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Originally posted by [WAR]EAMythic_JoshI'm realy liking the sound of this.
The Chosen is a battlefield commander. He places himsefl strategically on the battlefield and uses auras (pulsing AOE spells) to debuff opponents. If you're familiar with "twisting," skilled players will be able to twist multiple spells at once.
Realy hope they have a couple of classes that share a similar mechanic. Maybe there's even still room for my Dark Elf Corsair Musician .
Thoughts? heh
Comments
I think the class I enjoyed the most, out of all the MMORPGs that I've played, was the Bard from original EQ. Thats where twisting was introduced, if I am correctly informed. It was the first class I saw that "User Skill" actually made a difference. It may not have impacted the overall game that much (a twinked out bard could kill a whole lot more than a bard with "skills"); but a good bard could twist 4 songs at once.
There is another post on here from not long ago about this. Many of us came from EQ and DaoC with classes that twisted.
I loved my bard from EQ, I found twisting fun and kept me busy all the time but not button mashing. I like to always be doing something but not hitting one key 4million times without thought and timing behind it.
So far Chosen and I think KotBS will both use twisting, I can see them putting to many of these types in since very few actually like this play style.
I recently played EQ again, boy did the ruin my favorite class, you can now set them to auto twist.... takes all the fun and skill out of it imo.
As the others have already stated it is something pretty fun. I have no complaints about twisting but I will not be twisting in this game ^^.
Yeah, did some twisting in DAOC for my Minstrel and Paladin, but I think I'll probably steer clear of it in WAR... tis more work than I care to do these days...
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I never heard the term twisting until today. I guess you do learn new things everyday.
I've always loved playing the class that was hardest to play, and be really good at it. Or the class that was considered the weakest. (like paladins cause I knew that was BS in WoW. It's just 98% of the playerbase have no idea how to fight as one.)
Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht
So, I suppose I'll go ahead and be the thread noob.
What's twisting?
We shall not cease from exploration and the end of all our exploring will be to arrive where we started... and know the place for the first time.
-T.S. Eliot
Twisting is casting many short-term buffs and/or debuffs over and over in some sort of pattern so that the effects of them all are maintained. The buffs/debuffs are usually AoE or group-based and usually pulse.
For example, pretend one buff makes you run faster and lasts for 15s, another makes you swing faster and lasts for 15s, and another makes you regenerate faster and lasts 15s. Pretend each one pulses, so that you are given the option of just pressing one of them and having it constantly on, pulsing when necessary.
Well, what you can alternatively do is press the run buff so it goes up, then press the melee haste buff so it goes up, and then press the regeneration buff so it goes up. Now you have three short buffs up instead of just one. But, this requires constantly casting them, which "twists" them together. So, you always have to be watching what you are doing to get the most power out of your arsenal.
Some players love this, others hate it. It can be a lot of work for just mediocre results as it is expected players do it these days. So, while a wizard can just spam a couple spells and do fine, a twisting class needs to use a lot of timing and dexterity to be effective.
I may not be a KotBS if twisting is a pain in the ass and not much fun, which is unfortunate because I want to be one.
Twisting is casting many short-term buffs and/or debuffs over and over in some sort of pattern so that the effects of them all are maintained. The buffs/debuffs are usually AoE or group-based and usually pulse.
For example, pretend one buff makes you run faster and lasts for 15s, another makes you swing faster and lasts for 15s, and another makes you regenerate faster and lasts 15s. Pretend each one pulses, so that you are given the option of just pressing one of them and having it constantly on, pulsing when necessary.
Well, what you can alternatively do is press the run buff so it goes up, then press the melee haste buff so it goes up, and then press the regeneration buff so it goes up. Now you have three short buffs up instead of just one. But, this requires constantly casting them, which "twists" them together. So, you always have to be watching what you are doing to get the most power out of your arsenal.
Some players love this, others hate it. It can be a lot of work for just mediocre results as it is expected players do it these days. So, while a wizard can just spam a couple spells and do fine, a twisting class needs to use a lot of timing and dexterity to be effective.
I may not be a KotBS if twisting is a pain in the ass and not much fun, which is unfortunate because I want to be one.
I see. Thanks for the terrific explanation! Sounds interesting, on the one hand, it sounds like a welcome relief from button mashing or one-button spamming tedium, but if it really is a lot of work for a minimal benefits, i could see how the fun-factor could drop for me relatively quickly. This will be an interesting mechanic to test out.
We shall not cease from exploration and the end of all our exploring will be to arrive where we started... and know the place for the first time.
-T.S. Eliot
Bard in EQ twisting was worth it, some of the best buffs in the game came for bards, mostly because bards had many buffs that stacked with others.
I loved it, others hate it. If they make it like current EQ bard twisting which is autotwisting then it is stupid because there is no reason to even put it into game.
Hoping to get some more details on chosen and kotbs soon.
Come on Singing Pirate class...
*Rolls MMO dice*
www.youtube.com/watch
haha....well, i was thinking more along the lines of this: www.youtube.com/watch
Not Quite a "song" But i'll be damned if Teague isn't a musical pirate.
*Twisting* Pirate (Corsair) Musician....Come on Mythic you know it would be Hawt
I have never played an MMO class where I had to twist buffs but regardless the whole idea sounds pretty bad to me.
It seems like it doesn't take THAT much more skill involved just more tedious and repetitive work. Let's face it, most MMO's don't require too much skill but just a lot of knowledge, once you get the whole ok 1,2,3 deal down then it's not hard (Not to mention the fact that there will be mods telling you when to apply the buffs). Having all auras at once sounds like a good "skillful" idea but I think it would make more sense to switch auras only when the situation calls for it. If you are able to twist everything together then you can run in to battle with no sort of strategy whatsoever.
I already did this on my bard in Daoc and 'll steer very clear of it this time around. There's always someone who thinks he has a better idea of what you should be twisting no matter how well it's going.
Link: http://www.keenandgraev.com/?p=749
WNxKenwayy: In the last dev chat you said the Chosen would rely on ‘twisting’. Does this mean the Chosen will be most effective when trying to overlap aura’s and not trying to fight?
[WAR]Gersh: Chosen Players will have 3 diffrent styles of play. Aura’s are shorter duration and also have the benifit of unlocking additional attacks. So a chosen could just support twist buff and debuff auras or they may pick one type of aura and twist it with the attacks it unlocks or really skilled players who do not fear the CT, will twist multiple auras and attacks in various sequences.
On a sidenote; twisting causes pain in the fingers, heh
Wow, old memories. EQ bards were fun, twisting is a bit of a pain, but... hell I might try it again.