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Skill based combat (video)

Concerning this video http://www.tcos.com/downloads/xfer/tcos_dev_diary-combat_stress_test.wmv .

Will any of the competitors, like AoC or WAR, have a combat system that is as much fun or even comes close to what is possible in Spellborn? Probably not. So why are many so unaware about this fantastic game on this site?

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Comments

  • GreenChaosGreenChaos Member Posts: 2,268

    I haven’t tried it out but it sounds very cool.  I have always thought MMOs should work on combining action with strategy in the combat. 

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    first and for all

     

    Those are not the finall character annimations.

     

    The video is only published to show PvP fun

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • cupertinocupertino Member Posts: 1,094

    I love the targeting system, PvP looks nice and fast.. and the art direction is good.. might just be my next MMO.

    image

  • I hope they add some kinda of damage penalty if you get hit while Bunny HOPPING, though jumping that's a perfectly fine mechanic. But I'm not in the beta so I can't provide much feedback to them. The time to take care of those PVP things is now. However it looks somewhat fun for all intents.

  • Player_420Player_420 Member Posts: 686

    Look great. If they just add more animations and like someone else said...add some penality for getting slammed in the air...it might just turn out to be some really good pvp for once. I really like that it seems like it will def. be based off more skill then anything else.

    I play all ghame

  • ThatimThatim Member Posts: 240

    Maybe its time to promote the game ourselfs... Mainly because of the devs are waiting with it till Closed Beta and a release date is defenative

     

     

    So lets do this!

     

     

  • mkuczaramkuczara Member Posts: 16

    My jaw dropped on the floor!!. I was intersted in this game, but seeing so many failures around i got a bit skeptical but after this video..... no, it cannot be real guys. :)!!

  • ThatimThatim Member Posts: 240

    Originally posted by mkuczara


    My jaw dropped on the floor!!. I was intersted in this game, but seeing so many failures around i got a bit skeptical but after this video..... no, it cannot be real guys. :)!!
    Welcome the the TCoS feeling. From now on you can't play a MMO without thinking of what you just saw. You might be sceptical, but it's the thruth...

     

     

    It's a blessing and a curse to have came in contact with TCoS, when it isn't released yet...

     

     

     

    Sorry for  all that nonsense, I just couldnt control myself.

     

     

    For all those who missed the intro, this was a footage of a few developers who fought each other with level 1 characters. Furthermore there will be more combat animations, and the walking animations will get fixed. And don't forget to visit www.tcos.com

  • Xion187Xion187 Member Posts: 141

    yep i think this game and darkfall will change the face of mmo gaming : )

  • Ravel_RPRavel_RP Member Posts: 127
    Originally posted by chillsan


    I hope they add some kinda of damage penalty if you get hit while Bunny HOPPING, though jumping that's a perfectly fine mechanic. But I'm not in the beta so I can't provide much feedback to them. The time to take care of those PVP things is now. However it looks somewhat fun for all intents.



    I know that they are gonna do something about bunny jumping during fighting. Don't know what, because they did not tell, but rest assured they are gonna come up with something creative that works. Maybe something along the same line as not being able to run so fast when you have your weapon drawn.

    image
  • HadreynnHadreynn Member Posts: 112

    My oh my.  I was following this game somewhat, but after seeing this, it has definitely captured my full attention.  Looks like it just might be what I've been searching for.

  • daarcodaarco Member UncommonPosts: 4,276

    Nice video. It looked so smooth.

     

  • saiviorsaivior Member Posts: 57

    I have watched this video, now, 5 or 6 times and I can't get over how smooth the game plays!

    And just the feel of combat...

    I love that kill at the end with the spikes! Looks like so much fun.

    I can't wait!

  • TRMCTRMC Member Posts: 14

    Originally posted by Thatim


     
    Originally posted by mkuczara


    My jaw dropped on the floor!!. I was intersted in this game, but seeing so many failures around i got a bit skeptical but after this video..... no, it cannot be real guys. :)!!
    Welcome the the TCoS feeling. From now on you can't play a MMO without thinking of what you just saw. You might be sceptical, but it's the thruth...

     

     

     

    It's a blessing and a curse to have came in contact with TCoS, when it isn't released yet...

     

     

     

    Sorry for  all that nonsense, I just couldnt control myself.

     

     

    For all those who missed the intro, this was a footage of a few developers who fought each other with level 1 characters. Furthermore there will be more combat animations, and the walking animations will get fixed. And don't forget to visit www.tcos.com


    So true. That is why alot of people would rather see this game just fade away. hehe

    Your right people who have no interest in this game one bit. Not out of hate or anything. Just not there thing. But had a chance to see this video or the other ones. Can't help but wonder what they have missed out on. Thats one of Spellborns greatest strenght. An to add to what you said about the characters being level one. I can't recall one game with pvp in it. That has such engaging combat. Whats even better is theses characters only have access to four skills at level one. Two of which are the same for everyone.

    What I'm getting at is if combat is this good at level one think how good it will be in four levels when they learn there sub job and gain different skills? Think much better it will be after that when those same characters are level 20 or 30...etc. Combat is only going to get better.

     

  • Duplo1Duplo1 Member Posts: 45

    Th is game looks like its turning out very nicely from what i see, especially for alpha footage........

    My only complaint ........ is it just me or are the white streaks left behind from weapon swings distracting....

    I hope they get rid of that graphic or at least make it occur less frequently.

  • mutantmagnetmutantmagnet Member Posts: 274

    They most likely won't get rid of it. When this was mentioned in their official forums a dev mentioned they noticed and it will be toned down.

    My only gripe was the insect like movement of their legs. Other than that I liked being able to watch this video multiple times so I could see how long I could keep track of the same character until they died or the video ended. There was about 20 characters on screen and the only time I lost track of the four I was specifically looking at was when they moved off screen for long periods of time. If they moved offscreen for only a second or two I could reorientate my vision back to them when they reappeared. Being able to wear what you want is going to work out very nicely in this game.

  • MapleshadeMapleshade Member Posts: 38

    This looks like a lot of fun.  I'm traditionally a PvE type player, but even the PvP here looks like fun.   Hopefully the word will get out and more people will look at this game.

  • VhayneVhayne Member UncommonPosts: 632

    Can someone who's following the game well explain more about when the dev said, "There won't be stats on items"? 

    I understand what they are trying to accomplish (a low level can kill a high level, because of no advantages, etc), but what worries me, is what's the difference in getting hit with a dagger, or a 2 handed sword?  I would think getting stuck with a dagger once wouldn't be as bad as some 30 lb sword hitting you square in the chest. 

    And also what worries me, is for people who LIKE to upgrade their equipment.  I mean, if I'm able to gear myself well at level 1, then why would I ever want to change my gear on the way to 50?  Having the same gear the entire game would become very stale.

    So, if you know more, please explain. :)

  • RayanaRayana Member UncommonPosts: 525

    0.o How did you guys manage to see much in this video? I cranked up the gamma slider but it was still mostly black/dark brown with some light effects flying around here and there?

    Any suggestions?

    ------------------------------------------------

    Playing: Final Fantasy Online: ARR, Destiny
    Most memorable games for me: UO, GW1, LoTRO

  • GreenChaosGreenChaos Member Posts: 2,268

    Originally posted by Vhayne


    Can someone who's following the game well explain more about when the dev said, "There won't be stats on items"? 
    I understand what they are trying to accomplish (a low level can kill a high level, because of no advantages, etc), but what worries me, is what's the difference in getting hit with a dagger, or a 2 handed sword?  I would think getting stuck with a dagger once wouldn't be as bad as some 30 lb sword hitting you square in the chest. 
    And also what worries me, is for people who LIKE to upgrade their equipment.  I mean, if I'm able to gear myself well at level 1, then why would I ever want to change my gear on the way to 50?  Having the same gear the entire game would become very stale.
    So, if you know more, please explain. :)

    I haven't played the game so I can't speak for it, but I do play CoX - they have no items.  And I love the system.  If the gameplay is fun - the game will be fun. 



    This system will lead to a more "player skill" system.  Say goodbye to twinks.  As far as things getting stale, you have a world to explore and skills to play with.  The actual combat mechanics will be more important than what you are wearing.



    This is a key selling point of the game for me, although it could hurt them marketing wise.

  • Ravel_RPRavel_RP Member Posts: 127
    Originally posted by Rayana


    0.o How did you guys manage to see much in this video? I cranked up the gamma slider but it was still mostly black/dark brown with some light effects flying around here and there?
    Any suggestions?



    I have heard that for some reason on some systems this video appears to be darker then it should. People who had this problem said the solution was to use another application for running the video on their PC.

    image
  • mutantmagnetmutantmagnet Member Posts: 274


    Originally posted by Rayana
    0.o How did you guys manage to see much in this video? I cranked up the gamma slider but it was still mostly black/dark brown with some light effects flying around here and there?
    Any suggestions?


    Use a different media player. That helped other people to a degree. I used Windows Media Classic when I received the same problems you had on Windows Media Player. It helped me somewhat in getting more colors but it was still pretty murky. But yesterday I came across the same video being posted on Gametrailers and the colors were in full effect while watching through Opera.


    Originally posted by Vhayne understand what they are trying to accomplish (a low level can kill a high level, because of no advantages, etc), but what worries me, is what's the difference in getting hit with a dagger, or a 2 handed sword? I would think getting stuck with a dagger once wouldn't be as bad as some 30 lb sword hitting you square in the chest.

    The weapons you carry and the clothing you wear don't dictate damage.

    Instead you have to insert materia like objects into your skills, weapons and jewelery called sigils.

    You can't insert sigils into clothing because the devs want you to be able to fight naked (or in the case of one person no pants). They also mentioned if sigils are inserted into weapons and you try to duel wield then the sigils for one of your weapons will be disabled because there would be an imbalance between them and two handed users or those who use one handers and shields.

  • Ravel_RPRavel_RP Member Posts: 127

     

    Originally posted by Vhayne


    Can someone who's following the game well explain more about when the dev said, "There won't be stats on items"? 
    I understand what they are trying to accomplish (a low level can kill a high level, because of no advantages, etc), but what worries me, is what's the difference in getting hit with a dagger, or a 2 handed sword?  I would think getting stuck with a dagger once wouldn't be as bad as some 30 lb sword hitting you square in the chest. 
    And also what worries me, is for people who LIKE to upgrade their equipment.  I mean, if I'm able to gear myself well at level 1, then why would I ever want to change my gear on the way to 50?  Having the same gear the entire game would become very stale.
    So, if you know more, please explain. :)

    I will try. Stats and outfit have been seperated from each other in this game. Armour gives you no stats, while weapons can be given stats by adding Sigil stones to them. Sigil stones can be looted, bought from merchants and other players, or received as quest rewards.

     

    Cooler looking armour can be looted and/or crafted lateron in the game or be earned by doing quests. Better looking weapons can be gotten in the same way. Sigil stones from your old weapons can be removed and refitted to your new weapon. Since you can make unique weapons in this way, you can give a name to your weapon yourself. You can also sell it under that new name if you like.

    When you level you will also receive the ability to add more Sigil stones to a single weapon. I am not sure, but I believe I heard 5 Sigil stones is the maximum that can be fitted to a weapon.

    However, I have no idea what kind of stats can be added to your weapons by adding Sigil stones. Every stat imaginable I suppose.

    About the difference between dagger and two-handed swords I am uncertain. I know that the mechanics of weapon swing actually counts. So a dagger might be more difficult to evade then a two-hander sword and they might balance it by damage output so that in the end both weapons do equal damage in the hands of equally skilled players and opponents, but that is still pure speculation from my side.

    image
  • AphexAphex Member Posts: 194

    Originally posted by Vhayne


    Can someone who's following the game well explain more about when the dev said, "There won't be stats on items"? 
    I understand what they are trying to accomplish (a low level can kill a high level, because of no advantages, etc), but what worries me, is what's the difference in getting hit with a dagger, or a 2 handed sword?  I would think getting stuck with a dagger once wouldn't be as bad as some 30 lb sword hitting you square in the chest. 
    And also what worries me, is for people who LIKE to upgrade their equipment.  I mean, if I'm able to gear myself well at level 1, then why would I ever want to change my gear on the way to 50?  Having the same gear the entire game would become very stale.
    So, if you know more, please explain. :)

    For the most part there's no difference between the weapons, though I remember reading that there are some skills for which you need a certain kind of weapon in your inventory. When using that skill you will temporarily switch from your normal weapon to the other. However, I don't know if that's just for bows and such or if it's for different skills as well.

    And about the equipment: While you can gear up at the start, only a part of the gear will be available. So you will still be able to get new gear when leveling up and probably even use some rare item gotten from a boss for bragging. The difference is though that the new gear won't give you the edge in combat.

  • StellosStellos Member UncommonPosts: 1,491

    Well it has drawn my interest, I will say that much.  So far I think the characters look a bit cheesy, but I'm going to do more research here in a bit to figure out more about the game.  If it is anything like a skill-based, good crafting and economy game that I  am looking for then I'll move this up on my list of games to follow.  I have to admit the combat is very interesting.

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