It looks like you're new here. If you want to get involved, click one of these buttons!
Much like GW, I see Fury being dominated by a few clans, making the game boring to the rest in a very short time. In fact, one clan completely ruined the challenge weekend by teaming up and dominating the individual PvP maps. The company did nothing, saying they knew this was exploiting, but could not address it directly, or dissallow the points from that battlefield.
That was discouraging, and makes me wonder how they ever hope to have people play the game for fun, when a clan or 4 will simply dominate the play.
It happens in GW and I am afraid it will happen here. Seems like games like this are are only fun to most players in the biginning untill the hardcore players take it over. Then you are nothing but target practice.
I would love to add Fury to my rotation of gaming, but have a hard time with this, especially since they are doing such a huge revamp right before launch. I will watch to see what happens, and see if/when it is taken over.
Is there anything someone can tell me convincing me that this will not happen in Fury?
Comments
We have some changes to matchmaking planned for release that will help address clans vs non-clans. The matchmaker will only match premade teams (such as clans) with other premade teams or PUG (pick up group) teams that have players with equal or higher skill ratings.
_________________________
We have some changes to matchmaking planned for release that will help address clans vs non-clans. The matchmaker will only match premade teams (such as clans) with other premade teams or PUG (pick up group) teams that have players with equal or higher skill ratings.
That is good news. I guess that is good for matching skill points, but there is no way to allow for player skill. I know for a fact that at every level of skill there will be a group of people that will be experts at builds that will dominate the newbies coming in in both individual play and team play.This is my biggest problem with games like this, and it is just thier nature.
I love Fury but the OP makes a very valid concern.
To appeal to the casual/regular player, Fury will have to make environments that will not put him in a position of being dominated by a few clans or players. They will simply not play/subscribe/uaa. The actuall playing needs to be inticing to them, and the gameplay is already solid. Why not make some envirionments that appeal to a wide range of player?
Fortress will be fun. Also a game like capture the flag, but instead of a flag, it is a city. A city of Npc's, and 20-40 of us have to defend it against the other 20-40 PC's, all the while attacking THIER city.
Another idea is for a HUGE battleground that is all PC's in cooporation against a NPC army and we have to defend the fortress/city/castle. ( I know this is not truely PvP, but it would be a place to take a break for those that want something else to kill besides each other as I have seen in these forums. It would be fun, killing, and just a bit different.)
It could scale on the level and number of PC's that pop in, but anyone could come in and play in a big fight whenever they chose. Us against the AI, and they could make it crazy hard, it would just be fun. Infact, I would like to see one defend in cooperation, and one as assult.
What about an enourmous map that anyone can jump into at anytime and it is like BB free for all, but you stay until you die, or until you die 3 times respawaning randomly. Not just 6 people, but 50 of the same skill level. It could have forest, mountains, buildings, jump things like in sanctuary, etc.
I think options and creativity would scratch the itch of many of us that fear this is going to be another GW PvP, Clan ruled game. My biggest fear is that a few clans will dominate each area of the game, and it will not be possible to enjoy the game without joining them. I am not against joining a clan, but not game sould mandate it to be enjoyable. The above options, and many others those smarter than I can think of, will help a LOT.
I agree with OPs concerns. However, Fury made lots of moves (by release) that makes the game casual friendly as well.
I think it turns from its hardcore nature to a more casual friendly mode. With 1000 equip points for each character, adressing matching of clans vs. PUGs and -hopefully- preventing exploits asap so that there is no tagteaming.
It's sad that they couldnt do these much for fury challenge, but it was still beta. Expect good things from Auran for the release and after release in this direction, as they seem to care about their community more than any other developers.
-----------------------------
Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
That is a very good start. I only hope actually play is condusive to farming in the regular player, to where they can learn and grow into the PvP games taht are more competative. If not, they will get ganked and leave.
I have a very hard time getting my friends to play this game after the first battle. I am not talking about WoW pve queens either. I am talking about guys that go back to UO. Guys that have been on regularly through 3+ years of solid 8-man groups in DaOC. People I have build and torn down cities with in shadowbane.
So I finally get my friend to put down his priest in wow for a second and try Fury. He clicks his way through the tutorial without reading a damn thing then chooses a healer avatar. I explained briefly how the game works to him and he goes off into a bloodbath match. Sure enough he gets WTFBBQ’d all over the map, when it’s over “f-this the game sucks”.
My only response was you pu$$y, give me your account ill get you some ranks if you promise to give the game another chance. So I log in his toon fresh out of creation only one battle under its belt and I join a Bloodbath. There were quite a few fully geared guys out there with stacked buffs and high rank skills, and I won his first and sadly his last bloodbath match. He never came back. He focused on different game play aspects to make excuses for not coming back, when in truth he is a wuss. I blame WoW for making him soft .
So what’s the point of this long and off topic post? Player skill actually makes a difference in this game. Player skill also trumps gear. These will be hard concepts to wrap your head around if you have only played WoW where gear > any other character choice and even individual player skill. So if you take the time to become good at this game you will give the “hardcore” players a run for their money because that’s all they have over you atm and that’s in game experience.
This is the kind of game I have seen many of you ask for. It may not be exactly what you wanted but here it is. Give it a solid chance because it’s different that anything you have played and it will shock the system your fist time at the wheel. I hear button masher over and over but that’s only what it’s like until you learn the game and have 15+ needed skills on your bar to choose from on a split second basis.
That is why I suggested the above zones. I am sure it is futile to wish that I am heard, but without them, this game will be much less than it could have been for nothing more than a more inclusive view of the game and a few more zones that allow regualar players to play without getting ZERGGGED right out of the gate.
i have spent many hours now trying to find out exactly how this game works and i am still sorta lost.I love the idea of having several skills and abilities to use to combat and respond to others attacks.But over all after reading several posts on main forums at fury website and here i still can't figure the game out?
Some answers i would like to know may shed some more light.
1 when you start ,do you fight npcs or other players?
2 in the beginning does one build give more HP or dmg than another?or is all basically the same in the start?
3 how do you progress in the game ?learn new skills/abilities?
4 i keep hearing about this matchup system?yet on other hand i hear its possible to gank?how does a matchup system work and does it really matter if your being ganked by 3 on 1?
5 i hear of a que ue? is like a battlefield that the game waits to assess players skills/rankings then decides who gets put into this battlefield[instance]?is this why i hear others complain about clans ruling a map?if 50 players are put into a map and 20 of them are all on same guild they can team up and wipe the others?
6 teamplay?i take it buffs are super important?does this mean several players grouping together are an easy win over say 1 -3 player group with no buffers?i really don't understand the whole concept when entering after a que ue?
7 a biggie i can't seem to find any info on is aim and shoot? how exactly do you aim and shoot?is it just like a first person shooter where LAG is very important as you can easily miss a target especially at long range?does the game sorta use a %/luck based system in determining your accuracy?or just simply relies on accuracy of your mouse/crosshair?I ask because a dev stated that aussies can play the game with 250 ping and not notice any diff,i truly find that hard to believe if the game is twitch based?
8 is there basically a buff to counter every attack?or some sorta defensive ability that can counter an attack or is the gameplay just too fast to allow for reaction gameplay?in the videos i have watched the players appeared to move at an unrealistic speed to there surroundings ,is this true?[sorta looked like unreal tournament on turbo speed]?
WOW so many questions,sorry but all i could find out is stuff that only experienced players in the game would know what there talking about.To a lament like myself i was totally lost reading the forums,well maybe i had a clue of around 15% lmao.
Never forget 3 mile Island and never trust a government official or company spokesman.
1. There are some NPCs in tutorial that you can experience some basic skills. They have added training grounds for release, in training grounds you will face NPCs but the games wont count in ladder or ranking.
2. HP is the same for all classes/builds. DPS is dependent on the skill used, some classes have better DPS skills, some classes have better healing or support skills. Don't forget that one character might be a mixture of several skills of different classes (no limit).
3. You learn new abilities with essences and in game gold. When you fight in a warzone you earn essences and gold, then you can purchase new skills for your character which will become available to all of your incarnations (clones of your character). You can also purchase skills with gold.
4. The matchmaking is a work in progress, though they will be finalizing it with release I think. Matchmaking matters only when you are in queue, so in a queue to enter a warzone, you match with similar ranked people basically. The tagteaming (getting ganked by 3vs1) is a different concept, some clans brought their members in a supposedly FFA area and ganked others. Auran said these issues will be solved asap.
5. See number 4. Plus in a FFA warzone like Bloodbath, only maximum of 16 players can join, and 4-5 players from the same clan were able to join, but Auran said they will look to this for release and fix it or enforce rules.
6. Teamplay give the opportunity to every team to have buffs. Buffs are helpful a lot, but without it you could do fine if you are a skilled player. Buffs do not stack anymore (used to stack).
7. Lag is bad, if you got lag its not good ofc. But you can try the low render to reduce the lag. New performance fixes have been applied for release, yet to be tested. You chose your target with your mouse or tabbing. It's like most other MMOs, not big difference. Without a lag, this is not a concern.
8. The game has hundreds of skills, and each move of enemy can be countered by many other skills or the damage is reduced with your gear or buffs and all. When you learn the capabilities of most skills, you get more experience, learn how your opponent would behave and do better. Fury is fast paced, characters generally move faster by default, and there are also speed boost skills. There is also a 1 sec cooldown for each skill you use next.
Hope this helps.
-----------------------------
Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
Gotta say I'm interested now, thanks for answering his questions can't wait to try it out myself. Pvp is about the ONLY thing in an mmo that I truly enjoy, the rest is just fluff and I'm ready for a new challenge. The new matchmaking system sounds good, and needed.
Thanx for reply,your answers were very good.
I'm still lost as to how you aim and shoot?do you have to maintain crosshair for every action?or once a fight begins the accuracy of your crosshair doesn't matter?
Another thing i wasn't clear about is the skills/spells?Are there passive ones in those hot bars or do you have to actually click them all?how would you know what buffs to use before you even engage into battle?is it basically my highest rank 10 defensive ability?i was hoping everything is battle reaction not pre determined?I assume it's like any other where a tank has defensive buffs and nukers have magic boost buffs and so on.
I'm a little iffy on game speed that is too fast because i really love the action/reaction type of gameplay?
Can you realistically react to every attack your opponent does?i guess what i mean is this...say for example he fires off an earth based attack,,by time you react with an earth based defensive manouvre,will he already be tapping something else that will make my reaction really too late or worthless by time i get it off?You mentioned a 1 sec cooldown,i think a 1 sec is to ofast especially when lag is brought into the picture.It sounds like 2-3 secs would be needed to actually give a player a chance to react.
You see it's the combat part of any game that really intrigues me.Is it possible to cast something that will make your opponent get off his most powerful spell /ability,in reality forcing him to counter react with something that over rules your reaction?Geesh that almost sounded confusing to me lol.
I guess to make it simpler,is it more skillfull than just spamming your highest rank 10 abilities against each other?is it like a game of chess ,facing off different strategies against each other in battle?I ask because all i kept reading in the forums was players complaining about the healer builds that can do more damage ,well were stronger builds?I figured with all the spells /abilities at your disposal you could fire off a reaction,that takes a dmg/heal nuke outa his hands?Or does he just keep spamming the dmg/heal spell to no end while kiting and there's nothing you can do to stop it?
I actually had a chance at beta from the start but my download didn't work,so i got frustrated and gave up.Now the only way for me to find out anything is by asking.
Never forget 3 mile Island and never trust a government official or company spokesman.
1. Download the game with the new build/client. The game is out tomorrow. The servers will be up tomorrow (beta has ended). But you need to actually buy the game to play (you can download it as well).
2. About the pace and counter actions. No, the game is not like chess. I will compare the pace with other games. It is much faster than WoW PvP, it is faster than GW PvP. Fury has about the same pace with FPSs out there. So if you look for a game like chess, this is not the game for you. Lots of things are happening within 5-6 secs. You need to react fast.
3. About builds, healers, damage etc. The game became quite well balanced after some changes. There is no superior class in my opinion. Every class has some counter moves, some classes have more counter moves. But you can prevent (silence, disarm, stun etc.) your opponents to prevent them doing what they are doing. But these actions wont last too long, about 4-8 seconds at most. So you need to kill them or do something about them asap.
4. You have lots of skills and abilities to chose from. People claim that this game is button smashing: no it is not. The skills you place on your hotbar, how and when you use them is what matters. You need to use the correct skill at the correct time. If you place 2 skills and button smash them, trust me, you will die quickly without killing anyone.
That's all from me. You can read official forum to get more information.
-----------------------------
Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
I really like the sound of this game,going to get it I think. Im tired of the same,lame level up and raid models and need something a bit more fast paced.