Both DDO and LOTRO have integrated voicechat. DDO players use it quite a bit, and most players would prefer that you enable the voicechat so you can hear instructions even if you don't have a mic yourself.
Only need the headset or mic if you want to talk to the group, don't even have to turn on voicechat to hear the group if you don't want to but you may run into a few groups that will kick you out without it. Most people I've played don't mind if you can't turn it on to hear them but forget to type important info for you . I've noticed a lot of players don't even look at the chat window very often so if you're a typer like me in a pug don't expect them to stop when you warn them about the trap they're about to walk Into
I've been overlooking many games and I found this to be one that catches my interest . First of all: all improvement is done with questing, secondly a special 'lvling system', thirdly the major graphics, and as it's not so widespread hopefully a great community with many grownups. I'm myself an old school pnp and card d&d'er. Played nwn, so I know the basics.
Yeah as Bill mentioned, many DDO players (I'm guilty of this too) don't pay as much attention to the chat windows because the combat is much faster and more hands-on than your typical turn-based game where you just stand there clicking specials and waiting on cooldowns. Which is why the voice becomes more important. I don't always talk myself, but I still leave it enabled so I can hear what everyone else is doing. Most of the people I've grouped with are the same; they leave voice on, but usually just type unless something *needs* to be said during combat then they'll use their mic.
Comments
Both DDO and LOTRO have integrated voicechat. DDO players use it quite a bit, and most players would prefer that you enable the voicechat so you can hear instructions even if you don't have a mic yourself.
Only need the headset or mic if you want to talk to the group, don't even have to turn on voicechat to hear the group if you don't want to but you may run into a few groups that will kick you out without it. Most people I've played don't mind if you can't turn it on to hear them but forget to type important info for you . I've noticed a lot of players don't even look at the chat window very often so if you're a typer like me in a pug don't expect them to stop when you warn them about the trap they're about to walk Into
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DDO Permadeath guilds
Thnx for the info. This sitecommunity rocks.
I've been overlooking many games and I found this to be one that catches my interest . First of all: all improvement is done with questing, secondly a special 'lvling system', thirdly the major graphics, and as it's not so widespread hopefully a great community with many grownups. I'm myself an old school pnp and card d&d'er. Played nwn, so I know the basics.
I'm european... any suggestion for a server?
Yeah as Bill mentioned, many DDO players (I'm guilty of this too) don't pay as much attention to the chat windows because the combat is much faster and more hands-on than your typical turn-based game where you just stand there clicking specials and waiting on cooldowns. Which is why the voice becomes more important. I don't always talk myself, but I still leave it enabled so I can hear what everyone else is doing. Most of the people I've grouped with are the same; they leave voice on, but usually just type unless something *needs* to be said during combat then they'll use their mic.