A lot of frustration over something so small. The article says "Many of our members", not "The majority of our members". Many could be two dozen, out of how many members? Geez, people will argue over anything.
Originally posted by vajuras you know what there is no point in arguing about this- Spellborn is straight up PVE game. you know what i wouldnt mind playing a PVE focused game if they be upfront about it and just admit it. #1 Levels suck for PVP we all know this anyway #2 They dropped the conquest shard modes apparently so I'm better off waiting for that anyway #3 They are focused on PVE. That;s fine but dont jerk me around just admit it.
I'm glad i stopped visiting their forums now. And I dont believe for one second this 'pvp zone' will be big, full featured land I can explore. its probably gonna be some tiny, crappy zone like in city of heroes. that will get old fast
1. Levels don't suck for pvp. A game can have levels and not have the stupid additonal bonuses that create in balances.
2. Most likely the case for you. Shard conquest was one of the things that hooked me about this game but it wasn't the only thing so I'll manage.
3. This has been my issue with the dev team as well. They are actually very upfront on what they want and don't want based on their beliefs. The degree to which pvp has been sidelined when they say the game is designed with it in mind is questionable.
Until I see how the pvp zones play out though those questions won't be answered.
As for your last point about the size of the zones that's your perogative. Everyone has a different idea of what is acceptably big enough content.
you know what there is no point in arguing about this- Spellborn is straight up PVE game. you know what i wouldnt mind playing a PVE focused game if they be upfront about it and just admit it.
#2 They dropped the conquest shard modes apparently so I'm better off waiting for that anyway
#3 They are focused on PVE. That;s fine but dont jerk me around just admit it.
I'm glad i stopped visiting their forums now. And I dont believe for one second this 'pvp zone' will be big, full featured land I can explore. its probably gonna be some tiny, crappy zone like in city of heroes. that will get old fast
1. Levels don't suck for pvp. A game can have levels and not have the stupid additonal bonuses that create in balances.
2. Most likely the case for you. Shard conquest was one of the things that hooked me about this game but it wasn't the only thing so I'll manage.
3. This has been my issue with the dev team as well. They are actually very upfront on what they want and don't want based on their beliefs. The degree to which pvp has been sidelined when they say the game is designed with it in mind is questionable.
Until I see how the pvp zones play out though those questions won't be answered.
As for your last point about the size of the zones that's your perogative. Everyone has a different idea of what is acceptably big enough content.
good neutral post there. On point #1 you know what I mean when I say "Levels such for PVP". Levels - like Level 50 one shots Level 30. Levels whereas hitpoints and dmg potential expontential increases at each juncture.
Spellborn is going traditional Class/Level route. So please dont sidestep my post you know good and well what we're discussing here its no big mystery.
Well sure lemontree. Apart from some innovative features of this game like the rotating skill bar you should know how eager mmorpg-players generally await all the new games, War and Conan too, after the depressing releases this year up to now. So alot of gamers now search for their right game to play next year.
Well sure lemontree. Apart from some innovative features of this game like the rotating skill bar you should know how eager mmorpg-players generally await all the new games, War and Conan too, after the depressing releases this year up to now. So alot of gamers now search for their right game to play next year.
Ok i admit it was quite an outburst, and what i wrote could have been said about most any game coming out . But seriously!...Is a rotating skillbar enough to make a game stand out? I bet after the release of COS people wil talk about what game the graphs looks like... -gameplay is like- ..-Its nothing but a (?) clone. And they will be right. I too was looking for the next great game to play, but not anymore. So pull the plug on this stale industry and go do something constructive with ya time and Pc (make music- do a cartoonstripe -write a song) until something worth your time is released (and don't be afraid to have high standards).
You find so strange that they designed arena pvp ? They recruit men like Frank Bakker or Sjoerd de Jong who made many maps for UT. I don't find that strange.
You find so strange that they designed arena pvp ? They recruit men like Frank Bakker or Sjoerd de Jong who made many maps for UT. I don't find that strange.
Aha, that's the reason why the arena of TCoS vaguely reminded me of Unreal Tournament. To be honest, I had not expected the arena maps to be so elaborate at all when I first heard about them. Must have been lack of imagination from my side. I just envisioned a roman gladiator arena; nothing special.
Ok i admit it was quite an outburst, and what i wrote could have been said about most any game coming out . But seriously!...Is a rotating skillbar enough to make a game stand out? I bet after the release of COS people wil talk about what game the graphs looks like... -gameplay is like- ..-Its nothing but a (?) clone. And they will be right. I too was looking for the next great game to play, but not anymore. So pull the plug on this stale industry and go do something constructive with ya time and Pc (make music- do a cartoonstripe -write a song) until something worth your time is released (and don't be afraid to have high standards).
All right. You just keep spreading the gospel of your own disappointment, while we are gonna have fun with this game. Although you will do better when following your own advice.
Ok i admit it was quite an outburst, and what i wrote could have been said about most any game coming out . But seriously!...Is a rotating skillbar enough to make a game stand out? I bet after the release of COS people wil talk about what game the graphs looks like... -gameplay is like- ..-Its nothing but a (?) clone. And they will be right. I too was looking for the next great game to play, but not anymore. So pull the plug on this stale industry and go do something constructive with ya time and Pc (make music- do a cartoonstripe -write a song) until something worth your time is released (and don't be afraid to have high standards).
All right. You just keep spreading the gospel of your own disappointment, while we are gonna have fun with this game. Although you will do better when following your own advice.
And i did. Feel free to check out my cartoon on MySpace (profile name "Warps").
All right. You just keep spreading the gospel of your own disappointment, while we are gonna have fun with this game. Although you will do better when following your own advice.
And i did. Feel free to check out my cartoon on MySpace (profile name "Warps").
So, that is the reason why your are wasting you time here. Sly.
Comments
A lot of frustration over something so small. The article says "Many of our members", not "The majority of our members". Many could be two dozen, out of how many members? Geez, people will argue over anything.
MMORPG.com did forget one question:
Are they in talks with a US Publisher?
1. Levels don't suck for pvp. A game can have levels and not have the stupid additonal bonuses that create in balances.
2. Most likely the case for you. Shard conquest was one of the things that hooked me about this game but it wasn't the only thing so I'll manage.
3. This has been my issue with the dev team as well. They are actually very upfront on what they want and don't want based on their beliefs. The degree to which pvp has been sidelined when they say the game is designed with it in mind is questionable.
Until I see how the pvp zones play out though those questions won't be answered.
As for your last point about the size of the zones that's your perogative. Everyone has a different idea of what is acceptably big enough content.
i am not a fan of half hearted pvp attempts. Make up your mind and pick 1 and focus on it, the game will end up being better.
Yeah...this is a straight up pve game that is ruining that by trying to attract some pvpers.
Arena for end game pvp (no thanks)--better off just focusing on the pve content to be honest.
1. Levels don't suck for pvp. A game can have levels and not have the stupid additonal bonuses that create in balances.
2. Most likely the case for you. Shard conquest was one of the things that hooked me about this game but it wasn't the only thing so I'll manage.
3. This has been my issue with the dev team as well. They are actually very upfront on what they want and don't want based on their beliefs. The degree to which pvp has been sidelined when they say the game is designed with it in mind is questionable.
Until I see how the pvp zones play out though those questions won't be answered.
As for your last point about the size of the zones that's your perogative. Everyone has a different idea of what is acceptably big enough content.
good neutral post there. On point #1 you know what I mean when I say "Levels such for PVP". Levels - like Level 50 one shots Level 30. Levels whereas hitpoints and dmg potential expontential increases at each juncture.
Spellborn is going traditional Class/Level route. So please dont sidestep my post you know good and well what we're discussing here its no big mystery.
Well sure lemontree. Apart from some innovative features of this game like the rotating skill bar you should know how eager mmorpg-players generally await all the new games, War and Conan too, after the depressing releases this year up to now. So alot of gamers now search for their right game to play next year.
You find so strange that they designed arena pvp ? They recruit men like Frank Bakker or Sjoerd de Jong who made many maps for UT. I don't find that strange.
Aha, that's the reason why the arena of TCoS vaguely reminded me of Unreal Tournament. To be honest, I had not expected the arena maps to be so elaborate at all when I first heard about them. Must have been lack of imagination from my side. I just envisioned a roman gladiator arena; nothing special.
--
Delanor
All right. You just keep spreading the gospel of your own disappointment, while we are gonna have fun with this game. Although you will do better when following your own advice.
--
Delanor
All right. You just keep spreading the gospel of your own disappointment, while we are gonna have fun with this game. Although you will do better when following your own advice.
And i did. Feel free to check out my cartoon on MySpace (profile name "Warps").
And i did. Feel free to check out my cartoon on MySpace (profile name "Warps").
So, that is the reason why your are wasting you time here. Sly.