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Comming from an old DAoC RvR fan, that has played WoW too, i kpet wondering what made DAoC RvR feel so speciall over WoW PvP.
The answer i found in 2 things, RvR was a massive thing with the game encircled around it.... this is what Warhammer will have too.
The seccond thing i came up with was the fact that the 3rd party involved made the action much more unpredictable and fun. And sadly there will be NO 3rd side in the PvP action in Warhammer, the more i think about it, the more i realise how sourly this will be missed. (((Next to that all other RvR/PvP games will be missing this too, except maybe shard conquests in TCoS, but that will not make release)))
Am i the only one noticing the importance of the 3rd party ?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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You do realise it is the same company that is making Warhammer..right? Mythic got RvR right with DAoC, I have no worries about WAR...now I just wish they had hired me on my last interview....
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Well, I would have liked it more if there were three factions too. But with Warhammer, you really can't split it up into three factions without putting in a lot more content. All the other team's are neither good nor evil.
Brettonians: Good, but wouldn't team up with any other race really.
Skaven: Evil, wouldn't team up with anyone either.
Vampire Counts: Evil, way too sinister to team up with most teams.
Tomb Kings: Borderline Evil, they wouldn't team up with anyone PERIOD.
Beastmen: They'd join Chaos, thus the Evil.
Wood Elves: Neutral, hate everyone.
Lizardmen: Neutral, do whatever the Old Ones will.
Ogre Kingdoms: Neutral, Way too strong to be playable.
Dogs of War: Mercenaries.
Everyone else is in the game, but I guess that they could go Woodelves, Lizardmen, Brettonians. Or Vampire Counts, Skaven, Ogre Kingdoms/Dog's of War.
But with the layout they would have to do a lot of work just to get the third faction.
But the Warhammer involvement forcess them to go this road, Its hardly impossible to creat a game like this inside the warhammer universe that has 3 equall sides to the story.
So while Myhtic prolly realises that a 3 side war is better then a 2 side war, they where bound to this because of the warhammer universe. And there was no way around it.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
But the Warhammer involvement forcess them to go this road, Its hardly impossible to creat a game like this inside the warhammer universe that has 3 equall sides to the story.
So while Myhtic prolly realises that a 3 side war is better then a 2 side war, they where bound to this because of the warhammer universe. And there was no way around it.
You also have to remember this isn't going to be a DAoC2 bud, it's WaR. Just because it's made by Mythic shouldn't make you expecting that it's going to be a DAoC with Warhammer skins.
Bollocks!
The way zone lay out works (and the way you move between those zones when you acpture them) simply wouldn't work with 3 factions. Look at tier 4 zone, it has capitol, tier 4, neutral, tier 4, capitol in one line. Noe imagine there is a 3rd line for 3rd realm that connects to neutral zone and leads to third tier4 and capitol zones.
Well, say destruction pushes and captures neutral zone, and goes into order's tier 4 zone, but the third realm can attack neutral zone (since it's the one it connects to) thus bypassign the front line of destruction/order. And how could you ever siege a city, when 3rd realm could run into neutral zone and capture it, so you end up with, destruction controlling its tier 4 zone, controlling empire's tier 4 zone, laying siege to empire's city, third realm controlling their tier 4 zone, contrliing neutral zone, attacking destruction's tier 4 zone... just doesn't work.
Oftentimes in DAoC, two Realms would strike up an informal "truce" and both Realms would attack the third Realm. There was nothing that could really be done about this since it was just a temporary situation that usually dissolved once the third Realm was stripped of its Relics.
From this perspective, a two-sided conflict might actually be better.
~ Ancient Membership ~
Oftentimes in DAoC, two Realms would strike up an informal "truce" and both Realms would attack the third Realm. There was nothing that could really be done about this since it was just a temporary situation that usually dissolved once the third Realm was stripped of its Relics.
From this perspective, a two-sided conflict might actually be better.
You obviously never played risk?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Oftentimes in DAoC, two Realms would strike up an informal "truce" and both Realms would attack the third Realm. There was nothing that could really be done about this since it was just a temporary situation that usually dissolved once the third Realm was stripped of its Relics.
From this perspective, a two-sided conflict might actually be better.
You obviously never played risk?
Risk was also a board game and not an MMO. There's more than 8 players (if you ever got enough people for 8 armies).
Bollocks!
Oftentimes in DAoC, two Realms would strike up an informal "truce" and both Realms would attack the third Realm. There was nothing that could really be done about this since it was just a temporary situation that usually dissolved once the third Realm was stripped of its Relics.
From this perspective, a two-sided conflict might actually be better.
You obviously never played risk?
Risk was also a board game and not an MMO. There's more than 8 players (if you ever got enough people for 8 armies).
You obviously never played warhammer, thats a boardgame too, and just like Risk a strategical boardgame.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I hope that when they put more races in, that they make it some sort of a new faction..doubt it will happen though, and it might not get played
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
I gess thats why they called it RvR
Not RvRvR
But with mercenary's Thrown into The Hole , you could probly Make somthing Work a bit like 3rd party
But NPC like.
The more sides there is to fight each other the more open ended game we get.
I see the DAoC argument that 2 sides actual can be better balanced than 3 .
But with 3 races on each side, some infighting between thosse races could be a good balance tool, when servers falls to much to one side. And it would serve the LORE so well.
I sure hope that instead of waiting for opponents in instances, (if you happends to been on the most popular side, that you get to qualify by fighting another team from your own side, about the right to meet the opponents.
Very well thought
I agree
Would be nice to have Realm within Realm Battles
Dwarfs and High elfs never got along at all!
In The table top game , room was left for Same race Battles as well.
you will never have to wait for people. the devs have already said that in scenarios that if the sides are unbalanced NPC will spawn on the side thats not equal.
Oftentimes in DAoC, two Realms would strike up an informal "truce" and both Realms would attack the third Realm. There was nothing that could really be done about this since it was just a temporary situation that usually dissolved once the third Realm was stripped of its Relics.
From this perspective, a two-sided conflict might actually be better.
You obviously never played risk?
Risk was also a board game and not an MMO. There's more than 8 players (if you ever got enough people for 8 armies).
You obviously never played warhammer, thats a boardgame too, and just like Risk a strategical boardgame.
Again comparing a board game to an MMO doesn't work with what you want,
Bollocks!
I agree because I was shocked to find out the HE's and dwarfs were going to be allies. But w/e it works out in the end because they are being invaded and if they don't team up they WILL die and loose their homeland so they had no other choice.
Peace is a lie, there is only passion. Through passion,I gain strength, through strength,I gain power,through power,I gain victory,through victory,my chains are broken. The Force shall free me.
former daoc and seriously most of the time you were seeing hib and mid taging along so when you say they doesnt go well togheter i think your wrong even in game they slaughter human kind lol.
actually the races in warhammer (the olde world) allie and break up all the time, lizardmen hardly ever but will work with non "evil" (chaos) races, and the woodelves and brettonians work together more then you would think (they Fey are wood elves, the bretonnians worship the lady of the lake and her FAY servents, its a bunch o wood elves) ok the vamps and the tomb kings hate everyone end of story they just dont play nice exept that one necro but hes insane(has deals with chaos gods) and we wont touch him with a 10ft pole,Skaven make all kinds of weird alliances all the time they just kinda backstab... everyone... alot... with a rusty... posioned... barbed... jagged... knife... repedidly... beast men are chaos so thats easy, ogres... again not with 10ft pole check www.gamesworkshop.com and check the warhammer section it explains some there and some you will need books for.
I'll miss it too.
What deserves to be done, deserves to be "well" done...