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http://www.rgtr.com/news/patch_notes/patch_notes_and_known_issues_109.html
More 'MEH!' than anything else
main game issues still exist untouched and apparently ignored
all in all I have to say 'Underwhelming'
Comments
The new crafting system is in.
Changes to the interface that people have been requesting are in.
Tabbed back pack is in.
ONe wonders how people find bugs like
Tons of changes! Cool! Can't wait to get the patch! A lot of worth while fixes and changes too!
There's a lot not mentioned in them though.
Target of Oppurtunity quests are now completeable, though the new addon of turning in at least one assault and defense quest on every CP in each of the affected zones is a bit annoying.
Several notable broken logos quests have been fixed (Engineers, Teleport works now!)
Stealth armor's pump value has been drasticaly nerfed
Mech armor appears to have had an armor value drop. I know I lost 1k armor overnight for no reason
Many mobs are considerably harder. Striders and Stalkers have been made ridiculously powerful, instead of just silly toys only one small emp bomb away from being looted.
Multiple new quests have been added for every zone
They appear to have reset all "kill xxx mobs" qualifications for the ToO quests. Yes, you really do have to kill 200 Bane in Wilderness, AGAIN.
And several other things I've forgotten.
just another underwelming patch dragging a game that used to have such potential down into the depths of mediocrity
but of course the fanbois love it
I was looking so forward to this game, but this patch made the support class utterly useless.