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Age of Conan In-Game Footage Video

During a demonstration by Funcom at The Experience Lan in Norway we were lucky enough to see in-game footage by the developers on Age of Conan.

The video can be seen here www.quadv.com/index.php under the Video on Demand section under presentations.  Recommend the latest version of Flash from Adobe to view correctly.

Relax I'm English

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  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Just want to add these in before people jump to silly conclusions:


    Today, 10:22:36   #46

    LordOrion
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    There were unfortunately some technical problems at this event. We were not given any time to set up and make sure everything was working prior to going on stage, so we had to spend stage time actually getting the image on all the screens, adjusting them etc. The sound wasn't working either, but at that point we had to just run with it or else we would have missed our slot.



    Thanks to everyone who was there -- even though we had no sound, I still hope you enjoyed what you got to see.

     


    Today, 11:43:57   #67

    LordOrion
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    I just want to point out that we have not revealed the crafting system yet, so I suggest not drawing any conclusions just yet. It certainly won't be the most detailed one out there, but it's not going to be the shallowest either. Age of Conan is not an economical trade simulation, but we're committed to presenting a solid crafting system in the game, a system that is -- above all else -- entertaining to the player.



    We'll reveal all the details about it in due time.


    Today, 11:56:43   #68

    LordOrion
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    Quote:

    Originally Posted by Archlight View Post

    Wile you are here. Many people don not know that a game company has many departments, and that dev and marketing are separate things. Its great that you are out and about. We want this game to be the best it can and to be. AOC needs a solid player base to stay prime during the coming years. No revenue= no new candy and content for later.



    Thanks again.


    My pleasure, and thank you for coming. Very good to meet you there. That's what I like about these sort of events, I get to meet potential players that are passionate about the game. I hope to do this more often in both Norway and other places.



    You're right, there are several different departments in Funcom -- including a marketing department. It's marketing who goes to these sort of things, but once in a while we bring one of the developers as well -- particularly to press events where they want to tap into the minds of the makers directly. We would, of course, not bring someone whose absence could risk the development.



    Generally, though, Funcom going to these events have no impact on the actual development of the game. Only for larger events like E3 and GC will it ever require development to put time into producing a build needed for the show. Those shows are very important from a marketing perspective, and we need to provide the extra bang in order to get the gaming press' attention.



    But worry not -- the most important thing for us is developing the game and doing that properly. Everything else comes in second. But at the same time, having a presence out there among press, community and gamers is very important to Funcom.

     

    Insight from atendee on official boards:

    Formations

    The group leader / raid leader selects formations from a UI. They give different kinds of bonuses. After formation being selected, there are green circles on the ground that the party members have to move to. Formations can be used both in Pve (dungeons) and PvP. Formations are optional, you don't have to use them, but the bonuses give an edge.



    Colision detection

    You can use colision detection to block other players in PvP. For example, a row of defenders blocking the entrance of a battlekeep, to prevent the attackers to enter.



    Fatalities

    You CAN use fatalities in both PvE and PvP. Although, how graphical the PvP fatalities will be might depend on censorship laws of the country. How to deal with fatalities in PvP is something currently under discussion.



    Player bounties

    I asked if you will be able to put a bounty on another player, say 100 gold for x player's head. He replied this had been included in earlier builds, but not in current build, and it had been some debate whether they should have that. I suggested this would be a relatively easy thing to include in echange for an interesting PvP mechanic, and he replied "yeah, but you never say to the programmers include this, because its easy to program. They will object and get annoyed with that". That is a good point, I still hope bounties will be included though, if not at launch, perhaps in a patch?



    Alliances

    There are no alliance system in the game. Alliances will have to be made using forums, chat and other communications. I wonder how this works though on a PvP server, where alliance members would be marked as attackable, rather than green as guild and party members? Sounds like a can of worm for diplomatic incidences. I think FC needs to think this through a little more, because it makes little sense. Look at what EVE online is doing, and the impact of standings, alliances, declaring wars etc. It is not a particular resource heavy feature to implement either.



    Soldier classes

    I asked how well a Dark Templar can tank under a PvE dungeon raid, is he a viable main tank? Yes, apparently he is, especially if you have no Guardian around. The Guardian is slightly better at it though. The soldier classes are not strictly defined into one role. Someone else asked if Dark Templar will be able to dual wield with two swords, even though this is not defined in the class description. Lord Orion was not sure, but he suggested you can use a wide variety of weapons, although, if you don't have the class specific feats to use them, you would not be able to wield them as well as a class that specialise in it.

    My overall impression: This looks like a solid triple A title and a true next generation MMO. Some disappointments though in the design direction, but things are subject to change. Some of it may change after launch. I was particulary impressed by the visuals. Absolutely no competition there, unless you count Crysis.



    There were some people taking video, so that should hopefully appear soon..





    Monster edit: Some additional details I remember now.



    A few more things I would like to mention, just for the sake of giving a complete summary. Right at the beginning of the show, while the technicians were sorting out the video output problem, Lord Orion had a little prize giveaway of caps with "Age of Conan" printed in golden letters. I know it sounds geeky as hell, but those caps looked REALLY nice (I want one). Maybe we will be able to order those some day? Anyway, a few eager fans were picked out of a crowd, and to win the caps they had to do 25 pushups on the stage (Lord Orion apparently is a former aerobic instructor?). And then after that exhaustion, they had to yell out all they could muster at the hall "Cooooooonan!!!!!". The rest of the hall was like WTF? That was funny



    .. and now a couple more details from the Q&A! (nothing particulary new here, but every piece of info helps I guess?)



    Climbing

    Climbing is still in and working. You can climb buildings and mountains. Only designated buildings you can climb. For example, there might a a ladder, or some climbing foothold, or a special area designed particulary for climbing (I assume he means an area like the Tarantia noble district).



    Mounted Combat

    Still in and working. Can be used in both PvE and PvP apparently. Not sure what type of weapons you can use though, and what if any feats are available to on the horseback (ran out of time, did not get to ask him that).



    Blood Money & Item Looting

    Blood money can be used to buy PvP gear. Blood money also gives you titles / ranks. PvP feats are gained through the 20 PvP levels. PvP looting is primary blood money, and currently no item looting, but this is under discussion and could change.



    Reputation and NPC behavior

    There are different ways you can deal with an NPC. Sometimes different paths /choices in a quest which may affect his future reactions to you. You could even attack the NPC and do other horrible things which can cause him to get angry at you. You do not get globally "bad" reputation for this however. The concequences are related to the NPC(s) you dealt with directly.

    .............................

    I like this bit: >

    "After Tortage, it was time to show some spellcasting and morphing of a demonologist. He transformed into a 'shadow form' or whatever it was, can't remember exactly. They zoomed in on the beast, and it looked very ominous. Here came the second scoop of the day: "When you get too much soul corruption, demons appear from the ground and pulls you down to hell!" Sounds impressive and a nice touch."



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