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And still...

NiksenNiksen Member Posts: 66

Dam i still miss the old game.

 

total immersion, greatest atmosphere

greatest community ever seen (because we depended on eachother?)

greatest crafting system ever seen

Best working community based economy ever seen

 

did i forget something?

 

Can't believe i still from time to time find myself hurting from remebering those days, like an old love allmost.

 

brgds

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Comments

  • fozzie22fozzie22 Member Posts: 1,003

    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.



    Few of those bugs actually affected me. Maybe that's why I found it to be incredibly fun.

  • Devildog1Devildog1 Member Posts: 494

    Yeah those bugs where there but that being said the old game (Pre-Cu) is still 10 times the game of NGE garbage they shoved on the player base!

  • MarlonBMarlonB Member UncommonPosts: 526

    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.

    The bugs were bad sometimes ... but the concept of the game was still good ... just the techies weren't :)

  • RellucRelluc Member Posts: 32
    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.



    As previously stated, most of those bugs didn't affect me so I thoroughly loved the game. The couple of bugs that DID affect me were not "game breakers".

  • JorkinJorkin Member Posts: 19

     

    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.

    I always found it quite endearing to pick up some items from your house and walk outside to find they'd disappeared.

     

    Far better then logging off one day to log back in and find the whole game had changed to a very poorly done Warcraft clone, which no one wanted to play because everyone that did was playing Warcraft.

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by Jorkin


     
    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.

    I always found it quite endearing to pick up some items from your house and walk outside to find they'd disappeared.

     

    Far better then logging off one day to log back in and find the whole game had changed to a very poorly done Warcraft clone, which no one wanted to play because everyone that did was playing Warcraft.

    I can't say that ever happened to me, but I do agree about the WoW clone.

  • JorkinJorkin Member Posts: 19
    Originally posted by Suvroc


     
    Originally posted by Jorkin


     
    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.

    I always found it quite endearing to pick up some items from your house and walk outside to find they'd disappeared.

     

    Far better then logging off one day to log back in and find the whole game had changed to a very poorly done Warcraft clone, which no one wanted to play because everyone that did was playing Warcraft.

     

    I can't say that ever happened to me, but I do agree about the WoW clone.

    Yeah it was this stupid bug where we had our Player City on Farstar, a server boundary ran straight through the middle of town and your items would disappear when you crossed it, when your store house was on one side and the crafting hall on the other, much head - keyboard interaction went on

  • KazaraKazara Member UncommonPosts: 1,086

    Sure, Pre-CU had bugs, and sadly. the devs put little to no effort in resovling those and other core game issues due to expansion developing and Jedi serving. The bugs may have driven off some players, but NOTHING was near or continues to be as game breaking as the biggest 'bug' of all time....the NGE. 

    image

  • tman5tman5 Member Posts: 604

    Originally posted by Kazara


    Sure, Pre-CU had bugs, and sadly. the devs put little to no effort in resovling those and other core game issues due to expansion developing and Jedi serving. The bugs may have driven off some players, but NOTHING was near or continues to be as game breaking as the biggest 'bug' of all time....the NGE. 

    BOTH sides of the NGE argument tend to forget the truth about the bugs in the former game. 

    Anti-NGE'ers gloss over the fact they even existed (as a BH, I can give you a list of game-breaking bugs) and prefer to talk about the game is if it were some fantasy summer camp of non-stop action, fun and wet bikini-clad babes.

    Pro-NGE'ers love to bring up the bugs and rub them in the Anti-NGE'ers faces - NYAH! NYAH! NYAH! - bragging about how "their" game has comparatively fewer bugs.  They forget that the game is comparatively simpler than before, which would naturally mean fewer issues.

    Also, had SOE/LA used the time and money expended on CUNGE to fix the original bugs - as asked by the playerbase - likely everyone would be happier and not here arguing about this today.

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by tman5


     
    Originally posted by Kazara


    Sure, Pre-CU had bugs, and sadly. the devs put little to no effort in resovling those and other core game issues due to expansion developing and Jedi serving. The bugs may have driven off some players, but NOTHING was near or continues to be as game breaking as the biggest 'bug' of all time....the NGE. 

     

    BOTH sides of the NGE argument tend to forget the truth about the bugs in the former game. 

    Anti-NGE'ers gloss over the fact they even existed (as a BH, I can give you a list of game-breaking bugs) and prefer to talk about the game is if it were some fantasy summer camp of non-stop action, fun and wet bikini-clad babes.

    Pro-NGE'ers love to bring up the bugs and rub them in the Anti-NGE'ers faces - NYAH! NYAH! NYAH! - bragging about how "their" game has comparatively fewer bugs.  They forget that the game is comparatively simpler than before, which would naturally mean fewer issues.

    Also, had SOE/LA used the time and money expended on CUNGE to fix the original bugs - as asked by the playerbase - likely everyone would be happier and not here arguing about this today.

    I'd have to respectfully disagree. I don't think anyone pro pre-CU will argue the fact that there were bugs in the game. I believe that generally the pro pre-CU people feel that SOE squandered their resources into adding unneccesary elements to the game, while adding expansions without addressing key issue first.

  • dalevi1dalevi1 Member Posts: 829

    We used to call that the Valor bug on chimeara. It was frustrating and took them a long time to address. That was really the only bug that ever affected my gameplay. The rest of the game was a complete blast, with Pre-CU being the most immersive (doctors in hospitals, entertainers in cantinas all over the server, Jedi scared to shoe their faces), and the CU being the most bug free. The NGE was just, I dunno. I played WoW for a few months, and it certainly may look like wow skillset, but certainly doesn't play like wow. Maybe that's because the toons run faster than old mounts used to gallop.

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by fozzie22
    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.
    Yeeeeeeeeeeeeeeahh..... I think the bugs are far worse in the NGE, when I played during the vet trial that more than once my toolbar wouldn't fire any specials, my client crashed when switching characters, just to name a couple. Before the NGE the only bug that I had come across to affect me was items disappearing in my house because it sat on the server boundry.

    image
    image

  • tman5tman5 Member Posts: 604

    Originally posted by Suvroc


     
     
    I'd have to respectfully disagree. I don't think anyone pro pre-CU will argue the fact that there were bugs in the game. I believe that generally the pro pre-CU people feel that SOE squandered their resources into adding unneccesary elements to the game, while adding expansions without addressing key issue first.
    I still have to say the more rabid anti-NGE'ers (maybe I should have been more specific) tend to deny preCU bugs like the Air Force denies Groom Lake - something everyone can see but they still insist doesn't exist.
  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by tman5


     
    Originally posted by Suvroc


     
     
    I'd have to respectfully disagree. I don't think anyone pro pre-CU will argue the fact that there were bugs in the game. I believe that generally the pro pre-CU people feel that SOE squandered their resources into adding unneccesary elements to the game, while adding expansions without addressing key issue first.
    I still have to say the more rabid anti-NGE'ers (maybe I should have been more specific) tend to deny preCU bugs like the Air Force denies Groom Lake - something everyone can see but they still insist doesn't exist.

     

     I can't say I've seen anyone deny it myself, like I've never seen anyone claim that post-NGE is bug free either.

     Can you give examples?

  • SioBabbleSioBabble Member Posts: 2,803

    I've never denied the brokenness of the pre-CU game.

    The catch is, here we are four years after launch, and some of the bugs I complained about in beta 3 are still present in the two year old NGE.

    Mobs spawning inside objects, unattackable.

    Mobs shooting through the ground and through walls and you cannot return fire because you can't "see" them.

    Rubberbanding.

    Mobs you've killed, you're standing right on top of, yet they're "out of range".

    Then there were the bugs that the devs would introduce to the game right after they'd gone berzerk with the nerf bat.  For example, the marvelous bug that caused pets (critters, droids, GCW pets) to spawn directly on top of the player when they're called.  A bug that did not exist before the Great Nerf of CH in December 2003.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • hubertgrovehubertgrove Member Posts: 1,141
    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.



    Those masses of bugs that supporters of the current NGE keep claiming made the pre-CU game 'unplayable' were, at very worst, minor and certainly never kept me away from the game. Perhaps I - and hundreds of thousands of others - had more intestinal fortitude than you.

  • hubertgrovehubertgrove Member Posts: 1,141

    Originally posted by tman5


     
    Originally posted by Kazara


    Sure, Pre-CU had bugs, and sadly. the devs put little to no effort in resovling those and other core game issues due to expansion developing and Jedi serving. The bugs may have driven off some players, but NOTHING was near or continues to be as game breaking as the biggest 'bug' of all time....the NGE. 

     

    BOTH sides of the NGE argument tend to forget the truth about the bugs in the former game. 

    Anti-NGE'ers gloss over the fact they even existed (as a BH, I can give you a list of game-breaking bugs) and prefer to talk about the game is if it were some fantasy summer camp of non-stop action, fun and wet bikini-clad babes.

    Pro-NGE'ers love to bring up the bugs and rub them in the Anti-NGE'ers faces - NYAH! NYAH! NYAH! - bragging about how "their" game has comparatively fewer bugs.  They forget that the game is comparatively simpler than before, which would naturally mean fewer issues.

    Also, had SOE/LA used the time and money expended on CUNGE to fix the original bugs - as asked by the playerbase - likely everyone would be happier and not here arguing about this today.

    Yes, I would very much like to see your list of game-breaking bugs. Shall we say by this time tomorrow? Thank you.

  • fozzie22fozzie22 Member Posts: 1,003
    Originally posted by Suvroc


     
    Originally posted by Jorkin


     
    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.

    I always found it quite endearing to pick up some items from your house and walk outside to find they'd disappeared.

     

    Far better then logging off one day to log back in and find the whole game had changed to a very poorly done Warcraft clone, which no one wanted to play because everyone that did was playing Warcraft.

     

    I can't say that ever happened to me, but I do agree about the WoW clone.

    Sadly most MMOs will go the WOW route now..i dont like it but thats the way the money men will say go

  • fozzie22fozzie22 Member Posts: 1,003
    Originally posted by hubertgrove

    Originally posted by fozzie22


    Did you forget anything..um let me see..the masses of bugs that infected the game at any one given time.



    Those masses of bugs that supporters of the current NGE keep claiming made the pre-CU game 'unplayable' were, at very worst, minor and certainly never kept me away from the game. Perhaps I - and hundreds of thousands of others - had more intestinal fortitude than you.

    Hehe..i'm just playing devils advocate here the original game was a mess lets be honest here but the NGE is well bad i'd be banned for saying what i really think

  • jaxontylerjaxontyler Member Posts: 36

    The bugs didn't bother me.  SWG at launch was the greatest game I had ever seen.  Given it was my first MMO and then I discovered EVE Online, which was equally as good.  It was Star Wars.  No one knew how to get jedi, infact you couldn't until about 6 months later.  But I fear, everyone was playing it for that exact purpose, which was the downside of having a STar Wars game set in that time.  It would have been a lot better to have it set in the KOTOR world, and hopefully Bioware comes out with their game. 

     

    Long live the OP.

    image

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by fozzie22


    Sadly most MMOs will go the WOW route now..i dont like it but thats the way the money men will say go
    Alas, this is a truth that cannot be denied.

    MMOs have been commoditized.  It will take a while for niche markets and niche publishers to emerge who will stress quality game play and a quality virtual experience.

    These will be those who love gaming...who enjoy being dungeon masters on a mass scale and are not in it for scads of money, just enough to make a living and reinvest the profit back into the game, not into the pockets of parasitical financial creatures.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • DvolDvol Member Posts: 273

    Originally posted by SioBabble


     
    Originally posted by fozzie22


    Sadly most MMOs will go the WOW route now..i dont like it but thats the way the money men will say go
    Alas, this is a truth that cannot be denied.

     

    MMOs have been commoditized.  It will take a while for niche markets and niche publishers to emerge who will stress quality game play and a quality virtual experience.

    These will be those who love gaming...who enjoy being dungeon masters on a mass scale and are not in it for scads of money, just enough to make a living and reinvest the profit back into the game, not into the pockets of parasitical financial creatures.


    But with the failure of the NGE an CU too boost the WoW effect,Vancrap,Tabula Rasa anc countless other copycats, you would think a little light bulb would go off. You know some of these Devs have tons of degrees but i swear not one lick of common sense. What works for wow is the FREAKING IP. Wow has a huge asian following as well as an American one. Warcraft broke the mold with the first RTS game. So it appeals to gamers who loved the original.

    Me on the other hand am of the belief one company will try something new that will amaze the gaming world and surpass Wow. Sadly i think it will be Blizzard when the release Starcraftworlds( my opinion). What game companies see with games like the old SWG is the fact it never hit mainstream. They think its cause of the complexity and supposed hard to get into gameplay, and the RPG elements it had. I read once they blamed the profession system for its downfall. We all know that was one huge part that kept most of us playing.THey view all that as its failures( read recent dev articles in game informer last months to be exact) They blame gameplay an look at WoW as doing it right. Is wow's gameplay the reason? Its Ip the reason?Polish? or all the above. What works for WoW only does for it as history keeps proving but yet we see the same games in new box art and title only....hmmm

    THe whole easy mode, none rewarding gameplay, loot ,grind ,talk leet grab new gear, talk more kiddie leet speak is the route all these new games are taking. How many of them failed out right compared to Galaxies? Vancrap never hit 100k...Tabula Rasa i highly doubt will hit much higher. Gods an Heroes is a recent example of another wow clone that never made it outa beta. At least they saw its short comings an pulled it. Same craptastic Wowish gameplay with a bot as a buddy...Even parts of conan is based on the Wow( Eq if you prefer) formula. Granted i think Conan may be improving that formula but its still the same tried and true pattern.

    These folks hold complexity an options as the reason people dont buy them. The fact is allmost every RPG open ended game without levels was bugged to crap and lacked polish. One day they will figure this out i hope. If not MMO's will be the fad they were predicted to be and go into the land of Atari....

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by fozzie22
    Originally posted by Suvroc

    I can't say that ever happened to me, but I do agree about the WoW clone.
    Sadly most MMOs will go the WOW route now..i dont like it but thats the way the money men will say go

    I'm disgusted at how many new games has the identicle UI and mechanics of WoW; LOTR online I think is the closest to looking like WoW with the health bar and bottom toolbar.

    I'm also baffled to what made WoW so huge, I played the game for 14 days and I couldn't stand it, I got 2 chars to level 30+ in those two weeks with no trouble at all but many items on the auction house were insanely overpriced and everyone that PvPs prefers to stay at level 19 or 29 and be uber while they complained about how unbalanced PvP at level 60 or 70 was. The global chat in major cities or zones were filled with kiddie leet speakers that spewed out drama I had to shut those off.

    I never saw any of that in my 3+ years of playing SWG.

    image
    image

  • sinstersinster Member Posts: 118
    Originally posted by tman5


     
    Originally posted by Suvroc


     
     
    I'd have to respectfully disagree. I don't think anyone pro pre-CU will argue the fact that there were bugs in the game. I believe that generally the pro pre-CU people feel that SOE squandered their resources into adding unneccesary elements to the game, while adding expansions without addressing key issue first.
    I still have to say the more rabid anti-NGE'ers (maybe I should have been more specific) tend to deny preCU bugs like the Air Force denies Groom Lake - something everyone can see but they still insist doesn't exist.

     

    the main bug pre-cu was lag. of course that was from server load. why does the nge lag?

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