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  • I got into the beta a very long time ago. I was super excited while playing it for the first 10 minutes. This game is a travesty and is nothing like what it was described to be oh so long ago. Quite frankly.....it's a freaking joke of a game.

     

    EDIT: I played up until level 25+ or so. It's so painful I don't even want to remember. It has the depth of a small kiddie pool.

  • asasenpaiasasenpai Member Posts: 124

    WoW is good and i've tried the trial but the problem is the pay for play thing other than that i'm not going to bother subscribing to one. And Tabula Rasa is better than WoW cause you don't have to pay to play and it's a good futuristic game.  

    image

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Ghostwise


    It has the depth of a small kiddie pool.

    With a leak.

  • HellCasterHellCaster Member UncommonPosts: 234
    Originally posted by asasenpai


    WoW is good and i've tried the trial but the problem is the pay for play thing other than that i'm not going to bother subscribing to one. And Tabula Rasa is better than WoW cause you don't have to pay to play and it's a good futuristic game.  

    In a sense the TR beta is a trial right now, once it goes live you will have to subscribe (pay) to play just like WoW.

    Playing: varies every day it seems.

  • abhaighabhaigh Member Posts: 390

    Originally posted by HellCaster

    Originally posted by asasenpai


    WoW is good and i've tried the trial but the problem is the pay for play thing other than that i'm not going to bother subscribing to one. And Tabula Rasa is better than WoW cause you don't have to pay to play and it's a good futuristic game.  

    In a sense the TR beta is a trial right now, once it goes live you will have to subscribe (pay) to play just like WoW.

    45$ for the box, includes a month free iirc, after that it's 15$ a month, higher in EU, higher still in UK, and not worth a penny of it right now.

    They've actually got some nerve pushing it out the door to the paying public in the state it is in. I, for one, have no interest in paying for an extended open beta

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by abhaigh


     
    Originally posted by HellCaster

    Originally posted by asasenpai


    WoW is good and i've tried the trial but the problem is the pay for play thing other than that i'm not going to bother subscribing to one. And Tabula Rasa is better than WoW cause you don't have to pay to play and it's a good futuristic game.  

    In a sense the TR beta is a trial right now, once it goes live you will have to subscribe (pay) to play just like WoW.

    45$ for the box, includes a month free iirc, after that it's 15$ a month, higher in EU, higher still in UK, and not worth a penny of it right now.

     

    They've actually got some nerve pushing it out the door to the paying public in the state it is in. I, for one, have no interest in paying for an extended open beta

    Lets be realistic here, First of all this guy has nothing good or positive to say about TR. His claims are that theres no collision detection, that's wrong. If you need to see a game with no collision detection take a look at SWG.  Second, the quests are bugged. Not all the quests are bugged, and you haven't even played the game to see how they are bugged. Even moreso, missions will be fixed, and they WILL be fixed on launch, missions will for sure.  You say the balancing of weapons is off.  Thats a load of crap mainly because there isn't a single game out there that has balancing 100% completed on their first day of launch.  You complain it's too easy, they make the game harder. You complain of not enough spawns and they add more dropships.  Soon you won't have anything to complain about, and it hasn't even launched yet.  Half of the issues you've brought up have been fixed. They even opened the servers up 24/7 (minus whenever the server comes down for patches and maintenance which is to be announced).

    Most people who complain about this game to "pay to play" are the people who stand around playing free MMO's and wishing everyone else would quit paying for the good games so that they would become free to play too.  It will never happen.

    Also, I don't like a lot of games. In fact I was a SWG veteran and after the NGE I hated that game like poison.  However, even I can see what people would see in that game, and see what makes it ....fun to play (if only somewhat).  This game is new, and it's interesting, and it's not for everyone, that's for sure.  But if you are going to sit here and say that this game isn't worth the money they spent developing it, and there is not a single GOOD thing about this game, then you're a flat out liar.  Your comments are erroneous, you obviously are not in the beta at all.

    And I say that because each week that passes things get better, the gameplay gets more exciting, and the game becomes more worth playing.  To say this game will be without bugs on launch would be naive.  However to say this game isn't worth paying for is ridiculous.  So just because you're sour that this game isn't for you doesn't mean this game is crap, it just means, you don't understand what others enjoy about it. 



  • LinnaLinna Member Posts: 387

    Originally posted by maskedweasel


     
    Originally posted by abhaigh


     
    Originally posted by HellCaster

    Originally posted by asasenpai


    WoW is good and i've tried the trial but the problem is the pay for play thing other than that i'm not going to bother subscribing to one. And Tabula Rasa is better than WoW cause you don't have to pay to play and it's a good futuristic game.  

    In a sense the TR beta is a trial right now, once it goes live you will have to subscribe (pay) to play just like WoW.

    45$ for the box, includes a month free iirc, after that it's 15$ a month, higher in EU, higher still in UK, and not worth a penny of it right now.

     

    They've actually got some nerve pushing it out the door to the paying public in the state it is in. I, for one, have no interest in paying for an extended open beta

     

    Lets be realistic here, First of all this guy has nothing good or positive to say about TR. His claims are that theres no collision detection, that's wrong. If you need to see a game with no collision detection take a look at SWG.  Second, the quests are bugged. Not all the quests are bugged, and you haven't even played the game to see how they are bugged. Even moreso, missions will be fixed, and they WILL be fixed on launch, missions will for sure.  You say the balancing of weapons is off.  Thats a load of crap mainly because there isn't a single game out there that has balancing 100% completed on their first day of launch.  You complain it's too easy, they make the game harder. You complain of not enough spawns and they add more dropships.  Soon you won't have anything to complain about, and it hasn't even launched yet.  Half of the issues you've brought up have been fixed. They even opened the servers up 24/7 (minus whenever the server comes down for patches and maintenance which is to be announced).

    Most people who complain about this game to "pay to play" are the people who stand around playing free MMO's and wishing everyone else would quit paying for the good games so that they would become free to play too.  It will never happen.

    Also, I don't like a lot of games. In fact I was a SWG veteran and after the NGE I hated that game like poison.  However, even I can see what people would see in that game, and see what makes it ....fun to play (if only somewhat).  This game is new, and it's interesting, and it's not for everyone, that's for sure.  But if you are going to sit here and say that this game isn't worth the money they spent developing it, and there is not a single GOOD thing about this game, then you're a flat out liar.  Your comments are erroneous, you obviously are not in the beta at all.

    And I say that because each week that passes things get better, the gameplay gets more exciting, and the game becomes more worth playing.  To say this game will be without bugs on launch would be naive.  However to say this game isn't worth paying for is ridiculous.  So just because you're sour that this game isn't for you doesn't mean this game is crap, it just means, you don't understand what others enjoy about it. 


    Well, I'm actually playing AND testing. I make it a point to revisit bugged quests to see their current status. At this point the servers crash every hour (we had a patch yesterday), but I can give you the following observationss:

    - All the quests I reported bugged pre-patch and revisited, are still bugged

    - Some brand-new bugs were introduced when they added in part of the contents that had been missing before (logos)

    - Armor regeneration is crazy - a boss in tutorial LITERALLY cannot be defeated with the weapons the tutorial provides you. New players will not know about the one combat alternative that CAN kill him (melee).

    - Support classes (sapper, medic) currently outdamage and outlive damage classes (ranger, commando)

    - Most 22-30 content (Torden Plains, Torden Mires, Torden Incline) is bugged BAD. Half the missions and instances cannot be completed, the zone map has mobs that are TOTALLY out of range (anywhere from level 12 to level 48).

    - Not all 30+ contents is accessible yet. Last patch added one continent, but the top-level stuff isn't there yet. It will be added with the last patch, which will give us 3 days of testing. I have no idea what state that stuff will be in.

    - There is no full collision. You can walk straight through other players, for one. Even the terrain is permeable at some points.

    - Chat is still broken. A fix is promised in the 10/9 patch. Not holding my breath here...

    - UI is a mess, way too clumsy

    - Auction house or some other trade system to be added in after launch (TM) according to British

    - Clan tools are almost non-existent

    - Soloing went from perfectly feasible to almost impossible with the last patch (especially for instances)

    - Killstealing is rampant, especially in the beginner zone

    - The game is pretty 'flat', in the sense that it's very linear, and doesn't really have alternative contents. Play the game to 50 once, and you've pretty much seen it all. Nothing much alternative to do either

    - Crafting (mostly broken at this time)  has zero difficulty, zero depth

    - PVP hasn't really been tested yet: a waste of time because some powers simply didn't/don't work in PVP yet, and the different branches aren't really balanced.

    Beta ends on 12 October. There will be ONE last patch on 9 October. In that patch, they will have to get the weapon / armor / damage balance right, they'll have to fix the broken missions and the crafting, they'll have to insert the missing contents (and yes, there is some VERY obvious missing contents, like a huge instance with only ONE mission in it), they'll have to insert the missing voiceovers and cut scenes...

    I for one do not believe in miracle patches. I also don't believe in patches that work flawlessly after only 3 days of testing. Currently, there's too much that still needs fixing and testing. I think they're WAY premature with release. As it stands, if this was a free-to-play game, I might buy it. But pay to play? No way.

    Linna Baresi

    Formerly of Bloodfin, now an NGE refugee

    Is that you, Weasel?

  • sweetbass123sweetbass123 Member Posts: 28

    Originally posted by Linna


     
    Originally posted by maskedweasel


     
    Originally posted by abhaigh


     
    Originally posted by HellCaster

    Originally posted by asasenpai


    WoW is good and i've tried the trial but the problem is the pay for play thing other than that i'm not going to bother subscribing to one. And Tabula Rasa is better than WoW cause you don't have to pay to play and it's a good futuristic game.  

    In a sense the TR beta is a trial right now, once it goes live you will have to subscribe (pay) to play just like WoW.

    45$ for the box, includes a month free iirc, after that it's 15$ a month, higher in EU, higher still in UK, and not worth a penny of it right now.

     

    They've actually got some nerve pushing it out the door to the paying public in the state it is in. I, for one, have no interest in paying for an extended open beta

     

    Lets be realistic here, First of all this guy has nothing good or positive to say about TR. His claims are that theres no collision detection, that's wrong. If you need to see a game with no collision detection take a look at SWG.  Second, the quests are bugged. Not all the quests are bugged, and you haven't even played the game to see how they are bugged. Even moreso, missions will be fixed, and they WILL be fixed on launch, missions will for sure.  You say the balancing of weapons is off.  Thats a load of crap mainly because there isn't a single game out there that has balancing 100% completed on their first day of launch.  You complain it's too easy, they make the game harder. You complain of not enough spawns and they add more dropships.  Soon you won't have anything to complain about, and it hasn't even launched yet.  Half of the issues you've brought up have been fixed. They even opened the servers up 24/7 (minus whenever the server comes down for patches and maintenance which is to be announced).

    Most people who complain about this game to "pay to play" are the people who stand around playing free MMO's and wishing everyone else would quit paying for the good games so that they would become free to play too.  It will never happen.

    Also, I don't like a lot of games. In fact I was a SWG veteran and after the NGE I hated that game like poison.  However, even I can see what people would see in that game, and see what makes it ....fun to play (if only somewhat).  This game is new, and it's interesting, and it's not for everyone, that's for sure.  But if you are going to sit here and say that this game isn't worth the money they spent developing it, and there is not a single GOOD thing about this game, then you're a flat out liar.  Your comments are erroneous, you obviously are not in the beta at all.

    And I say that because each week that passes things get better, the gameplay gets more exciting, and the game becomes more worth playing.  To say this game will be without bugs on launch would be naive.  However to say this game isn't worth paying for is ridiculous.  So just because you're sour that this game isn't for you doesn't mean this game is crap, it just means, you don't understand what others enjoy about it. 



    - Armor regeneration is crazy - a boss in tutorial LITERALLY cannot be defeated with the weapons the tutorial provides you. New players will not know about the one combat alternative that CAN kill him (melee).

    I hope you're not talking about the cave at the end of the tutorial, because even in the quest it says you are supposed to use lightning on him. If you do, he's down in two shots.  

  • LinnaLinna Member Posts: 387

    Nah, talking about the final mission, NPC boss is named Karem Zul, he leads the forces that attack the CP in the final mission in the tutorial. He has no immunities, regular weapons just don't do enough damage to really harm him. Try it out, his armor regens to full health between shots. It's just silly.

    I did the tutorial again to verify, and using lightning doesn't do it either, you get his armor down to 15%, then you're out of Power, and have to go back to conventional weapons. Unless you use Melee, he happily regens to full armor health before your power is sufficiently back to atack again.

    =)

    Linna

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Linna


     
    Originally posted by maskedweasel


     
    Originally posted by abhaigh


     
    Originally posted by HellCaster

    Originally posted by asasenpai


    WoW is good and i've tried the trial but the problem is the pay for play thing other than that i'm not going to bother subscribing to one. And Tabula Rasa is better than WoW cause you don't have to pay to play and it's a good futuristic game.  

    In a sense the TR beta is a trial right now, once it goes live you will have to subscribe (pay) to play just like WoW.

    45$ for the box, includes a month free iirc, after that it's 15$ a month, higher in EU, higher still in UK, and not worth a penny of it right now.

     

    They've actually got some nerve pushing it out the door to the paying public in the state it is in. I, for one, have no interest in paying for an extended open beta

     

    Lets be realistic here, First of all this guy has nothing good or positive to say about TR. His claims are that theres no collision detection, that's wrong. If you need to see a game with no collision detection take a look at SWG.  Second, the quests are bugged. Not all the quests are bugged, and you haven't even played the game to see how they are bugged. Even moreso, missions will be fixed, and they WILL be fixed on launch, missions will for sure.  You say the balancing of weapons is off.  Thats a load of crap mainly because there isn't a single game out there that has balancing 100% completed on their first day of launch.  You complain it's too easy, they make the game harder. You complain of not enough spawns and they add more dropships.  Soon you won't have anything to complain about, and it hasn't even launched yet.  Half of the issues you've brought up have been fixed. They even opened the servers up 24/7 (minus whenever the server comes down for patches and maintenance which is to be announced).

    Most people who complain about this game to "pay to play" are the people who stand around playing free MMO's and wishing everyone else would quit paying for the good games so that they would become free to play too.  It will never happen.

    Also, I don't like a lot of games. In fact I was a SWG veteran and after the NGE I hated that game like poison.  However, even I can see what people would see in that game, and see what makes it ....fun to play (if only somewhat).  This game is new, and it's interesting, and it's not for everyone, that's for sure.  But if you are going to sit here and say that this game isn't worth the money they spent developing it, and there is not a single GOOD thing about this game, then you're a flat out liar.  Your comments are erroneous, you obviously are not in the beta at all.

    And I say that because each week that passes things get better, the gameplay gets more exciting, and the game becomes more worth playing.  To say this game will be without bugs on launch would be naive.  However to say this game isn't worth paying for is ridiculous.  So just because you're sour that this game isn't for you doesn't mean this game is crap, it just means, you don't understand what others enjoy about it. 


    Well, I'm actually playing AND testing. I make it a point to revisit bugged quests to see their current status. At this point the servers crash every hour (we had a patch yesterday), but I can give you the following observationss:

     

    - All the quests I reported bugged pre-patch and revisited, are still bugged

    - Some brand-new bugs were introduced when they added in part of the contents that had been missing before (logos)

    - Armor regeneration is crazy - a boss in tutorial LITERALLY cannot be defeated with the weapons the tutorial provides you. New players will not know about the one combat alternative that CAN kill him (melee).

    - Support classes (sapper, medic) currently outdamage and outlive damage classes (ranger, commando)

    - Most 22-30 content (Torden Plains, Torden Mires, Torden Incline) is bugged BAD. Half the missions and instances cannot be completed, the zone map has mobs that are TOTALLY out of range (anywhere from level 12 to level 48).

    - Not all 30+ contents is accessible yet. Last patch added one continent, but the top-level stuff isn't there yet. It will be added with the last patch, which will give us 3 days of testing. I have no idea what state that stuff will be in.

    - There is no full collision. You can walk straight through other players, for one. Even the terrain is permeable at some points.

    - Chat is still broken. A fix is promised in the 10/9 patch. Not holding my breath here...

    - UI is a mess, way too clumsy

    - Auction house or some other trade system to be added in after launch (TM) according to British

    - Clan tools are almost non-existent

    - Soloing went from perfectly feasible to almost impossible with the last patch (especially for instances)

    - Killstealing is rampant, especially in the beginner zone

    - The game is pretty 'flat', in the sense that it's very linear, and doesn't really have alternative contents. Play the game to 50 once, and you've pretty much seen it all. Nothing much alternative to do either

    - Crafting (mostly broken at this time)  has zero difficulty, zero depth

    - PVP hasn't really been tested yet: a waste of time because some powers simply didn't/don't work in PVP yet, and the different branches aren't really balanced.

    Beta ends on 12 October. There will be ONE last patch on 9 October. In that patch, they will have to get the weapon / armor / damage balance right, they'll have to fix the broken missions and the crafting, they'll have to insert the missing contents (and yes, there is some VERY obvious missing contents, like a huge instance with only ONE mission in it), they'll have to insert the missing voiceovers and cut scenes...

    I for one do not believe in miracle patches. I also don't believe in patches that work flawlessly after only 3 days of testing. Currently, there's too much that still needs fixing and testing. I think they're WAY premature with release. As it stands, if this was a free-to-play game, I might buy it. But pay to play? No way.

    Linna Baresi

    Formerly of Bloodfin, now an NGE refugee

    Is that you, Weasel?

     

    For one, Linna, You're awesome. Most of those things are very true.  Unlike most people you have very valid points. Although I agree that there probably won't be a miracle patch, I still think the game will shape up quite a bit within the next patch or so.  Also within the first week or so of launch there will be a tremendous amount of fixes in the works as well.  The first month is always the toughest, but also the time where most of the things do get fixed. 

    The boss at the first level though, yeah you can only kill him with lightning, I don't even think melee works anymore.

    The chat problem is annoying, sometimes it works, sometimes it doesn't.  I do like the voice chat though I was using it, and every now and then it's tough to hear people, but it's working.

    An auction house would be good for economy, and a more in depth crafting system wouldn't hurt. I've crafted a bit here and there, and the recipes are nice and all, but losing them after using them does get kind of annoying. I don't expect either of those to be ready on launch but I don't find that bad enough to not play the game. CoH just recently imported crafting and an auction house, and really that auction house is ridiculous.

    Kill Stealing is rampant, but when the servers fan out that should fix the problem a bit, but the XP system is fairly forgiving.  In the last patch they also stepped up the amount of mobs that get dropped on the map which helps, as the servers have been occupied like crazy.

    As for linear gameplay, I can't really say that this MMO is different then any others in that respect.  Once you're high level in many games nothing really changes, the only thing would be class.  I think in time they will implement other things in the game that will make it more rewarding to start anew.  Mostly it's the story line that allows right now for a linear play style, but NCsoft is really good about adding content so I'm not too worried on that angle.

    Again I don't think this game will be finished completely by the time of launch. We've all seen (or most of us) have seen worse launches then the current state of the game NOW. I'm not saying everyone should rush out and buy this game. I'm just saying it's worth giving it a try.

    And yes, I am also an NGE refugee. Oh how I miss those days 



  • CharisiCharisi Member Posts: 159

    I have to say I agree with most of what Linna said so far. Granted, I have only played maybe a couple hours last night, and about an hour today so far. While I am enjoying the game thus far, I must say that it is FAR from release. I would like to see this game succeed, and not be another Auto Assault, but in it's current state, with three weeks counting down until release, it sadly looks to be another Vanguard in the making. With only one to two servers open at a time, (1 Euro and 1 US), it gets extremely aggravating being mid quest and the server crashes. This seems to happen every hour or so. One player told me in game that they were stressing at the moment. With launch three weeks out, they should be far beyond stressing. Also, being only 1-2 open servers, the lag is awful, and kill stealing almost defeats the purpose of questing. The ui is one of the worst I have ever seen, and with NO options to so much as even resize the chat box, make it almost unbearable.  I really do hope they get it together before release, and get some stuff taken care of. Lastly, I noticed a disturbing trend on the forums. Most negative posts, (whether trolling or constructive), seem to mysteriously vanish. This is no way to handle problems. SOE tried this approach before, and look where it got them.

    All of that being said, I do hope they shape the game up by launch, but it still has leaps and bounds yet to go. Unless they have Dade Murphy (<---), I don't see it happening. If things go south, I guess there is always AoC.

    image
    A Requiem For Argos, now available at e-book retailers.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Charisi


    I have to say I agree with most of what Linna said so far. Granted, I have only played maybe a couple hours last night, and about an hour today so far. While I am enjoying the game thus far, I must say that it is FAR from release. I would like to see this game succeed, and not be another Auto Assault, but in it's current state, with three weeks counting down until release, it sadly looks to be another Vanguard in the making. With only one to two servers open at a time, (1 Euro and 1 US), it gets extremely aggravating being mid quest and the server crashes. This seems to happen every hour or so. One player told me in game that they were stressing at the moment. With launch three weeks out, they should be far beyond stressing. Also, being only 1-2 open servers, the lag is awful, and kill stealing almost defeats the purpose of questing. The ui is one of the worst I have ever seen, and with NO options to so much as even resize the chat box, make it almost unbearable.  I really do hope they get it together before release, and get some stuff taken care of. Lastly, I noticed a disturbing trend on the forums. Most negative posts, (whether trolling or constructive), seem to mysteriously vanish. This is no way to handle problems. SOE tried this approach before, and look where it got them.
    All of that being said, I do hope they shape the game up by launch, but it still has leaps and bounds yet to go. Unless they have Dade Murphy (<---), I don't see it happening. If things go south, I guess there is always AoC.
    I wouldn't mind if they extended the Beta. With any luck they may just.. if nothing else then for a couple more weeks. Launch it in November.  I like playing it for free.  They won't do that though.  I can understand why negative posts get removed.  SOE was seriously taking alot of flack when the NGE went out. (And they sure as hell deserved every bit of it) But I'm sure it puts even more strain on developers to hear people comment on how they're incompetent and can't finish a game. I mean this isn't Britney Spears here, these are programmers.  I'm sure they are truly trying their best to get this off the ground on time, mainly because you know their jobs depend on it.  Constructive criticism is moreso what they are looking for not a bunch of flamers.

    Not that I agree with deleting posts altogether. I just can understand where they may choose to block it.



  • CharisiCharisi Member Posts: 159

    Yeah, a few more weeks of beta would be nice, but I agree that probably won't happen.  I just wish these companies would start listening to their customers, (or in this case future customers), and stop trying to copy WoW. I still don't understand the NGE. When SOE lost 85% of their subs the day NGE launched, and their phones and forums were lit up from EVERYONE, (except the two people that liked it), complaining about it. So what do they do? They keep it! And with this game, you have thread after thread of people complaining about the UI. They have done nothing about it, and the threads are starting to go bye bye. But I guess, if a companies' goal is to NOT make money, then it makes perfect sense.

    image
    A Requiem For Argos, now available at e-book retailers.

  • Gu1ltyGu1lty Member Posts: 59

    To Richard...dude go gold ASAP! Just stop the beta and all the supposed bug fixing and just put it on the shelves before the word spreads . I dont "get" this game and even more so I have no idea what the intention of the publisher is. Do you want to make money or just put it out there so you can continue to produce other mmog titles? I have never seen or been involved with such an unorganized beta, and never this close to release. A word of the wise to others attempting to produce a half-ass mmog, make sure daddy is very rich cause this crap isnt going to cut it.

  • FrittisonFrittison Member UncommonPosts: 90

    Since the announcement that the game has gone gold there have been two patches. Nothing new is being added, but a lot of extreme polishing is going on. Each zone is being combed over with a fine tooth comb and bugs are being addressed. This most recent patch addressed over 1,000 bugs alone.

    I'm just glad that the developers have stopped fidgeting with the balance are are solidifying the game for a stable launch. Because, lets face it, nothing kills a game faster than a botched launch with unstable servers. All in all the game is solid (gameplay wise), shallow (immersiveness), and fun (overall).

    As most people have said, a beta invite is $5 away. If anyone considers a $5 preorder to be asinine for easy beta access then stay away from this game as the game will surely disappoint.

  • keraamkeraam Member Posts: 11

    You guys... Seriously... How many betas have you actually played? WoW, EQ, SWG, AO, Etc.. Were all like this when they were released. They were all slow, buggy and had tons of problems with spells and gameplay. Over the months after that, things got fixed as it went along. Don't think TR is any different.  I am sure they have a list of priorities and are trying to knock it off as they go along. Also, Yes they will be stress testing this as much as possible up until the day of release. Why not continue to find problems before the real release start. You all have to understand, this is not for your enjoyment right now. They are giving you a chance to see the game unfinished in order to help them find more problems to fix. I've been testing since early June and the game has made huge progress but every moment they are losing more and more money. When they release, people will buy it and play. They won't start getting out of debt but they will have more resources available to speed up recovery and start fixing and tweaking everything.

     

    This is a beta, don't think this is how it will be after release.

  • jeff47jeff47 Member Posts: 3

    I've played this game for a week or so now, and I find some of the complaints amusing.  As in the game has ways to fix a lot of the issues, but people aren't aware of them.

    For example, "There aren't enough spawns!!!".  There are 9 instances of the first zone.  #1 is full, #2-9 are not.  Use a teleporter to switch to one of the others, and you'll find plenty of bane.  The game is quite a bit different on the non-full instances.

    I suppose we could call this a bug in the documentation.

    My main reasons to enjoy this game:

    -Fast pace.  Combat is not a typically MMOG "hit spell 1, 2, 3, 1, 2, 3, loot, next mob".  You're running around with a radar full of red blips, constantly having to fight or flee.  If you know enough to go to the other instances.

    -Dynamic world:  On the first instance, where the AFS are dominant due to the player population, there's few Bane, and the attacks on AFS outposts are fairly weak.  On the other instances, where Bane are dominant, there are massive Bane assaults, additional Bane spawn points, and fairly significant groups of bane wandering about.  It's nice to have the world change based on the player's actions.  Hopefully there will be more significant effects in higher-level or less AFS-dominated zones.

    -Non-moronic AI:  NPC healers actually heal and rez.  Shield bots actually try to shield stuff.  It's not just a bunch of dumb NPCs standing around waiting to get shot.

    -Complexity in combat: different weapon types and different damage types have different effects on different mobs.  It's nice to actually have to think about what gun I'm shooting, instead of getting one "Uber Rifle of Ultimate Pwnage" and use that on everything.

    -It's not fantasy:  I'd pretty much have to buy this game no matter what, to encourage game makers to stop making Wow clones.

     

    Annoyances:

    -Crafting system needs work.  I really miss the old SWG.

    -Some bugs.  As others have stated, the game is in much better shape than many MMOs on release.  It's definitely not SWG at release.

    -It would be nice to have some more world-affecting changes in your quests.  Perhaps when you cure the plague, some NPCs who were doing a "sick person" animation could change to "healthy".  Given the Massively-multiplayer nature of the game I realize they can't change the world too much based on quest completion, but small touches here-and-there would be nice.

     

    As for other people's complaints:

    -"There's no mobs, no spawns":  See comments above about instances.

    -"It's a big grind!!"  Did you actually do any quests?  Did you actually _read_ them?  Did you get your "Master of Wilderness" title before claiming there's no content?  Sure, I'd much rather have the building in Pravus blow up when you destroy the machine, but that does not make a content-free game.

    -"They don't have the end-game content in so it won't be tested!"  You do realize that the beta is one aspect of game testing, and they have internal QA that test stuff too, right?  In an open beta, they're not looking for people to find every broken quest, that's easy for internal QA to do.  (And no, we shouldn't expect them to have fixed them all before beta).  What they need in beta is load testing-what happens when lots of people are playing.  Lastly, the devs aren't going to let you get all the game content for free (or $5-$10).  That wouldn't make much financial sense.

    -"It's a turd!"  Ya know, without specifics, you're not being any help at all.  We don't know if you're just a Wow fanboy, and hate all that is not Wow, or if you actually have some valid criticism.

    -"There are still bugs/balance issues"  There are still bugs and balance issues in UO and EQ.  Hell, there are still bugs in DikuMUD.  No MMOG is ever "finished".  And thank god they aren't, because they'd get really dull if the devs never changed anything after launch.

     

    To sum up:  Gonna buy the retail version of the game, and expect to  play it for 6 mo to a year (for comparison, Wow took me 6 months, played old SWG for 2 years and would be playing still except for the CU/NGE).  Complex crafting and a player-driven economy would greatly extend that timeframe.

  • SunriderSunrider Member UncommonPosts: 527

    I have to admit in all honesty... CoH/CoV had MAD problems at release but they hammered them out very quickly. Unfortunately the moment I got into this game I felt like it was AA all over again... except now your guy wasnt driving a car.

    Hell i think the graphics engine is the same (probably not but still).

    I like the concept, i enjoy the idea, but this feels like CoH with guns and AA without the cars. I've always loved NCSoft as I've enjoyed most of their games (played CoX from launch till about last november), but this game isnt ready to go gold, its not ready for open beta, and it definitely needs some depth to it. I like how they added in crafting but from what it seemed to me crafting was only some-what necessary, but not required nor was really all that vital to the game. Dont beat me but SWG (pre-cu) had their shit right having craters build the best stuff you could get in game.

    I had kinda looked forward to this game with cautious optimism but if i may (i saw someone said this earlier) "it has about as much depth as a kiddie pool... with a leak"

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • CharisiCharisi Member Posts: 159

    Well, I must say after some time playing the game under my belt, I really enjoy it. I think it was exactly what I was looking for to hold me over until AoC comes out. They have been pretty good so far as I've seen, about getting the server issues taken care of. They finally pushed launch back, albeit only two weeks, but hey, a lot can happen in a two week period, heh. I'm hopeful.

    image
    A Requiem For Argos, now available at e-book retailers.

  • vizaviza Member Posts: 204

     

    Originally posted by jeff47


    I've played this game for a week or so now, and I find some of the complaints amusing.  As in the game has ways to fix a lot of the issues, but people aren't aware of them.
    For example, "There aren't enough spawns!!!".  There are 9 instances of the first zone.  #1 is full, #2-9 are not.  Use a teleporter to switch to one of the others, and you'll find plenty of bane.  The game is quite a bit different on the non-full instances.
    I suppose we could call this a bug in the documentation.
    My main reasons to enjoy this game:
    -Fast pace.  Combat is not a typically MMOG "hit spell 1, 2, 3, 1, 2, 3, loot, next mob".  You're running around with a radar full of red blips, constantly having to fight or flee.  If you know enough to go to the other instances.
    -Dynamic world:  On the first instance, where the AFS are dominant due to the player population, there's few Bane, and the attacks on AFS outposts are fairly weak.  On the other instances, where Bane are dominant, there are massive Bane assaults, additional Bane spawn points, and fairly significant groups of bane wandering about.  It's nice to have the world change based on the player's actions.  Hopefully there will be more significant effects in higher-level or less AFS-dominated zones.
    -Non-moronic AI:  NPC healers actually heal and rez.  Shield bots actually try to shield stuff.  It's not just a bunch of dumb NPCs standing around waiting to get shot.
    -Complexity in combat: different weapon types and different damage types have different effects on different mobs.  It's nice to actually have to think about what gun I'm shooting, instead of getting one "Uber Rifle of Ultimate Pwnage" and use that on everything.
    -It's not fantasy:  I'd pretty much have to buy this game no matter what, to encourage game makers to stop making Wow clones.
     
    Annoyances:
    -Crafting system needs work.  I really miss the old SWG.
    -Some bugs.  As others have stated, the game is in much better shape than many MMOs on release.  It's definitely not SWG at release.
    -It would be nice to have some more world-affecting changes in your quests.  Perhaps when you cure the plague, some NPCs who were doing a "sick person" animation could change to "healthy".  Given the Massively-multiplayer nature of the game I realize they can't change the world too much based on quest completion, but small touches here-and-there would be nice.
     
    As for other people's complaints:
    -"There's no mobs, no spawns":  See comments above about instances.
    -"It's a big grind!!"  Did you actually do any quests?  Did you actually _read_ them?  Did you get your "Master of Wilderness" title before claiming there's no content?  Sure, I'd much rather have the building in Pravus blow up when you destroy the machine, but that does not make a content-free game.
    -"They don't have the end-game content in so it won't be tested!"  You do realize that the beta is one aspect of game testing, and they have internal QA that test stuff too, right?  In an open beta, they're not looking for people to find every broken quest, that's easy for internal QA to do.  (And no, we shouldn't expect them to have fixed them all before beta).  What they need in beta is load testing-what happens when lots of people are playing.  Lastly, the devs aren't going to let you get all the game content for free (or $5-$10).  That wouldn't make much financial sense.
    -"It's a turd!"  Ya know, without specifics, you're not being any help at all.  We don't know if you're just a Wow fanboy, and hate all that is not Wow, or if you actually have some valid criticism.
    -"There are still bugs/balance issues"  There are still bugs and balance issues in UO and EQ.  Hell, there are still bugs in DikuMUD.  No MMOG is ever "finished".  And thank god they aren't, because they'd get really dull if the devs never changed anything after launch.
     
    To sum up:  Gonna buy the retail version of the game, and expect to  play it for 6 mo to a year (for comparison, Wow took me 6 months, played old SWG for 2 years and would be playing still except for the CU/NGE).  Complex crafting and a player-driven economy would greatly extend that timeframe.

    /QFT For real.. I've been playing almost 2 weeks now in casual mode. I'm about to hit level 15 and I have seen none, zilch, nada of the issues everyone in this thread are talking about.

     

    Comparing this game to vanguard is ridiculous. I played Vanguard for 2 weeks, and dropped sub. I plan on paying for this because it's fun IMHO.

    People need to play for more than 5 hours before jumping to conclusions...  I thought this game was a steaming pile when I first started playing. I wanted to experience more than level 5 so I kept going. Once I "got" the game and understood the skill system (not to mention learned the interface) I started having a lot more fun.

    If NCSoft has any sense they'll release this with a free two week unrestricted demo so people can play it and give it an honest shot before listening to the negativity.

    Bottom line is you can't make a game to please all people. If you don't like the game bail, go away. There's plenty of people that do like it and don't want to hear the trolling. Just because you don't like it doesn't mean it sucks. Vanguard sucks ROFL. For a new game that's still in beta, the small number of bugs in TR is truly remarkable. I think once they deal with the memory leak(s) and fix crafting it will be tits. I'm loving it. TBH I just like blowing stuff up so the crafting stuff is a minor issue to me. It doesn't even make it to my radar.

    Crap there's more bugs in SWG that have been there since launch and will never be fixed than I've seen so far in TR.

    As far as "the grind" goes. I made it to level 12 without doing a single quest other than the logo mentor quests in the Divide and Concordia Wilderness. I just ran around finding all the logos and ninja'd them.

    It's really easy to do this, and if you ninja the logos first _then_ do the quests they are pretty damn easy. I don't feel like I've done a single minute of "grinding" yet. Then again, I'm a person that ground jedi pre-cu in swg, so the word "grind" has a whole different meaning for me than it might for some people

    This, my friends, ain't no grind...

    -Viz

  • LinnaLinna Member Posts: 387

    Originally posted by viza


     
    Originally posted by jeff47


    I've played this game for a week or so now, and I find some of the complaints amusing.  As in the game has ways to fix a lot of the issues, but people aren't aware of them.
    For example, "There aren't enough spawns!!!".  There are 9 instances of the first zone.  #1 is full, #2-9 are not.  Use a teleporter to switch to one of the others, and you'll find plenty of bane.  The game is quite a bit different on the non-full instances.
    I suppose we could call this a bug in the documentation.
    My main reasons to enjoy this game:
    -Fast pace.  Combat is not a typically MMOG "hit spell 1, 2, 3, 1, 2, 3, loot, next mob".  You're running around with a radar full of red blips, constantly having to fight or flee.  If you know enough to go to the other instances.
    -Dynamic world:  On the first instance, where the AFS are dominant due to the player population, there's few Bane, and the attacks on AFS outposts are fairly weak.  On the other instances, where Bane are dominant, there are massive Bane assaults, additional Bane spawn points, and fairly significant groups of bane wandering about.  It's nice to have the world change based on the player's actions.  Hopefully there will be more significant effects in higher-level or less AFS-dominated zones.
    -Non-moronic AI:  NPC healers actually heal and rez.  Shield bots actually try to shield stuff.  It's not just a bunch of dumb NPCs standing around waiting to get shot.
    -Complexity in combat: different weapon types and different damage types have different effects on different mobs.  It's nice to actually have to think about what gun I'm shooting, instead of getting one "Uber Rifle of Ultimate Pwnage" and use that on everything.
    -It's not fantasy:  I'd pretty much have to buy this game no matter what, to encourage game makers to stop making Wow clones.
     
    Annoyances:
    -Crafting system needs work.  I really miss the old SWG.
    -Some bugs.  As others have stated, the game is in much better shape than many MMOs on release.  It's definitely not SWG at release.
    -It would be nice to have some more world-affecting changes in your quests.  Perhaps when you cure the plague, some NPCs who were doing a "sick person" animation could change to "healthy".  Given the Massively-multiplayer nature of the game I realize they can't change the world too much based on quest completion, but small touches here-and-there would be nice.
     
    As for other people's complaints:
    -"There's no mobs, no spawns":  See comments above about instances.
    -"It's a big grind!!"  Did you actually do any quests?  Did you actually _read_ them?  Did you get your "Master of Wilderness" title before claiming there's no content?  Sure, I'd much rather have the building in Pravus blow up when you destroy the machine, but that does not make a content-free game.
    -"They don't have the end-game content in so it won't be tested!"  You do realize that the beta is one aspect of game testing, and they have internal QA that test stuff too, right?  In an open beta, they're not looking for people to find every broken quest, that's easy for internal QA to do.  (And no, we shouldn't expect them to have fixed them all before beta).  What they need in beta is load testing-what happens when lots of people are playing.  Lastly, the devs aren't going to let you get all the game content for free (or $5-$10).  That wouldn't make much financial sense.
    -"It's a turd!"  Ya know, without specifics, you're not being any help at all.  We don't know if you're just a Wow fanboy, and hate all that is not Wow, or if you actually have some valid criticism.
    -"There are still bugs/balance issues"  There are still bugs and balance issues in UO and EQ.  Hell, there are still bugs in DikuMUD.  No MMOG is ever "finished".  And thank god they aren't, because they'd get really dull if the devs never changed anything after launch.
     
    To sum up:  Gonna buy the retail version of the game, and expect to  play it for 6 mo to a year (for comparison, Wow took me 6 months, played old SWG for 2 years and would be playing still except for the CU/NGE).  Complex crafting and a player-driven economy would greatly extend that timeframe.

    /QFT For real.. I've been playing almost 2 weeks now in casual mode. I'm about to hit level 15 and I have seen none, zilch, nada of the issues everyone in this thread are talking about.

     

    Comparing this game to vanguard is ridiculous. I played Vanguard for 2 weeks, and dropped sub. I plan on paying for this because it's fun IMHO.

    People need to play for more than 5 hours before jumping to conclusions...  I thought this game was a steaming pile when I first started playing. I wanted to experience more than level 5 so I kept going. Once I "got" the game and understood the skill system (not to mention learned the interface) I started having a lot more fun.

    If NCSoft has any sense they'll release this with a free two week unrestricted demo so people can play it and give it an honest shot before listening to the negativity.

    Bottom line is you can't make a game to please all people. If you don't like the game bail, go away. There's plenty of people that do like it and don't want to hear the trolling. Just because you don't like it doesn't mean it sucks. Vanguard sucks ROFL. For a new game that's still in beta, the small number of bugs in TR is truly remarkable. I think once they deal with the memory leak(s) and fix crafting it will be tits. I'm loving it. TBH I just like blowing stuff up so the crafting stuff is a minor issue to me. It doesn't even make it to my radar.

    Crap there's more bugs in SWG that have been there since launch and will never be fixed than I've seen so far in TR.

    As far as "the grind" goes. I made it to level 12 without doing a single quest other than the logo mentor quests in the Divide and Concordia Wilderness. I just ran around finding all the logos and ninja'd them.

    It's really easy to do this, and if you ninja the logos first _then_ do the quests they are pretty damn easy. I don't feel like I've done a single minute of "grinding" yet. Then again, I'm a person that ground jedi pre-cu in swg, so the word "grind" has a whole different meaning for me than it might for some people

    This, my friends, ain't no grind...

    -Viz


    Pssht... Johnny-come-lately, you're level 15. If you'd actually READ these posts, you're know the best 'fun' only starts at 22, when you hit Arieki.

    It might also be a clue that the game has a HUGE client side memory leak (press F4 and see your memory use go up and up and up), that the teleporters in all zone go off and on like xmas lights, that today, an unknown percentage of vendors is broken, that last night, half the mobs were hot pinkt (!!) shapes of 'light'. And those are just the bugs that should spring out even if you have blinders on.

    Loot table still needs LOTS of work (you can actually sell quest stuff in Pools, half the quests give 4 choices of the same ammo), roughly 30% of the quests level 22 and up is broken, most Logos haven't even been IMPLEMENTED (which you wouldn't know, because you only start running into empty logos sockets in Pallisades)... bah, the bugs are there. Did you think the game's release has been postponed on a whim? That's NOT a decision taken lightly.

    So go have fun playing your free game, and let the real testers do the work without telling us how 'bug-free' this game is, kk, thx.

    Linna

    PS: I had a pre-CU jedi too (and 3 CU ones), half the damn server population had, so big deal.

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