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Why does every1 go against phisics laws

ZepeZepe Member Posts: 16
I mean, EVERY SINGLE MMORPG u see out there has "borders". The terrain is made from many separate squares, each having a border from which u cannot go further on. Why not make the world ROUND. A SPHERE! I mean, no mega cliffs into the dark, no uber oceans which u cant cross. Make it a single 1 piece of world. Then u could have all the teleports to walk faster, but make it possible to go everywhere without teleporting or whateva

Comments

  • jimothypetrojimothypetro Member Posts: 1,437

    That would be a pretty neat idea..

    And I'm sure it could be done.. hell I could do it in super mario brothers image

    you would need a BIG world to make it seem realistic though.. and it doesn't really leave any room for expansion on the map..

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    "There is no reason anyone would want a computer in their home."
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  • sereaserea Member Posts: 7
    I'm sure someone will do it eventually.  It'll be cool when it happens.  It'll probably be a tiny planet though.

  • el_Slackoel_Slacko Member Posts: 310
    They cant do it because they use coordinates which means you will have a square. they COULD make only a circlular area of the world inside that square playable tho. And the only way to make it sphereical would be to have the borders lead into the other side of the map. Its possible, but its hard and noone really cares much. And most games arent the entire world, its just the area, island, continents explorable by the humanoid race.

    ______________________________________
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  • AlientAlient Member, Newbie CommonPosts: 315

    UO had it.

  • goliath142goliath142 Member Posts: 104
    I think it would be hard to make with the physics of a sphere however I am not sure it can not be done but it would be a small gaming world.

    As I walk through the valley of death I will fear no evil BUT evil will have no choice but to FEAR ME!!!

    As I walk through the valley of death I will fear no evil BUT evil will have no choice but to FEAR ME!!!

  • jimothypetrojimothypetro Member Posts: 1,437

    Dark and Light WILL be a round world.  Alot of it will be water though, so if you tried to actually walk around the world you'd have to do alot of swimmimg/flying/whatever.

    That will be another thing I will have to try in Dark and Light. :)

    Seems like there is going to be so much to do. image

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    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • AnnekynnAnnekynn Member Posts: 1,437

    DnL will pwn (as long as the devs can live up to all their promises and dont get too discouraged with the success of EQ2/WoW).

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  • madjakemadjake Member UncommonPosts: 233

    Physics and math aside, it's very possible and I'm sure we'll see it sooner or later. For professional programmers and designers it would not be as difficult as some of you may think.

    ----------------------
    Jake

    image

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    - Richard P. Feynman, 1988

  • AprillyAprilly Member UncommonPosts: 124
    If you cant spell physics how can you follow its laws.

    That which does not kill you only makes you stronger.

  • EtherialEtherial Member Posts: 112


    Originally posted by Aprilly
    If you cant spell physics how can you follow its laws.

    So true.

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  • DrakaeonDrakaeon Member Posts: 630

    Good job passing "phisics" when you couldn't pass spelling. imageimageimage

     

    Very sorry, I had to.

    On another note, yeah, I understand where you are coming from with this. However, I do believe it is because people are lazy and that makes it easy to program. Also it leaves room for much more important things. Think what Lineage II would be if they didn't concentrate on graphics alone (oh, cheap shot. One for me none for Lineage II).

  • el_Slackoel_Slacko Member Posts: 310

    Just to reiterate. They cannot make a sphereical or circular world. They can limit the playing and visible and content area to a circle inside a square functional area, simply because we havent gotten around to teaching a computer what a circle is yet. (really, draw a circle on ur comp, magnify it, and youll see its just a lot of little blocks)

    To make a sphere, u limit the playing area, and around the edges add in a complex code to load and transport the exact oppisate side of the circle to load when the character comes within a certain distance of the edge. In other words, its like having a flat map. The paper is square, but the picture is of a circle(sorta) and if you go all the way north, you have to start again at the south.

    ______________________________________
    Badmouthing second-rate MMORPGs since 1998
    Gandalf: "JOO SHALL NOT PASS!"
    Avatar from www.Squidi.net

  • DienekesDienekes Member Posts: 484

    It isn't the programming or the math that prevents it from being done atm.  It is the amount of work and hassle you'd have MAKING the world.  Unless you used a random generator to generate your landmass you'd have to lay each tile by hand which is the current process for most MMORPGs.  Making every object rounded by a small degree and then fitting them all together would be very difficult and time consuming to say the least.

    UO was not round it was 2D planar where if you went off one end you came back up on the other.

    As far as someone with the point system....well we currently use all 3 dimensions to define coordinates on the game world so that isn't a problem.  You would either plot it on a graph or use a coordinate system much like the one used in RL with lat long.  That way you are taking into account curvature.  I would love to see this but it has to be done right otherwise you get landmass errors and size issues.  Plus as someone mentioned it leaves little for expansion unless you made the world huge with mostly water to start.

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  • LoD254LoD254 Member Posts: 373



    Originally posted by Aprilly
    If you cant spell physics how can you follow its laws.



    Damnit you beat me to it.

    image

    image

  • gaeria84gaeria84 Member Posts: 105
    Originally posted by Etherial




    Originally posted by Aprilly
    If you cant spell physics how can you follow its laws.





    You know, that's just so true...
    Hmm, why only go for a world that's round? Why not introduce real-time physics? Build an MMORPG based on the Havok engine!!                      e.g. deformable terrain, trees can be cut down, every thing has its own density and weight
    That'll be totally cool to have in an MMORPG!!!image

    *anticipating WoW*

    *anticipating WoW*

  • ShagsbeardShagsbeard Member Posts: 71

    They most certain could use a coorinate system to simulate a sphere... no problem there.

    The real problem is a sphere is closed and finite in area.  You would not be able to expand a sphere, short of a cataclysmic (sp?) creation of a new continent.

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    It rarely works and only serves to annoy the pig.

  • ZepeZepe Member Posts: 16

    Well the thing with expanding the map is a problem I agree... But u could find a way to do it(dungeons, caves...).

     

    Oh and domnt blame me, I write "phisics" in my life, im not english. So dontg flame me if u also cant write a portuguese word decently! image

  • iamthewalrusiamthewalrus Member Posts: 36

    dont you think that possibly some of the new mmorpgs coming out soon may feature that, such as

    1.WoW

    2.Eq2

    3.Matrix online

    4.Middle Earth online*

     

    Not in any particular order cuz i know i might get flamed for it.

    *Not so sure MEo will have it though since there are so few maps featuring all of Middle Earth

    I am the walrus.

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    I am the walrus.

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  • TianFengTianFeng Member Posts: 134

    A spherical workd is not needed, and would cause way too many problems anyway. Im no programmer, but to obtain a 'globe' effect, could you just make a square map out of many separate squares. You cross the invisible border between squares, and you are stepping from one separate square to another. If you got to the square formerly known as the 'edge squares' of the map, would be linked to the 'edge squares' on the other side, so you would basicly walk off the edge and appear on the other side. For the programmers among us, would it work?

    I would like to see games be controlled by the natural laws more, but it is a hard thing to recreate I should think.

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  • TombsTombs Member Posts: 185

    You are all wrong.

    MMORPG worlds arent spherical because you then make the world "finite".  It can not grow at that point and for new content or expansions you would have to 1) create a new dimension, planet or moon (like Luclin in EQ with portals), or 2) rationalize that a new continent had just been found in that same location you have sailed or flown over 25 times =/ .

    Flat, square or hex-based worlds make it easier to expand that ocean and throw in an Isle of Uber Expansionness and are infinite in scope.

  • ZimokZimok Member Posts: 266

    why does every go against the english language!?!?

    "u" is not a word "every1" is not a word, etc.

     image 

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  • NoraxeNoraxe Member Posts: 190

    Maybe in the games reality the world was flat!

    Magic spells of all sorts, travel portals, fantasy beasts and races.

    I don't think physics should limit what a game can do.

    Whats the point in that!!!

    image

  • bsherlockbsherlock Member Posts: 491



    Originally posted by Tombs

    You are all wrong.
    MMORPG worlds arent spherical because you then make the world "finite".  It can not grow at that point and for new content or expansions you would have to 1) create a new dimension, planet or moon (like Luclin in EQ with portals), or 2) rationalize that a new continent had just been found in that same location you have sailed or flown over 25 times =/ .
    Flat, square or hex-based worlds make it easier to expand that ocean and throw in an Isle of Uber Expansionness and are infinite in scope.



    What would be good is to create a world with a 'fog of war' where each race has only explored a certain section of the world and thus only see's a certain sized map. Each races' territory would be marked by a border which guards would only allow certain people to cross.

    Eventually when you cross this border you will 'map' the outside world and it will all join together in one big spere.

    This means that they can have expansions, and rationalise them by saying "on this expansion pack we are allowing people outside of their land borders, but only into a certain area...".

    Or to go with my personal point of view i think a round world would be a good idea, because i personally hate expansions. If they made the world good enough then they would not need to create new land masses. they could for example make a new leader rise to take control of an existing race in an existing area and make that race become more active or powerful as a result.

    Or an earthquake could destroy a part of the map, but also uncover a hidden set of underground caves which have hosted a long dormant race. I do not like games whereby all of a sudden a new continent is uncovered which is within walking distance from your starting town, and yet has remained hidden for the entire course of history.

    MUAHAHAHAHAHA

    MUAHAHAHAHAHA

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