version somewhere.
All I ask is to keep an open mind and not be quite so dismissive.
It's not a constant upwards progression, it's non-linear. You progress however you like.
BTW,
At 16K subs we'd then be talking about nearly 6 million a year.
I think that I am having a better time in Eve. And yes I would play a classic server. The real problem here is that the SWG was cut in half after the NGE was released. They now have a good model to add content with the expertise system yet they wont hire a large staff that could make the game huge because of some damn reason.
Pre-CU is coming back whether SOE wants it to or not.
They aren't smart enough to bring it back themselves. It would solve many of their problems. Indeed, as I said, if they offered classic, it'd give haters of SOE (I don't hate SWG... I DO hate SOE) nowhere to go. It'd give them an answer to every accusation.
We didn't start the fire. Smed did. But I will be throwing gasoline on it as long as I have to.
SOE won't be bringing it back, why? Because they actually said that it won't be coming back and from what I've read on the issue with those kind of servers they're actually denying the Pre-Cu source code ever existed, I for one don't want them touching it ever again, I'd rather leave the game in the hands of loyal players bringing it back for FREE than a bunch of retarded executives who think that money can get them out of anything and get them anything.
Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.
www.youtube.com/watch
apparently she doesn't like the nge either
I don't know why but that really cracked me up. No she doesn't seem to like it at all.
Perhaps, but what you and so many conveniently ignore are the costs associated with a return to preCU.
Those costs include switching back to preCU, to be added on top of the cost of switching to the NGE in the first place. There is also the cost of preCU servers and code, which was more expensive to maintain than NGE. And don't forget miscellaneous cost, such as company overhead, SWG must bear for before any profit can be claimed. SWG must demonstrate a payback schedule for a game already four years old that maybe has – at best- another two or three years of life.
Notice I’m not providing any hypothetical numbers to argue over. I have no guess what these costs are any more than you do. But all the supposing on how profitable a preCU server would be always ignores these facts. Instead, the claim is “$14.95 x hypothetical returning players = mucho money SOE is too stupid or stubborn to go after.”
So what of your hypothetical numbers? Will you get 16k for a year or 16k for a month? Remember, preCU was loosing subscriptions. This was stated by SOE but you don’t believe them. Do you believe your own friends list? If you were there, then you know it was true. 16k might return, but what makes you think they will stay? I submit your $6 million a year would be substantially less. I’ll concede you an average of $3 million a year, making $9 million over three years.
Given all this- and from a business, not emotional, perspective - do you still believe a return to preCu is justified at this point in time?