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Tony Hilliam, CEO of Auran, has announced that they will soon be making significant changes to game-play in Fury as a result of player feedback. The changes are intended to make the game more fun and accessible, ant to relieve the imbalance between new and experienced players.
An even game is a fun game
We have watched, we have played, we have listened, and we've decided to make some changes - some BIG changes. Our whole design mantra has been that evenly matched battles are more fun, yet Fury Challenge has shown us that 2 in 3 players who try Fury do not even make it to the fun stage. We believe the biggest issue has been the imbalance between new players and experienced players and the difficulty in getting to grips with a new combat system. Throughout beta we have tweaked things and modified things. The time has come to be brave and make some far reaching changes to ensure Fury is fun all players.
In a nutshell, the core essence of Fury is player skill. To truly recognize this, we're making changes to emphasize this aspect out even more. We've decided to start everyone with 1,000 Equip points and offer a UAA option from Day One. In addition, we're bringing everyone onto a single Realm and teaching the Matchmaker to understand that Premades don't like playing against PUGs. We're also giving new players a Training Ground where they can learn the game against other new players and bots. In addition to all this, we're continuing to listen to the community regarding balance changes and fix bugs that impact your enjoyment of the game.
Read more about the changes here.
Comments
With a pvp game there is always that problem with competition bringing out the worst in players. Instead of even matches, players tend to look for easy ones. What end up with is gank squads running around.
While I am glad they are making changes from listening to the playerbase, it is kind of ironic that they did not see this beforehand, not like it is something new, common occurance in any pvp game.
It's one to think something thru on a theory level, it's quite another to actually put it in place and make it work.
Kudo's to the fury team for listening to player feedback and trying to improve the game for eveyrone's benefit.
You're almost right. We certainly "felt" things were right, but most of the systems were designed with a population of 100,000 players in mind. This would ensure that even at off peak times there was sufficient player population to ensure evenly matched battles.
The new systems will help bring new players into the game more gently, thereby allowing them to become more competitive when they get to meet the "veteran" population.
Bossman
CEO, Auran Games
Why is Fury listed here? It's not a MMO and if it is why don't we see games like BF2, BF2142 and Quake Wars?
It's nothing more BF2/etc except it's fantasy based.
http://www.greycouncil.org/
I can see where you are coming from, but it really depends where you draw the line between what is and what isn't an MMO.
To be honest there isn't any easily recognizable category you could put Fury under. PvPMMO is the one we eventually settled on to describe it best.