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Is there any game out there with a heavy amount of crafting?
I am looking for something similar to SWG. Basically, player driven economy, unique items (rarely were all stats on player produced items the same), heavy emphasis on resource gathering (unique resources in the sense that the resources always had different stats), housing (it was much more fun to visit a shop and advertise it then just clicking on a board and getting a list), item decay, etc.
Anything? EVE is fun but not exactly what I was looking for because if you make the item, it is the same as every other item... basically you the T1 (basic item) market was flooded and oftentimes producing the item cost more than just buying it.
Thanks
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Though it isnt out just yet, it is due out very soon and that is Pirates of The Burning Sea.
Everything in this game will be player made and the economy will be player made so I would definately check it out if crafting is what your interested in.
Out of every 100 men, 10 should not be there,
80 are nothing but targets, 9 are the real fighters.
Ah, but one, ONE of them is a warrior,
and he will bring the others home.
-Heraclitus 500BC
Yeah from what we've been able to gather PotBS will have a lot of that stuff. It won't have player housing though (not at launch anyway).
Also it will be more production oriented than crafting per se, you won't make a sword you'll make a ton of nails, etc. But building the huger ships will require a lot of work and a lot of gathering (but your workers will do the gathering even when you're offline so you won't have to watch gathering progress bars fill up all day). Furthermore resources may not be available depending on who controls the ports where the resources come from.
So yeah, PotBS will have a great economy feature. You'll also be able to destabilize enemy ports by flooding them with certain resources and lowering the prices so that the other side isn't competitive anymore. I think PotBS is the first to use that sort of economic warfare model.
I think PotBS comes the closest of any of the games that are coming out this year/early next year to what you're looking for...
Roma Victor is probably the extreme of crafting MMOs.
Everything is crafted as it was historically, 2000 years ago, using the same raw resources, tools, and devices that were used in real life.
The game is small and it's got it's share of problems, but I don't consider any other MMO an equal.
Image & Crafting of a Roma Victor long sword:
http://www.roma-victor.com/community/live/wiki/index.php/longsword_a
P.S. keep clicking each sub-component of the longsword to see how each component is produced all the way back to the raw resources such as ore.
as far as games currently on the market goes horizons has a extreme crafting system 100 levels per tradeskill and you can learn all 19 different crafting schools. Player driven economy to the extreme 99% of the items used by players are created by players. Player housing is available. You buy a empty lot / Lair and design it yourself and have to harvest the resources and craft them into the materials to actually build the buildings on the plot.
Thats what can happen in PvP. Its a player driven economy, so people fight economic wars in there.
You can make cash with manufracturing in eve of course, but you have to find your niche.
look at this pretty figure:
Roma Victor is quite crafting centric, but it does not fit the criteria you listed.
First, the market is dead. It is dominated by a few, even they don't do too well, most players just make their own stuff - its cheaper (if you can stomach the skill grind). Also, every item made is exactly the same, so long as you have the same skill level and gather the same quality resources (which largely depends on gathering / preparing skill levels, which are another grind altogether). Skill level just denotes the item quality level (effectively, just how long it will last). Other than that, all items made are exactly the same.
Resource gathering is ok(ish). If you want to make clothes, you have to farm, then rot flax, then spin it, etc.
If you want to make something metallic, you have to mine Iron, get firewood, smelt it etc. There are lots of tiers of crafting that must be done in order to get a finished product.
It is quite a good crafting system, but its also grindcore. Like I said though, the market is dead - some components cannot be collected and must be purchased from npcs, and there is no difference between items made by players, other than the quality level (durability) and the fact that Barbarians cannot make some Roman stuff, and Romans cannot make some Barbarian stuff.
But, its not like you can make a Roman peice of equipment and sell it to a Barbarian, because the devs stopped players wearing the other factions stuff. Kinda killed realism and a potential market with one stone.