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Hey, free welcome back week..

Just got it in the mail, free welcome back week.

So just what Nvidia drivers are working right now, and any dual core issues I have to worry about?  Running XP so no prob there.

Curious to see how it runs with the new hardware.  See ya soon, although might be bofor only if I'm back to newb ranks and weenie stuff only.  What tier are you on now?

T.

Comments

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    As before, RAM and CPU are the main performance factors. Double core has no effect (some issues with double-cores and nvidia), there is a post in support how to make double-cores to work as good as single-core CPUs, something about multi-something in videodrivers for open-gl.

    Intel CPU SSE2 causes concussion bug. Dial-up and high latency users rule in close combat, so if you are on broadband infantry game is an exercise in frustration.

     

  • TontomanTontoman Member Posts: 196

    Thanks for the info, as a returning player I'm well aware of the lag issues.  After playing Red Orchestra don't think I could ever get back into WWIIOL inf play.   Gotten too used to no lag inf, proper looking animations and people going down when you shoot them and not two seconds later.  But WWIIOL does have a good tank model and the combined arms is good.  So at the least I hope to get some ATG and AA work in.  ATG all depending on whether battles have changed at all, if it's still all inf zerging around from all corners it will probably be just AA.

    I've gone from 1GB to 2 and a x850 to 8800GTS 640MB.  2.66p4 to intel 2.4 dual core.  Gigabyte intel chipset mobo, kept away from the Nvidia one.

    T.

     

  • twEEkerAreUstwEEkerAreUs Member Posts: 9

    Yeah I just got an e-mail too, loaded it back up after being dormant for some time. I also play RO and it's a lot of fun (Player increase in patch) but something about WWIIOnline sticks to you if you are into war games. I love the new mortar class so far and the game does seem to run very stable.

    You're a step up Videocard/CPU wise compared to me, I'm using a 7900GT and Opteron 170 which I eventually plan on upgrading. So I'd imagine you are getting solid frame rate too.

  • TontomanTontoman Member Posts: 196

    Better than my old X800, but after one full battle in town still drops into the 20s (medium setting on players visable).   That's from 120fps in practice and 80 at an FB.  Will take a closer look at settings as I think I still have bloom and stuff on, already turned off shaders, clutter, shadows etc.  Not sure if it's vid card (can't believe it with the 8800) or CPU as it doesn't use the dual core.

    Not sure if it's the netcode (have that beta turned on) or the better FPS, the plane warping is way down.  Makes AA gunning a pleasure again if you can find EA that around but at the same time not camping the spawn.  Just wish I had my clm 38 zoom back  although at the time of logging Axis was underpop and went with them instead.  From all the Allied air wouldn't think I'd have much work with the 38 :)

    ATG gunning sadly is the same old.   On offense tow got killed by a LMG waiting in the middle of nowhere with is sapper buddy.  Another one while setup nicely out of town had ETs reported.  But due to all those artificial 4 foot berms and the bushes had to push to get a shot even thought the tank was probably only 200m away.  While relocating I see 4 inf running out to the tanks, 2 min later they are sapped and after waiting 10 min with no new reports I despawned.  Notice lots of the berms are still V peaked and steep so you can't park on top. Backside you can't depress the gun enough, front side you can't elevate enough, behind it it's too high to shoot over.   The most unique weapon in WWII FPS games and it's wasted.

    Nice rework on the Allied rifles (and weapons in general), those sites are a big improvement (the bigger donut rear site).  No more blocking your view of your running target.  If they had done those earlier maybe the Allies would have had more inf players.  I had always lothed those sites VS the Axis open ones.

    T.

  • twEEkerAreUstwEEkerAreUs Member Posts: 9

    Yeah whenever in heavy areas with a lot of action going on, I dip down into the 20's too but it never really goes under 25fps. I turn everything off minus I think normal maps, smoke/tracers, etc...Offline mode helps adjusting settings wise but the final test is under heavy action.

    I haven't tried the netcode beta thing, will experiment around with it see if I notice a difference. Dialup and other slow connections still have an advantage, but I remember it being 10 times worse a few years back.

  • hardcasehardcase Member Posts: 367

    Do this..Under settings in persona screen turn off vertical syncing..and lookahead. In UI turn off the minmimap. Raise your monitors refresh rate from windows default of 60hz to higher to ease eye strain. RUN MSCONFIG and turn off any programs you know are not needed and you dont need preloaded.

  • TontomanTontoman Member Posts: 196

    All the other stuff already done, forgot about the minimap hit, will give that a shot thanks.  Always run a sleek machine, 190MB usage out of 2GB with Kaspersky AV temp disabled to save that last 20MB.  I think it's just CPU holding me back.

    Actually if you want the best list (best I've found) of just what stuff you can turn off in XP this site is stellar.  Even doing the "safe" one saved me a bundle.

    http://www.blackviper.com/WinXP/servicecfg.htm

    T.

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    Surprisingly not that many sappers (i guess they get killed off chasing tanks). Anyway i might stick around.

    I wish they did something to air. Flying is too easy and people resort to lawnmowing.

     

  • TontomanTontoman Member Posts: 196

    Heh, that's always been the case.  Defenders telling the sappers not to run off to sap tanks (and get killed by the bucketload) only to have the tanks later drive into the AB/city where they would be sapper bait.  That goes double for tanks spawning in and taking off driving past setup ATG to go head to head with ETs.  See personal spawn limits never made it in.

    Airwise I haven't seen to much lawn mowing, not sure why or just luck.  For me the AAA is better as the air warping is way down, just wish I had the clm38 zoom back.  Loved seeing close up the pieces fly off ;).

    Inf warping still there with the predictor codes and them side strafing.  Got 15 kills with rifle though in defending AB.  Still had that timing touch after all this time heh.  Had no idea I had so many until the end of mission.  Still all the annoying quirks, but also still the only game with all the unit's working together like it does.  Had some good battles.

    Hardcase, thanks of the minimap idea.  Suprised that it still gives a FPS hit after all this time.  Gave me another 20FPS running with it off.   Anyway to change the LOD range?  I just see a enable/disable button (not for the clutter which is seperate).  Or did the hardcode it so everyone is the same.

    T.

     

  • hardcasehardcase Member Posts: 367

    Clutter Lod etc are under settings..Probably video..check the left of the settings screen for all the options. Glad to help you with your FPS:-)

  • GenahcGenahc Member Posts: 58

     And how many sighned up to pay for game again after the free week ????????

  • hardcasehardcase Member Posts: 367

    All those I talked to are staying. Our squad picked up some newbies. Some people actually have fun in the sim.

  • GenahcGenahc Member Posts: 58

    out of 22 that tried game again that i know only 1 reuped for a month  a few played only a few hrs

      and ingame i did not see many old players like that  used to be on .  Yes theres a lot newbees in game

         Sgts and below now outnumber the few long playing members still in game  . and the # of players in game seems to me to be at a all time low.

  • hardcasehardcase Member Posts: 367

    Sgts and below mean newer players.  I am gald you spent all that time talking to 22 different people and that it is amazing they all quit for the same reason. Every knows you have nothing good to say about WW2OL and as posted before you are most likely trying to turn away any possible new players from even trying the sim. That could be the only reason you would stay in a forum dedicated to a sim you cannot tolerate in any form. If you don't like WW2OL, why do you continue to read and post in its threads? The trial is free so new players would spend nothing and it would seem you would be happy to let them try the sim so that they can all see just how unbiased you truly are.

  • GenahcGenahc Member Posts: 58

    nono no they all did not quit for same reasion they were bought  the still on going issues in game..  lag ...clipping ....graffics issues ....CRS behavure towards players....many issues not just one  issue like your thinking .if there was just one single problum with game ...im shur most if not all could live with it  .

        But look in game  LOOK how old players have you seen come back ???  A few dont get it you numbers

           all that means if you can get just 15% then you have made a noticable inprovment in game

               and headed in right direction . If not  face it theres a lot more to be done I want to see that happen more then you do thats a fact . another fact is its not happening now at this point now is it ?? I tryed to get more to stay because their good players and friends . But faceit  one day  you to might lose faith in game and get tired of same ol same ol problums ; most im talking bought have over 5 yrs in this game no less then 3 so tell me im fabracting  here . At peak we had 220 players within last 1 1/2 yrs its down to 25   i donr count the recent new guys that sighned on but if you need that number its 7 thats it.

      Most l sq thats been here long term face the same problum  theres only one on tha allied side i know

        that still has good numbers turn out on a sq nite and every time they log in on 6&7  they anounce there ready for what needs be done .....and still end up having do there own thing..If your a long turn gung ho player in game i should not HAVE to tell you why thats happening you should allready know . I wont get it to the Allied or Axis High commands problums  there mostly personality issues among itself  and there lies another reason some wont came back .  so plz dont say it all cause of same issue its not .

     

  • TontomanTontoman Member Posts: 196

    Genahc thread spamming aside, I personally didn't join up.   As I don't play inf I find there's too much dead time, it's not the $15 but the time wasted just in game to get some good ATG/tank work.  I'd consider it if CRS could work out some way of being able to tow yourself, I remember that spawning some discussions years ago in the forums.  With ATG play defending cities is problematic with the zerging inf from MSP and all the jungle cover nowdays (and the love from EA also), I found offensive ATG play the best bet. But tows can be hard to come by once your MSP are up and/or the heavier guns only being able to be towed by the big trucks. 

    T

  • hardcasehardcase Member Posts: 367

    Not to denegrate someone's choice, but I have found that many people will not play ww2ol because of a lack of a single aspect. There is sooo much to do in ww2ol that when I cannot find a tow, and they are becoming more prevalent since trucks can resupply, I find something else to do.  Everyone is allowed to quite for the reasons, but because you cannot find a tow for some time limit for your ATG you find that a game breaker seems a minor flaw. I have found all I have to do now is ask because every mission has a truck..for UMS or supply.

  • GenahcGenahc Member Posts: 58
    Originally posted by Tontoman


    Genahc thread spamming aside, I personally didn't join up.   As I don't play inf I find there's too much dead time, it's not the $15 but the time wasted just in game to get some good ATG/tank work.  I'd consider it if CRS could work out some way of being able to tow yourself, I remember that spawning some discussions years ago in the forums.  With ATG play defending cities is problematic with the zerging inf from MSP and all the jungle cover nowdays (and the love from EA also), I found offensive ATG play the best bet. But tows can be hard to come by once your MSP are up and/or the heavier guns only being able to be towed by the big trucks. 
    T

       I fully aree with you there its very hard toget  a tow . Ill go out of my wasy to tow good ATG guners any where ...i dont do noobs much cuz iv towed them and 3 sec later they want another lol...  its a Maj problum...But just think of how many more ATg would be out there if you could tow yourself ....i think there would be one behind every bush ...scary thought lol.. but i do agree that  something should be done  to make moving ATG and AAA easyer.

        Only problum i have is that even tho we now can carry ammo to them we still cant over stock ammo like we can mortors and LMGs .... to be able to overstock ammo on several ATGs and be able to use them like 

    artillery    say 6 lbs and above would add  something to the game and give more realistic action..just think what 10 or more could do to a town or for defence in the right hands  .....they just need away for them and ships guns to be able to train them at long range  .
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