I mean, EVERY SINGLE MMORPG u see out there has "borders". The terrain is made from many separate squares, each having a border from which u cannot go further on. Why not make the world ROUND. A SPHERE! I mean, no mega cliffs into the dark, no uber oceans which u cant cross. Make it a single 1 piece of world. Then u could have all the teleports to walk faster, but make it possible to go everywhere without teleporting or whateva
Comments
That would be a pretty neat idea..
And I'm sure it could be done.. hell I could do it in super mario brothers
you would need a BIG world to make it seem realistic though.. and it doesn't really leave any room for expansion on the map..
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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Badmouthing second-rate MMORPGs since 1998
Gandalf: "JOO SHALL NOT PASS!"
Avatar from www.Squidi.net
UO had it.
As I walk through the valley of death I will fear no evil BUT evil will have no choice but to FEAR ME!!!
As I walk through the valley of death I will fear no evil BUT evil will have no choice but to FEAR ME!!!
Dark and Light WILL be a round world. Alot of it will be water though, so if you tried to actually walk around the world you'd have to do alot of swimmimg/flying/whatever.
That will be another thing I will have to try in Dark and Light.
Seems like there is going to be so much to do.
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
DnL will pwn (as long as the devs can live up to all their promises and dont get too discouraged with the success of EQ2/WoW).
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Played: AC1, DAoC, E&B, SWG
Tested: AC1, AC2, DAoC, Eve, Planetside, Rubies, Lineage 2
Physics and math aside, it's very possible and I'm sure we'll see it sooner or later. For professional programmers and designers it would not be as difficult as some of you may think.
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Jake
I'd hate to die twice. It's so boring
- Richard P. Feynman, 1988
That which does not kill you only makes you stronger.
So true.
"If I had a nickel for every email I got, I'd throw them at people in the food court, from those railings, like up above"- StrongBad from homestarrunner.com ((go there))
Web Designer for Sky and Beyond
Good job passing "phisics" when you couldn't pass spelling.
Very sorry, I had to.
On another note, yeah, I understand where you are coming from with this. However, I do believe it is because people are lazy and that makes it easy to program. Also it leaves room for much more important things. Think what Lineage II would be if they didn't concentrate on graphics alone (oh, cheap shot. One for me none for Lineage II).
Just to reiterate. They cannot make a sphereical or circular world. They can limit the playing and visible and content area to a circle inside a square functional area, simply because we havent gotten around to teaching a computer what a circle is yet. (really, draw a circle on ur comp, magnify it, and youll see its just a lot of little blocks)
To make a sphere, u limit the playing area, and around the edges add in a complex code to load and transport the exact oppisate side of the circle to load when the character comes within a certain distance of the edge. In other words, its like having a flat map. The paper is square, but the picture is of a circle(sorta) and if you go all the way north, you have to start again at the south.
______________________________________
Badmouthing second-rate MMORPGs since 1998
Gandalf: "JOO SHALL NOT PASS!"
Avatar from www.Squidi.net
It isn't the programming or the math that prevents it from being done atm. It is the amount of work and hassle you'd have MAKING the world. Unless you used a random generator to generate your landmass you'd have to lay each tile by hand which is the current process for most MMORPGs. Making every object rounded by a small degree and then fitting them all together would be very difficult and time consuming to say the least.
UO was not round it was 2D planar where if you went off one end you came back up on the other.
As far as someone with the point system....well we currently use all 3 dimensions to define coordinates on the game world so that isn't a problem. You would either plot it on a graph or use a coordinate system much like the one used in RL with lat long. That way you are taking into account curvature. I would love to see this but it has to be done right otherwise you get landmass errors and size issues. Plus as someone mentioned it leaves little for expansion unless you made the world huge with mostly water to start.
"Feel free to hate me, but hate me for the right reasons."
"Your still ignorant if you believe the first thing you see when the blindfold is removed."
"Be smart enough to know I'm smarter than you."
*anticipating WoW*
*anticipating WoW*
They most certain could use a coorinate system to simulate a sphere... no problem there.
The real problem is a sphere is closed and finite in area. You would not be able to expand a sphere, short of a cataclysmic (sp?) creation of a new continent.
-Sig-
Don't try to teach a pig to sing,
It rarely works and only serves to annoy the pig.
Well the thing with expanding the map is a problem I agree... But u could find a way to do it(dungeons, caves...).
Oh and domnt blame me, I write "phisics" in my life, im not english. So dontg flame me if u also cant write a portuguese word decently!
dont you think that possibly some of the new mmorpgs coming out soon may feature that, such as
1.WoW
2.Eq2
3.Matrix online
4.Middle Earth online*
Not in any particular order cuz i know i might get flamed for it.
*Not so sure MEo will have it though since there are so few maps featuring all of Middle Earth
I am the walrus.
Long live the Beatles!!!!!!!!
I am the walrus.
Long live the Beatles!!!!!!!!
A spherical workd is not needed, and would cause way too many problems anyway. Im no programmer, but to obtain a 'globe' effect, could you just make a square map out of many separate squares. You cross the invisible border between squares, and you are stepping from one separate square to another. If you got to the square formerly known as the 'edge squares' of the map, would be linked to the 'edge squares' on the other side, so you would basicly walk off the edge and appear on the other side. For the programmers among us, would it work?
I would like to see games be controlled by the natural laws more, but it is a hard thing to recreate I should think.
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MMORPGs: Treadmills that make you fatter.
www.silkyvenom.com <-- a good site for Vanguard information
You are all wrong.
MMORPG worlds arent spherical because you then make the world "finite". It can not grow at that point and for new content or expansions you would have to 1) create a new dimension, planet or moon (like Luclin in EQ with portals), or 2) rationalize that a new continent had just been found in that same location you have sailed or flown over 25 times =/ .
Flat, square or hex-based worlds make it easier to expand that ocean and throw in an Isle of Uber Expansionness and are infinite in scope.
why does every go against the english language!?!?
"u" is not a word "every1" is not a word, etc.
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Zimok - PS - Emerald
Zimok - SWG - Bloodfin
Maybe in the games reality the world was flat!
Magic spells of all sorts, travel portals, fantasy beasts and races.
I don't think physics should limit what a game can do.
Whats the point in that!!!
What would be good is to create a world with a 'fog of war' where each race has only explored a certain section of the world and thus only see's a certain sized map. Each races' territory would be marked by a border which guards would only allow certain people to cross.
Eventually when you cross this border you will 'map' the outside world and it will all join together in one big spere.
This means that they can have expansions, and rationalise them by saying "on this expansion pack we are allowing people outside of their land borders, but only into a certain area...".
Or to go with my personal point of view i think a round world would be a good idea, because i personally hate expansions. If they made the world good enough then they would not need to create new land masses. they could for example make a new leader rise to take control of an existing race in an existing area and make that race become more active or powerful as a result.
Or an earthquake could destroy a part of the map, but also uncover a hidden set of underground caves which have hosted a long dormant race. I do not like games whereby all of a sudden a new continent is uncovered which is within walking distance from your starting town, and yet has remained hidden for the entire course of history.
MUAHAHAHAHAHA
MUAHAHAHAHAHA