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Player-versus-player siege warfare
If you ever open a Conan book or comic, you quickly realize that war rages across the ravaged surface of Hyboria. Conflicts are not so much an exception as it is a fact of life, not necessarily between the nations themselves, but often between factions residing within their troubled borders.
In Age of Conan: Hyborian Adventures player guilds will sooner or later end up in such conflicts with each other. Once a guild reaches a reasonable size and stature on a server, the opportunity to own a battlekeep will soon arise. But with only a limited number of battlekeeps per server allowed, guilds will have to war against each other in order to secure the power and fortune for themselves.
We built this city on bloody soil
Should you happen to come upon an available site for a battlekeep, or should you manage to bring down another guild's battlekeep, your guild will have to start constructing its own. This involves gathering resources, erecting buildings and making sure everything is sufficiently protected.
«Constructing a battlekeep might take anything from a few hours to several days,» says Game Designer Jason Stone. «You will need to carefully choose what buildings you want as you can’t necessarily build everything, and you must also focus on building the walls required to keep your enemies out and your buildings safely protected. You can build several lines of defenses.»
Sounding the bells of war
The actual siege is initiated when a guild set up a war tent outside the other guild's battlekeep within its vulnerability window, effectively declaring war on it. The defenders will need to muster their forces just as much as the attackers will have to, and from there it's surely survival of the fittest!
A call to arms
In order to let everyone enjoy the adrenaline-pumping siege gameplay in Age of Conan: Hyborian Adventures, we devised something called the mercenary system. Not everyone wants to join a big guild – not everyone has the time to join a big guild – so Funcom knew that we had to give even the lone wolves of Hyboria the opportunity to satisfy their thirst for large-scale, epic battles.
«With the mercenary system your guild will be able to recruit other players to fight for their cause, no matter if you're the defending or the attacking guild,» says Stone. «They simply put out a mercenary request promising a certain amount of gold for services rendered, and as a player you can search for these at any time, choose one, and jump more or less right into the fray.»
That player will then have to fight for your guild in order to get the gold promised. This will allow any guild with the appropriate resources needed to add padding to their numbers should they feel that they need help in attacking or defend against the enemy guild that might also use mercenaries.
In the midst of battle
The attackers will usually start by crafting a few siege engines – such as trebuchets – and then place them tactically. As a player you will need to direct the shots of your siege engines yourself, as you try to focus on weak spots in the wall – most likely the wooden main gate itself.
«For the attackers, destroying buildings and killing the enemy will give you points needed to gain in order to win,» explains Stone. «Everything you do gives you point, even congesting certain areas of the playfield. If you manage to build up enough points within the vulnerability window, you might win and the battlekeep will be destroyed so that you can build your own on ashes of the old one.»
If at first you don't succeed
The once green fields of the Border Kingdom are colored in sickening, crimson red. Limbs lie scattered across the battlefield and the crying of the wounded is the only sound. The walls were broken, the defenders were slaughtered and the battlekeep was conquered. As the victors toast their hard-won success, work has already started on a new, perhaps bigger, battlekeep.
A siege battle may take anything from a few moments to several hours to complete, depending on the strength of the two opposing guilds. The walls might have been too strong due to upgrades, and so the attackers failed to succeed. The attacking forces might simply have been too big, and so the defenders failed in their mission to hold off the attackers for long enough time.
One's victory is another's defeat, and so the wheel of time continues to spin violently for the guilds braving the frontiers of the Border Kingdom. And if your guild fails to capture a battlekeep, there are always the smaller forts to be captured – or even the ever valuable resource nodes!
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Pretty informative and not at all meaningless to me! Posted for clairifcation for some.
Comments
And here is the Video for it:
http://www.gametrailers.com/player/usermovies/111924.html
So if you don't want to download it you can watch it here.
Video is a nice start at the look of siege warfare. Of course I would hope its a little tougher to take a town than it appeared in the video.
i think that the PvP in this game looks like its going to be alot of fun.. Some of the best PvP dynamics i have seen.
I also think it can be a "meaningless" funny pvp! it must be great to mount a rinho or something big and feel your friends (or not friends lol) fall under his feet!
yeah i agree