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Extremely boring game

WizardryWizardry Member LegendaryPosts: 19,332

I am sorry but i had some hopes this game would be good.I logged in on 4 seperate occasions trying to figure some way to enjoy the game,but it's linear gameplay and extremely boring simplistic play got me bored in one hour each time.

I found the UI cumbersome also as too many keybinds are needed .I also found myself having to think about wich keybind did what more so than enjoying the game.I really expected ALOT more from this game.There isn't much open endness to this game,for at least as far as i got.To me a game has to be good right away,i don't care about end game crap or the lame cliche"you can't judge a game based on a few hours of gameplay"BS i can't,i expect a good product over all not bits and pieces.

I have no clue where peeps are talking BS about bugs/crashing because i'm on vista and i havn't seen anything that resembles a problem.On a vista system that pretty much has some kinda problem on most games,i would be the first to notice any problems.

People trying to compare the game to SWG[pathetic] [get over that game already!]or VANGUARD ,to wich it has nothing in common is again pathetic.For me it was just plain boring,i'm not going to go into some lame statement like it's not like ffxi or it's not like WOW or it's too much like pre SWG dumbed down.

JUst plain and simple boring!

Never forget 3 mile Island and never trust a government official or company spokesman.

Comments

  • _Shadowmage_Shadowmage Member Posts: 1,459


    but it's linear gameplay and extremely boring simplistic play got me bored in one hour each time.

    Linear gameplay?? Sure you could take all the missions and just go from one to another.

    But you arent forced to. Last night I was playing with some friends who are new to the game - we spent 5 hours running around exploring, finding logos, mapping towns.

    You can skip the missions and just explore, you can move onto the next map whenever you like. You arent forced to group to do instances.

    How exactly is it linear?

    What do you mean by too many keybinds are needed? I play with the U.I as supplied. I use F to hand-to-hand, the number keys to change weapons/skills, WASD for movement, C to crouch, R to reload, M to map, B for backpack. All pretty standard fair for a MMORPG.

  • ThompsonSubThompsonSub Member UncommonPosts: 147

     

    Originally posted by _Shadowmage


     

    but it's linear gameplay and extremely boring simplistic play got me bored in one hour each time.

     

    Linear gameplay?? Sure you could take all the missions and just go from one to another.

    But you arent forced to. Last night I was playing with some friends who are new to the game - we spent 5 hours running around exploring, finding logos, mapping towns.

     

    The advancement for most players will be very linear, Tabula Rasa is not really a sandbox game at all, it's very much a straight and narrow path right to level 50 with not much to do when you get there.

    You might like to explore and run around, but I seriously doubt you represent the average MMO player.

    Given the fact that you have only played GW and TR I find it hard to understand how you can really make any informed judgements about the MMO market.

    If the average MMO player can cap the game in 2-3 weeks then Tabula Rasa will be finished long before they have a chance to make back some of the ludicrous amount of money spent on it.

    The only way to prevent MMO players from quickly capping is to turn it into a grind thereby defeating this so called "casual player" market that you allude to.

    Looks like a lose/lose situation to me.

  • IndoIndo Member Posts: 252

    This seems to be a recurring theme for this game. I hoped it would be good but I too found it boring and repetitive. If it's not fun, people won't play it (for long).

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by ThompsonSub

    You might like to explore and run around, but I seriously doubt you represent the average MMO player.

    Given the fact that you have only played GW and TR I find it hard to understand how you can really make any informed judgements about the MMO market.

    If the average MMO player can cap the game in 2-3 weeks then Tabula Rasa will be finished long before they have a chance to make back some of the ludicrous amount of money spent on it.
    The only way to prevent MMO players from quickly capping is to turn it into a grind thereby defeating this so called "casual player" market that you allude to.
    Looks like a lose/lose situation to me.


    Yes if they tried to find something for the hard-core gamers who will finish it in three weeks then it would be a lose/lose.

    If instead they say thats not our market - and aim at all those WOW players - of whom most havent played anything else - then hey its a win/win.

    So yes the people who have played lots of MMORPG's wont like the game. Thats fine - who cares if the people who arent your target dont like your product?

    So I would say I am a good representative of their target audience.

    Only time will tell though.

  • MooncurserMooncurser Member Posts: 2

    It's just a really bad game.  There are too many things wrong with it to go into great detail.

  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by _Shadowmage


     

    Originally posted by ThompsonSub
     
    You might like to explore and run around, but I seriously doubt you represent the average MMO player.
    Given the fact that you have only played GW and TR I find it hard to understand how you can really make any informed judgements about the MMO market.
    If the average MMO player can cap the game in 2-3 weeks then Tabula Rasa will be finished long before they have a chance to make back some of the ludicrous amount of money spent on it.

    The only way to prevent MMO players from quickly capping is to turn it into a grind thereby defeating this so called "casual player" market that you allude to.

    Looks like a lose/lose situation to me.

     

    Yes if they tried to find something for the hard-core gamers who will finish it in three weeks then it would be a lose/lose.

    If instead they say thats not our market - and aim at all those WOW players - of whom most havent played anything else - then hey its a win/win.

    So yes the people who have played lots of MMORPG's wont like the game. Thats fine - who cares if the people who arent your target dont like your product?

    So I would say I am a good representative of their target audience.

    Only time will tell though.

    Hello, just to let you know , i played allot and many mmorpg's and have a special passion towards mmorpg, now at first i was disappointed in TR as i thought it would be more a mmorpg, but its a MMO. And geusse what, i'm having fun with it, thankfully no grind option, sure wish crafting would have more depth but thinking about it, do we even have time to craft with depth in a WAR situation, i think TR finaly nailed the WAR effort right in the game, its lacking the more traditional mmorpg gameplay, but its fun nevertheless, how many mmorpg do we have that are in war with eachother ingame but you hardly notice anything about hte war. Yeah lots of "easykill" but like i stated before even easy can be fun. Aspecialy cause i have played many MANY mmorpg and been a gamer for well 20+ years now, i kinda grow bored with the current crop of grind and goldscammer atracting games. And TR is definitly refreshing, not what i hoped for but fun nevertheless.
  • abhaighabhaigh Member Posts: 390

    the game redefines 'Meh' in a bad way

    'nuff said

  • Tastywheat1Tastywheat1 Member Posts: 42
    Originally posted by abhaigh


    the game redefines 'Meh' in a bad way
    'nuff said

    /agree

  • MooncurserMooncurser Member Posts: 2

    In this case, TR is different in a very bad way.  You cannot even use your mouse to select things on the UI.  I am not sure why it is listed as a PvP because none exists yet.  I am angry that I spent the time to download this terd burglar.

  • stratego2007stratego2007 Member Posts: 12

     

    Originally posted by Indo


    This seems to be a recurring theme for this game. I hoped it would be good but I too found it boring and repetitive. If it's not fun, people won't play it (for long).

    +1 /

    Nothing else to say. not really a MMORPG, not really a FPS.  Could play sometimes if it was F2P or only box to pay, I'll nether subscribe for this. *

    F2P okay.

     

    "It's just a really bad game.  There are too many things wrong with it to go into great detail."

     

    +1 too.

  • QuicksandQuicksand Member UncommonPosts: 684

    Well, I disagree with just about everyone in this thread. Me and all 3 of my kids are beta testing it and we are having a ton of fun.

    I have played UO, EQ, DAoC, SWG, EQ2 and Vanguard. So the interface and controls took a minute to get use to (More like a "Splinter Cell" than an MMO ) But once I had that, and the tutorial does a great job of teaching that. (it's fairly simple) your set to go. Someone said there were alot of keybindings needed... the game is Left mouse button to draw your weapon/fire, Right mouse button to use Logos (Magic). The "Q" switches between weapons to use, and the "E" switches between logos (Spells). Moveing is WASD. What needs to be bound to a key? everything else is the standard MMO buttons, "B" for Bags/inventory, "Space" for jump, "M" for map. I mean where was the keybinding need comeing in at? (I am not doubting you, just that as a veteran MMORPG player, the keys are all the standard ones)

    People saying its boring... I cant figure that one out. The game is not stop action/Fun. PvP is in the game via Clan Wars and all you need to do is declare War on about 5 or so Clans and its a blast as well. The game play MMORPG wise is the exact same as any MMO on the market that I know of (Including WoW) That is, kill mobs you get exp toward your next lvl, do quest and you get exp toward next lvl, pretty basic and pretty simple. No one walks me through any linier game play at all. If you find it that way its because thats how your playing the game, and thats up to you.

    TR is as non-linier as EQ2 or WoW, plain and simple. In any of those games you can follow the story quest line and work your way from one zone to the next and one lvl to the next. If thats what you wanted to do. TR is no different. The ONLY real difference in this game is the Combat Controls and interface. (I am not talking about features, just mechanics) TR is about the same as any other lvl based MMORPG. Just different controls (More FPS/TPS).

    All in all, I love the game so far, and the End game things that have been mentioned sound good... I think this game will come down to the fact that some will like it, some won't. Right now however, you can preorder at Bestbuy for 10 bucks, try it out, and if you dont like it then return to BB and cancell your order, they will give you a full refund of your ten bucks (I already verified that), so you lose nothing. Or you can listen to the folks on this board, up to you.

     

    Enjoy.

    www.90and9.net
    www.prophecymma.com

  • stratego2007stratego2007 Member Posts: 12

    Killing every mob i see is something i call boring.  The only thing you can do is killing same mobs. Nothing else to talk about imo,

    NEXT please.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361

    I was in the closed beta and it realy did get boring after the first hour.  i wouldn't play this even if it was free.

  • ThompsonSubThompsonSub Member UncommonPosts: 147

    Originally posted by Quicksand


    Well, I disagree with just about everyone in this thread.


    Given the fact that "just about everyone in this thread" disagrees with your opinion I would have to say it's the game that's the problem and you are the exception.

     

    Tabula Rasa is a very weak game and the overwhelming majority of people I have spoken to about it feel it is an amazingly weak mess for all the development time and money involved.

     

    Good luck keeping your friends playing, I handed out several beta keys to my friends and they all uninstalled after very short periods of time.

     

    Tabula Rasa has Auto Assault written all over it in big neon letters, the only difference is that they took Garriotts name and slapped it on the box.

  • QuicksandQuicksand Member UncommonPosts: 684

     

    Originally posted by ThompsonSub


     
    Originally posted by Quicksand


    Well, I disagree with just about everyone in this thread.


     

    Given the fact that "just about everyone in this thread" disagrees with your opinion I would have to say it's the game that's the problem and you are the exception.

     

     

    I don't agrue that point at all, I may very well be the exception (On these forums). The beta servers are full, and yes that may change when the game launches, but everyone playing the game I talk to, say the same thing I am saying. And if you look around the MMORPG forums, there is kind of a trend here, BASH EVERY GAME LISTED HERE.

    So My only point was, if someone is here trying to decide if the game is worth trying or not, they should go preorder it now (While they can still cancell and not lose any money) And find out for themself. I personaly dont care who does or doesn't play it. The fact is, it could bomb worse than AA and AC2 and it will still make it a year before they close the servers. Well, in a year I will be playing something else anyways, So I dont need to try and get everyone to play to make me feel like its going to help the game survive, that doesn't matter to me.

    Everyone of you hates TR? ok, I am sure you'll be true to your word and not play it. I hope a game comes out you like. But just wait and see, one month before AoC launches and one month before WAR launches the forums will look exactly the same as they do now for TR. Everyone will be saying they hate it... It's launching to early, dont be a Vanguard...so on and so forth. Thats just the way these forums are for some reason.

    Thats not to discredit the opinions in this thread, I am just pointing out a trend I notice on the forums here.

    www.90and9.net
    www.prophecymma.com

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    I couldnt help thinking, while playing TR of the old saying...

    "what is a Camel ?"....."A horse designed by a committee"

    TR is the virtual version of that committee horse. Its got compromise logo'd all over it.

    You can almost hear the bickering from the devs and design team when you aim a weapon, turn 90° from your target, fire and hit.....

    Design guy 1 "we need to make it a cool FPS with combat like Planetside or BF2"

    Design guy 2 "no way man your a noob, we need to make it more MMO style like AO or SWG pre CU"

    Result.... RG "neither of you are getting what you want coz its my game". "So we will make it a bit like both, that should please everyone".

    But in reality, it barely pleases anyone. Similar situations must have occured for almost every design decision in this game because it reaks of good ideas being watered down in the hopes of appealing to the widest possible market.

    Well let me leave you with this to think about.

    Brittany Spears was wildly popular.... to a certain extent she still is. But does that make her music good ? Or her a musucally talented artist ?

    Aiming for popularity only guarantees one thing, mediocrity. TR has mediocrity in spades and I seriously doubt whether it will even win the popularity it seeks as a result. I honestly could not see this game lasting as long as even AA. Id give it 18 months or 2 years at most and NC will pull the plug on the last few hundred die hards playing it.

    WoW has been popular for the other reason, design integrity. Blizzard (as Blizzard almost always do) stuck very closely to their vision of bringing the WC world into an MMO, they didnt alter the grafix of the original WC universe and some peple called it "cartoony". But if you understand the history, the grafix couldnt have been any other way. Thats design integrity, i could go on...... but its a moot point anyway and lost on this title and the people behind it.

    I cant help wondering what RG's real vision for this game was..... because I have too much faith in his ability and imagination to believe this is it...... no way.....    

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  • QuicksandQuicksand Member UncommonPosts: 684

    I was starting to feel ya a little bit when you made the Britney spears point, but then you started stroking Blizzard and you lost me.

    www.90and9.net
    www.prophecymma.com

  • ThompsonSubThompsonSub Member UncommonPosts: 147

    Originally posted by Quicksand


     
    Originally posted by ThompsonSub


     
    Originally posted by Quicksand


    Well, I disagree with just about everyone in this thread.


     

    Given the fact that "just about everyone in this thread" disagrees with your opinion I would have to say it's the game that's the problem and you are the exception.

     

     



    So My only point was, if someone is here trying to decide if the game is worth trying or not, they should go preorder it now (While they can still cancell and not lose any money) And find out for themself.

    Agreed.

    It's coming close to release so people really should try it now.

    I know I'm glad I did because I've been anticipating this game for a couple years and I would have been pretty unhappy if I would have purchased it blindly.

  • KyleranKyleran Member LegendaryPosts: 44,088

    Originally posted by ThompsonSub


     
    Originally posted by Quicksand


     
    Originally posted by ThompsonSub


     
    Originally posted by Quicksand


    Well, I disagree with just about everyone in this thread.


     

    Given the fact that "just about everyone in this thread" disagrees with your opinion I would have to say it's the game that's the problem and you are the exception.

     

     



    So My only point was, if someone is here trying to decide if the game is worth trying or not, they should go preorder it now (While they can still cancell and not lose any money) And find out for themself.

     

    Agreed.

    It's coming close to release so people really should try it now.

    I know I'm glad I did because I've been anticipating this game for a couple years and I would have been pretty unhappy if I would have purchased it blindly.

    I think I'll take a different approach this time around. (as opposed to LotRO and VG).  I'm not going to play it in beta, I'm not going to pre-order, nor will I play it at launch.

     

    I"ll wait until about 6 months go by and make a decision then... assuming I'm not playing WAR or AOC.....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • MeltdownMeltdown Member UncommonPosts: 1,183

    Yea these forums are notoriously overpopulated with nay-sayers. At first I didn't like TR either, but it grew on me. And no it wasn't lvl 10 when I started having fun. I would have to say it was when I finally got accustomed to the UI/controls. Which... getting used to controls is 90% of learning a new game, and if you can't handle something new and innovative maybe you should stick with minesweeper and solitaire.

    The only legit comment here is that hardcore players could hit cap in a few weeks. But you know what... the hardcore hit the cap in Vanguard in a few weeks. What was supposed to be the hardest and longest grind ever. I think at my current pace it may be 3-4 months before I start seeing the end (although it may slow down considerably).

    I really think everyone who complains about the controls, linear gameplay, etc. never really got  past the tutorial and never even bothered to read anything, just tried to power through it. Everything sucks when you don't know what the #$%^ your doing.

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

     

    Originally posted by Quicksand


    I was starting to feel ya a little bit when you made the Britney spears point, but then you started stroking Blizzard and you lost me.



    Well love em or hate em, between Warcraft, Diablo and WoW they have given me and many many other gamers billions of hours of quality entertainment. They have achieved it in my opinion by being unafraid to inovate (Diablo was basically on its own for ages and Warcraft is still mentioned as a pioneer RTS game) and unafraid to not settle for mediocrity. Many people dont know that WoW evolved from a shelved product because Blizzard just werent happy with it even after almost 3 years in development so they took a 180 and decided to do an MMO instead.

     

    So Im no Blizzard or WoW fanboi, Im just stating the obvious that there are lessons to be learned by the way they go about their business that almost no other company in the industry (with the exception of CCP) have really got in thier tiny little heads yet.

    In my opinion the reason EVE's numbers continue to grow steadily is because there are now millions of seasoned MMO players that are seeking something a little more in depth than for example WoW or L2. A few years ago this wasnt the case. Hardcore experienced gamers were the tiny minority, now they are almost the majority and if not they are certainly a large portion of the market.

    TR had the opportunity to create a complex, well thought out alternative (which is what they marketed the game as) and instead delivered another derivative clone of the old model. There is not one single feature of this game that has not been done already in titles going back as far as AOC.

    The richest comment I have read so far, that for me sums this title up was in an interview with RG where he was asked "do you think consoles will have a place in the MMO scene" to which he responded "no PC's will continue to dominate because the whole MMO play style is too complex for consoles". Now tell me one feature of TR that could not be replicated on a console ??

    Hes having a lend of us, his publishers and more importantly himself.

    And Meltdown the reason many people didnt get past the tutorial is that if they are anything like me, they were somewhere between utter disgust and disbelief and falling asleep by then.

     

    +-+-+-+-+-+
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  • ThompsonSubThompsonSub Member UncommonPosts: 147

    Originally posted by Meltdown


    Yea these forums are notoriously overpopulated with nay-sayers. At first I didn't like TR either, but it grew on me. And no it wasn't lvl 10 when I started having fun. I would have to say it was when I finally got accustomed to the UI/controls. Which... getting used to controls is 90% of learning a new game, and if you can't handle something new and innovative maybe you should stick with minesweeper and solitaire.
    The only legit comment here is that hardcore players could hit cap in a few weeks. But you know what... the hardcore hit the cap in Vanguard in a few weeks. What was supposed to be the hardest and longest grind ever. I think at my current pace it may be 3-4 months before I start seeing the end (although it may slow down considerably).
    I really think everyone who complains about the controls, linear gameplay, etc. never really got  past the tutorial and never even bothered to read anything, just tried to power through it. Everything sucks when you don't know what the #$%^ your doing.

    I played up to level 24 and it got so boring and repetitive that I couldn't find any motivation to log in anymore.

    It's one of the shallowest games I've ever played and I'm really glad I got to try it so I didn't waste any money on it.

  • QuicksandQuicksand Member UncommonPosts: 684
    Originally posted by Razorback


     
    Originally posted by Quicksand


    I was starting to feel ya a little bit when you made the Britney spears point, but then you started stroking Blizzard and you lost me.



    Well love em or hate em, between Warcraft, Diablo and WoW they have given me and many many other gamers billions of hours of quality entertainment. They have achieved it in my opinion by being unafraid to inovate (Diablo was basically on its own for ages and Warcraft is still mentioned as a pioneer RTS game) and unafraid to not settle for mediocrity. Many people dont know that WoW evolved from a shelved product because Blizzard just werent happy with it even after almost 3 years in development so they took a 180 and decided to do an MMO instead.

     

    So Im no Blizzard or WoW fanboi, Im just stating the obvious that there are lessons to be learned by the way they go about their business that almost no other company in the industry (with the exception of CCP) have really got in thier tiny little heads yet.

    In my opinion the reason EVE's numbers continue to grow steadily is because there are now millions of seasoned MMO players that are seeking something a little more in depth than for example WoW or L2. A few years ago this wasnt the case. Hardcore experienced gamers were the tiny minority, now they are almost the majority and if not they are certainly a large portion of the market.

    TR had the opportunity to create a complex, well thought out alternative (which is what they marketed the game as) and instead delivered another derivative clone of the old model. There is not one single feature of this game that has not been done already in titles going back as far as AOC.

    The richest comment I have read so far, that for me sums this title up was in an interview with RG where he was asked "do you think consoles will have a place in the MMO scene" to which he responded "no PC's will continue to dominate because the whole MMO play style is too complex for consoles". Now tell me one feature of TR that could not be replicated on a console ??

    Hes having a lend of us, his publishers and more importantly himself.

    And Meltdown the reason many people didnt get past the tutorial is that if they are anything like me, they were somewhere between utter disgust and disbelief and falling asleep by then.

     



    My statemant was mostly a joke (and partly a shot at WoW) I loved Warcraft (probaly why I hate WoW so much, I think they trashed what should have been great, IMO) Diablo, for what is was, was certainly a great game. So I do admit, Blizzard has done a great job making games (Even WoW based on its success) I just really really hate WoW.

    www.90and9.net
    www.prophecymma.com

  • QuicksandQuicksand Member UncommonPosts: 684

    Originally posted by ThompsonSub


     
    Originally posted by Meltdown


    Yea these forums are notoriously overpopulated with nay-sayers. At first I didn't like TR either, but it grew on me. And no it wasn't lvl 10 when I started having fun. I would have to say it was when I finally got accustomed to the UI/controls. Which... getting used to controls is 90% of learning a new game, and if you can't handle something new and innovative maybe you should stick with minesweeper and solitaire.
    The only legit comment here is that hardcore players could hit cap in a few weeks. But you know what... the hardcore hit the cap in Vanguard in a few weeks. What was supposed to be the hardest and longest grind ever. I think at my current pace it may be 3-4 months before I start seeing the end (although it may slow down considerably).
    I really think everyone who complains about the controls, linear gameplay, etc. never really got  past the tutorial and never even bothered to read anything, just tried to power through it. Everything sucks when you don't know what the #$%^ your doing.

     

    I played up to level 24 and it got so boring and repetitive that I couldn't find any motivation to log in anymore.

    It's one of the shallowest games I've ever played and I'm really glad I got to try it so I didn't waste any money on it.

    I certainly respect the fact that you do not like the game, but I just dont see how anyone can call it shallow, there is exactly the same things to do in this game as there are in every other MMO on the market (Crafting goes in on Tuesday)

    So I just dont understand what exactly is shallow about it... You kill mobs for exp.. you quest for exp... the mobs work the same as every MMO so do the quest. The story is there if you chose to follow it... I am missing what ever it is your not finding in TR thats in any other MMO on the market.

     

    And for the record... Been playing MMORPG's since I got into the beta for UO, played EQ, DAoC, SWG, EQ2. and sampled a few others here and there.

    www.90and9.net
    www.prophecymma.com

  • WizardryWizardry Member LegendaryPosts: 19,332

    Actually i gave vanguard a big boost of confidence as i thought it was the best game made since ffxi and EQ2.I don't play vanguard anymore because the game populace was dead and the ones that stayed were very silent and not that friendly .All i saw from the vanguard players ever was "WTB/WTS".I don't know how many noobs i saw asking questions with never a player helping them out,but then shortly there after is a pile of players sp[amming WTS!So you knew there was a lot of players reading chat ,but instead of helping the noobs they chose only to spam there WTS/WTB...pfffft lame community,reason i left the game.

    To answer your other question ,i dont use WASD for keybinds EVER and i have been playhing online for many years.You can't have a contrsuctive battle if you have to forever lolok at the keyboard to decide wich key to press.I am not a typer so yes i have to look.I prefer a few simple arrow keys with a bind to maybe the CTRL and INS right beside the arrow keys.

    The game's combat system was boring and looked more like a very simple arcade game from long past.Adding in some modern background meshes doesn't help the actual gameplay at all,it still plays boring.This game is so boring i can't even think of the last game that gave me that first impression.I even played RF online wich is sorta like this game ,but didn't bore me until many mnths later,where as this game bored me on each of the 4 logins after 20 mins or so.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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