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Less than a month from now, they plan to ship.
I beta test the game now. Bzzzzt, sorry, there's no WAY they will be ready for a nice clean (mostly) bug-free release.
I mean, they aren't even testing certain maps yet (beta test anyway), and there are a slew of bugs that have been around for a very long time, still unfixed.
I really want to see the game succeed. I really hope they push for quality, as opposed to the release date.
Comments
I fully agree, just read the latest patch notes and a 'Miracle Patch(tm)' it most certainly isn't
There are still major, glaring faults with the game, lots of issues with crap game mechanics that aren't going to be addressed, the skill tree is ridiculously barren, crafting a joke, so many broken and bugged missions, no character respec without either cloning (which eats a clone credit and only gives half a respec), clan functionality broken, the UI un-customizable, I could go on ad nauseum.
it gets a 1 out of 10, it won't get my money, thouh I will take a look at it in 3-6 months when it really comes out of beta (at the moment they are asking full price for what is effectively an open beta product), and, by that time, probably hurting to subscribers so much, that it is free-to-play
long story short, tabula rasa == tabula crappa, and is basically a gilded turd with dick garriot's name on it
oh, and be careful when discussing how shite it is on the beta boards, they have started banning people for their opinions to the negative regarding TR, pretty soon all they'll have left are slavishly devoted fanbois and other culls who think the sun shines out of DG's ass
voyd
I bet your fun when your happy!
TR is a very enjoyable game, it is in beta and will be ready for release.
i didnt saw any fixes in the lot of bugs that i already seen in this game so i only hope they are fixing the bugs in a different server than the beta so when the game launche it will be on this server with much less bugs
IF PUSHED KILLING IS AS EASY AS BREATHING
unfortunately, that having been said, it will be in open beta for at least the first 3 months after it goes live, and probably the first 6 months, there is far too much that needs to be added, balanced, debugged, etc, for this product to be considered 'not-beta'
it WAS enjoyable before the 7/3 patch, after that it degenerated into a frustrating grindfest best suited to korean offerings
your mileage obviously varies, and I'll bet that you were not in the beta prior to 7/3, if you were, you would have the same opinion of the game as I have
Unfortunately I don't think we have a choice whether or not they will be releasing by OCT. 19th finished or not. It has been my experience releases are usually pushed for lack of return on the game.... an investment of sorts. Will the game be ready by Oct. 19th? No it won't. Let me ask you though was there any MMO that was completely launch ready by their release date? Eh, I think not. All I am saying though, is this game is not worse off then other MMO's I've seen release in the past, and even a few MMO's that are still in development to this day. So yes I agree that TR will most likely not be ready by Oct. 19th. But one thing I do know is that right now the game is fun, and between now and that time it's only going to get better, not worse.
So lets put it this way, if you don't like the game because of the game mechanics ( you don't like the shooter gameplay, UI, or graphics) then I think it's safe to say this game isn't for you thanks for playing, good luck on your next endeavor.
However if your gripe is "Oh the quests aren't fixed, OH I've gotten stuck a few times, Oh my weapon doesn't kill everything in one shot, This is too easy/hard.... maybe I don't know how I work a clone, I don't know how to roast a chicken." All those things will be fixed, and that is no reason to not play this game. If not on launch then perhaps a month or two after launch. Ultimately I don't think this game is in poor enough condition for those who have tried it, to not at least give it a second look at launch or a month or two down the line. If anything it's reasonable.
"...so many broken and bugged missions..."
just out of interest, could you tell us a few ones?!
Alot of them were fixed today but I'm not sure which ones were fixed for good. I will update as I know though
Thats the thing - its your opinion - which doesnt mean everyone will agree.
I have been in the beta since February - and I am enjoying the game. But then I like action games, and my playtime is limited to a couple of two hour sessions on a week-end.
Thats the thing - its your opinion - which doesnt mean everyone will agree.
I have been in the beta since February - and I am enjoying the game. But then I like action games, and my playtime is limited to a couple of two hour sessions on a week-end.
so are u going to pay to play live?
Thats the thing - its your opinion - which doesnt mean everyone will agree.
I have been in the beta since February - and I am enjoying the game. But then I like action games, and my playtime is limited to a couple of two hour sessions on a week-end.
This game shines in small blocks spread out over weeks.
Which is why they only allow you to play beta a few days a week
Well i agree it wont be ready for another 3 months, but it is fun to play despite the bugs, or was until today's patch, dont like the direction there going in at the moment, I'm tired of the forced grouping, must have tank/healer mmo model. Ii guess ill just hope for the best.
i voted "not a chance", would have went for "not with the quality it deserves" but it's a ncsoft game and their policy seems to be always launch before it's ready. i think the game is going to get exacty what it deserves, the coustomers however are a differnt story.
Instances are still fun as hell, especially in a group but soloing is still an option. I just wish they'd get the server stability issue fixed so I can test the rest of these quests.
I think the game has a pretty good A.I. . Both good and evil NPC are constantly battling. It's great. There are a few things that do lack howerever:
Boring quests (some but not all)
Some creatures lvl 10 (i'm lvl13 btw) are killed in two hits, of the appropriate weapon. Other creatures are oddly difficult and like to swarm you. the Xanx (i think they're called... huge spider things) absolutely do not like to die. I thought a lvl 10 was a lvl 10 no matter what. ??? I can kill a forean-machina lvl10 in two shot, but i can't kill a Xanx lvl10 without reloading 4 times. Also I've tried laser, sonic, pulse, emp, ... everthing... I thought maybe i just wasn't using the right kind of weapon. I don't know. Does anyone else have problems with certain creatures?
weird crafting setup... ok I must have a "recipe" to make ANYTHING!!!!! I've made a neutral green dye for my armour... it take 3 cyan, 3 yellow, and 1 bonding agent. I've seen it once and i know it!!!!! Why can't my character remember ANY recipes?!?! Am I missing something?
There's just something lacking in the game. But I have high hopes for it in the coming month... and months after, as more bugs are fixed. I'll keep playing the BETA but it better improve a good deal in the next month. Overall, I think it'll be a good game... but not a great one.
'features' like this should be squashed well before this point in a game's development
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Broken Missions
Concordia Divide
• Mission: Machinations
Issue: Unable to Turn in/complete mission.
• Mission: Filching From Filchers
Issue: Unable to Turn in/complete mission.
• Mission: Careless (Formerly Taking Care of the Caretakers - Dr. Sherman)
Issue: Unable to Turn in/complete mission.
• Mission: Data Thieves
Issue: Quest items do not properly assign to squad members
• Mission: Keymaster of Torcastra
Issue: Mission npc Hamilton gets killed by friendlies if led out of the prison
Torden Plains
• Mission: Combat Ground Patrol: Plains
Issue: Unable to Turn in/complete mission.
• Mission: Speak to Colonel Franks
Issue: Players are unable to interact with Colonel Franks to get the mission
• Mission: Operation Mole Removal
Issue: “Speak to Colonel Franks” is the a pre-req for this mission
• Mission: A Brother's Message
Issue: “Speak to Colonel Franks” is the a pre-req for this mission
• Mission: Periodical of Questionable Morality
Issue: The second objective of this mission does not complete correctly
• Mission: Geyser Chimney Basin [CP]: Assault Tokens
Issue: Objective does not complete when you get 25 tokens
• Mission: LOGOS: Lightning
Issue: Objective does not complete when you add the logos to your tabula
• Mission: LOGOS: ADD
Issue: Objective does not complete when you add the logos to your tabula
Torden Incline
• Mission: Free Labbna
Issue: The second objective of this mission does not complete correctly
Torden Mires
• Mission: Miner's Apprentice
Issue: Parties cannot get the keycard for the final objective, making it incompletable for all but one player
Valverde Plateau
• Mission: Maligo Base: Coup
Issue: Some squad members may not be able to complete the mission because there are not enough corpses to loot.
Valverde Marshes
• Mission: Dogtag Detail
Issue: Players may not be able to loot dog tags off fallen AFS troops
Torden Abyss
• Mission: Styx and Stones
Issue: Cannot Plant Mission items making the mission incompletable
• Mission: Pipe Down
Issue: Targets of quest are untargetable and cannot be destroyed
Instances are still fun as hell, especially in a group but soloing is still an option. I just wish they'd get the server stability issue fixed so I can test the rest of these quests.
Funny, I think the instances are fairly tedious, but of course that's my opinion. Most of the bugs I found, I found with instances. Many broken quests, just unfinished design, etc.
I'm very surprised the beta isn't 24/7 yet. Prior to TR an a couple other games, I played many, many betas, going back 10 years!!, and ALL were 24/7. The "new" trend seems to be limited beta test hours, which I just don't understand. I know I'm changing the subject a little, but this is a big peeve of mine. I'm a software engineer, and work with my QA people hand in hand. Limiting beta-test times rules out testing for a good chunk of people (as they are in different timezones, have different schedules etc). My point? They are LOSING valuable test data and bug reports from a more varied test group. More testers almost always equates to more bugs found.
Technically, it's pretty simple to have a 24/7 beta test server, and an internet server the devs can stop and start whenever they want. When internal SQA says certain bugs are fixed, then they patch to the beta server. It's as simple as that.
I'm going to wait at least 2 months after release before even thinking of buying this game. I still see the same bugs that have been there for months, and I know they aren't going to get magically fixed in less that one month.
To comment on another poster, I have seen many other MMO's ship in a better state than this. Much better. Were there worse? Of course. But, just because other games ship their beta's, doesn't mean it's ok, and that people should accept this as the norm. MMO devs really need to go back and look at what happened to Vanguard! Customers need to show the companies with our wallets.
I feel bad for the younger generation. They grew up accepting that a good majority of software ships with many bugs. It wasn't always like that. Many years ago, you could buy a game and play it from start to finish without ever downloading 1 to 10 different sets of patches.
Jeez, look at Vista. I've seen countless posts of people saying they won't touch it with a 10 feet pole, for at least 6 months to a year. The software industry is pathetic, and trust me, I'm on the inside of it. But, this is a story for another time.
Its a poor game no getting away from that fact and the state its in at the moment they'd be mad to push it out the door but i guessing it will go live in october and fail misrably
I'm saving my cash and waiting for huxley
-=V=-
Good luck with that.
Although, your point is so taken. Games these days should be coming out with less bugs in the beginning and the fact that TR has had limited beta even this far out, is nothing short of fatal.
As far as Vista goes.........I ask anyone here "Who didn't expect that?"
(It might not have been as many but......) All of their OS's have had problems when first released. As a general rule they aren't that good until about Service Pack 2 (Which is what I usually consider the release candidate). Its Microsoft though. What do they care.
Instances are still fun as hell, especially in a group but soloing is still an option. I just wish they'd get the server stability issue fixed so I can test the rest of these quests.
Funny, I think the instances are fairly tedious, but of course that's my opinion. Most of the bugs I found, I found with instances. Many broken quests, just unfinished design, etc.
I'm very surprised the beta isn't 24/7 yet. Prior to TR an a couple other games, I played many, many betas, going back 10 years!!, and ALL were 24/7. The "new" trend seems to be limited beta test hours, which I just don't understand. I know I'm changing the subject a little, but this is a big peeve of mine. I'm a software engineer, and work with my QA people hand in hand. Limiting beta-test times rules out testing for a good chunk of people (as they are in different timezones, have different schedules etc). My point? They are LOSING valuable test data and bug reports from a more varied test group. More testers almost always equates to more bugs found.
Technically, it's pretty simple to have a 24/7 beta test server, and an internet server the devs can stop and start whenever they want. When internal SQA says certain bugs are fixed, then they patch to the beta server. It's as simple as that.
I'm going to wait at least 2 months after release before even thinking of buying this game. I still see the same bugs that have been there for months, and I know they aren't going to get magically fixed in less that one month.
To comment on another poster, I have seen many other MMO's ship in a better state than this. Much better. Were there worse? Of course. But, just because other games ship their beta's, doesn't mean it's ok, and that people should accept this as the norm. MMO devs really need to go back and look at what happened to Vanguard! Customers need to show the companies with our wallets.
I feel bad for the younger generation. They grew up accepting that a good majority of software ships with many bugs. It wasn't always like that. Many years ago, you could buy a game and play it from start to finish without ever downloading 1 to 10 different sets of patches.
Jeez, look at Vista. I've seen countless posts of people saying they won't touch it with a 10 feet pole, for at least 6 months to a year. The software industry is pathetic, and trust me, I'm on the inside of it. But, this is a story for another time.
Actually since it is Open Beta now they will be keeping the servers live 24/7. In fact I just got on.
As far as the instances, I find them to be really fun mainly because it's non-stop action. I especially like the research facility, get a small group together and just have a blast. It's absolutely fantastic, and since the difficulty is increased a tad it makes it much more challenging.
As for the fellow who thinks Huxley is going to be so much better then this game, thats the biggest joke I've ever heard. If you've actually looked at the website, the information is lacking, and the game isn't even close to being developed in a manner to where it's playable. Noone knows what that game will be like, this game is here and now and it's a real thing. Huxley is just an idea.
The question is, why do so many companies ship software that has bugs in it? Well primarily it's a revenue issue, if you spend 2-6 years creating a game, paying developers, hopefully advertising, and all around just keeping the lights on, it really costs. I can understand how some games HAVE to launch or else the game will never be completed correctly. Not a single game has shipped without bugs, and that's okay. Windows hasn't shippoed without bugs, I don't think theres any software that doesn't have some kind of bug or fault in it. Noone can account for every hardware specification on every facet of their software and have every inch of it be stable, and unfortunately video games are possibly the most bug ridden programs you will ever see.... WoW included
That and the way testing is done on Games is way different than with most software.
Theres no way in hell a Dev would give his code to someone to fine tooth comb through it. They just dont do that.
I'm out of the loop. Did the NDA get lifted from the beta testers?
I can say as a tester, they've fixed many bugs, but some that still stick out for me are the memory leaks, to be sure. I know how hard it is to clean them up (being a CS student and making the same mistakes), but I think with the added weight of the CoH developers behind TR, that they would have killed those nominal bugs in this patch at the very least. If they're going to keep anyone for any market share, they're going to have to get the game client stable on computers (even PCs with 3 gigs of RAM on 'normal' setting have issues with the memory leak).
-- Brede
I think Microsoft was the first to introduce the world to buggy software that barely worked shipping it and calling it done.... Yep lets think about windows 2.0... never was there a bigger pile of software crap shipped then that. Prior to that software companies did not ship software that had major bugs, certainly not an OS... Oh well since then we have all become quite used to buggy software so lets not even think any gaming software will ever ship that is really bug free. Esp an MMO where the game is patched regularly....
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Ethion
However, if they were smart they would have kept it in effect until this dog's breakfast went live and people had already been sucked in to spending their money on it.